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v4 Chaos Group V-Ray Next for NUKE

Review:

Chaos Group V-Ray Next for NUKE
  

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Powerful rendering for compositing artists

V-Ray’s industry standard ray traced renderer inside NUKE’s industry standard compositing package gives artists the best of both worlds.


Highlights

KEY DIFFERENTIATORS

QUALITY
Top artists and studios use V-Ray every day to render world-class imagery and visual effects.

POWER
V-Ray adds production proven lighting, shading and rendering capabilities to NUKE’s powerful compositing toolset.

SPEED
Save time by making look development decisions on the fly, and output final frames faster by rendering directly in post.

CREATIVE CONTROL
V-Ray for NUKE gives you full control over lighting, shadows, reflections and more – without the need to send it back to 3D.

SMART INTEGRATION
V-Ray fits seamlessly into NUKE’s native node-based workflow.

AN INDUSTRY STANDARD
V-Ray’s Academy Award winning ray traced renderer in Nuke’s industry standard compositing application gives artists the best of both worlds.

Purchase Additional Render Nodes Here

 

What’s new in V-Ray Next NUKE

chaos group vray nuke gpu rendering

GPU RENDERING
You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.

 

chaos group vray nuke secene assets

V-RAY SCENE ASSETS
Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.


Key Features

chaos group v-ray nukePowerful ray traced rendering

V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.

 

 

chaos group v-ray nukeNode-based integration

With a full suite of advanced rendering tools and support for Nuke’s native features, V-Ray for Nuke is a natural evolution of the compositing workflow.

chaos group v-ray nukeAccurate lighting

Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.

 

 

chaos group v-ray nukeGlobal illumination

Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.

chaos group v-ray nukePhysically-based materials

Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.

 

 

chaos group v-ray nukeProduction-ready Textures

Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.

chaos group v-ray nukeCameras

Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras.

 

 

chaos group v-ray nukeVR Cameras

Render to popular VR formats including spherical and cubic 6×1 panoramas.

chaos group v-ray nukeGeometry

Import Alembic, FBX and OBJ geometry with Nuke’s built-in ReadGeo node.

 

 

chaos group v-ray nukeProxy Objects

Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.

chaos group v-ray nukeInstancing with particles

Instance V-Ray proxy objects using Nuke particles.

 

 

chaos group v-ray nuke volume gridV-Ray Volume Grid

Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.

v-ray for nuke progressive renderingProgressive rendering

Fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically.

 

 

chaos group vray nuke deep renderingDeep Rendering

Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.

chaos group vray nuke render elementsRender Elements

Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.

 

 

chaos group vray nuke full lightFull Light Select Render Element

Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.

chaos group vray nuke cryptomatteCryptomatte

Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.

 

 

chaos group v-ray nukeV-Ray Scene node

Import and render animated V-Ray scene (.vrscene) files.

 

 

chaos group v-ray nukeV-Ray Translator node

Use the full power of V-Ray Standalone, including distributed rendering.

 

chaos group vray nuke denoiserV-Ray Denoiser

Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.

v-ray for nuke hair workflowsHair workflows

Render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading.

64-bit NUKE 11.3, 11.2, 11.1, 11, 10.5, 10

Note that V-Ray is only supported for 64-bit operating systems and 64-bit versions of NUKE.

Windows

Processor

  • Intel® Pentium ® IV or compatible processor with SSE3 support.

RAM

  • 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file

USB Port

  • Required for hardware lock, preferably USB 2.0

TCP/IP

  • Only IPv4 is supported. IPv6 is currently not supported

The following table shows the versions of The Foundry NUKE and operating systems on which V-Ray is supported.

  Version of NUKE    Supported Operating System
  NUKE 10 64-bit   Windows ® 7 SP1, Windows ® 8
  NUKE 10.5 64-bit   Windows ® 7 SP1, Windows ® 8
  NUKE 11 64-bit   Windows ® 7 SP1, Windows ® 10
  NUKE 11.1 64-bit   Windows ® 7 SP1, Windows ® 10
  NUKE 11.2 64-bit   Windows ® 7 SP1, Windows ® 10
  NUKE 11.3 64-bit   Windows ® 7 SP1, Windows ® 10

Linux

Processor

  • Intel ® Pentium ® IV or compatible processor with SSE3 support.

RAM

  • 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file

USB Port

  • Required for hardware lock, preferably USB 2.0

TCP/IP

  • Only IPv4 is supported. IPv6 is currently not supported

The following table shows the versions of The Foundry NUKE and operating systems on which V-Ray is supported.

  Version of NUKE   Supported Operating System
  NUKE 10 64-bit   Red Hat ® Enterprise Linux® 6 WS, or CentOS 6 (64-bit) or newer
  NUKE 10.5 64-bit   Red Hat ® Enterprise Linux® 6 WS, or CentOS 6 (64-bit) or newer
  NUKE 11 64-bit   CentOS 6 (64-bit) or CentOS 7 (64-bit)
  NUKE 11.1 64-bit   CentOS 6 (64-bit) or CentOS 7 (64-bit)
  NUKE 11.2 64-bit   CentOS 6 (64-bit) or CentOS 7 (64-bit)
  NUKE 11.3 64-bit   CentOS 6 (64-bit) or CentOS 7 (64-bit)

 

Note: for rush delivery please contact sales@toolfarm.com.

What’s new in V-Ray Next for NUKE (4.0)

  • Support for Nuke 11.3
  • Faster multi-GPU performance on workstations
  • Added support for Cryptomatte render elements
  • Scene Assets – Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.

What’s new in V-Ray for Nuke 3.70.01,  April 24, 2018

New Features

  • Support for Nuke 11.1
  • VRayLightLinker: Support for light linking
  • VRayTexRamp: Support for multipoint ramp texture
  • VRayMtlHair: Support for hair shader
  • VRayHairSampler: Support for hair sampler
  • VRayCamera: Support for dome camera

Modified Features

  • VRayProxy: Add flip axis option
  • VRayProxy: Improve hair support with full viewport preview and per-object/per-id scenegraph
  • VRayVRScene: Add support for global material override
  • VRayVRScene: Add support for override snippet
  • VRayRenderElement: Add possibility to customize Nuke layer name on VRayRenderElement node creation
  • VRayTranslator: Automatically reuse the region of interest of the active viewer if enabled
  • VRaySunSky: Add Filter color for Aerial Perspective
  • VRayRenderer: Add console and file log verbosity control

Bug Fixes

  • VRayCryptomatte: Fix rare cases of an unidentified selected matte object in Cryptomatte plugin despite being available in the manifest string
  • VRayProxy: Reloading a new proxy file does not update the viewport preview
  • Animated parameters are not properly exported with single frame export
  • Incorrect frame exported on animated parameter when motion blur is enabled
  • Unwanted keyframe is created for animated knobs when linked or when modifying knob animation curve
  • Missing light select render an element with modified VRayCamera when rendering through the command line
  • Incorrect diffuse shading of textures with alpha channel used directly as geometry material
  • Command line rendering of animated sequence with a scene using LightSelect crashes after 1st frame

What’s new in V-Ray for NUKE 3.7

New Features

  • Support for Nuke 11.1
  • VRayLightLinker: Support for light linking
  • VRayTexRamp: Support for multipoint ramp texture
  • VRayMtlHair: Support for hair shader
  • VRayHairSampler: Support for hair sampler
  • VRayCamera: Support for dome camera

Modified Features

  • VRayProxy: Add flip axis option
  • VRayProxy: Improve hair support with full viewport preview and per-object/per-id scenegraph
  • VRayVRScene: Add support for global material override
  • VRayVRScene: Add support for override snippet
  • VRayRenderElement: Add possibility to customize Nuke layer name on VRayRenderElement node creation
  • VRayTranslator: Automatically reuse the region of interest of the active viewer if enabled
  • VRaySunSky: Add Filter color for Aerial Perspective
  • VRayRenderer: Add console and file log verbosity control

Bug Fixes

  • VRayCryptomatte: Fix rare cases of unidentified selected matte object in Cryptomatte plugin despite being available in the manifest string
  • VRayProxy: Reloading a new proxy file does not update the viewport preview
  • Animated parameters are not properly exported with single frame export
  • Incorrect frame exported on animated parameter when motion blur is enabled
  • Unwanted keyframe is created for animated knobs when linked or when modifying knob animation curve
  • Missing light select render element with modified VRayCamera when rendering through command line
  • Incorrect diffuse shading of textures with alpha channel used directly as geometry material
  • Command line rendering of animated sequence with scene using LightSelect crashes after 1st frame

What’s new in V-Ray for NUKE 3.6

  • Compatible with Nuke 11
  • FULL LIGHT SELECT RENDER ELEMENT – Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.
  • CRYPTOMATTE – Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.
  • Improved render elements – Render elements generated in V-Ray for Nuke or rendered in V-Ray Standalone can now be used interchangeably. All render elements can be cached with a single render.
  • V-Ray volume grid – Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
  • Deep rendering – Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.
  • V-Ray denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.

 

What’s new in V-Ray for NUKE 3.5

  • Compatible with NUKE 10.5
  • Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
  • Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
  • V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
  • Light Cache GI – Speed up renders with V-Ray’s unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
  • Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
  • Triplanar texture – Apply seamless textures to complex objects without UVs.
  • V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
  • V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.
  • V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

What’s New in V-Ray for NUKE 3.30.01

New Features

  • Support for Nuke 10

Changes

  • Added V-Ray tools to nuke installation; ply2vrmesh, vrimg2exr, img2tiledexr, imapviewer, vraydr_check, lens_analyzer, filter_generator, vrmesh_viewer
  • Added Export Falloff parameter for Nuke’s Spot light

Bug Fixes

  • Animated camera is not exported correctly when there are no other animated objects in the scene

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