v5 Chaos V-Ray for NUKE – Perpetual License
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Powerful rendering for compositing artists
V-Ray 5 for Nuke offers powerful rendering for compositing artists.
Free 30 Day Trial
Try V-Ray, Phoenix, Vantage, Cosmos, Player, and Scans for free with a 30 Day trial. Tech support included.
Key Differentiators in Chaos V-Ray for NUKE
Quality
Top artists and studios use V-Ray every day to render world-class imagery and visual effects.
Power
Equally important, V-Ray adds production-proven lighting, shading, and rendering capabilities to NUKE’s powerful compositing toolset.
Speed
Save time by making look development decisions on the fly, and output final frames faster by rendering directly in post-production.
Creative Control
V-Ray for NUKE gives you full control over lighting, shadows, reflections, and more – without the need to send it back to 3D.
Smart Integration
Furthermore, V-Ray fits seamlessly into NUKE’s native node-based workflow.
An Industry Standard
Additionally. V-Ray’s Academy Award-winning ray-traced renderer in Nuke’s industry-standard compositing application gives artists the best of both worlds.
Purchase Additional Render Nodes Here
What’s New in Chaos V-Ray for NUKE
V-Ray 5 for Nuke brings you more control and efficiency in compositing, plus many workflow optimizations that save you time so you can maximize your creativity.
Light Path Expressions
For better control in compositing, construct your own render passes with Light Path Expressions. Output specific light contributions with time-saving presets or write your own custom expressions that can be combined with Boolean operations
New Sun And Sky Model
Bring golden hour lighting to a whole new level. The new Sun & Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon.
Coat & Sheen Layer
Easily create layered materials with reflective coatings and fabrics, such as velvet, satin, and silk, directly in the V-Ray Material.
Metalness
Metalness reflections are now supported directly by the V-Ray Material. In other words, it’s fully compatible with PBR workflows.
Key Features in Chaos V-Ray for NUKE
GPU Rendering
You can now take advantage of faster multi-GPU performance on workstations. In addition, get added support for Cryptomatte render elements.
Powerful ray-traced rendering
V-Ray for Nuke brings powerful adaptive ray-traced rendering to any compositing pipeline. Particularly, it’s the most full-featured rendering solution for Nuke, NukeX, and Nuke Studio.
Node-based integration
With a full suite of advanced rendering tools and support for Nuke’s native features, V-Ray for Nuke is a natural evolution of the compositing workflow.
Accurate lighting
Simulate realistic ray-traced lighting and shadows with a wide range of light types, including spotlights, area lights, HDR environments, Nuke lights, and more.
Global illumination
Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.
Physically-based materials
Create multilayered physical materials directly in Nuke. To clarify, choose from purpose-built shaders for car paint, SSS, skin, and more.
Production-ready Textures
Choose from a number of production-ready texture types. For example, use tiled EXR & TX files, layered textures, ambient occlusion, and procedural noise.
Cameras
Select from a variety of camera types including physical cameras, VR panoramas, and Nuke projection cameras.
VR Cameras
Render to popular VR formats including spherical and cubic 6×1 panoramas.
Geometry
Import Alembic, FBX, and OBJ geometry with Nuke’s built-in ReadGeo node.
Proxy Objects
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
V-Ray Scene Assets
Extract and reuse individual objects from a V-Ray Scene (.vrscene) file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.
Proxy Objects
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
Instancing with particles
Instance V-Ray proxy objects using Nuke particles.
V-Ray Volume Grid
Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
Progressive rendering
Fine-tune the look of your renders faster than ever. Indeed, as you make adjustments to your scene, your rendering will update automatically.
Deep Rendering
Improved deep rendering capabilities with support for deep volumes. To explain, save disk space by generating deep data directly inside Nuke.
Render Elements
Generate beauty, matte and utility passes on the fly. Markedly, V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.
Full Light Select Render Element
Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections, and refractions.
Cryptomatte
Automatically generate ID mattes with support for transparency, depth of field, and motion blur, speeding up workflows for compositors.
V-Ray Scene node
Import and render animated V-Ray scene (.vrscene) files.
V-Ray Translator node
Use the full power of V-Ray Standalone, including distributed rendering.
V-Ray Denoiser
Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks, and denoise final deep composites.
Hair workflows
Render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading.
Description
System Requirements
Windows
Processor
- 1st Gen Intel® Core™* or compatible processor with SSE4.2 support (x64)
RAM
- 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
USB Port
- Required for hardware lock, preferably USB 2.0
TCP/IP
- Only IPv4 is supported. IPv6 is currently not supported
GPU Support
- Maxwell-, Pascal-, Turing-, Volta- or Ampere-based NVIDIA card(s) with latest recommended video driver
- The minimum required compute capability is 5.2**.
* Windows 11 is required for running Intel Alder Lake processors.
** CUDA compute capability and card reference
The following table shows the versions of The Foundry NUKE and the operating systems on which V-Ray is supported.
Version of NUKE | Supported Operating System |
NUKE 12 | Windows ® 10, Windows ® 11 |
NUKE 12.1 | Windows ® 10, Windows ® 11 |
NUKE 12.2 | Windows ® 10, Windows ® 11 |
Nuke 13 | Windows ® 10, Windows ® 11 |
Linux
Processor
- 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
RAM
- 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
USB Port
- Required for hardware lock, preferably USB 2.0
TCP/IP
- Only IPv4 is supported. IPv6 is currently not supported
GPU Support
- Maxwell-, Pascal-, Turing-, or Volta-based NVIDIA card(s) with latest video driver or at least 440.36
- The minimum required compute capability is 5.2* .
* CUDA compute capability and card reference
The following table shows the versions of The Foundry NUKE and operating systems on which V-Ray is supported.
Version of NUKE | Supported Operating System |
NUKE 12 64-bit | CentOS 7.4, 7.5, and 7.6 (64-bit) |
NUKE 12.1 64-bit | CentOS 7.4, 7.5, and 7.6 (64-bit) |
NUKE 12.2 64-bit | CentOS 7.4, 7.5, and 7.6 (64-bit) |
Nuke 13 64-bit | CentOS 7.4, 7.5, and 7.6 (64-bit) |
Note: for rush delivery please contact sales@toolfarm.com.
Change Log
Build 5.20.00
Official release
Date – 2 December 2021
New Features and Improvements
- Support for Nuke 13.0
VRayVolumeGrid
- Support for asynchronous loading of simulation cache and viewport preview
VRayCamera/VRayScene
- Allow camera transform and parameter override from render camera in vrscene
- VRayStandalone with VFB2 support
- Redesigned installer
Modified Features and Bug Fixes
- VRayTexBitmap texture output format is affected by the project setting format
- Animated TexBitmap does not render on GPU via VRayStandalone
- Missing exported keyframe with motion blur duration below 1 frame
- Light linked via LightLinker as included type but without linked objects affects non-linked objects
- Incorrect output of Project3D using native Nuke texture on GPU
- Pixel outside projection view via Project3D using native Nuke texture is not transparent
- Random failing VRayTranslator export with “Unable to write to file, empty vrscene filename” message
V-Ray 5 for Nuke
Date – 14 October, 2020
Build 5.00.00
New Features and Improvements
- Support for Nuke 12.2
- VRaySunSky : Added “Improved” sky model
- VRaySunSky : Added albedo blend angle and horizontal offset and regroup all albedo options in a new Ground Albedo rollout.
- VRayRenderElement (LightSelect) : Added Light Path Expressions (LPE)
- VRayRenderElement (LightSelect) : Added Indirect and Subsurface light select mode
- VRayMtl : Added Coat layer
- VRayMtl : Added Sheen layer
- VRayMtl : Added Metalness
- VRayEnvironmentFog : Added colored transparency
- VRayPluginMtl : Implemented VRayPlugin-based generic material node with automatic user interface creation based on plugin description
V-Ray Next, Update 3
Updated: 10 June 2020
Download – Build 4.30.00
New Features
- Support for Nuke 12.0
- Support for Nuke 12.1
Modified Features
- VRayTexBitmap/VRayProxy/VRayScene/… : Set VRay nodes in an error state when using invalid or unresolved filepath
Bug Fixes
- Incorrect lighting with Environment fog and V-Ray Light Linker
What’s new in V-Ray Next for NUKE (4.0)
- Support for Nuke 11.3
- Faster multi-GPU performance on workstations
- Added support for Cryptomatte render elements
- Scene Assets – Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.
What’s new in V-Ray for Nuke 3.70.01, April 24, 2018
New Features
- Support for Nuke 11.1
- VRayLightLinker: Support for light linking
- VRayTexRamp: Support for multipoint ramp texture
- VRayMtlHair: Support for hair shader
- VRayHairSampler: Support for hair sampler
- VRayCamera: Support for dome camera
Modified Features
- VRayProxy: Add flip axis option
- VRayProxy: Improve hair support with full viewport preview and per-object/per-id scenegraph
- VRayVRScene: Add support for global material override
- VRayVRScene: Add support for override snippet
- VRayRenderElement: Add possibility to customize Nuke layer name on VRayRenderElement node creation
- VRayTranslator: Automatically reuse the region of interest of the active viewer if enabled
- VRaySunSky: Add Filter color for Aerial Perspective
- VRayRenderer: Add console and file log verbosity control
Bug Fixes
- VRayCryptomatte: Fix rare cases of an unidentified selected matte object in Cryptomatte plugin despite being available in the manifest string
- VRayProxy: Reloading a new proxy file does not update the viewport preview
- Animated parameters are not properly exported with single frame export
- Incorrect frame exported on animated parameter when motion blur is enabled
- Unwanted keyframe is created for animated knobs when linked or when modifying knob animation curve
- Missing light select render an element with modified VRayCamera when rendering through the command line
- Incorrect diffuse shading of textures with alpha channel used directly as geometry material
- Command line rendering of animated sequence with a scene using LightSelect crashes after 1st frame
What’s new in V-Ray for NUKE 3.7
New Features
- Support for Nuke 11.1
- VRayLightLinker: Support for light linking
- VRayTexRamp: Support for multipoint ramp texture
- VRayMtlHair: Support for hair shader
- VRayHairSampler: Support for hair sampler
- VRayCamera: Support for dome camera
Modified Features
- VRayProxy: Add flip axis option
- VRayProxy: Improve hair support with full viewport preview and per-object/per-id scenegraph
- VRayVRScene: Add support for global material override
- VRayVRScene: Add support for override snippet
- VRayRenderElement: Add possibility to customize Nuke layer name on VRayRenderElement node creation
- VRayTranslator: Automatically reuse the region of interest of the active viewer if enabled
- VRaySunSky: Add Filter color for Aerial Perspective
- VRayRenderer: Add console and file log verbosity control
Bug Fixes
- VRayCryptomatte: Fix rare cases of unidentified selected matte object in Cryptomatte plugin despite being available in the manifest string
- VRayProxy: Reloading a new proxy file does not update the viewport preview
- Animated parameters are not properly exported with single frame export
- Incorrect frame exported on animated parameter when motion blur is enabled
- Unwanted keyframe is created for animated knobs when linked or when modifying knob animation curve
- Missing light select render element with modified VRayCamera when rendering through command line
- Incorrect diffuse shading of textures with alpha channel used directly as geometry material
- Command line rendering of animated sequence with scene using LightSelect crashes after 1st frame
What’s new in V-Ray for NUKE 3.6
- Compatible with Nuke 11
- FULL LIGHT SELECT RENDER ELEMENT – Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.
- CRYPTOMATTE – Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.
- Improved render elements – Render elements generated in V-Ray for Nuke or rendered in V-Ray Standalone can now be used interchangeably. All render elements can be cached with a single render.
- V-Ray volume grid – Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
- Deep rendering – Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.
- V-Ray denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.
What’s new in V-Ray for NUKE 3.5
- Compatible with NUKE 10.5
- Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
- Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
- V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
- Light Cache GI – Speed up renders with V-Ray’s unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
- Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
- Triplanar texture – Apply seamless textures to complex objects without UVs.
- V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
- V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.
- V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.
What’s New in V-Ray for NUKE 3.30.01
New Features
- Support for Nuke 10
Changes
- Added V-Ray tools to nuke installation; ply2vrmesh, vrimg2exr, img2tiledexr, imapviewer, vraydr_check, lens_analyzer, filter_generator, vrmesh_viewer
- Added Export Falloff parameter for Nuke’s Spot light
Bug Fixes
- Animated camera is not exported correctly when there are no other animated objects in the scene
Tutorials
In Depth: Why Should I Use V-Ray?
V-Ray is a powerful 3D rendering system that was built for designers, architects, and jack-of-all-trades. Learn about how artists use V-Ray.
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Chaos Group has added a Metalness parameter to the V-Ray standard material in an effort to better support a PBR workflow in V-Ray Next.
More...V-Ray for NUKE — CryptoMatte
This tutorial shows you how to automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.
More...V-Ray for NUKE - Quick Start: Lighting
This video takes a look at the V-Ray lights in V-Ray for NUKE.
More...V-Ray for NUKE - Quick Start: Geometry
Learn how to load in new geometry file formats and how they compare to the original file formats that are provided within Nuke. We'll also take a look at the vrmesh and V-Ray proxy node.
More...V-Ray for NUKE - Quick Start: Materials and Textures
Learn about V-Ray for NUKE’s ability to generate a rendered element. We’ll also take a look at the VRayMaterialPreview node and how it can be used to rapidly develop the look of a shader using just the VRayMaterialPreview node and a VRayMtl node or shading network that you create, without having to set up an entire scene.
More...V-Ray for NUKE - Quick Start
Learn how to set up and render a simple scene in NUKE using V-Ray.
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“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.” - Dave Gigard
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