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v5.x Chaos V-Ray for Revit – Perpetual

Review:

Chaos V-Ray for Revit – Perpetual
 

Downloads

Download demos and trial versions, product documentation, free presets and more.

Chaos V-Ray

Visualization from concept to completion

V-Ray® for Revit is a versatile visualization toolset that brings you the best of both worlds—real-time visualization and photorealistic rendering. It’s everything all in one. And all in Revit. From beginner to pro, Chaos® V-Ray has all the tools you need to visualize your Revit projects from start to finish.

Real-time and photoreal rendering in one.

See your designs in real-time.

Visualizing your Revit projects in real-time has never been easier. Now with V-Ray Vision, you can see your designs in real-time while you work in Revit. Move around your model, apply materials, set up lights and cameras—all with a live real-time view of your model.

 

vray revit realRendering that’s as real as it gets.

See exactly how your project will look. With true-to-life lights, cameras, and materials, rendering with V-Ray is as real as it gets. It’s as close as you can come to the real thing before it’s built.

vray revit modelsBring your models to life.

Choose from an array of high-quality 3D assets—including detailed models of furniture, trees, cars, and people—to bring your project to life. The all-new Chaos Cosmos asset browser lets you easily place render-ready content right into your Revit model.

vray revit teamIn fact, V-Ray and Revit are the perfect team.

Revit is the world’s most widely used BIM software for architecture and design. And V-Ray is the world’s #1 rendering software for architectural visualization. The two together are the perfect combination to take your designs and presentations to the next level.

Purchase Additional Render Nodes Here


So, what’s new in V-Ray 5?

V-Ray 5 for Revit now includes V-Ray Vision for real-time visualization. An intuitive new Light Mix tool to simplify how you light your model. A new V-Ray Frame Buffer where you can fine-tune and finish your renders. Plus over 650 3D assets you can place in exteriors and interiors.

Real-time in V-Ray for Revit is here.

Speed up your workflow.

With V-Ray Vision, you can enjoy a realistic real-time view of your model while you work. Walk around to get a better sense of your design and make better decisions.

See your design evolve instantly as you apply materials or setup lights, allowing for rapid iterations. Quickly produce pictures and even export 360 panoramas to speed up the approval process. Furthermore, whenever you are ready to present your design to your clients, easily scale your model to photoreal quality.

v-ray revit cosmosEnter the Chaos Cosmos.

Elevate your model to perfection.

Now, V-Ray for Revit comes with a brand new curated asset library – Chaos Cosmos, that helps you better tell your story. Easily create a real-world context for your model’s interior and exterior by adding high-quality entourage from the essential categories – furniture, accessories, lighting, vegetation, vehicles, and people.

Search and import straight from within V-Ray and spend zero time on setup – Cosmos assets have accurate physical scale, automatic levels of detail, and are ready to be rendered. Chaos Cosmos provides a consistent 3D content experience across Chaos products and renderers.

Beyond rendering.

Polish renders inside V-Ray.

  • Explore lighting like never before. With the new Light Mix feature, you can experiment with all the light sources in your model after you have rendered. Group your lights, tweak their brightness, or change their color to find what best fits your space.
  • Post-process inside Revit. Our redesigned Frame Buffer comes with powerful new features that take you beyond just rendering. You don’t need a separate app for compositing or color corrections — they can be handled with V-Ray and saved as presets for future projects.

New workflows for improved efficacy.

  • Sketch your ideas with a click. The new global Contours setting helps you give a sketch-like look to your concepts. Apply them to the whole model automatically or use them selectively to highlight certain objects.
  • Streamlined Proxy Material setup. We’ve simplified the proxy material assignment process with the V-Ray Asset Editor. Assign materials in the Editor once, save them along with the mesh file and you can reuse this configuration in any project.
  • Add realism to Revit materials. – Now Displacement is not limited only to V-Ray materials — it’s an asset of its own that’s easy to apply to native materials.
  • Creative freedom with Sun & Sky. – Studying your design’s interaction with natural light has never been easier. With more control over the sky generation parameters and access to our improved sky model, your sunrises and sunsets will never look better.

More realistic materials.

  • Randomize textures for realism. Use the UVW Placement asset to randomize patterns and colors of V-Ray materials as they would appear in the real world.
  • Coat & Sheen layers. Quickly create polished surfaces of your materials with the new Coat layer. For example, utilize the new Sheen layer to create realistic fabrics such as velvet, satin, or silk.
  • Dirt & weathering. Add weathering effects to any surface of your model with the improved V-Ray Dirt texture.
  • Improved material library. Save time by downloading our render-ready Material library, containing over 500 high-resolution 4K textures, including glass, metal, wood, and many more.

Key Features

chaos group v-ray next revit renderingRendering

Real-time rendering

With V-Ray Vision, you get real-time high-quality visual feedback of your model as you build it. Additionally, you can easily export images or 360 panoramas. Materials, cameras, and lighting set up in V-Ray Vision can easily be scaled to photorealism.

Render-ready 3D assets

Our integrated asset library, Chaos Cosmos, enables you to search and add render-ready objects to your model directly in Revit. To put it simply, with accurate scale, automatic LODs, and interoperability across 3ds Max, SketchUp, and Rhino, Chaos Cosmos assets are an essential addition to any Revit pipeline.

CPU, GPU & Hybrid rendering

V-Ray comes with two powerful rendering engines. You can choose between super-fast GPU and CPU or Hybrid rendering to best suit your project needs and requirements.

Denoiser

The NVIDIA AI Denoiser uses artificial intelligence to remove noise in an instant. To explain, the V-Ray Denoiser supports denoising individual render channels to simplify compositing.

Interactive rendering

Render interactively while you design. For example, fine-tune lights, materials, and cameras and see the results right away.

Chaos Cloud

Rendering on the Cloud is just one click away.

V-Ray Swarm

Powerful and scalable distributed rendering system that’s simple and fast. By all means, get an extra speed boost with V-Ray Render nodes.

Render Channels

Choose from many unique beauty, utility, and matte passes to give you more control over your rendered images in compositing.

Scene Intelligence

Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

Settings management

Set up individual lighting, mood, and composition per view in the same Revit model. Easily share render settings across teams and projects.

Batch rendering

Leave V-Ray to render your project images while you are away. Batch rendering helps you schedule multiple views for rendering with a click of a button.

Sun animation

V-Ray adds extra realism to Revit’s Solar Study. With this in mind, explore and visualize the impact of natural light and shadows on your designs across a variety of timespans.

v-ray revit uiUser interface

Seamless integration

V-Ray naturally fits into Revit’s UI and complements your Revit workflow without altering your BIM database.

Asset Editor

Create, edit, save and manage your V-Ray materials all in one place with the Asset Editor. Assign materials to a new proxy object, save it in the Editor, and reuse this configuration in any project.

Appearance Manager

Take your Revit renders to the next level. With the Appearance Manager, you can set basic Revit assets to automatically switch to more realistic V-Ray assets at render time.

Frame Buffer

Track the history of your rendered images, fine-tune their color parameters, and save them directly to your Revit project. Use the new layer-based compositor to do color corrections of final renders and save your presets for future projects.

chaos group v-ray next revit lightingLighting

Accurate Lighting

Simulate any type of natural, artificial, or image-based lighting. V-Ray automatically converts all Revit lights to V-Ray ones and further extends Revit’s lighting capabilities.

Light mixing

Experiment and adjust your model’s lighting after you have rendered. Tweak the brightness and color of individual or groups of light sources to find the best rendition for your space.

Adaptive Lights

This lighting algorithm dramatically speeds up rendering in scenes containing many lights. And you can render image-based lighting much faster with the new Adaptive Dome Light. It’s exceptionally quick for interiors and substantially speeds up your rendering.

Lighting analysis

Easily visualize real-world illumination values (lux) with the new Lighting Analysis render element.

Sun & Sky

Take advantage of our improved sky model to present your design in its best light when the sun is at the horizon. Alternatively, use the sky generation parameters for full creative control.

Global Illumination

Render photorealistic rooms and interiors with powerful and fast global illumination.

 

chaos group v-ray next revit cameraCamera

Real-world Cameras

Work like a photographer, with controls for exposure, white balance, depth of field, and more.

Auto Exposure and White Balance

Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.

Lens Effects

Add that extra touch of photorealism with real-world camera lens effects such as bloom and glare.

Virtual Reality

Experience your designs at 1:1 scale. Create content for popular VR headsets with 6×1 cubic and spherical stereo camera types.

DOF and vignetting

Emphasize a particular part of your rendered model with advanced camera effects like DOF and vignetting.

chaos group v-ray next revit materialsMaterials & Textures

Physical Materials

Create great-looking materials that look exactly like the real thing.

Material Library

Download over 500 4K-quality architectural materials from our library on-demand. Glass, metal, wood — any texture you need for your model is available and render-ready.

Native Materials support

Render an enhanced version of your Revit materials automatically.

Decals

Add images to paintings, signs, screens, and more. V-Ray Next for Revit adds full support for Revit Decals.

Contours

Give your model a sketch-like look. Use the global contour settings to create every outline automatically or the Contour material attribute to highlight a certain region.

Coat & Sheen materials

Use these two new layers to add distinct effects to V-Ray materials. The Coat layer creates polished surfaces while the Sheen layer is perfect for realistic fabrics such as silk or velvet.

Randomizer

Use the UVW Randomization asset to create realistic materials by randomizing patterns and colors. The Stochastic Tiling functionality removes texture tiling seams.

Weathering and Dirt

Easily add weathering effects to any surface of your model with the V-Ray Dirt texture with complete control over its position and amount.

Metalness

The V-Ray Material adds native support for metallic reflections (Metalness) for greater compatibility with PBR materials from applications like Substance Designer.

Texture maps

Create realistic and unique shaders using any texture map or one of V-Ray’s many built-in procedural textures – Gradient, Temperature, Tri-Planar, etc.

Material overrides

Make the most out of your early designs and get a feel of your project by quickly rendering cardboard models.

Chaos Scans

Namely,1000+ scanned materials. Import and render directly in V-Ray.

 

chaos group v-ray next revit atmosphericAtmospheric Effects

Environmental Fog

Quickly add realistic atmospheric depth and haze and use true 3D fog with realistic light scattering.

Aerial Perspective

Simply, simulate natural looking skies with realistic atmospheric depth.

Volumetric Materials

Realistic material light scattering and translucency.

 

chaos group v-ray next revit geometryGeometry Management

Geometry replacements

Work smart without altering your BIM database. Use your Revit families as stand-ins for all V-Ray objects.

V-Ray Proxies

Use your Revit families as stand-ins for V-Ray proxy objects. These are memory-efficient models of highly detailed objects like trees and cars.

V-Ray Grass & Fur

For example, render realistic grass, carpets, or fabric.

Randomize Proxy Objects

Add variety to your scene entourage such as plants and trees by randomizing the scale and rotation of V-Ray Proxy and V-Ray Scene instances.

V-Ray Scene

Link and render V-Ray scenes from other applications such as 3ds Max, Rhino, and SketchUp. In addition, share complete ready-to-render V-Ray for Revit files.

Displacement

Quickly add surface detail without extra modeling. It’s perfect for architectural materials like brick and stone.

Section Box

Render sections easily with full support for Revit’s native section box.

Infinite Ground Plane

Create context for your project with a click of a button.

V-Ray Scene Export

To clarify, share complete ready to render V-Ray for Revit files.

Other Pricing Options

Add Render Nodes

Need more render power? Indeed, see pricing for cost-effective V-Ray Render Nodes.
Annual Monthly

Render with Chaos Cloud

So, need a supercomputer? Notably, benefit from fast and simple rendering.
Try Chaos Cloud

Find a render farm

Tight deadline? By all means, find an authorized V-Ray render farm.

V-Ray for Revit – Quick Start: Intro

 

Windows

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Revit.

For additional information on hardware, see the Hardware Recommendations article.

Processor

  • 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)

RAM

  • Minimum 8 GB RAM, recommended 16 GB RAM

Hard Disk Space

  • minimum 2GB, recommended 12GB (includes additional downloadable content)

TCP/IP

  • Only IPv4 is supported. IPv6 is currently not supported

Supported Operating Systems

  • Windows® 8 & 8.1 x64, Windows® 10

Revit

  • Autodesk Revit 2018, 2019, 2020, and 2021.

The following table shows the versions of Autodesk Revit and operating systems on which V-Ray is supported.

GPU Support

  • Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 411.31.
  • V-Ray Vision requires a Graphic card with DirectX 11 or DirectX 12 and Shader Model 5.0 capabilities.

CUDA compute capability and card reference

 

Build 5.10.05

Official Release, hotfix 2

Date – April 9, 2021

Bug fixes

General

  • TypeInitializationException on V-Ray enabling due to failed loading of System.Runtime.CompilerServices.dll assembly

Cosmos

  • An error is shown and V-Ray cannot be enabled if Cosmos asset version number in the imported Revit Family is missing or invalid
  • UI is blocked when many Cosmos assets have been added to the project and some of them are missing and must be downloaded.

UX/UI

  • Missing Cosmos assets indicator in toolbar is visible after all assets have been downloaded

V-Ray 5

Build 5.00.03

Official Release
Date – Feb. 23, 2021

Improvements

General

  • Integrated Chaos Cosmos 3D content browser
  •  Asset Editor updated to version 2.1.0
  •  License Server updated to version 5.5.2
  •  Chaos Cloud Client updated to version 1.8.1
  •  V-Ray Swarm updated to version 1.4.5
  • Added new version notifications
  • Redesigned V-Ray settings storage mechanism
  • Improved Worksharing (multiple users can work in the Asset Editor)
  • Make Chaos Cloud client app installation mandatory and add check for version downgrade before triggering installation
  • Changed the default value of GPU Resize Textures parameter in VRayPlugins.json to 0

Asset Editor

  • Added drag-n-drop of assets from Asset Editor to Appearance Manager
  • Added config.json option for material library download path
  • Added config.json option for disabling material library updates check

VFB

  • Added Stamp layer
  • Added Shortcuts editor to VFB Settings panel

UX/UI

  • Modified changelog format and added link to it in the Windows Start menu
  • Added ability to lock Background to use the image assigned to the Dome Light

Vision

  • Improved automatic exposure handling
  • Added screen space reflections for transparent materials
  • Added temporal image anti-aliasing
  • Added support for V-Ray Material’s Clip opacity mode
  • Added support for V-Ray Tri-Planar textures in One Texture mode
  • Added support for Stochastic texture tiling of the UVW Placement map
  • Removed Super Sampling option from the Image Export panel
  • Added Frame Delay option to the Image Export panel
  • Added High Quality Cosmos Assets option to Vision Settings panel
  • Added Shadows Quality preset to Vision Settings panel
  • Added support for V-Ray Sun Size parameter

 

Bug fixes

General

  • Failed to get RenderingAssetManager exception on project initialization
  • Wrong transfer of materials during Worksharing

Appearance Manager

  • Null exception when assigning a proxy mesh to a furniture family
  • Mapping is lost after a proxy mesh is deleted and another one is renamed to match it

Asset Editor

  • Blend, Bump and Toon Override do not handle correctly slotted materials starting with underscore
  • Temperature texture’s Kelvin slider has incorrect min. value
  • Adding Translucency attribute to a material breaks Raytrace Properties settings on GPU

Swarm

  • Warnings received while starting Interactive rendering with Swarm

UX/UI

  • Grey out Fur/Displacement indicator when the geometry is disabled in Asset Editor
  • VFB Settings panel fails to show
  • Show VFB button does nothing after Vision was stopped

Vision

  • Attempted to read or write protected memory exception while applying camera updates during Live Link
  • Issues with Multi Material assignments
  • Responsivity issue when picking an output image file location twice in a row

Known Issues

There is a known issue that is caused by Revit application when using V-Ray for Revit and reproducible only in Revit 2021. When opening a project that has never been saved with V-Ray for Revit, or when starting a project from scratch, enabling V-Ray and then opening another project with an existing V-Ray storage (i.e. V-Ray settings) leads to the following error message:

There are two workarounds to counter the problem.

Workaround 1: Save the first project with V-Ray and then open the other one.

Workaround 2: Change the order of opening the projects and open the one that has V-Ray settings first.

Build 5.00.02

Beta Release

Date – Dec. 3, 2020

Improvements


General

  • Asset Editor updated to version 2.0.1
  • License Server updated to version 5.5.1
  • Chaos Cloud client app updated to version 1.7.8
  • Redesigned installer
  • Implemented V-Ray Vision real-time viewer
  • New V-Ray Frame Buffer (VFB2) with layer compositor
  • Integrated Light Mix channel
  • New toon workflow via global & per material Contour settings
  • New and improved Quality presets
  • Optimized transactions handling in Extensible Storage

Lights/Sun

  • Exposed Sky settings
  • New V-Ray 5 Improved sky model

Asset Editor

  • New Displacement workflow
  • New Proxy Mesh & Proxy Scene workflow
  • Added GPU asset preview mode
  • Changed how the visibility of Asset Editor windows is determined

Appearance Manager

  • Redesigned to accommodate the new workflows
  • Added search bar ability to filter materials by Revit identity Class
  • Added search bar ability to filter family items by Category
  • Added support for Site and Specialty Equipment categories
  • Displayed Revit families hierarchically
  • Disabled material assignments are persisted on project reopen
  • Added navigation history for randomized objects’ seed

UX/UI

  • Camera Auto checkboxes are unselected and disabled during Interactive

Materials/V-Ray

  • Added Coat layer to Generic material properties
  • Added Sheen layer to Generic material properties
  • Added built-in Bump layer to Generic material properties
  • Removed Glossy Fresnel from the UI. It is enabled by default for all materials
  • Removed Normal opacity mode
  • Removed PBR material as well as PBR layer from the Add Layer menu
  • Exposed Metalness and Roughness options as part of Generic material properties
  • Removed Highlight Glossiness parameter from Generic material properties
  • Added blue highlight to UI rollouts indicating whether corresponding parameters contribute to the look of the material
  • Deprecated Displacement material attribute (will be removed in the future)

Textures

  • Added UVW Placement texture for UV randomization and stochastic texture tiling
  • Added randomization options to multi-sub texture
  • Added external Mapping Source to texture placement Type
  • Added Streaks to Dirt texture
  • Added support for .tx file format as part of Bitmap textures
  • Added random colors for the slots of the Multi-Sub texture

V-Ray GPU

  • Added support for 2D Displacement
  • Added support for Cellular textures

 

Bug fixes


General

  • NullReferenceException when rendering a family
  • Exceptions in projects referring to invalid file paths when acquiring a license
  • Switching Current View hangs in case of inaccessible network path to textures
  • Grpc.Core exception when opening existing projects one after another
  • Issue with invalid floating point numbers
  • Issue with vrscene export using temp paths for .ies files
  • Revit hangs when opening Settings panel in Interactive
  • Issue with global purge not affecting mapping

Interactive Rendering

  • Unnecessary update when opening Appearance Manager

Settings

  • Scrollbar disappears from Renderer tab on sub-sections expanding

Textures

  • Various textures exported to .vrscene don’t render in Lavina or Standalone

Channels

  • Lighting Analysis horizontal and vertical grid spacing are swapped

Materials/V-Ray

  • Material changes are not respected when restoring the assignment in Appearance Manager

Appearance Manager

  • Objects list does not refresh on family category change
  • Material Transforms Rotation box & spinner accept values but 1
  • Proxy scale spinners are causing min scale to be larger than max scale
  • Hide Decals causes the global bump to partially disappear in Interactive

Proxy Mesh

  • Wrong positioning of proxies when replacing in-place families

Asset Editor

  • Fixed an issue with marble textures
  • Materials using UVW Placement instance for several textures produce incorrect results when duplicated
  • Swapped slots in TexFresnel UI
  • Redundant command in the Geometry assets context menu
  • Inverted Roughness/Glossiness value when disabling a texture plugged in the same slot
  • Simple Mix textures fail to load when opening a previously saved .vrmat
  • The UVWGenRandomizer mode values are incorrectly set

V-Ray Next, Update 1.1

Official release

Date – June 18, 2020
Download – Build 4.10.02

Improvements

General

  • V-Ray Swarm updated to version 1.4.4
  • License Server updated to version 5.5.0
  • Improved compatibility with Project Lavina
  • Improved Revit transactions handling in Extensible Storage

Asset Editor

  • Use relative paths for textures when saving out an asset as .vrmat

UX/UI

  • Added ability to reset Appearance Manager filters to default on right-click

Bug fixes

General

  • FilteredElementCollectorProxy exception in models upgraded to Revit 2021
  • V-Ray stops working when an external asset is added to the project

Worksharing

  • The sequence contains more than one element exception
  • Assets don’t update on Sync to central
  • Users disappear from Project Storage UI after Sync to central

Swarm

  • Adding rendering hosts fails when using RTX engine

Asset Editor

  • Purge command does not affect Fur and Textures
  • Creating Fur triggers saving of unrelated materials
  • Null exception in GetSceneId when closing multiple projects at once

UX/UI

  • Update Appearance Manager filtered items when importing settings

V-Ray Next, Update 1

Date – May 13, 2020
Download – Build 4.10.01

Improvements

General

  • Added support for Revit 2021
  • Asset Editor updated to version 1.0.2
  • License Server updated to version 5.4.0
  • Chaos Cloud client app updated to version 1.7.1
  • Added ability to save view-specific V-Ray settings
  • Added support for RTX GPU devices
  • Implemented Batch Rendering
  • Improved Interactive performance when modifying materials

Lights

  • Added support for Revit animated Solar Study
  • Optimized export of IES files

Camera

  • Added ability to review and transfer auto EV & White Balance values

Appearance Manager

  • Modified Fur workflow/Adding Fur moved to the Materials tab
  • Added Pick Material tool
  • Added ability to filter materials by V-Ray Fur assignment

Asset Editor

  • Added ability to create V-Ray Fur
  • Added Sharp Isotropic filter to bitmap filter types
  • Library materials migrated to the latest version with optimized shader structure
  • Optimized performance when deleting materials
  • Removed Translucency attributes option from SSS and Blend materials

Settings

Added ability to purge all V-Ray data from within the Revit project

UX/UI

  • Redesigned Current View selector
  • Renamed Acquire/Release License buttons to Enable/Disable V-Ray
  • Reduced Geometry Tessellation sliders to one

Bug fixes

General

  • Rendering of Revit families (.rfa files) causes an exception
  • Resolution Width/Height are calculated twice when selecting a new 3D View
  • Wrong output in Current view list after a view is deleted in a work shared project
  • Exception in AppGlobals when retrieving ActiveRevitDocument
  • Exception when acquiring license after Save As
  • Unhandled exception when entering random characters in the View Selector

Settings

  • InvalidObjectException when getting data from Extensible Storage
  • Fur settings reset to default on project reopen
  • Specific settings appear in the default list even though their values are default
  • Missing interval in default RGB color values requires an additional reset to default

Geometry/Revit

  • Some geometries disappear after adding steel connections
  • Some Revit duct system elements render in a wrong material

Appearance Manager

Displayed family type is multiplied when syncing work shared projects

Asset Editor

  • Version 8 vrmat file is not correctly imported from file
  • Deleting assets does not function in succession
  • Displacement attribute disappears after renaming a material

Lights

  • Enabling Artificial Lights Overrides during Interactive crashes the renderer
  • Expanding image preview reverts the Dome Light image to default

Camera

Auto EV and White Balance affect Interactive rendering

Interactive Rendering

  • Wrong export when copying Revit links during interactivе
  • Wrong positioning of proxies when in nested Revit link
  • Disabling Can be overridden does not work when override is enabled
  • Vrscene geometries appear after Reveal Hidden Elements is enabled
  • Show/hide overriding V-Ray object based on corresponding Revit element state
  • RPCs are exported twice on Interactive rendering start
  • Wrong result on GPU when turning Environment Light off

VFB

  • The image is saved to the active project instead of the corresponding one
  • Render Last fails to re-export Revit data when project context has been changed

UX/UI

  • Fixed behavior of three-state checkboxes
  • Selected user label remains after settings import from Project Storage
  • Leap in Camera window width when White Balance is set to Incandescent

What’s new in version 4

Improvements

General

  • Updated the Chaos Cloud client app installer to version 1.6.2
  • Implemented log rotation (last 10 log files are kept)

Appearance Manager

  • Asset Browser renamed to Appearance Manager
  • Added scale settings to Proxies materials
  • Ability to lock Width and Height of materials
  • Expand Revit material names when expanding the window horizontally
  • Increased width of V-Ray materials drop-down

Camera

  • Focus Source is switched automatically after Pick Focus Point has been selected

Bug fixes

General

  • Exception with DefaultSettings.xml becoming unaccessable/being used by another process
  • Exception on attempt to render .rfa files
  • VRayExtensibleStorage exception Material Plugins already contain <plugin name>
  • Fields that use the project units are not properly updated

Materials

  • Modifying assigned materials doesn’t cause an update during Interactive Rendering

Asset Editor

  • Asset Editor is minimized when Render Progress window is minimized
  • InvalidOperationException/No process is associated with this object
  • Creating Blend material with Bump produces incorrect material plugins
  • Textures’ UV Channel parameter is not properly updated during Interactive Rendering

Swarm

  • Select all/none tags does not update the tags highlights

What’s new in version 3.7:

Fully interactive rendering

  • Now with support for live geometry changes, you can render your full scene while you design.

Revit 2019 support

  • Now compatible with Revit 2019 and its new Opaque, Transparent, Metal and Layered material types.

What’s New in Verion 3.6:

Streamlined UI

Updated and streamlined interface for a more intuitive, user-friendly workflow.

Hybrid Rendering

V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including GPUs and CPUs.

Faster scene export

With our new optimizations and smart caching, translation and rendering of complex scenes is now up to 4 times faster.

Asset Browser

The new Asset Browser now includes materials and proxy objects, and allows you to select and edit multiple items at once.

Filter maps by linked files

Filter materials from linked projects separately from project materials.

Improved Color Material

The Color Material now includes options for transparency, glossiness and reflections.

Global Material Overrides

Improved user interface with new option to override RPC materials.

V-Ray Proxies

ArchVision RPC objects can be used as stand-ins for V-Ray proxy objects in your Revit scene to render high resolution models of trees, cars, people and other entourage.

V-Ray Grass & Fur

Render realistic grass and fur.

Infinite Ground Plane

The Infinite Ground Plane includes new global override controls, an improved UI, and is supported in interactive rendering mode.

AutoGen materials

AutoGen materials are now supported in interactive rendering mode.

Improved Settings sharing

A new UI makes it easy to share settings between projects and users, including importing settings by category.

Improved Standalone Material Editor

A new color picker, and new gradient and color temperature texture maps have been added to the Standalone Material Editor.

Improved V-Ray Frame Buffer

Copy the entire frame buffer image to the clipboard, including background and color corrections.

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