The fastest, simplest way to bring V-Ray scenes into real-time and render them.
V-Ray for Unreal introduces the fastest, simplest way for architects, product designers and pre-vis specialists to bring V-Ray scenes into real-time and render ray-traced images directly from Unreal Editor, supporting both V-Ray scenes and native Unreal Engine scenes.
V-Ray for Unreal is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. V-Ray for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic’s own Datasmith.
With V-Ray for Unreal you get the best of both worlds — real-time & ray tracing
The fastest, simplest way for you to:
Bring V-Ray scenes into real-time
Render ray traced images directly from Unreal
Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal Editor. And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.
Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya and SketchUp to Unreal Engine Editor for existing V-Ray users within the archviz and automotive design communities.
Easy scene setup within UE Editor for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray knowledge for real-time and VR presentations.
Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state of the art, physically based raytracing engine.
Note: V-Ray for Unreal is offered as a rental license only (annual and monthly). V-Ray for Unreal supports only the Online Licensing System (OLS) and does not support the USB dongle.
USE THE WORKFLOW YOU ALREADY KNOW
To bring a V-Ray scene into Unreal is simple.
Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.
That’s it, you’re in — without needing to be a game engine expert.
SMART TRANSLATION OF MATERIALS AND LIGHTS
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.
At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.
TRUE PHOTOREALISTIC RENDERING DIRECTLY FROM UNREAL
When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.
V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.
YOUR GATEWAY TO VIRTUAL REALITY
Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.
V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.
GREAT LOOKING REAL-TIME, GREAT LOOKING RENDERS
Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.
V-Ray for Unreal just got better. Introducing V-Ray for Unreal, update 1. Now compatible with Unreal Engine 4.22.
Render interactively while you design. Fine-tune lights and materials and instantly view results directly in the Unreal viewport. In addition, you could see Unreal post-process operations like the filmic tone-mapping in the final V-Ray result.
Support for Native materials
Render and bake any scenes created with V-Ray and/or Unreal native materials. No matter whether you use Datasmith or V-Ray to import your content assets to Unreal you can enjoy the fully ray-traced quality of V-Ray in Unreal.
Memory and speed optimizations
This update features efficient memory handling allowing you to work with large data sets, and heavy scenes comprised of millions of polygons. Take advantage of a much faster light baking, without compromising on V-Ray’s superior quality.
Physical Materials & Translation
Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
V-Ray Light Baking
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Supports static objects.
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
To render deforming objects, use animated V-Ray Proxy objects.
Leverage the power of multiple machines working together to speed up rendering and light baking.
Supports a wide range of render elements for better control in compositing.
V-Ray Proxy Support
Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
Unreal Foliage Support
Compatible with Unreal’s native foliage system for rendering large environments and landscapes.
Currently supports static foliage.
Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems.
Minimum System Requirements
Processor – Intel® or AMD® 64-bit processor with SSE 4.2 support
RAM – 8 GB RAM and 8 GB swap minimum
GPU – NVIDIA® GeForce® 780 GTX series card or higher with compute capability over 3.0 1