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v5 Chaos V-Ray for Unreal – Rental Options

Chaos V-Ray for Unreal – Rental Options
 

Downloads

Download demos and trial versions, product documentation, free presets and more.

Chaos V-Ray

Now better than ever.

With V-Ray 5 for Unreal, it’s never been faster or easier to take your V-Ray scenes into Unreal’s real-time engine. Chaos’ smart technology gives you our most flexible and efficient light baking workflow to date, while effortlessly handling the material conversion.

V-Ray for Unreal is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. To point out, V-Ray for Unreal maintains data consistency. In other words, your original materials from V-Ray for 3ds Max, Maya, and SketchUp remain connected to their real-time versions. To explain, call them up when you’re ready to render. Use V-Ray for Unreal for light baking. In addition, use it for the rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic’s own Datasmith.

New features in V-Ray 5 for Unreal

Custom light baking controls

V-Ray 5 gives you a new level of control over light baking. Now, in addition to Preview, Medium, and High-quality presets, you can completely customize your render settings. This means you can fine-tune global illumination, sampling, and noise levels so they’re optimized for your specific project.

Post-processing is built in.

V-Ray 5 introduces a new Frame Buffer with post-processing controls built-in. You can make color corrections, combine render elements, and add finishing touches without the use of a third-party image editor. This saves you time and helps you get the perfect look straight from your renderer.

Coat layer

A new Coat layer has been added to the V-Ray Material. In summary, it makes it easy for you to create materials with reflective coatings like coated metal and lacquered wood.

Respect pivot points

Now when you import objects with V-Ray for Unreal, their pivot points will remain unchanged. In previous versions, pivot points were placed at the world origin.

Selective export to V-Ray scene

Select any objects in your scene and export them as a V-Ray scene. This makes it easy to transfer assets to other V-Ray applications.

Intel Open Image Denoise

For users without an NVIDIA graphics card, the Intel Open Image Denoise uses your CPU to reduce noise during interactive rendering.

Blue noise sampling

With blue noise sampling, your rendered image will appear cleaner using the same amount of samples. This is especially noticeable when rendering motion blur and depth of field effects.

Initial out-of-core support

V-Ray 5 adds initial support for rendering large scenes that exceed your GPU memory.

What is V-Ray for Unreal used for?

  • Architectural visualization
  • Interior design
  • Automotive and product design
  • VFX previsualization and motion capture

Rent Additional Render Nodes Here:   Annual   Monthly

 

Key Differentiators in V-Ray for Unreal

Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya, and SketchUp to Unreal Engine Editor for existing V-Ray users within the archviz and automotive design communities.

Easy scene setup within UE Editor for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray knowledge for real-time and VR presentations.

Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state-of-the-art, physically-based raytracing engine.

 

Import V-Ray® scenes, bake lighting and render from Unreal.

Explore your V-Ray scenes in real-time. Render high-quality lightmaps for light baking. And render photorealistic, ray-traced images and animation. All with V-Ray for Unreal.

V-Ray for Unreal

True Photorealistic Rendering Directly from Unreal

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

V-Ray for Unreal

The fast and easy way to bring your V-Ray scenes into Unreal.

If you’re looking for the best way to bring your V-Ray scenes into Epic Games’ popular game engine, then V-Ray for Unreal is for you. Simply create your scene using V-Ray and your favorite 3D application (3ds Max, Maya, SketchUp). When finished, export it. Then import the file into Unreal to explore it in real-time, virtual reality, and more.

 

Smart translation of materials & lights.

When you import a scene, V-Ray for Unreal automatically converts V-Ray lights and materials to their real-time equivalents in Unreal Engine. You can then edit these in the Unreal Editor using familiar V-Ray controls. What’s more, V-Ray for Unreal keeps track of your original V-Ray materials and uses them whenever you render.

smart transition

Light baking is faster and better with V-Ray.

V-Ray for Unreal can render high-quality lightmaps in a fraction of the time by distributing the rendering across multiple machines. You can render on CPUs and NVIDIA GPUs to take advantage of all your available hardware. You can also use the Chaos Cloud service for easy rendering on-demand. Because light baking is memory-intensive, V-Ray also provides an easy way for you to export your scene and render it anywhere without the overhead of having Unreal open or tying up your machine.

In addition to helpful light baking presets, V-Ray 5 for Unreal now lets you customize your settings for even more control when rendering lightmaps.

smart material translation

Ray-traced V-Ray rendering from Unreal.

Render photorealistic ray-traced images and animation right from Unreal with the well-known V-Ray quality.

In V-Ray 5 for Unreal, you can fine-tune and finish your renders right in the V-Ray Frame Buffer. In other words, composite render layers and make color corrections, all without a trip to a separate app.

 


With V-Ray for Unreal, you get the best of both worlds — real-time & ray tracing

The fastest, simplest way for you to:

  1. Bring V-Ray scenes into real-time
  2. Render ray-traced images directly from Unreal

Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp, and Rhino directly into the Unreal Editor. And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.

 


Note: Get V-Ray for Unreal as a rental license only (annual and monthly). V-Ray for Unreal supports only the Online Licensing System (OLS) and does not support the USB dongle.

Key Features

chaosgroup v-ray for unrealPhysical Materials & Translation

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

chaos group v-ray for unrealV-Ray Light Baking

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Supports static objects.

chaosgroup v-ray for unrealAccurate Lighting

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

 

 

chaosgroup v-ray for unrealGlobal illumination

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

chaosgroup v-ray for unrealGPU+CPU Rendering

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.

chaosgroup v-ray for unrealRendering Animation

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

To render deforming objects, use animated V-Ray Proxy objects.

chaosgroup v-ray for unrealDistributed Rendering

Leverage the power of multiple machines working together to speed up rendering and light baking.

chaosgroup v-ray for unrealRender Elements

Supports a wide range of render elements for better control in compositing.

chaosgroup v-ray for unrealV-Ray Proxy Support

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

chaosgroup v-ray for unrealUnreal Foliage Support

Compatible with Unreal’s native foliage system for rendering large environments and landscapes.

Currently supports static foliage.

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems.

Minimum System Requirements

  • Processor – Intel® or AMD® 64-bit processor with SSE 4.2 support
  • RAM – 8 GB RAM and 8 GB swap minimum
  • GPUNVIDIA® GPU with compute capability 5.2 (info) with NVIDIA Display driver 436.30 or higher. Non-supported GPU hardware fallbacks to CPU rendering
  • Unreal Engine Editor version – 4.24.3; 4.25.4; 4.26.2
  • Supported Operating Systems  – Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10

V-Ray 5 for Unreal, update 4, Build 5.00.00

Official Release

Date – August 2021

New Features

V-Ray

  • Updated V-Ray core to version 5.10.03
  • Blue Noise Sampling
  • Initial Out of core support (only V-Ray proxy geometry)
  • Improved Trace depth for reflection and refraction rays

New VFB

  • New implementation of VFB with integrated Layers compositing


Denoiser

  • Implemented Intel® Open Image Denoise

Geometry

  • Support for geometry pivot offset

Materials

  • Support for Coat layer in VRayMtl

Export .vrscene

  • Added export only selected nodes to .vrscene

Modified Features

V-Ray Bake

  • Implemented Custom preset that takes settings from V-Ray Settings tab

Installer

  • Updated Installer

License Server

  • Updated Online License Server in installer to 5.5.4

Chaos Cloud

  • Updated Chaos Cloud Client in installer to 1.13.0

V-Ray for Unreal, update 3.2 (4.30.25)

Date – March 2021

New Features


Unreal Engine

  • Support for Unreal Engine 4.26

Modified Features

License Server

  • Updated Online License Server in installer to 5.5.3

Chaos Cloud

  • Updated Chaos Cloud Client in installer to 1.1.0

V-Ray Next for Unreal, update 3 (build 4.30.23)

New Features

  • Chaos Cloud – Support for Chaos Cloud – Rendering and Light baking (info)
  • UX – Notification if the user is rendering in the viewport with disabled realtime option
  • Materials – Added SideColor option representing Fresnel in VRayMtl (info)
  • MAX Script – V-Ray Material Optimizer MAX script for texture baking and material simplification (info)

Modified Features

  • License Server – Updated Online License Server in installer to 5.5.0

Bug Fixes

Materials

  • Serialization mismatch crash in certain situations with AlphaComposite blend mode in VRayMtl
  • Refraction input clamping colors above 1.0

Lights

  • LightMesh not exporting correctly when set to “Invisiblе”

Installer

  • Standalone Render Slave installation fails to locate vray.exe

V-Ray Next for Unreal, update 2.7

Date: May 2020
Download Build 4.30.22

New Features

Unreal

  • Support for Unreal Engine 4.25

V-Ray Bake

  • Process Atlases – Extract light maps from single or multiple atlases saved in .exr files (info)
  • Export Light bake .vrscenes from the V-Ray Scene Export Options (info)

Lights

  • Support for V-Ray mesh lights (info)
  • Support for Unreal Sky light (info)

Render Elements

  • Support for Cryptomatte render element (info)

Geometry

  • Initial support for Unreal Landscape Actor (info):
    • Landscape specific material expressions:LanscapeLayerBlend, LandscapeLayerCoords, LandscapeLayerSwitch, LandscapeLayerWeight, LanscapeVisibilityMask are not yet supported.
  • Support for Static and Dynamic Shadow casting for Actors

Packaging

  • V-Ray materials can now be packaged for mobile platforms

Modified Features

.vrscene Import

  • Imported static meshes have assigned materials

Bug Fixes

V-Ray Bake

  • Crash when aborting light bake

Geometry

  • Error when hidden Brush geometry

V-Ray Next for Unreal, update 2.6

Official Release – Date – January 2020

Download – Build 4.30.21

New Features

Unreal

  • Support for Unreal Engine 4.24

Geometry

  • Support for Unreal Brushes geometry

UI

  • Track Active Render View option to get the current render view aspect ratio being it either camera filmback settings or viewport in V-Ray Settings (info)

Modified Features

V-Ray

Improved speed on render and .vrscene export initialization

.vrscene Export

Generates .bat file to be used in standalone rendering (info)

VFB

Improved speed when opening VFB

Bug Fixes

V-Ray

  • VFB history and adjustments settings resets when closing
  • Unreal material with Unlit shading model not generating GI
  • Export failed for Cube Texture with Default compression settings
  • Rendering expressions in different Normal spaces
  • Crash when rendering substance materials

V-Ray Next for Unreal, update 2.3

Official Release
Date – October, 2019
Download – Build 4.30.00

New Features

V-Ray

  • Support for Unreal Engine 4.23 (Recommended use after 4.23.1)
  • Support for import automation of vrscene via python script
  • Automatic saving of rendered still images in Unreal viewport when in non interactive mode  (info)
  • In-product update notifier (info)

Lights

  • Support for Temperature parameter in native Unreal lights

UI

  •  Functionality to cancel vrscene import (info)

Modified Features

UI

  • Modified UI of V-Ray Scene Import Options dialog (info)
  •  Animated render states for V-Ray Bake icon (info)

V-Ray

  • Support for Unreal expressions – RotateAboutAxis (info)

Installer

  • Updated Online License Server in installer to 5.2.3

V-Ray Bake

  • Improved speed processing and storing of rendered lightmap atlases (info)

 

Bug Fixes

V-Ray

  • Missing VRay CUDA GPU Device Select from UI
  • Actors with same ID Names not exporting correctly
  • Incorrect render elements settings when rendering sequencer animation
  • Crash when closing Unreal while rendering
  • Crash when Render Element Light Select has listed lights that are hidden in the level
  • V-Ray Settings are empty when Project Startup Map is set to None

Materials

  • Missing Shader Balls preview in Content Browser for V-Ray Materials

V-Ray Next for Unreal, update 2.2

Date – August 29, 2019
Download – Build 4.20.00

New Features

V-Ray

  • Moved to CORE version 4.20
  • Added Render resolution and Lightmap Atlas resolution presets
  • Added Lightmap baking progress bar

Geometry

  • Added support for Cast Shadows option for Static Mesh Actors

Textures

  • Added support for “Flip Green Channel” option in Normal textures

Modified Features

  • Import
    Improved the import of GeomMeshFile with identical vrmeshes

Installer

  • Removed the check for running Epic Games launcher when installing the plugin

Materials

  • Improved support for Unreal expressions – VertexColor, ObjectRadius, ObjectPositionWS

Bug Fixes

V-Ray

  • Fixed Static Meshes with zero area UVs cause an Exception in CORE error when light baking
  • Fixed camera rotation bug when orbiting around mesh with ALT+Mouse
  • Fixed resolution capped to 11585
  • Fixed assertion crash with viewport rendering when using DX12
  • Fixed Preparing scene progress goes above 100%
  • Fixed switching of levels doesn’t stop rendering or baking process
  • Fixed Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl

V-Ray Next for Unreal, update 1

Date – May 28, 2019
Download – Build 4.12.00

New Features

  • Added support for Unreal Engine 4.22
  • Added toggle option for sky in VRaySunAndSky
  • Added option to remove local host from DR
  • Added “Transfer Missing Assets” option in DR
  • Added progress report logging when computing long task
  • Added Directional parameter in VRayLightRect
  • Added Light options to V-Ray Lights – Affect Diffuse, Affect Specular, Affect Reflections
  • Added support for Specular Scale for Unreal lights

Modified Features

  • Improved viewport rendering with Translucent shading model
  • Improved speed and memory utilization when V-Ray Light Bake
  • Improved support for Unreal shading models – Subsurface, Two-Sided Foliage
  • Improved support for Unreal expressions – Pixel Depth
  • Improved UI layout in V-Ray Settings and V-Ray Light Bake Settings

Bug Fixes

  • Fixed bug with lightmaps having offset
  • Fixed performance slow down during UV tree preparation in V-Ray Light Bake
  • Fixed crash in cooked games packaged in Shipping configuration
  • Fixed issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
  • Fixed intensity mismatch between viewport and render when using Directional Light

V-Ray Next for Unreal

Date – March 13, 2019
Download  Build 4.10.20

New Features

  • Added viewport rendering functionality
  • Added support for Unreal tonemapper and post effects (in viewport rendering only)
  • Added dedicated V-Ray Bake settings
  • Added telemetry

Modified Features

V-Ray

  • Added Dome Tex Resolution parameter in VRayLightDome blueprint
  • Added functionality for creating, deleting and hiding actors in the level while in IPR rendering
  • Added support for “Tangent Space Normal” checkbox option in Material
  • Improved support for Unreal expressions: Arccosine, Arcsine, Arctangent, Arctangent2, Logarithm2, Tangent, World Position

Installer

  • Updated Online License Server in the installer to 5.2.2

Bug Fixes

  • Fixed “Launch V-Ray Render Server (Unreal)”.exe file path
  • Fixed issue with Sky texture not updating in IPR
  • Fixed issues when using Normal maps in Materials

 

Introduction to V-Ray Next Compilation

This is a compilation of the Introductory tutorials for V-Ray Next including 3ds Max, Revit, Sketchup, Rhino, Unreal, Modo and Houdini.  Most of these tutorials also have downloadable assets.

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