v5.x Chaos V-Ray for Cinema 4D – Rental Options

(1) Review:

Chaos V-Ray for Cinema 4D –  Rental Options


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Chaos Free Trials

Professional 3D rendering software for Cinema 4D artists and designers

V-Ray for Cinema 4D puts industry-standard technology for photorealistic 3D rendering into the hands of Cinema 4D artists and designers. With smart tools and powerful rendering capabilities, V-Ray’s combination of speed and creative control is perfect for any project.

Free 30 Day Trial

Try V-Ray, Phoenix, Vantage, Cosmos, Player, and Scans for free with a 30 Day trial. Tech support included.

Try all Chaos Software for free

Bring ideas to life

With V-Ray’s complete set of lighting, shading, and award-winning rendering tools, you can bring any idea to life.

Built to handle it all

Built to handle your biggest projects, including scenes with massive amounts of geometry and thousands of lights.

Get the job done with ease

Artist-friendly tools and an intuitive interface help you work smarter, making it easy to get the job done.

Render fast

V-Ray’s GPU and CPU rendering capabilities bring a speed boost to any production. With fast interactive rendering, you’ll see the changes to your scene rendered on the fly.

Ready to scale

Harness the power of multiple computers to render high-resolution images with V-Ray’s distributed rendering. Or take your rendering to the cloud with direct access to Chaos Cloud.

Go beyond rendering

V-Ray 5 is more than a renderer. Built-in compositing and interactive light mixing let you fine-tune and finish your renders in the V-Ray Frame Buffer without going to a separate app.

Purchase Additional Render Nodes Here


What’s new in V-Ray 5 Update 2 for Cinema 4D?

Update 2 adds exciting new features, including Chaos Cosmos materials, UVW Randomizer, and VFB enhancements, to streamline your workflow and maximize efficiency.


Streamline your workflow

Materials now available in Cosmos

In addition to high-quality 3D models and HDRI skies, Chaos Cosmos now includes 200 high-resolution V-Ray materials that are ready to render just the way you want.

New randomization options

The new V-Ray UVW Randomizer with Stochastic tiling helps you add natural variety to materials for extra realism, and eliminates the problem of texture tiling artifacts.


Live Link with Chaos Vantage

If you’re working with an NVIDIA RTX graphics card, you can use the new Live Link between V-Ray for Cinema 4D and Chaos Vantage to see a real-time ray-traced view of your scene.


Blur and Sharpen in the VFB

Adjust the details of your renders using the new Blur and Sharpen layers right in the V-Ray Frame Buffer. No need for a separate post-processing app!

Maximize efficiency and performance

GPU Light Cache

V-Ray Light Cache now runs on your GPU, so your renders start faster.

Light instancing

Work with multiple lights more efficiently, and improve performance with new V-Ray Light instancing.

Support for Apple M1 processors

MacOS users can now unleash the full power of their M1-powered devices with native support for Apple’s new ARM-based processors.


V-Ray Render Masks

Make changes to any object or group of objects in your scene even after you’ve rendered. No need to re-render the whole image.


V-Ray scene import

Import and render V-Ray scenes from other applications, or share render-ready V-Ray for Cinema 4D content.

New in V-Ray 5.1 for Cinema 4D — Placing Chaos Cosmos assets in your scene

New in V-Ray 5.10, Chaos Cosmos is now also available as part of V-Ray for Cinema 4D.


Key Features

It’s all-new in V-Ray 5 for Cinema 4D

V-Ray 5 brings a whole new rendering experience to Cinema 4D. With new smart tools and workflows, plus an intuitive interface, it’s faster and easier than ever.
V-Ray 5 for Cinema 4D goes beyond rendering with built-in compositing and interactive light mixing.

Go beyond rendering

Interactive post-processing right in the new V-Ray Frame Buffer.

Light Mix

Now from a single render, you can create dozens of lighting scenarios. Change the color and intensity of lights instantly without having to render again.


vray c4d compositingBuilt-in compositing

The new layer-based compositor allows you to combine render passes, set blending modes and adjust colors without going to a separate app.


Unleash the power of V-Ray

Faster rendering than ever before

vray c4d gpuGPU + CPU rendering

Take full advantage of your hardware. With V-Ray, you can render on GPUs, CPUs, or a combination of both.


vray c4d gpu renderingGPU production rendering

Get a powerful speed boost with the GPU-accelerated performance of V-Ray GPU. Now even faster with an NVIDIA RTX card.


Fast interactive rendering

Create the look you want without the wait. To explain, interactive rendering lets you see the changes to your scene rendered on the fly.


vray c4d distributed renderingDistributed rendering

Easily harness the power of multiple machines working together to render images even faster.


vray c4d chaos cloudChaos Cloud

Render stills and animations alike in the cloud, at the push of a button. Not to mention, V-ray now comes with full support for Chaos Cloud, our cloud rendering service.


vray c4d volume renderingVolume rendering

Render realistic fog, smoke, and atmospheric effects. In the same fashion, bring in volume grid caches from Houdini, FumeFX, and Phoenix FD.


Work smart

Let V-Ray do the work for you.

vray c4d white balanceAuto Exposure and White Balance

The V-Ray Camera can automatically set exposure and white balance for you, so you don’t have to do it manually.


vray c4d denoisingAI Denoising

The NVIDIA AI Denoiser uses artificial intelligence that instantly reduces noise while you render.


Get creative

Expand your creative toolkit with all the right tools for the job.

vray c4d coat layerCoat Layer

Easily create layered materials with reflective coatings directly in the V-Ray Material. It’s faster to set up and renders more quickly than a blend material.


vray c4d sheenSheen Layer

Easily create materials for fabrics like velvet, satin, and, of course, silk with the new Sheen layer added to the V-Ray Material.


vray c4d metalnessMetalness

Metalness reflections are now supported directly by the V-Ray Material. In other words, you get full compatible with PBR workflows.


vray c4d car paintCar Paint 2 Material

Take your automotive renders to the next level with a new car paint material. To emphasize, it includes more realistic flakes and uses less memory.


vray c4d dirtImproved V-Ray Dirt

Give surfaces a weathered look. To explain, with the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.


vray c4d hairPhysical Hair Material

Achieve more realistic results with the new physically accurate V-Ray Hair Material.


vray c4d sun and skyNew Sun and Sky Model

Capture the light of magic hour. The new Sun & Sky model is more accurate and looks better at sunrise and sunset. Markedly, even as the sun dips below the horizon.


vray c4d random texturesTexture randomization

Add variety to your scenes by, for example, randomizing colors and textures with V-Ray MultiSub Texture.


vray c4d vrscansVRscans Material Library Support

Get access to a library of over 1,000 unbelievably real materials. Significantly, it’s a great asset to help you with your V-Ray visualizations.

And more

Native Support for Cinema 4D Noises

Enhance your renderings with different noise patterns and detailed surfaces. To emphasize, V-Ray now uses less memory consumption.

Light Path Expressions

For the ultimate control in compositing, by all means, you can create your own render passes with Light Path Expressions.

Blue-noise Sampling

See a cleaner render faster. With blue-noise sampling, you’ll see less noise in your renders using the same amount of samples.

Out-of-core GPU Rendering

This initial implementation of out-of-core rendering can help you render scenes that are larger than the memory of your GPU.

View the Chaos V-Ray for Cinema 4D Help Docs



ProcessorIntel 64, AMD64 or compatible processor with SSE4.2 support (x64)
GPU Acceleration

  • NVIDIA CUDA: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with with latest recommended video driver or at least version 441.20;

  • NVIDIA RTX: RTX cards with latest recommended video driver or at least version 441.28;

  • V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;

  • NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with latest recommended video driver or at least version 441.20

  • The minimum required to compute capability is 5.21

Operating systemMicrosoft® Windows® 8.1, Windows 10, or Windows 11 operating system
R20Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
R21Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
S22Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
R23Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
S24Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
R25Windows ® 10 Professional and Windows ® 11
RAM8 GB RAM or 8 GB swap minimum – recommended 64 GB RAM or more;
(Actual amount required will vary with scene requirements.)
License Server5.5.0 or later
TCP/IPOnly IPv4 required for distributed rendering is supported. IPv6 is currently not supported
ProcessorIntel 64, AMD64, ARM2 or compatible processor with SSE4.2 support (x64)
Operating systemApple ® macOS ® X 10.14 or later
R20Apple ® macOS ® X 10.14 or later
R21Apple ® macOS ® X 10.14 or later
S22Apple ® macOS ® X 10.14 or later
R23Apple ® macOS ® X 10.14 or later
S24Apple ® macOS ® X 10.14 or later
R25Apple ® macOS ® X 10.14 or later
RAM 8 GB RAM or 8 GB swap minimum – recommended 64 GB RAM or more;
(Actual amount required will vary with scene requirements.)
License Server5.5.0 or later
TCP/IPOnly IPv4 required for distributed rendering is supported. IPv6 is currently not supported
OpenCL with both AMD and Nvidia cards is not supported with V-Ray for Cinema 4D on macOS.


1 –  Windows 11 is required for running Intel Alder Lake processors.

2 CUDA compute capability and card reference

V-Ray Node space is available in Cinema 4D versions 21.1 and later!

3 – V-Ray 5, update 2 for Cinema 4D is supported on macOS machines with ARM architecture. Note that Intel Denoiser is not supported with universal builds of V-Ray. If you are using universal builds with ARM architecture, make sure to turn off Rosetta. See this video for additional information.



1 review
100% of reviewers recommend this product
Please Note: This page is intended for product reviews. If you are having trouble with a product and require customer support, please Contact Us

Customer Reviews

Vray does not need no introduction, if your reading this your know how often this render engine is used in big productions, and is known for its quality output. Vray for C4D fits the balance between its blistering speed, and flexibility for small studios thanks to the extra render node choices. Thanks to the hard working team Vray for C4D has been taken to a new level along side other platforms such as Max. You can go as deep as you wish into its settings, or simply use its finely tuned render presets to get set up rather fast. Like any professional renderer it has a learning curve if you wish to get into the deeper areas, but the user manual has improved a great deal since v1.9. I would like to see a pdf version as at times there can be delays online. The IPR (Interactive Preview Renderer) is very fast, and providing you know its current limitations such as SDS tags removing all material previews unless you apply it to a null, multiple material tags can not be used, and rigged characters can cause odd artefacts, your get very fast feedback with the IPR, in fact im often taken back how fast I can preview thousands upon thousands of hairs in real time along with the SSS options. The team behind this version of Vray are very hard working, and are quick to help, so any limitations as mentioned im sure will get addressed, however some limitations are native to Vray across all platforms in which rely on a good collaboration with Chaos Group, Vray core developer. Other things worth mentioning is due to the way C4D works, currently you wont get much of a preview in the view-port, but hope in due time the r18-r19 view port abilities will be used to better this area in future updates. Vray 3.4 is polished like never before for the C4D platform, and after a short while your be at home with it producing high quality stills, and animations. Its not the cheapest solution out there up front, but you get them extra render nodes that certain other reneder engines dont, hence Vray fits the bill for freelancers, small studios to large production studios. With Vrays fast speeds, high quality realistic lighting and materials its hard not to recommend Vray for C4D v3.4. Id like to see Vray for C4D community gel more, and interact better as often is the case that troubleshooting works best with a good community such as found on C4D Cafe.

Would you recommend this product to a colleague? Yes

By: Daniel Ripley
Date: January 05, 2017

Build 5.20.05

Official release, update 2.5

Date – Jun 09, 2022

New features

V-Ray, VRayTextures

  • New nodes for context control
  • Add VRayEdges texture for node and classic materials

Modified features


  • Expose the UVWChannel shader for use with Classic materials
  • Implement the “Use object material” option for V-Ray Clipper

V-Ray, VRayProxy

  • Add support for Multi Sub Tex plugins from Cosmos Assets


  • Wrap existing shader on TriPlanar creation

Bug Fixes


  • Cinema S26 crash when loading multiple objects


  • Receive GI option is ignored when cast shadow is enabled
  • Randomly generated motion blur with cloth simulation tear effect
  • Classic material preview with large textures blocks UI
  • Corrupted node materials when changing versions
  • Crash when Phong tag is removed from geometry used for V-Ray fur
  • The Object Properties tag doesn’t affect child objects with multiple materials and polygon selections


Build 5.20.03

Official release, update 2.3

Date – Apr 06, 2022

New features


Modified features


  • Improve export of native Cinema 4D shaders (Fusion, Fresnel and Colorizer)
  • Improve export of native Cinema 4D material
  • Support projection of single material with multiple selections

Bug Fixes


  • Black renders when a camera is selected in Chaos Cloud app when rendering on the cloud
  • Sky and Sun texture preview may crash
  • GPU LC is slower to render with big resolutions
  • Outdated help links for VRayMtl
  • Show help on Fur, Clipper and Proxy opens wrong link


  • Crash upon CUDA CPU render on MacOS

Build 5.20.02

Official release, update 2.2

Date – Feb 16, 2022

Modified features


  • Transfer the object hierarchy when exporting vrscene and importing it into Chaos Vantage


Bug fixes


  • Scenes with UVW randomizer may crash on open
  • Render mask clear does not work in animation or when toggled during interactive
  • V-Ray clipper (when mesh is used as a clipper) reduces the quality of the mesh when the objects are scaled down
  • Cryptomatte doesn’t work with Node Layer name ID type

Build 5.20.01

Official release, update 2.1

Date – Feb 9, 2022

New features


  • Implement V-Ray Aerial Perspective
  • Implement V-Ray Normal Map shader node
  • Add support for the Cinema 4D infinite floor
  • Show the ObjectID number as an overlay in the Object Properties icon

Modified features


  • Update Open Image Denoiser with support for Arm M1
  • Ability to create V-Ray Node materials from the menu
  • The U and V Size parameter in the light should represent the width and height of the light
  • Recalculate the intensity value for V-Ray Lights based on the currently selected light units

Bug fixes


  • Support for loading assets from the new asset browser system in Cinema 4D S24 and R25
  • V-Ray doesn’t respect the viewport aspect ratio and renders cropped image
  • Camera Shift causes Viewport Rendering to be mismatched
  • Turning ON or OFF the Round Edges doesn’t refresh in interactive
  • Sun shadow texture is not rendered


  • Crash when rendering scenes of objects with translucent materials and a shadow catcher
  • VRaySun disc is rendered with offset in V-Ray GPU lately
  • Different GI results with enable/disable render elements and HairNextMtl

Build 5.20.00

Official release, update 2

Date – Dec 08, 2021

New Features


  • Native support for Apple Silicon (M1 arm64)
  • Add “Live link” button for connection with Chaos Vantage
  • Implement UVW Randomizer as shader and as a node
  • Ability to export V-Ray scene files from the Export menu in Cinema 4D
  • Ability to import V-Ray scene files as reference objects
  • Support for Chaos Cosmos materials
  • Support for instancing V-Ray Lights
  • Implement V-Ray Light Lister
  • Implement render mask modes: “Objects” and “Object ID”
  • Options to control the Light Volumetric Contribution
  • Cryptomatte with progressive sampling


  • Add a Sharpen/Blur post effect layer
  • Integrate rendering log in the new frame buffer
  • Ability to set shortcut keys for all VFB items
  • Batch image processing in VFB2 for vrimg files
  • Ability to add color corrections to the VFB Background layer

Modified Features


  • Improve V-Ray Dirt texture with additional features
  • LightMix transfer from VFB back to the scene
  • Improve V-Ray MultiSubTex to support new multiple random modes


  • Calculate Light Cache on the Graphics card when V-Ray GPU is used as renderer


  • Allow masks for Render element layers


Bug Fixes


  • Using “Random by Node name” mode in V-Ray MultiSubTex produces different results
  • Viewport previews of materials with Dirt is very slow
  • Disabling a child of a multi instance cloner doesn’t remove the object during interactive rendering
  • Affect Child does not work in Include/Exclude mode for Lights
  • Cloner object displays additional light in the viewport
  • Render mask mode set to “Texture” does not work
  • Forester trees leaves are not rendered when motion blur is enabled

Build 5.10.24

Official release, update 1.4

Date – Oct 27, 2021

Bug fixes


  • Incorrect texture rendering when the UVW tag is placed after the material tag
  • V-Ray Bitmap “No Tiling” option does not work
  • Fix broken hyper link inside the Update dialog

Build 5.10.23

Official release, update 1.3

Date – Oct 14, 2021

New features

  • Support for Cinema 4D R25


  • Support TexRamp in material nodes

Modified features


  • Improve responsiveness when working with Node Materials
  • Add an option to hide QT framework warnings from the log


  • Better conversion for the “Material Weight” and “Use Fresnel” parameters from the classic V-Ray Advanced Material

Bug fixes


  • Fix slow export of cloners in render instance mode
  • Fix slow export of scenes with lots of material assignments
  • GPU device selection is not used if preferences are not open
  • Wrong viewport previews of node materials
  • Viewport previews don’t render if editor map size is not default
  • Overridden editor map size in the preview settings of the material is considered even if “override preferences” is disabled
  • The “Save” and “Open” dialogs are not shown when the VFB is used on displays with different DPI scaling
  • Textures are black in the viewport when using Cinema4D layered shader
  • LightMix in manual light select mode does not work

V-Ray, Interactive

  • VFB layers are not saved when applied while Interactive is running


  • Some Cosmos assets change their material when the object is expanded to geometry


  • V-Ray GPU crashes when rendering CarPaint 2 material in animation

Build 5.10.22

Official release, update 1.2

Date – Sept 02, 2021

New features


  • Support for Chaos Cosmos


  • Implemented V-Ray Normal Map texture
  • TexMix as classic shader and node added in the V-Ray node space

Modified features


  • Material viewport previews are slow even for constant colors


  • Scenes load slowly with enabled material previews


  • Considers disabled motion blur from Cinema 4D tag


  • Flip proxy z-axis to improve compatibility with other host applications with the right-handed coordinate system


  • Ozone and Turbidity parameters in VRay Sky should be inactive when Sky Model is set to Improved

Bug fixes



  • Fixed wrong shadows cast by V-Ray Sun to Volumetric objects
  • Moving the VFB window causes the image inside to flicker
  • The Vertical Shift parameter in the Physical Camera does not work in Production rendering

Build 5.10.21

Official release, update 1.1

Date – Jul 27 2021

Modified features


  • Support for the VertexMap tag

Bug fixes


  • V-Ray doesn’t render in the same color space as the Node materials
  • Geometry dissapears with V-Ray GPU Interactive rendering when using the CUDA engine
  • Opacity mask doesn’t work if the “Tile” option is disabled
  • V-Ray doesn’t render motion blur when using command line rendering with frame overrides
  • Node preview updates may not be triggered for ports of Layered and Blend nodes
  • Aborted update of texture node preview
  • Different animated visibility in V-Ray for Cinema 4D and Standalone
  • Animated visibility of objects does not work when exported and rendered with V-Ray Standalone
  • Fix artifacts with animated boolean geometry
  • Crash with animated boolean geometry when using default scene material


  • Adding a scene containing proxy from the content browser doesn’t keep the materials applied
  • Rendering alembics is more than 3 times slower than rendering unpacked geometry on CPUs with many cores

Build 5.10.20

Official release, update 1

Date – Jun 23, 2021

New features


  • Add V-Ray node space for node materials
  • Add V-Ray Clipper as scene object
  • Add V-Ray Fur as scene object
  • Cryptomatte in progressive
  •  Progressive caustics mode


  • Add Slice and Mesh preview options


  • Environment Fog colored transparency


  • New translucency modes for VRayMtl (based on VRayScatterVolume)
  • Thin-walled refraction option


  • Now possible to change or remove VFB2 shortcuts
  • Layers masking based on Cryptomatte, integer and color render elements data
  • Added stamp layer support
  • Custom White Balance support for color picker and tint
  • Support for animated sequences for Background layer using <frameNum> tag
  • Added an option to bake the RGB primaries conversion
  • Added horizontal/vertical offset for Background layer
  • Image Info for the history images
  • Added the frame number to the VFB History image info overlay
  • Save color corrections to a LUT file
  • Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map


  • Support for multiple Dome lights for Light Mixing


  • Integrated Intel Open Image Denoiser

VRayRectLight, VRayLightSphere

  • Added “Occlude other lights” option for V-Ray lights

VRaySun/V-Ray GPU

  • Added support for blending the sun with the horizon with the Improved sky model
  • Added support for tiled textures with large amount of tiles on V-Ray GPU
  • Rounded corners, VRayDirt, VRayCurvature, VRayFastSSS2, VRayAlSurfaceMtl, VRayClipper support with Out-Of-Core geometry


  • Added support for normal maps in world space


Modified features


  • Improve include/exclude object lists usage with hierarchies
  • Consider MotionBlur tag for disabling motion blur on objects
  • Faster initialization of meshes with static 3D displacement in Standalone
  • Mixed filtering option for ZDepth


  • Replaced the “scale” parameter of the VRayTriplanar texture with “size” dependent on the scene units


  • Optimized CUDA CPU performance
  • Optimized interactive scene updates with OptiX
  • Implemented displacement in world space

V-Ray/V-Ray GPU

  • Improved volume intersection & shading

V-Ray GPU/VRayDirt

  • Add support for dirt and curvature attached to extra tex when OOC geometry is enabled

Bug fixes

V-Ray Proxy

  • Fixed export of animated proxy


  • Fixed VFB History loading very slowly when OCIO configuration is used for display
  • Fixed Dark coat over refractive VRayMtl
  • Fixed slow CarPaint2 preview rendering
  • Fixed difference between glossy and mirror caustic reflections from metallic surfaces
  • Fixed VRayCarPaintMtl2 coat IOR <1 not consistent in V-Ray and V-Ray GPU

V-Ray GPU/VRayBlendMtl

  • Fixed fireflies in additive mode with multiple coat layers


  • Fixed GPU Memory leaks after interactive updates when there is CarPaint2 material in the scene
  • Fixed texture on objects with normal displacement appearing smudged in GPU production renders with on-demand mipmapping
  • Fixed crash when using vrmesh file with more than 16 material and UV maps

Build 5.00.45

Official release, Hotfix 3

Date – Apr 28, 2021


  • Instances and Multi-instance support
  • Support blending of multiple material assignment tags
  • Motion blur samples override for objects
  • Support Cinema 4D S24

Bug fixes

  • Hair is rendered without motion blur
  • Crash when switching projects with Volume Grid preview in Cinema 4D
  • The MultiMatte render element renders different result in V-Ray GPU compared to V-Ray
  • V-Ray GPU production crashes if there is applied material with a missing texture

Build 5.00.43

Official release

Date – Feb 11, 2021


  • LegacySceneConverter: Support of converting object layers
  • LegacySceneConverter: Support for more converted types (Materials and Composite Tag)
  • Render Elements: Prevent drag and drop of non-render element objects in the render elements list
  • Exported lights should consider visibility and layers flags
  • VRayVolumeGrid: VolumeGrid Preview Rollout for Cinema 4D – Container and Voxel Preview
  • Ability to convert scenes via script with python (c4dpy)
  • Add an option to disable the automatic conversion pop-up window when opening V-Ray 3.7 scene

Bug fixes

  • Animated visibility of objects does not work
  • V-Ray doesn’t respect the “Render” option in the Cinema 4D layers
  • Wrong texture projection of child objects
  • Native C4D noise shader doesn’t render correctly when rendering with DR
  • Missing Phong tags may cause different buckets from slaves with DR
  • Distributed rendering doesn’t work correctly when rendering animations
  • Wrong UVW coordinates when generated with V-Ray Material
  • VRayProxy: Copying Proxy objects doesn’t copy the assigned materials
  • Displacement is wrongly applied when geometry is cloned
  • The “Use mtl ID” parameter in the ObjectSelect RE doesn’t work
  • Objects saved in the content browser do not show the materials applied to them
  • Interactive: Starting Interactive with unsupported camera makes the render buttons inactive
  • Interactive: VFB settings and layers are reset when changing material preview scene or creating material
  • Exported animation does not have second frame values in vrscene
  • Applying material to a poly selection should happen only in “Polygon” mode
  • VRayVolumeGrid: When two or more VolumeGrids in Cinema 4D load the same cache, their previews are not updated correctly when scrolling the timeline
  • Improve Interactive and UI responsiveness when tweaking materials and textures
  • V-Ray GPU: Normal displacement has wrong normals
  • V-Ray GPU: Incorrect GPU LPE REs with Light Cache

Build 5.00.42

Official release

Date – Dec 10, 2020

New Features

  • Implement Chaos Cloud Submit dialog and initial integration with Cloud client
  • Add support for VRScans (V-Ray Scanned Material)
  • Implement MultiSubTex shader


  • VolumeGrid voxel and bounding box preview for loaded caches
  • Support for Cinema 4D noises with V-Ray GPU
  • Add Object Select Render Element
  • Add MultimatteID Render Element
  • Support for the Cinema 4D “Background” object
  • Implement V-Ray image output options
  • Keep the FOV when Film Gate is changed and Specify FOV is checked
  • V-Ray Light previews should hide when the Viewport filter for lights is off
  • Make the Auto White Balance option a checkbox
  • Set the default Mix Type for some float textures to “Normal”
  • Change the size step for several real parameters to be more intuitive
  • Improve user interface for V-Ray FastSSS2 and Light material
  • Improve user interface for V-Ray Dirt and Distance shaders
  • Improve user interface for V-Ray Sun
  • Menu command for triggering V-Ray 3.7 scene conversion

Bug Fixes

  • Drag and Dropping a material to a polygon selection doesn’t create a selection tag
  • Polygon selections are not working correctly with correction deformer attached to objects
  • Polygon selections are not working when the name of the poly select tag is the same as the texture tag name
  • Region rendering with production does not work on the first render
  • Exporting a vrscene with single non-zero frame does not render the same frame
  • Textures loaded with V-Ray bitmap are not saved correctly in the content browser
  • VFB spin controls delimiter does not match the one in Cinema 4D
  • Textures are not mapped in Environment fog and VolumeGrid

Build 5.00.41

Beta Release

Date – Nov 04, 2020

New Features

  • V-Ray VolumeGrid (WIP)
  • About dialog with automatic version update checks
  • Support for Cinema 4D noise shader without baking (CPU only)


  • Improvements on V-Ray Proxy export and import including animations and material assignments
  • Support for Filter shader without baking
  • Add multiplication mix mode for distance parameters and shaders
  • Support the basic material override options – without channel overrides
  • Rearrange the GPU engine selection and the rendering devices button
  • Expand the glossiness texture and Mix by default for VRayMtl
  • Add presets for Light Path Expressions
  • Adding the Beauty render elements now automatically sets up composite layers
  • User interface of Bump material
  • User interface of VRayBitmap

Bug Fixes

  • Materials in parent objects do not work with polygon selections in child objects
  • Normal bump maps do not work on V-Ray GPU
  • Velocity render element does not work without enabling motion blur
  • V-Ray does not respect the final image size output units
  • V-Ray has wrong verbose level for the Console log
  • GPU Production rendering does not respect the Noise threshold from the Production settings
  • Canceling the Cinema 4D quit dialog makes V-Ray unusable
  • Broken help page anchors for V-Ray lights
  • VFB layers are preserved on new scenes
  • ZDepth render element has additional gamma applied in Picture Viewer and output

Build 5.00.40

Beta Release

Date – Sep 28, 2020New features


  • Integrate the new installer design in V-Ray for Cinema 4D
  • Embed the License Server installation in the V-Ray for Cinema 4D installer

User Interface

  • Overhauled UI for V-Ray Render Settings
  • Overhauled UI for the V-Ray Render Elements manager
  • Overhauled UI for the V-Ray Material
  • Implement V-Ray Lights as separate objects
  • Redesigned icons and menu
  • Integrate V-Ray VFB as a native Cinema 4D window
  • New V-Ray Virtual Frame Buffer with light mix and compositing capabilities


  • V-Ray is now based on V-Ray 5 Core
  • Implemented V-Ray Geometry tag for Displacing and Subdividing geometry
  • Implemented V-Ray Environment Fog as separate object
  • Implemented new V-Ray Proxy
  • Hash map based light cache
  • Adaptive Dome Light
  • Implemented blue-noise optimization for the DMC sampler
  • Implemented “Improved” sky model for V-Ray Sun
  • Added new Coat and Sheen render elements
  • Added new LightMix render element
  • Automatic Exposure Control and White Balance


  • Implement V-Ray GPU as a separate Production rendering engine
  • Added support for RT cores of NVIDIA RTX cards (RTX Engine)
  • Support for Bucket rendering
  • Ability to select devices directly inside Cinema 4D
  • Initial support for Out-of-Core rendering


  • Added additional Coat and Sheen layers to V-Ray Material
  • Added Metalness parameter to V-Ray Material to support PBR workflowsAdded V-Ray Hair Next – new physically based hair material

V-Ray Denioser

  • Added Nvidia AI Denoiser

What’s new in v5

New Features

  • Implement Chaos Cloud Submit dialog and initial integration with Cloud client
  • Add support for VRScans (V-Ray Scanned Material)
  • Implement MultiSubTex shader


  • VolumeGrid voxel and bounding box preview for loaded caches
  • Support for Cinema 4D noises with V-Ray GPU
  • Add Object Select Render Element
  • Add MultimatteID Render Element
  • Support for the Cinema 4D “Background” object
  • Implement V-Ray image output options
  • Keep the FOV when Film Gate is changed and Specify FOV is checked
  • V-Ray Light previews should hide when the Viewport filter for lights is off
  • Make the Auto White Balance option a checkbox
  • Set the default Mix Type for some float textures to “Normal”
  • Change the size step for several real parameters to be more intuitive
  • Improve user interface for V-Ray FastSSS2 and Light material
  • Improve user interface for V-Ray Dirt and Distance shaders
  • Improve user interface for V-Ray Sun
  • Menu command for triggering V-Ray 3.7 scene conversion

Bug Fixes

  • Drag and Dropping a material to a polygon selection doesn’t create a selection tag
  • Polygon selections are not working correctly with correction deformer attached to objects
  • Polygon selections are not working when the name of the poly select tag is the same as the texture tag name
  • Region rendering with production does not work on the first render
  • Exporting a vrscene with single non-zero frame does not render the same frame
  • Textures loaded with V-Ray bitmap are not saved correctly in the content browser
  • VFB spin controls delimiter does not match the one in Cinema 4D
  • Textures are not mapped in Environment fog and VolumeGrid

What’s new in v 3.70.05

Official Release

Date – Oct 22, 2019

Download – Build 3.70.05

Modified features

  • Submit to Chaos Cloud now opens download page of the client if it is missing
  • Submit to Chaos Cloud warns with dialog if render region is enabled before submitting a job
  • Rename material creation button to “V-Ray” and make it second in the material manager
  • Make material and texture preview less resource exhausting
  • Change denoiser render element default parameters for better usage

Bug Fixes

  • R21: V-Ray now loads on machines with processors without support for AVX
  • R21: Fix crash when shader popup is opened after using the multipass manager
  • R21: Fix crash when creating OSL shader
  • R21: Fixed V-Ray Bridge menu not showing when the layout is changed

What’s new in v3.70.04?

New features

  • V-Ray for Cinema 4D now supports Cinema 4D R21
  • Include missing standalone tools (vdenoise, filter_generator, vrimg2exr, ply2vrmesh)

Bug fixes

  • Override material now works on objects without material

3.70.03 – Official Release

Date – Apr 04, 2019, Download – Build 3.70.03

New features


  • Add preferences option for converting materials to VRay Standard material
  • Add shortcuts or scripts for starting DR slave (Windows)

Modified features


  • Changed default gravity vector value for VRayFurTag to resemble real gravity
  • Disable OpenCL engine on OSX, due to incompatibility
  • Disable OSL Material on OSX, due to incompatibility
  • Changed default value of DR port number to match Standalone default port
  • Remove Irradiance Map presets from the GI presets
  • Fixed an issue with spawning multiple `vray -server` processes
  • Fixed interface license engagement in Team Render with animations
  • Fixed “Default Lights” value to work properly on Cinema 4D R20
  • Fixed the displacement material with 2D displacement in R20
  • Fixed material converter specular translation for Blinn reflective layers
  • Fixed regression from 3.6 – darker material previews

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