RE:Vision Effects DE:Noise for OFX v3.1




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RE:Vision Effects DE:Noise for OFX - featured

DE:Noise reduces noise using novel feature-sensitive spatial filtering along with time-based optical flow methods!

DE:Noise handles spurious frame-to-frame defects ranging from fine digital/electronic noise to blotchy spots (e.g. dirt on the film). DE:Noise combines motion estimation techniques with feature-sensitive, edge-preserving spatial filtering methods to reduce the visual impact of various problems such as: noisy video (that can happen with low-light capture), excessive film grain, CG renders affected by ray-tracing sampling artifacts, fingerprints and dust captured during film scan/transfer and printing, snow, drop-outs and many other defects.


DE:Noise makes it easy to remove excessive noise in one easy-to-use tool!


  • Reduces Noise - DE:Noise handles spurious frame-to-frame defects ranging from fine digital/electronic noise to blotchy spots like dirt on film.
  • Versatile - Addresses problems of low-light shoots, excessive film grain, CG renders with ray-tracing sampling artifacts, film scan artifacts, snow, drop-outs and can even handle a flash frame here and there.
  • Preserve Detail - Unlike many other products, DE:Noise uses smart spatial and temporal filtering to reduce noise while preserving details.
  • Spatial and temporal denoising - Smart spatial filtering controls that allow for the spatial smoothing of noise without smoothing over important features in the image sequence.
  • All-in-one tool - 8 different temporal filtering methods that use optical flow motion estimation to correlate images over time in order to reduce noise and other artifacts.
  • Post process controls - Post-processing to help punch up the result, or to undo the preprocessing contrast enhancement.  Post sharpening option for when the denoising process makes the result softer than desired.
  • GPU accelerated


Version 3.1.0 | August 22, 2018

  • DE:Noise Average: Fixes issue with Premult in hosts like Nuke and Natron
  • DE:Noise Average: Adds support for DaVinci Resolve v15. Max of 11 frame window limitation (including current time frame)

Version 3.0.13 | February 9, 2018

  • Fixes a bug where the plug-ins crash Fusion Studio on Linux.

Version 3.0.12 | January 4, 2018

  • Fixes a bug with Temporal Processing "Best 2" option, which is the preferred method for deflashing. It was not working well for the frame after the flash.

Version 3.0.11 | September 25, 2017

  • Fixes a problem in Scratch where Sharpen post-processing does not work on GPU textures.
  • Adds support for Silhouette.

Version 3.0.10 | July 28, 2017

  • Fixes a bug in Nuke with some image formats that the plug-ins did not recognize the alpha channel appropriately.
  • Fixes a bug some users were seeing on Macintosh that prevented licenses to be properly installed.
  • Version 3.0.10b, uploaded August 16, 2017, fixes a bug where a DE:Noise license was not properly seen by Apple's App store version DaVinci Resolve.

Version 3.0.9 | May 22, 2017

  • Fixes an issue where DE:Noise Pre-Processing Contrast could generate bad frames in GPU mode
  • Fixes a crash in Scratch when GPU is used and the GPU processing fails (usually due to running out of GPU memory resources)
  • Adds direct Scratch GPU memory support for faster processing in Scratch 8.6.947 and later

Version 3.0.8 | April 20, 2017

  • Adds direct GPU processing to Scratch, version 8.6.939 and up.
  • Adds proper handling of RGB 3 channel images in Nuke and Scratch.
  • Fixes a crashing bug in Vegas Pro 11.

Version 3.0.7 | December 20, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 3.0.6 | October 26, 2016

  • Fixed a problem where the plugins would not work on a machine without OpenCL.so installed, even when not using GPU rendering.
  • Added an update checker for future version updating. The update check runs on the local machine and must be manually run.

Version 3.0.5 | June 17, 2016

  • Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or otherwise interrupting a frame being computed

Version 3.0.4 | December 3, 2015

  • Added support for Sony Catalyst Edit

Version 3.0.3 | September 29, 2015

  • No longer requires OpenCL to be installed in order to run on CPU in the render-only mode
  • Fixes a possible crash issue in Natron
  • Adds support for the option to quit on an error in batch render mode
  • Fixes issue with Forward Warping Mode in GPU mode

Version 3.0.2 | March 17, 2015

  • 3.0.2 Adds support for Nucoda

Version 3.0.1 | January 22, 2015

  • 3.0.1 more efficient GPU memory resource use
  • 3.0.1 fixes a bug in Fusion where Pre-Processing controls produce a blank frame

What's new in version 3.0? Posted January 12, 2015:

  • Adds GPU support
  • Adds two new spatial filtering modes
  • Adds support for more OFX hosts


  • Nuke, 5.1 v2 and up,, 64-bit versions only
  • Fusion Studio 5.2 and up, 64-bit versions only
  • Assimilate Scratch v5.1 and up
  • Vegas Pro 11 and up, 64-bit only.
  • HitFilm v and up.
  • DaVinci Resolve v11 and up.
  • Natron v1 and up.
  • Nucoda 2014 and up
  • Catalyst Edit 2015.1.0.104 and up.
  • Movie Studio 64-bit only, v11 and up
  • Silhouette 6.1.3 (and up)
  • Other hosts that support the OFX plugin architecture have not been tested, so please try the demo before purchasing

Operating System Requirements

  • The same OS and hardware requirements for the host that you are using.

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