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e-on Software PlantCatalog

e-on Software PlantCatalog
  
e-on Software PlantCatalog

Your 3D Vegetation Nursery

With e-on Software’s PlantCatalog designed by their very own botanist, you’ll receive an ever-growing collection of 3D vegetation species that are both physically and botanically correct. Our assets ship in HD (high poly-count), LD (smaller poly-count footprint), or RT (ideal for real-time engines) and are fully textured to meet the demands of your project.

Ideal for Unreal, Unity, 3ds Max, Maya, Houdini, Cinema 4D, LightWave, Modo, ZBrush, Blender, VUE, PlantFactory LumenRT, and more!

Unlimited 3D procedural vegetation collection for all your CG projects, from VFX and Games to Architectural visualization

Starting from $99/year!

e-on plantcatalog beauty

e-on plantcatalog exampleWhat’s it all about?

With our PlantCatalog designed by our very own botanist and in collaboration with various Botanical Gardens throughout the world – such as Jardín Botánico “La Concepción” de Malaga, the Bedgebury National Pinetum, Forest England, and Viveros Guzmán you’ll receive an ever-growing collection of 3D vegetation species that are both physically and botanically correct.

Our assets ship in HD (high poly-count), LD (smaller poly-count footprint), or RT (ideal for real-time engines)* and are fully textured to meet the demands of your project.

Static vegetation models are a thing of the past!

Each one of our procedural species has a plant engine that can generate anything from game-ready vegetation to blockbuster Hero trees.

But it doesn’t stop there – there’s a plethora of presets to choose from including age variations. The best part? Everything is procedural, meaning you get access to all the parameters and can modify your asset the way you want!

With new species added every quarter, the PlantCatalog is a must-have!

* Some species may not be available in all 3 quality formats: download the detailed list here.

With one annual license for the Catalog, you receive immediate access to all species, to the PlantCatalog Exporter and to integration plugins for major DCC applications.

Key Features

Advanced procedural vegetation

PlantCatalog is a standalone collection of high quality procedural 3D vegetation models, suitable for VFX, archviz and real-time scenarios like games. All models are designed by our landscape architect and are botanically accurate.

We source our textures from arboretums and create smart materials which adapt to editable plant characteristics such as seasonal changes or decreasing plant health.

Native pipeline integration

Exported PlantCatalog plants fit into any pipeline and can be imported by most 3D applications. With each license, you receive the free PlantCatalog Exporter software and free integration plugins from PlantFactory for industry-leading DCC software.

These solutions allow for real-time editing and exporting of a plant model to a large variety of 3D formats. Native procedural editing and automatic shader creation in your DCC software is possible via the plugins.

Works with VUE & PlantFactory

Optionally, using the PlantCatalog with the most recent versions of VUE and PlantFactory combines the procedural plant power with Ecosystem instancing and atmospheric wind and breeze. Edit the plants natively in both applications without the need for additional software.
If you have an older version of VUE, just export baked polygon meshes with the PlantCatalog Exporter which can then be loaded as objects in prior versions.

And best of all:
One PlantCatalog license grants access to all PlantCatalog species immediately!

Browse the Database

Infinite Procedural Customization

Stage & Shape Presets

With PlantCatalog species, you receive unlimited variability. Select one of the included presets to generate a different plant stage, from seasonal changes to smaller or bigger plants. Generate endless variations based on the current plant shape. Everything is built into just a single interactive model.

Published Parameters

Each plant is fully procedural and includes custom-built parameters. Change plant maturity, health or season. Transition seamlessly from forest growth shapes to open-field trees. Enable or disable fruits and blossoms. Add or remove branches on the fly and much more.

resolutionsMultiple Resolutions

Many plants ship in different resolutions. Use the High Detail (HD) version with up to 5 million polygons for hero shots, the Low Detail (LD) version with up to 1 million polygons for instancing and the Real-time (RT) version with up to 50k polygons for game engines. Additionally, customize the mesh resolution to your liking.

Node Editing In PlantFactory

With a license of the most recent PlantFactory version, you can open the procedural plant format *.tpf inside PlantFactory and make changes to the internal node graph. This allows for even further customization. Replace materials, edit presets or even publish new top-level parameters. When you are done, just save the modified file as a new species to your library.

 

Pipeline Integration And Export

Compatible with:

plantcatalog compatibility

 

The PlantCatalog Workflow

  • Browse the collection, then use PlantCatalog Exporter or PlantFactory to tweak and customize the plant to your liking.
  • Once satisfied, export the plant to the 3D format that best suits your pipeline. Animation and materials can be included.
  • Open the exported file in the software of your choice. The exported mesh is yours to keep and use forever.
  • Alternatively, load the original procedural file with the plugins into your DCC application and convert it to a mesh from there.

Suitable For VFX, Games And Archviz

Using the included PlantCatalog Exporter software, each species can be exported to a large variety of 3D formats. This integrates all plants seamlessly into any production pipeline. Texture maps are saved to disk and written as basic materials into the mesh file.

Supported 3D formats:

  • .3DS
  • .ABC
  • .C4D
  • .DAE
  • .FBX
  • .GOZ
  • .LWO
  • .OBJ
  • .USDA / .USDC / .USDZ

Animation-ready

Wind and breeze animation can be included for exporting in *.FBX and *.ABC format. Choose between a fully rigged bone export or a baked point cloud animation. Select a framerate, set the animation length and a bone limit to save resources. When just a static deformed plant is required, wind deformation from the animation can be applied to the static geometry prior to export.

For lightweight animations, the real-time versions include dynamically camera-facing billboard geometry which is supported by major game engines such as the Unreal Engine 4.

Native Shader Creation

The included integration plugins from PlantFactory not only offer the editing capabilites of the PlantCatalog Exporter within your favorite DCC application. When converting a procedural plant with the plugins to a baked mesh, the plugins will automatically create native shaders for Arnold and V-Ray®, based on which render engine was selected when the plant was loaded.

he PlantFactory plugins are available for Cinema 4D, Maya, 3DS Max and Unreal Engine 4 with shader creation for Arnold, Redshift, Renderman, Unreal Engine 4 and V-Ray. Plugins for further render engines and applications are in development.

Live Sync & Extensions For NVIDIA Omniverse

PlantCatalog is fully integrated with NVIDIA Omniverse. Export a plant as USD from the PlantCatalog Exporter through the Nucleus Core to Omniverse, then enable live sync and see any further plant edits update in real-time in the Omniverse stage.

Additionally, the free extension plugin can send any exported USD plant back from Omniverse to PlantCatalog Exporter for further editing, even after a live link is now longer active.

Thus, your plants will always remain procedural, even after export.

Find out more about the integration with Omniverse, including tutorials and installation instructions, on our Omniverse page.

e-on march update

 

For Unreal, Unity, 3ds Max, Maya, Clarisse, Houdini, Cinema4D, LightWave, Modo, ZBrush, Blender, VUE, PlantFactory LumenRT and more!

The plugins are currently available for 3D Studio Max, Maya and Cinema 4D. Other applications will be supported in the near future.

Supported 3DS Max versions and render engines:

  • 2019
  • 2020
  • 2021
  • V-Ray 5 and older for 3DS Max
  • Arnold for 3DS Max
  • Scanline & ART renderer

Supported Maya versions and render engines:

  • 2019
  • 2020
  • V-Ray 5 and older for Maya
  • Arnold for Maya
  • Maya Software renderer

Supported Cinema 4D versions and render engines:

  • R20
  • R21
  • S22
  • R23
  • V-Ray 5 and older for C4D
  • Arnold for C4D
  • C4D standard and physical renderer

Other host applications and renderers will be supported soon while we continue to expand our interoperability developments. You will get access to any new importer plugin released for free while your PlantCatalog (resp. PlantFactory Professional or Enterprise) license is still valid.

 

What’s new Winter 2021?

The third PlantCatalog update of 2021 adds willows, reeds, sedges, material conversion for Redshift & Renderman, an Unreal Engine 4 plugin and NVIDIA Omniverse live sync and extensions.

New Species

10 new species, including three willows, two sedges, two perennials, one lotus and two reeds. It also contains a RT version of the Phoenix Dactylifera.

Redshift material creation

You can now use the PlantFactory integration plugin for Maya and Cinema 4D to output native Redshift materials for all PlantCatalog plants.

Renderman materials in Maya

The PlantFactory plugin now supports Renderman 24 in Maya 2020 and up. Set the render engine to Renderman, load a PlantCatalog with the PlantFactory plugin and then convert it to a native polygon object with Renderman PxrSurface materials.

Unreal Engine 4 Technology preview

We are proud to announce the first version of the PlantFactory plugin for Unreal Engine 4. The plugin supports Unreal 4.24 through Unreal 4.27. Just like our other integrations, the new plugin allows opening PlantCatalog plants directly inside UE4 and making adjustments to Season, Maturity, Health and any published parameter. You can generate new variations, adjust wind intensity, polygon resolution and switch between presets.

Introducing Live Sync & Extensions for NVIDIA Omniverse

PlantCatalog now supports Live Sync for NVIDIA’s Omniverse platform. Using the Nucleus core, you can easily sync changes made to a model in PlantFactory back to your Omniverse stage in real time.

What’s new July 2021?

The latest update adds 10 new species, including two aquatic plants, four palm trees, two poplars and two oak trees.

What’s new March 2021?

This update adds 14 new species, including three broadleaf trees, eight bushes, one groundcover item with an additional high-res branch and one cactus. The hero species is certainly the Northern red oak (Quercus rubra) which includes more than 130 different presets within one file and beautiful fall coloring.

What’s new Dec 2020?

  • six grasses
  • four broadleef trees
  • two perennials
  • one groundcover item
  • 22 real-time versions of existing species
  • added a full database of all PlantCatalog species with product pages to our website. Browse

What’s new in R5?

June 23, 2020

Full release notes


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