e-on Software PlantCatalog


e-on Software PlantCatalog
e-on Software PlantCatalog

Your 3D Vegetation Nursery

With our PlantCatalog designed by our very own botanist, you’ll receive an ever-growing collection of 3D vegetation species that are both physically and botanically correct. Our assets ship in HD (high poly-count), LD (smaller poly-count footprint), or RT (ideal for real-time engines) and are fully textured to meet the demands of your project.

Ideal for Unreal, Unity, 3ds Max, Maya, Houdini, Cinema 4D, LightWave, Modo, ZBrush, Blender, VUE, PlantFactory LumenRT, and more!

Unlimited 3D procedural vegetation collection for all your CG projects, from VFX and Games to Architectural visualization

Starting from $99/year!

e-on plantcatalog beauty

e-on plantcatalog exampleWhat’s it all about?

With our PlantCatalog designed by our very own botanist and in collaboration with various Botanical Gardens throughout the world – such as Jardín Botánico “La Concepción” de Malaga, the Bedgebury National Pinetum, Forest England, and Viveros Guzmán you’ll receive an ever-growing collection of 3D vegetation species that are both physically and botanically correct.

Our assets ship in HD (high poly-count), LD (smaller poly-count footprint), or RT (ideal for real-time engines)* and are fully textured to meet the demands of your project.

Static vegetation models are a thing of the past!

Each one of our procedural species has a plant engine that can generate anything from game-ready vegetation to blockbuster Hero trees.

But it doesn’t stop there – there’s a plethora of presets to choose from including age variations. The best part? Everything is procedural, meaning you get access to all the parameters and can modify your asset the way you want!

With new species added every quarter, the PlantCatalog is a must-have!

* Some species may not be available in all 3 quality formats: download the detailed list here.

With one annual license for the Catalog, you receive immediate access to all species, to the PlantCatalog Exporter and to integration plugins for major DCC applications.

Key Features

Advanced procedural vegetation

PlantCatalog is a standalone collection of high quality procedural 3D vegetation models, suitable for VFX, archviz and real-time scenarios like games. All models are designed by our landscape architect and are botanically accurate.

We source our textures from arboretums and create smart materials which adapt to editable plant characteristics such as seasonal changes or decreasing plant health.

Native pipeline integration

Exported PlantCatalog plants fit into any pipeline and can be imported by most 3D applications. With each license, you receive the free PlantCatalog Exporter software and free integration plugins from PlantFactory for industry-leading DCC software.

These solutions allow for real-time editing and exporting of a plant model to a large variety of 3D formats. Native procedural editing and automatic shader creation in your DCC software is possible via the plugins.

Works with VUE & PlantFactory

Optionally, using the PlantCatalog with the most recent versions of VUE and PlantFactory combines the procedural plant power with Ecosystem instancing and atmospheric wind and breeze. Edit the plants natively in both applications without the need for additional software.
If you have an older version of VUE, just export baked polygon meshes with the PlantCatalog Exporter which can then be loaded as objects in prior versions.

Plant Database

We have a full database of all PlantCatalog species with product pages on our website. So whether you are looking for inspiration or would like to know more about the features of a specific model, we hope you will enjoy the addition.  Browse the Database

One PlantCatalog license grants access to all PlantCatalog species immediately!

Infinite Procedural Customization

Stage & Shape Presets

With PlantCatalog species, you receive unlimited variability. Select one of the included presets to generate a different plant stage, from seasonal changes to smaller or bigger plants. Generate endless variations based on the current plant shape. Everything is built into just a single interactive model.

Published Parameters

Each plant is fully procedural and includes custom-built parameters. Change plant maturity, health or season. Transition seamlessly from forest growth shapes to open-field trees. Enable or disable fruits and blossoms. Add or remove branches on the fly and much more.

resolutionsMultiple Resolutions

Many plants ship in different resolutions. Use the High Detail (HD) version with up to 5 million polygons for hero shots, the Low Detail (LD) version with up to 1 million polygons for instancing and the Real-time (RT) version with up to 50k polygons for game engines. Additionally, customize the mesh resolution to your liking.

Node Editing In PlantFactory

With a license of the most recent PlantFactory version, you can open the procedural plant format *.tpf inside PlantFactory and make changes to the internal node graph. This allows for even further customization. Replace materials, edit presets or even publish new top-level parameters. When you are done, just save the modified file as a new species to your library.


Pipeline Integration And Export

Compatible with:

plantcataolog compatibility






The PlantCatalog Workflow

  • Browse the collection, then use PlantCatalog Exporter or PlantFactory to tweak and customize the plant to your liking.
  • Once satisfied, export the plant to the 3D format that best suits your pipeline. Animation and materials can be included.
  • Open the exported file in the software of your choice. The exported mesh is yours to keep and use forever.
  • Alternatively, load the original procedural file with the plugins into your DCC application and convert it to a mesh from there.

Suitable For VFX, Games And Archviz

Using the included PlantCatalog Exporter software, each species can be exported to a large variety of 3D formats. This integrates all plants seamlessly into any production pipeline. Texture maps are saved to disk and written as basic materials into the mesh file.

Supported 3D formats:

  • .3DS
  • .ABC
  • .C4D
  • .DAE
  • .FBX
  • .GOZ
  • .LWO
  • .OBJ


Wind and breeze animation can be included for exporting in *.FBX and *.ABC format. Choose between a fully rigged bone export or a baked point cloud animation. Select a framerate, set the animation length and a bone limit to save resources. When just a static deformed plant is required, wind deformation from the animation can be applied to the static geometry prior to export.

For lightweight animations, the real-time versions include dynamically camera-facing billboard geometry which is supported by major game engines such as the Unreal Engine 4.

Native Shader Creation

The included integration plugins from PlantFactory not only offer the editing capabilites of the PlantCatalog Exporter within your favorite DCC application. When converting a procedural plant with the plugins to a baked mesh, the plugins will automatically create native shaders for Arnold and V-Ray®, based on which render engine was selected when the plant was loaded.

The PlantFactory plugins are available for Maya and 3DS Max with shader creation for Arnold and V-Ray. Plugins for further render engines and applications are in development.

Value For Money

Constantly updated

Every new species added to the catalog is free whilst your license remains valid. The catalog is an ever-growing library with three to four updates per year with 10 to 20 new species per update. As a reminder, most species come in multiple versions such as HD, LD and RT models. Download a detailed list of all available models here.

Keep what you exported

Every mesh exported is yours to keep and use forever, even after your license has expired. You are allowed to use the meshes for any commercial project, provided that you do not sell PlantCatalog derived meshes on any marketplaces. For more details, please check our standard End User License Agreement (EULA).

Affordable Creator version

We offer a specialized version for all users of VUE & PlantFactory Creator. This version includes only the plant models for use inside VUE & PlantFactory Creator without the PlantCatalog Exporter, without the plugins and without the ability to export the plants to other formats. The Creator version is available at a significantly reduced price point compared to the full PlantCatalog.

Get PlantCatalog Creator

What’s new in PlantCatalog R5

The new plants of this quarter’s PlantCatalog release are amazingly well suited for groundcover and forest work. The Reed canary grass (phalaris arundinacea) looks fantastic in any scene that benefits from ultra-realistic grasswork. It is one of the best species that our internal biologist Frédéric Bec has produced yet, and thanks to its built-in plant engine, you get dozens of grass types within a single species.

e-on R5 plantcatalog

Tamarisk thuidium moss (thuidium tamariscinum)

Next, we have the Tamarisk thuidium moss (thuidium tamariscinum), which is perfect for forest and woodland sceneries. Again, the amount of versatility and variability built into the species is astounding.

e-on R5 plantcatalog

Deer fern (blechnum spicant)

Deer fern (blechnum spicant) will further enrich your groundcover renderings, while the new coniferous trees will provide just the right amount of shade for the fern and moss to grow. In total, there are 15 new species to explore.

The new PlantCatalog plants of R5

How do you get PlantCatalog R5?

If you are an Enterprise solution customer, head to the software center and download the new plants immediately. If you are under the Creator or Professional plan, you can get under the PlantCatalog subscription plan separately.

Both VUE and PlantFactory now point to a common PlantCatalog directory. You can edit the file path under File – Options in both programs. So, there’s no more need to copy and paste the PlantCatalog plants into two separate directories. Both programs will share the same folder.

Starting with this release, all plants also have built-in color variations for Ecosystems in VUE. Because the variations are included in the plant, it is not necessary to set them up manually in an Ecosystem. Also, perennials now feature a slider and presets that makes them grow along a wall or other away obstacles, which simulates natural growth behavior, e.g. also on the edge of cliffs.

For Unreal, Unity, 3ds Max, Maya, Clarisse, Houdini, Cinema4D, LightWave, Modo, ZBrush, Blender, VUE, PlantFactory LumenRT and more!


The importer plugins are currently compatible:

  • Max 2019 – 2021 (Win)
  • Maya 2019 – 2020 (win)/ Maya 2019 (mac)

The importer plugins will automatically generate native materials for a subset of renderers:

  • In 3ds Max, the plugin can generate native materials for V-Ray Next, Scanline and ART Renderer.
  • In Maya, the plugins can generate native V-Ray Next materials.

The plugins will also generate host-generic material sets, and therefore should be compatible with any 3rd party renderer (such as RenderMan, Arnold, Corona, Octane, RedShift etc.)

Other host applications and renderers will be supported soon while we continue to expand our interoperability developments. You will get access to any new importer plugin released for free while your PlantCatalog (resp. PlantFactory Professional or Enterprise) license is still valid.


What’s new Dec 2020?

  • six grasses
  • four broadleef trees
  • two perennials
  • one groundcover item
  • 22 real-time versions of existing species
  • added a full database of all PlantCatalog species with product pages to our website. Browse

What’s new in R5?

June 23, 2020

Full release notes

In Depth: Digital Trees and Plants

Need to add some trees and plants to your scene quickly and easily? If you’re short on time, budget or knowledge about adding trees to your animation, 3D scene or your still imagery, here are several options to help you get started with adding some arboreal goodness to your work, without having to wait for Spring!