e-on Software Carbon Scatter v4.0, 2017



Create Your Own Vegetation and Populate Your Scenes!

Carbon Scatter 2017 lets you easily customize any of the plants included with Carbon Scatter, use PlantFactory vegetation in your EcoSystems, and allows creation of your own, unique plant species.


Scatter millions of instances in seconds - create wind-swept forests or animated crowds and render them directly inside 3ds Max, Maya and Cinema4D!

Populate your scenes with millions of native objects, and render them with your favorite renderer! Carbon Scatter 2017 is the most powerful and straightforward solution for creating complex and detailed populations using the native instancing technologies of 3ds Max, Maya and Cinema4D.

With Carbon Scatter you can...

  • Render billions of polygons easily thanks to lightning fast instancing
  • Convert to native instances for rendering without Carbon Scatter
  • Render with any renderer including GPU path-tracers (Octane, VRayRT, ...)
  • Populate millions of instances per second!
  • Use PlantFactory models and customize them using the Plant Editor
  • Interactive population – change a setting, Carbon Scatter repopulates in a blink
  • Add/modify instances with your mouse using jitter, raise, repel, attract, lean... brushes
  • Populate in all directions around objects
  • Animate instances (including wind in plants) with full de-phasing control
  • Control placement, height, size, orientation... using bitmaps or procedural graphs
  • Create populations with multiple layers and control how they influence each other
  • Scatter inside/along curves, stack instances (e.g. to create piles of rubble on a path)
  • Ships with over 100 3D plant species (with variations!) and 130+ billboard trees

New in Carbon Scatter 2017:

  • Multiple Global EcoSystem Layers, that can be saved as EcoPainter Brushes
  • Add PlantFactory and VUE vegetation models (.tpf and .veg) directly to Carbon Scatter EcoSystem populations
  • Performance: Up to 4x lighter data footprint within saved scenes, and quicker loading/saving of scenes

Revolutionary EcoSystem™ Technology

Real world natural environments are extremely complex. Just think of the millions of plants, trees and rocks that make up the landscape around you.

Thanks to Carbon Scatter, simply add any kind of object to the EcoSystem population list to easily populate your scenes with millions of plants, trees, stones and achieve a totally new level of natural complexity. To make things even simpler, Carbon Scatter ships with a wide collection of plants and trees.

Of course, an EcoSystem can contain more than one type of object: add an unlimited number of elements to the population list, and control the relative presence and size of each element in the EcoSystem.

Automated Smart Scattering

The EcoSystem technology does not merely scatter the objects randomly across the surface, but actually decides where to place them according to the relief of the underlying geometry.

So, just like in nature, more trees will grow on flat areas than on steep slopes, and no objects will be placed where they are likely to “fall down”. You can control the influence of this effect easily.

Powerful Layered EcoSystem Materials

EcoSystems behave just like regular materials.

A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls.

You can easily influence EcoSystem populations according to altitude, slope or orientation. You can even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population.

For example, use a fractal noise generator to control the distribution of EcoSystem objects, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.

Affinity and Repulsion

EcoSystem layers can influence one another: by using the affinity and repulsion parameters, it’s possible to define a relationship between two layers.

For instance, using affinity, trees in the first layer can affect the distribution of grass in the second layer, so that the grass grows only around the trees.

Paint Plants and Objects with the EcoPainter*

The EcoSystem painting tool (EcoPainter) lets you interactively paint EcoSystems over any surface (or group of surfaces).

Painted instances can be attached to the underlying surface (they will move with it), or they can be independent.

Painting can be performed with a mouse or with a tablet, which gives you the ability to control additional parameters through pressure.

* This feature is only available in 3ds Max and Cinema4D (due to restrictions in other product SDKs)


Free Paint

You can paint over any number of selected objects, even the entire scene. While you paint in any direction, the instances are automatically mapped and aligned to the surface.

You can paint a mix of all the items in your population list, or paint any single item separately. Brush strokes can be undone at any time, or you can clear the whole EcoSystem for a fresh start.

Painting Tools

Using the Ecosystem painter brush tools (EcoPainter), instances can be applied individually or painted on in airbrush fashion.

The scaling brush interactively modifies the size of an instance while the eraser tool allows instances to be removed.

EcoSystem Lean-Out Control

This feature allows you to control how the EcoSystem instances lean out at the border of an EcoSystem. This is ideal for capturing the way plants compete for light. It's also a simple way of making grass lean over a sidewalk, for example.

Control Ecosystems with Native Splines

Use the spline effect editor to populate EcoSystems along a spline and in the area defined by a spline. You can also use a spline as an EcoSystem mask to erase other EcoSystem instances.

EcoSystem instances can be aligned dynamically along the spline direction.

Additional Rotation and Variability settings are also available to precisely control the orientation of your instances.

EcoSystem Stacking

Carbon Scatter offers the ability to stack EcoSystem instances.

EcoSystem Stacking is available both while populating an EcoSystem through the material editor, or painting it with the EcoPainter.

The maximum number of instances which can be stacked onto another is user definable.

EcoSystem Phase Control

Carbon Scatter lets you individually control the phase (animation offset) of animated elements inside your EcoSystem populations.

You can fully control this phase on a per instance basis, using the function graph. This is ideal for creating waves of wind blowing across fields of grass, or crowds of people that don't all walk together.

This feature is compatible both with animated native objects, or animated proxy files.

EcoSystem Fast Population

A new population mode is available in the General tab of the Material Editor, called "Fast population mode". Each parameter modification (e.g. instance density, scale or orientation) is instantly applied to the population and refreshed in the viewport.

Once you are happy with the look of your population, you can optionally press the "Accuratly reposition on surface" to precisely place your instances on your geometry.

EcoSystem 360° Population

Carbon Scatter can now automatically populate EcoSystems from all directions including below objects. This feature works on any kind of object from basic spheres to complex geometry such as rocks, cars, houses... and all applicable EcoSystem settings are supported.

EcoSystem Color Variation

Color variations can be applied to EcoSystem instances in the Color tab of the Material Editor. It can be either a color noise or a map. The Edit button opens the native editor of the color variation, where the parameters can be adjusted.

Easy Access to EcoSystems

Carbon Scatter allows access to all your EcoSystems in your scene easily.

You can edit, copy, paste (for replacement), delete and save EcoSystem materials.

You can also easily replace any specimen in a population by another specimen (native object or Carbon Scatter plant).

SmartGraph Function Editor

Almost all the parameters in the material editor can be controlled by a function (or set of functions). The function editor is where the true power of material editing lies.

E-on developed the SmartGraph technology (inspired by artificial intelligence systems), to help overcome the sheer number of possibilities presented by the function editor. Thanks to this technology, connecting nodes and creating custom shaders is much easier and more intuitive.

There are hundreds of available nodes to choose from, ranging from numerous types of noises and procedural functions to mathematical nodes, mixers, combiners and filters.

Almost any node can be connected to any other, allowing the creation of highly elaborate materials. Reaction to the environment is further enhanced with nodes such as distance to object below (for instance).

Animated Proxies

Carbon Scatter can populate your scenes with animated instances. Simply animate your mesh in the host application, then when you add this mesh to an EcoSystem, an Export Animation dialog will pop-up, letting you configure the duration of the animation. If you populate your scene with instances of this animated mesh, all the instances will be animated automatically.

Render With Any Renderer

Carbon Scatter enables you to convert your population to native instances*. This process bakes the entire population and converts all instances to the appropriate native format. You can then freely share your scenes, and render them with any renderer, without requiring the Carbon Scatter plugin to be installed.

This is particularly useful when you don't render with any of the natively supported renderers, or want to use an outsourced renderfarm that does not currently support Carbon Scatter.

* Warning: wind animation from PlantFactory species is not transferred and converting very large populations may bring your host application to its knees!

Network Rendering

Each license of Carbon Scatter gives you access to unlimited network rendering.

A standalone RenderNode installer is provided with the installation files. The Carbon Scatter RenderNode will install on all applications it finds on the machine but won't give access to the Carbon Scatter interface (Carbon Scatter menu) in the application.



Carbon Scatter - EcoSystem Phasing

Carbon Scatter - EcoSystem Phasing Example 2

Carbon Scatter - Stacking and Curve Areas

Carbon Scatter - Editing Plants with Carbon Botanica

Carbon Scatter - Fast Population

Carbon Scatter - 360° EcoSystem Population

Carbon Scatter 2015 is a 64 bit application, designed for the Windows® Windows 7, 8 & 10 and Intel Mac OS X platforms 10.7+.

Please note that the minimum requirements identified below may result in slow response times and long renders. Please read further on for recommended system configurations.


  • Windows 7, 8, 10
  • 2GHz Pentium IV or better processor,
  • 1GB of free RAM (2GB recommended),
  • 200 MB of free Hard Disk space,
  • 1200x768 in 65K colors/16 bits (24+ bits recommended).
  • An OpenGL accelerated video board is not required, but is a big plus.


  • Mac OS X v10.7 and up
  • 2GHz MacIntel processor or faster,
  • 1GB of free RAM (2GB recommended),
  • 200 MB of free Hard Disk space,
  • 1200x768 in 65K colors/16 bits (24+ bits recommended).

Recommended System Requirements

  • Windows 64 bit (Win 7, 8, 10), Mac OS X v10.7+
  • Multi-core CPU (Core I7, Intel QuadCore, or Mac Pro),
  • 4GB+ of RAM,
  • 4GB+ of free Hard Disk space (on the drive hosting the OS),
  • An OpenGL accelerated video board

Supported Applications


  • 3DSMax 64 bit versions: 3ds Max 2011 to 2017
  • Cinema 4D 64 bit versions: Cinema 4D R13 to R18
  • Maya 64 bit versions: Maya 2012 to 2017

Macintosh - MacIntel architecture only

  • Cinema 4D 64 bit versions: Cinema 4D R13 to R18
  • Maya 64 bit versions: Maya 2012 to 2017

Supported Renderers

Rendering of the Carbon Scatter scene elements is entirely done by the host application's renderer.


A license of Carbon Scatter 2017 can be used with all of the compatible applications and renderers installed on your system.

Natively Supported Renderers

  • Carbon Scatter 2017 for 3ds Max works with MentalRay and V-Ray renderers.
  • Carbon Scatter 2017 for Maya works with MentalRay, and V-Ray renderers.
  • Carbon Scatter 2017 for Cinema4D works with the native renderer, and should work with all other renderers that are compatible with Cinema4D instances*. Such renderers include VrayC4D, Octane or m4d (mental ray for Cinema4D) for instance.

* At this point, we cannot guarantee that all such renderers will work. A Trial version of Carbon Scatter is available.
We recommend that test your current setup using the trial version to verify compatibility, prior to placing your order.

Convert Tools

Carbon Scatter can convert your populations to Native instances, thus allowing you to use any renderer compatible with your application's instancing technology. Read more about the convert tool here.

MentalRay and V-Ray Compatibility

  • Carbon Scatter 2017 is fully compatible with MentalRay's specific technologies, such as Sun&Sky, Photometric Lights, etc.
  • Carbon Scatter 2017 is fully compatible with V-Ray 3 and also compatible with V-Ray RT, and is compatible with V-Ray's specific Sun and Sky technologies.


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