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8 ePhere Ornatrix for 3ds Max

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ePhere Ornatrix for 3ds Max
 
ePhere Ornatrix for 3ds Max

ePhere Ornatrix is the ultimate hair, fur, and feather grooming and animation software for 3ds Max.

What’s new in version 8?

  • New and improved brushing workflow
  • New powerful hair physics
  • Greatly improved pipeline tools
  • And More

Hair and fur has been one of the biggest problems in CG since the problem was first studied in 1980’s. Since then many strives have been made in simulating realistic hair.

The purpose of Ornatrix is to bring you (the user) as close to achieving perfect results as possible with putting the technical side of things inside. So leave your skepticism and frustrations behind, put on your hairdresser hat (if you have one), and let your imagination and inner stylist roam free. The main purpose behind Ornatrix is to make it as much fun for the user to explore the art of virtual hairdressing as possible.

Ornatrix Key features

Procedural hair

  • Build hair with a set of friendly operators
  • Strand groups for non-destructive filtering
  • Multiple dynamics options for all types of simulation
  • Familiar iterative refinement workflow
  • Easy to use groom preset system

Tight 3dsmax integration

  • Works within 3dsmax modifier and object framework
  • Friendly toolbar for quick start
  • Built-in and all 3rd-party renderer support
  • Easy SDK for access and extensions
  • Variety of import and export options

Intuitive modeling tools

  • Brush, comb, and cut hair
  • Quickly define flow of fur on a surface with arrows
  • Frizz, curl, clump, and braid hair procedurally
  • Style hair by dragging control points
  • Use mesh strips to generate hair

Feathers and foliage

  • Procedural feathers with control over shape and rotation
  • Blend multiple UV channels for advanced texturing
  • Scatter control over materials and shaders
  • Custom proxy mesh scattering over hair
  • Propagation controls for growing hair on hair

Supported renderers

 

Minimum System Requirements

Ornatrix for 3ds Max is designed to work with various versions of Autodesk 3ds Max. However, there are minimum requirements that must be met for Ornatrix to operate effectively. Some of these minimum requirements are determined by your specific 3ds Max version since Ornatrix runs within it.

Hardware

Ornatrix utilizes CPU, GPU, and RAM quite a bit to be able to model, simulate, and render millions of high fidelity hair strands. As such a modern CPU (Intel or AMD) with 16 GB+ of RAM is recommended to get acceptable performance.

Operating System 

Ornatrix requires Windows 10 or later, with VC 2019 runtime installed

3dsmax Version

Ornatrix is supported on all versions of 3dsmax 2014 – 2024.

Arnold Render Support

Ornatrix Arnold renderer support is provided for 3dsmax 2018 and newer.

Known Limitations 

  • The Moov Physics modifier UI is only guaranteed to be fully functional starting in 3ds Max 2018. This is because Ornatrix depends on UI improvements that appeared in Max 2018 for the first time.

What’s new in version 8

  • Grooms
    • Box and unbox
      • Boxing of whole or partial stack
      • Unboxing a groom modifier to extract its constituent operators
    • Switched grooms from XML-based .oxgroom format to YAML-based format, better encompassing operators and their data
    • Groom modifier, containing multiple internal operators with ability to expose custom parameters
    • Graft grooms (easy point and click creation of complete grooms on any character model)
    • Importing new grooms can be done as: full-stack (recreate whole modifier stack), as a Groom modifier (encompassing procedural groom internally), or as a Baked Hair object (containing groom output result)
    • Mohawk Hair, Short Afro, Short Pixie graft grooms included
  • General
    • Automatic change tracking of select operators (curling modifier, frizz modifier, groom modifier, strand multiplier modifier, normalize modifier)
    • Switched vertex tangents to use Texture Coordinate generation method by default
    • Operator baking now supports baking strand widths
    • Using geodesic distance by default to calculate strand group blending effect
  • GUI
    • Replaced majority of Win32 operator GUI with Qt (quicker, scalable, fixes issues with ramp displayed separately)
    • Added “Collapse All” and “Collapse To” options to main Ornatrix menu, allowing to collapse modifier stack while maintaining render version of the hair
  • Performance improvements
    • Switched to Embree 3, significantly improving performance in many places
    • Now using Embree in more places like Ground Strands modifier
    • Improved hair display performance
    • Using SIMD optimizations to further improve performance
  • Alembic Export
    • Added MXS flag for exporting to UE for its groom import process.
  • Surface Comb modifier
    • New per-sink parameter support:
      • Rotation adjustments
      • Flow
      • Slope ramp
    • Channel export
    • Added an option to export sink groups to channel data
    • Added an option to set sink data values based on an absolute length
    • Option to display sink lengths inside viewport
  • Normalize modifier
    • “By group” option separating its application by strand groups
    • Added a ramp curve
  • Curling modifier
    • Magnitude and Phase randomness for Curl
    • Add range values for Noise Scale parameter
  • Filter modifier
    • Added Channel and Map parameters to control random fraction to Filter operator
  • Edit Guides modifier
    • Allow to move only the roots of strands
    • Allow the Create brush to add strands per-vertex and per-polygon face
    • Interpolate planted guide between all selected strands instead of only the closest one
    • Exposed Rotate Strands Edit Guides mode to MaxScript
  • Hair from Guides
    • Added “Hidden Guide Behavior” option for Hair from Guides (don’t generate hair for hidden guides)
  • Baked hair
    • Operator baking now supports baking strand widths
    • Implemented full-stack import with Baked Hair object
    • Added option to only load specific Alembic curves
  • Guides from Guide Mesh modifier
    • Preserves strand rotations
  • Alembic Importer
    • “Export Surface Positions” option for Alembic, allowing to export propagated strands like feathers
  • Mesh from Strands modifier
    • Mesh from Strands Conform to Surface option smoothly blends the roots to surface
  • Guides from Shape modifier
    • Added vertex color channels
  • Clump modifier
    • Dynamic clumping, allowing animated clump count and changes to clump count on the fly
    • Added option to set strand groups based on clump ownership
    • “Ground Displaced Roots” option
  • Ground Strands modifier
    • Mesh evaluation at specified time when grounding
  • Strand Animation modifier
    • Added option to only load specific Alembic curves
  • V-Ray support
    • V-Ray Standalone plugin uses new serialization, provides a much more complete implementation
    • V-Ray standalone plugin is available for Linux
    • V-Ray Standalone plugin updated to V-Ray 6.10

What’s new in version 7.2.0

  • New: 3dsMax 2022 support
  • New: Added Ground Scattered Strands option
  • Fixed: “Ornatrix menu already exists” is always printed in MXS listener on startup
  • Fixed: Crash when brushing hair with Mesh from Strands on top and Show End Result on
  • Fixed: Cloned hair objects will not preserve its shape on scene reload
  • Fixed: Incorrect display of strand group patterns in some cases

What’s new in version 7

  • New: Show selected group number
  • New: Randomization Map for the Length operator
  • Fixed: GroundStrands changes strand positions
  • Fixed: Crash when using Overwrite Input function in Animation modifier
  • Fixed: Invalid texture coordinate values can be stored if allocated but not assigned
  • Fixed: Hair From Guides not using strand ids when output count is 0
  • Fixed: Assertion with Create brush in Edit Guides on top of another Edit Guides
  • Fixed: Degrading viewport performance in some scenes
  • Fixed: FStorm ChangeWidth not working (supported in next FStorm build)
  • Fixed: Guide Movement/Rotate on moving roots
  • Fixed: Crash planting guide in Edit Guides on mesh
  • Fixed: Surface Comb modifier not working with Strand Groups
  • Fixed: Error: Strand grounder detected a degenerate triangle
  • Fixed: Assertion when deleting strands without a surface mesh assigned
  • Fixed: Unable to assign Strand Groups in some cases
  • Fixed: Converting old scenes with triangles to polygons crashes if triangles have incorrect index
  • Fixed: Clumper ignores strand group when generating clumps
  • Fixed: Exported Alembic file sizes change when version string digit count changes

What’s new in Version 6

New Operators

  • Arnold Modifier
  • Normalize Modifier
  • Clump Modifier
  • Braid Object
  • Push Away From Surface Modifier
  • Moov Physics Modifier
  • Oscillator Modifier
  • Resolve Collisions Modifier
  • Change Width Modifier
  • Alembic Hair Importer
  • Adopt External Guides Modifier
  • Weaver Object
  • Weaver Pattern Object
  • Alembic Importer

Improvements

  • Strand group patterns
  • Edit Guides Modifier
    • New optimize and resample strands options to improve brushing and Control Point movement behaviors
  • Strand Animation Modifier
    • Ability to record animation to an Alembic file
  • Ground Strands Modifier
    • Resulting strand positions can be blended from root to tip
  • Baked Hair Object
    • Baked hair can now be grounded
    • Up to 5 different Alembic files can be referenced by a Baked Hair Object
  • Hair From Mesh Strips Object
    • Strip flow directions can be set using strip mesh UV coordinates
  • Length Modifier
    • Use Scaling option to uniformly scale whole strands to modify their lengths
  • Generate Guide Data Modifier
    • Added SeExpr expression support, including expression editor and using hair channels and many other hair attributes as variables
    • Added texture generation method
  • Alembic Export
    • Added per-vertex velocity export
  • Strand Multiplier Modifier
    • Newly generated strands can be grounded
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