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7 ePhere Ornatrix for 3ds Max

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ePhere Ornatrix for 3ds Max
 
ePhere Ornatrix for 3ds Max

ePhere Ornatrix is the ultimate hair, fur, and feather grooming and animation software for 3ds Max.

 

What’s new in version 7?

  • New and improved brushing workflow
  • New powerful hair physics
  • Greatly improved pipeline tools
  • Render farm points and discounts

Hair and fur has been one of the biggest problems in CG since the problem was first studied in 1980’s. Since then many strives have been made in simulating realistic hair.

The purpose of Ornatrix is to bring you (the user) as close to achieving perfect results as possible with putting the technical side of things inside. So leave your skepticism and frustrations behind, put on your hairdresser hat (if you have one), and let your imagination and inner stylist roam free. The main purpose behind Ornatrix is to make it as much fun for the user to explore the art of virtual hairdressing as possible.

Ornatrix Key features

Procedural hair

  • Build hair with a set of friendly operators
  • Strand groups for non-destructive filtering
  • Multiple dynamics options for all types of simulation
  • Familiar iterative refinement workflow
  • Easy to use groom preset system

Tight 3dsmax integration

  • Works within 3dsmax modifier and object framework
  • Friendly toolbar for quick start
  • Built-in and all 3rd-party renderer support
  • Easy SDK for access and extensions
  • Variety of import and export options

Intuitive modeling tools

  • Brush, comb, and cut hair
  • Quickly define flow of fur on a surface with arrows
  • Frizz, curl, clump, and braid hair procedurally
  • Style hair by dragging control points
  • Use mesh strips to generate hair

Feathers and foliage

  • Procedural feathers with control over shape and rotation
  • Blend multiple UV channels for advanced texturing
  • Scatter control over materials and shaders
  • Custom proxy mesh scattering over hair
  • Propagation controls for growing hair on hair

Supported renderers

 

Minimum System Requirements

Ornatrix 3dsmax is designed to work on a variety of Autodesk 3dsmax versions. However, there exist a minimum requirements where Ornatrix 3dsmax is supported. The minimum requirements for your version 3dsmax apply first and foremost because Ornatrix runs inside it.

Hardware

Ornatrix utilizes CPU, GPU, and RAM quite a bit to be able to model, simulate, and render millions of high fidelity hair strands. As such a modern CPU (Intel or AMD) with 16 GB+ of RAM is recommended to get acceptable performance.

Operating System 

Ornatrix requires Windows 10 or later, with VC 2019 runtime installed

3dsmax Version

Ornatrix is supported on all versions of 3dsmax 2014 – 2023.

Arnold Render Support

Ornatrix Arnold renderer support is provided for 3dsmax 2018 and newer.

 

 

What’s new in version 7.2.0

  • New: 3dsMax 2022 support
  • New: Added Ground Scattered Strands option
  • Fixed: “Ornatrix menu already exists” is always printed in MXS listener on startup
  • Fixed: Crash when brushing hair with Mesh from Strands on top and Show End Result on
  • Fixed: Cloned hair objects will not preserve its shape on scene reload
  • Fixed: Incorrect display of strand group patterns in some cases

What’s new in version 7

  • New: Show selected group number
  • New: Randomization Map for the Length operator
  • Fixed: GroundStrands changes strand positions
  • Fixed: Crash when using Overwrite Input function in Animation modifier
  • Fixed: Invalid texture coordinate values can be stored if allocated but not assigned
  • Fixed: Hair From Guides not using strand ids when output count is 0
  • Fixed: Assertion with Create brush in Edit Guides on top of another Edit Guides
  • Fixed: Degrading viewport performance in some scenes
  • Fixed: FStorm ChangeWidth not working (supported in next FStorm build)
  • Fixed: Guide Movement/Rotate on moving roots
  • Fixed: Crash planting guide in Edit Guides on mesh
  • Fixed: Surface Comb modifier not working with Strand Groups
  • Fixed: Error: Strand grounder detected a degenerate triangle
  • Fixed: Assertion when deleting strands without a surface mesh assigned
  • Fixed: Unable to assign Strand Groups in some cases
  • Fixed: Converting old scenes with triangles to polygons crashes if triangles have incorrect index
  • Fixed: Clumper ignores strand group when generating clumps
  • Fixed: Exported Alembic file sizes change when version string digit count changes

What’s new in Version 6

New Operators

  • Arnold Modifier
  • Normalize Modifier
  • Clump Modifier
  • Braid Object
  • Push Away From Surface Modifier
  • Moov Physics Modifier
  • Oscillator Modifier
  • Resolve Collisions Modifier
  • Change Width Modifier
  • Alembic Hair Importer
  • Adopt External Guides Modifier
  • Weaver Object
  • Weaver Pattern Object
  • Alembic Importer

Improvements

  • Strand group patterns
  • Edit Guides Modifier
    • New optimize and resample strands options to improve brushing and Control Point movement behaviors
  • Strand Animation Modifier
    • Ability to record animation to an Alembic file
  • Ground Strands Modifier
    • Resulting strand positions can be blended from root to tip
  • Baked Hair Object
    • Baked hair can now be grounded
    • Up to 5 different Alembic files can be referenced by a Baked Hair Object
  • Hair From Mesh Strips Object
    • Strip flow directions can be set using strip mesh UV coordinates
  • Length Modifier
    • Use Scaling option to uniformly scale whole strands to modify their lengths
  • Generate Guide Data Modifier
    • Added SeExpr expression support, including expression editor and using hair channels and many other hair attributes as variables
    • Added texture generation method
  • Alembic Export
    • Added per-vertex velocity export
  • Strand Multiplier Modifier
    • Newly generated strands can be grounded

ePhere Ornatrix for 3ds Max: Ornatrix 101 #gettingstarted

If you are new to Ornatrix for 3ds Max, this crash course takes you through the steps of creating, editing, and rendering hair on an object.

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Fur Creation with Ornatrix, 3ds Max, and Redshift

Andrew Krivulya explainsFur Creation with Ornatrix for 3ds Max. Then, rendering the fur with Redshift. Then, goes through rendering with Redshift.

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