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2 ePhere Ornatrix for Maya

Review:

ePhere Ornatrix for Maya
   
ePhere Ornatrix for Maya

Incredible Hair, Fur and Feathers

ePhere Ornatrix is a complete hair, fur, and feather solution for Autodesk Maya.

  • Non-destructive hair pipeline
  • Artist-friendly grooming tools
  • Fits Maya like a glove
  • Rich multi-purpose toolset
  • Render farm points and discounts


Ornatrix is a commercial plugin for Autodesk Maya created, maintained, and distributed by Ephere Inc. . With it installed, Maya acquires new functionality allowing user-friendly creation, modeling, management, animation, and rendering of computer generated hair, fur, feathers, and other scattered primitives such as foliage.

Ornatrix builds on existing workflows inside Maya to create a seamless environment which is familiar to Maya users. It also works together with built-in components like nHair and Xgen to boost their functionality. Nearly all Maya native and 3rd party renderers such as Arnold, V-Ray, Maxwell, Renderman, and Redshift are supported.

Modeling

Hair, fur, and feathers can be created very quickly with Ornatrix due to a set of tools designed to simplify this process. Start out by loading an existing groom, ready to be styled and rendered. Use our handy operator stack view to quickly go back and forth between various elements within the hair or use the Schematic for a node based workflow. Use strand groups and channels to non-destructively edit your grooms. Finally, save, bake out, or export the result to your liking.

Animation

Use our fast GPU-based dynamics operator to create realistic hair simulations that collide with your character and the scene. From version 2 of Ornatrix for Maya is included “Moov”, our new CPU based hair simulation operator for more accurate and real life behavior. Alternatively, use Maya’s own nCloth simulation to make the hair interact with the rest of your Nucleus scene.

Rendering

Set up complex materials for feathers using multiple UV-sets and multiple shaders. Use your renderer of choice to quickly and efficiently render out millions of hair strands.

Ornatrix Key features

Procedural hair

  • Friendly operator stack workflow for building hair
  • Strand groups for non-destructive filtering
  • Multiple dynamics options for all types of simulation
  • Familiar iterative refinement workflow
  • Easy to use groom preset system

Tight Maya integration

  • Works within Maya shape and nodes framework
  • Friendly shelf for a quick start
  • Rich 3rd-party renderer support
  • Easy SDK for access and extensions
  • Variety of import, export, and interop options

Intuitive modeling tools

  • Brush, comb, and cut hair
  • Quickly define flow of fur on a surface with arrows
  • Frizz, curl, clump, and braid hair procedurally
  • Style hair by dragging control points
  • Use mesh strips to generate hair

Feathers and foliage

  • Procedural feathers with control over shape and rotation
  • Blend multiple UV sets for advanced texturing
  • Scatter control over materials and shaders
  • Custom proxy mesh scattering over hair
  • Propagation controls for growing hair on hair

Supported Renderers

Minimum System Requirements

Overview

Ornatrix Maya is designed to work on a variety of Maya versions and all operating systems where Maya is supported. However, there exist a minimum requirements where Ornatrix Maya is supported.

Windows

  • Windows Vista or newer
  • Maya 2014 or newer
  • VC 2015 runtime

Mac

  • OS X 10.9 Mavericks or newer
  • Maya 2015 or newer

Linux

  • CentOS 6.5 or newer
  • Maya 2016 or newer

Limitations

  • The dynamics operator won’t work on Mac OS. Use Moov Hair Physics operator instead.

Note: Maya LT does not support third party plugins. You can find more information in Maya’s LT Documentation

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