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v4 ePhere Ornatrix for Maya

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ePhere Ornatrix for Maya
   
ePhere Ornatrix for Maya

A complete hair, fur, and feather solution for Maya!

ePhere Ornatrix is a complete hair, fur, and feather solution for Autodesk Maya.

  • Non-destructive hair pipeline
  • Artist-friendly grooming tools
  • Fits Maya like a glove
  • Rich multi-purpose toolset
  • Render farm points and discounts

Ornatrix for Maya 4 Overview

Ornatrix gives Maya user-friendly creation, modeling, management, animation, and rendering of computer-generated hair, fur, feathers, and other scattered primitives such as foliage.

Ornatrix builds on existing workflows inside Maya to create a seamless environment that is familiar to Maya users. It also works together with built-in components like nHair and Xgen to boost their functionality. Nearly all Maya native and 3rd party renderers such as Arnold, V-Ray, Maxwell, Renderman, and Redshift are supported.

ePhere Ornatrix for Maya Key Features

Procedural Hair

  • Friendly operator stack workflow for building hair
  • Strand groups for non-destructive filtering
  • Multiple dynamics options for all types of simulation
  • Familiar iterative refinement workflow
  • Easy to use groom preset system

Tight Maya integration

  • Works within Maya shape and nodes framework
  • Friendly shelf for a quick start
  • Rich 3rd-party renderer support
  • Easy SDK for access and extensions
  • Variety of import, export, and interop options

Intuitive modeling tools

  • Brush, comb, and cut hair
  • Quickly define the flow of fur on a surface with arrows
  • Frizz, curl, clump, and braid hair procedurally
  • Style hair by dragging control points
  • Use mesh strips to generate hair

Feathers and foliage

  • Procedural feathers with control over shape and rotation
  • Blend multiple UV sets for advanced texturing
  • Scatter control over materials and shaders
  • Custom proxy mesh scattering over hair
  • Propagation controls for growing hair on hair

Supported Renderers

Minimum System Requirements

Overview

Ornatrix Maya is designed to work on a variety of Maya versions and all operating systems where Maya is supported. However, there exist a minimum requirements where Ornatrix Maya is supported.

Windows

  • Windows 10 or newer
  • Maya 2015 or newer. Maya 2020 requires update 1
  • VC 2019 runtime

Mac

  • OS X 10.15 Catalina or newer
  • Maya 2016.5 or newer. Maya 2020 requires update 1.

Linux

  • CentOS 6 or 7, corresponding to Maya’s requirements
  • Maya 2015 or newer

Limitations

  • The dynamics operator won’t work on Mac OS. Use Moov Hair Physics operator instead.
  • For Maya 2020 Update 1 is required. The initial 2020 release has a bug which affects Ornatrix.

Note: Maya LT does not support third party plugins. You can find more information in Maya’s LT Documentation

New in Ornatrix Maya v4

March 24, 2023

  • New Box and unbox nodes commands
  • Can box Guides from Mesh node, allowing boxing of the whole stack
  • Groom node, containing multiple internal operators with the ability to expose custom parameters
  • Sphere generator for boxed grooms

New Graft groom tool

  • Allow setting array element values through groom parameter script
  • Cancel graft groom fitting if Escape is pressed
  • Added mirroring to graft grooms
  • Eyebrow, short hair, long hair graft groom

Performance improvements

  • Switched to Embree 3 significantly improving performance in some parts.
  • Improved hair display performance.
  • Using Embree in Ground operator significantly speeds it up
  • Significant performance improvements in multiple areas

We have also completed work on Arnold procedural and made significant improvements to Surface Comb. We have added an option to export sink groups to channel data and exposed the sink length setting to the MEL command. We have also added an option to set sink data values based on an absolute length and dim strand channel controls in Surface Comb when not used.

Hair from Guides has also been improved with the addition of the “Hidden Guide Behavior” option for Hair from Guides (don’t generate hair for hidden guides), PartingTool: Avoid object selection when in Edit mode if there are no parting planes and multiple distribution maps.

Clump has been improved with the addition of an option to set strand groups based on clump ownership, a “Ground Displaced Roots” option, an option to exclude already clumped strands from the selection, and a Multiplier map support to the Clump Size parameter.

Ornatrix Maya: Painting the hair with color

Ornatrix Maya: Painting Hair with Color

Learn the technique of painting hair with color in Maya with a paint brush using Ornatrix for Maya, a tool for creating hair, fur, and feathers.

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ornatrix for maya hair tutorial

Ephere Ornatrix for Maya: Hair for Games: Texturing and Shading

This tutorial explains one of a few methods to render hair textures for real-time hair rendering using Ornatrix for Maya. Plus, learn how to create a hair shader using V-Ray.

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