Flair brings 8 high quality effects, among them shine, glow and sparkle effects. 16bit and multi CPU support.
Amiga Rules This effect is an old demo coders effect which has been used plenty in Amiga demos and was also simply called Zoom Rotator.
Box Blur This is a simple sub pixel accurate Box Blur. It includes an abberative mode which splits colors as can be seen above. A selection can be used to determine the radius on a per pixel base.
Glass Sphere Generates a glass sphere at a specified position on your footage. There are plenty Parameters to adjust it’s look including refraction and lighting and various parameters to alter it’s color.
Glow The Glow Plugin provides 4 different algorithms to generate fast beautyfull glows from a existing footage. All methods work with sub pixel accuracy so there is no popping effect when animating the radius unlike with other glow effects. It’s possible to determine which areas are to glow in what intensity. There are various parameters to adjust the effect to your needs including color adjustment, gamma correction, aspect, aspect angle and several blend modes.
Highlight Generates sparkling light streaks from existing footage. Offers the possibility to determine the sparkling areas and their intensities. There are various Parameters to adjust the effect to your needs. Including radius, intensity, color adjustment, gamma correction, streak count, and blend mode. Again this effect is sub pixel accurate for animations.
Mosaic Plane This is an extension of the well known mosaic effect. The mosaic is applied to a virtual plane which can be freely rotated and positioned.
Radial Blur This is a fast high quality radial blur. It features a ‘aberative’ mode which splits colors. This mode roughly simulates the effect of a camera lens aberating the incoming light into their spectral components (like in a prism). This effect can be observed at bad cameras and special lenses. Decent usage can add some realism to cg renders.
Volumetrics This one let’s you create blazing fast impressive light effects. Volumetrics simulates light passing through your footage. It’s possible to determine a per pixel transparency for the light. Two different algorithms are available which basically give the same results but differ in smoothness of the casted light. Though the effect looks very much like true volumetric light it’s actually a 2d effect.
There are various Parameters to adjust the effect to your needs. Including color adjustment, gamma correction, ray length, radius and several blend modes. Not only compared to the traditional method of generating Volumetric light using a raytracer our solution is blazing fast.
Combustion (no float), Digital Fusion (no float), other (untested)
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