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GenArts Sapphire Unit: Distort

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GenArts Sapphire Unit: Distort - featured

Create powerful lens distortion effects, in-camera shake effects, chromatic aberrations, and a whole host of warping tools with the Sapphire Distort Unit.


Highlights

Effects Include:

  • Distort - Warp the source clip to generate optical glass-like effects.
  • Shake - Shake your video on the x, y, and z axis in three different styles: twitchy, jumpy, and standard.
  • WarpCornerPin - Performs a 3D perspective warp of the source image to align the corners with the four indicated points.
  • WarpPerspective - Transforms the source clip onto a 3D plane with perspective.
  • WarpChroma - Separate your footage into multi-colored bands and warp them by different amounts.
  • InfiniteZoom - Zoom into a repeating copy of an image to create looks such as endless hallways or downward spirals.
  • DistortChroma - Generate optical glass-like effects as if an image were viewed through a textured prism.
  • DistortRGB - Separate and warp the red, green, and blue color channels of an image.
  • ZBlur - Adjust the depth of field of 3D modeled objects and scenes without having to re-render from a 3D application.
  • ZDefocus - Adjust the depth of field of 3D modeled objects with defocused lens properties.

See the details tab for all included effects.

Sapphire Units are only available as a perpetual license.

Sapphire Units are multi-host. One license gives users access to all supported hosts on the same machine.

Distort  S_Distort 

Warps the source input clip using the gradient of the Lens input clip. This can generate optical glass-like effects as if the source clip were being viewed through an arbitrarily shaped lens. It is best demonstrated when the lens image contains just a few bold shapes or a simple texture.

Distort  S_DistortBlur 

Blurs the source input clip in the direction of the gradient of the Lens input clip. It is best demonstrated when the lens image contains just a few simple shapes.

Distort  S_DistortChroma 

Warps the chrominance of the source input by different amounts using the gradient of the Lens input clip. This can generate optical glass-like effects as if the source clip were being viewed through an arbitrarily shaped or textured prism. It is best demonstrated when the lens image contains just a few simple bold shapes.

Distort  S_DistortRGB 

Warps the red, green, and blue color channels of the source input by different amounts using the gradient of the Lens input clip. It is best demonstrated when the lens image contains just a few simple bold shapes.

Distort  S_InfiniteZoom 

Zooms into endlessly repeating copies of an image, reminiscent of certain M.C. Escher drawings. Works best with clips with transparent edges, such as clocks or plates; or transparent centers, such as picture frames. Transparency can come from the source clip’s alpha or the mask. Animate the Zoom param to get the full effect.

Distort  S_Shake 

Applies a shaking motion to the source clip over time with translation, zooming, and/or rotation. The shaking is random but repeatable, so with the same parameters the same shaking motion is generated each time. Turn on Motion Blur and adjust the Mo Blur Length for different amounts of blur. Adjust the Amplitude and Frequency for different shaking speeds and amounts. The Rand parameters give detailed control of the random non-periodic shaking, and the Wave parameters adjust the regular periodic shaking. The X, Y, Z, and Tilt parameters control the horizontal, vertical, zoom, and rotation amounts of shaking respectively.

Distort  S_StretchFrameEdges 

Stretch the edges of a 4x3 image while preserving the center, to hide the black pillars in a 16x9 comp. This effect takes the middle part of the Source clip and squeezes it, since viewing a 4x3 image in a 16x9 comp normally stretches it out to fit. The edges are not squeezed, so the image goes all the way out to the edges. The left and right edge portions of the image will appear stretched horizontally. Although intended for 4x3 conversion, it can work with any aspect ratios.

Distort  S_WarpBubble 

Warps the source clip by a smooth noise function. This can be used to create heat diffusion or under water types of effects. The Shift Speed parameters cause the noise pattern to automatically translate over time. Adjust the Amplitude and Frequency parameters to give different types of distortions.

Distort  S_WarpBubble2 

Warps the source clip using two overlapping sets of bubble patterns. This can be used to create heat diffusion or under water types of effects. The Shift Speed parameters cause the noise pattern to automatically translate over time. Adjust the Amplitude and Frequency parameters to give different types of distortions.

Distort  S_WarpChroma 

Separates the source clip into spectral bands and warps them by different amounts. The red is warped by the From transformation, the blue by the To transformation, with the other colors of the spectrum in between. The From and To parameters do not refer to time. They describe the two transformations in space that determine the sequence of warps applied to each color.

Distort  S_WarpCornerPin 

Performs a 3D perspective warp of the source image to align the corners with the four indicated points. This can be useful for positioning the source over an object in another clip, such as a billboard or computer screen.

Distort  S_WarpDrops 

Warps the source clip by multiple patterns of concentric waves emanating from multiple center locations. Each area in the Centers input clip brighter than the value of Threshold Cntrs, generates an independent pattern of concentric waves, and the total brightness of each area scales the warping magnitude of those waves. If the Centers image is complex, the number and locations of resulting centers can be fairly sensitive to the threshold value. Try using just solid black with a few white dots for the Centers input. If you only need a single set of waves, you can use the WarpPuddle effect instead.

Distort  S_WarpFishEye 

Expands the center of the source clip as if viewed through a fish-eye lens. Adjust the Amount parameter to give more or less distortion. Turn off the Wrap options to give transparency beyond the borders of the input clip instead of reflected copies.

Distort  S_WarpMagnify 

Magnifies an elliptical region of the source to create a glass lens refraction effect.

Distort  S_WarpPerspective 

Transforms the source clip onto a 3D plane with perspective. Adjust the Latitude, Swing, and Roll parameters to rotate the image on various axes, and adjust Shift and Z Dist to translate and zoom. Turn off the Wrap options to give a single non-repeated copy of the image.

Distort  S_WarpPolar 

Warps the source clip into a rounded disk shape. The vertical direction of the source image is mapped between the Inner Radius and Outer Radius, and the horizontal direction is rotated about the center based on the number of Angle Repeats and offset by Angle.

Distort  S_WarpPuddle 

Warps the source clip by a pattern of concentric waves. The Phase Speed parameter causes the waves to automatically move outwards from the center over time. Adjust the Inner and Outer Radius parameters to limit the area where the waves appear. Increase the Inner and Outer softness for smoother transitions between where the waves appear and do not appear.

Distort  S_WarpPuff 

Warps the source clip based on its gradient. By default, brighter areas are puffed out and darker areas are shrunk. This is similar to applying Distort effect to an image using itself as the lens.

Distort  S_WarpRepeat 

Transforms the source input multiple times and averages the results. The From and To parameters do not refer to time. They describe the two transformations in space that determine the sequence of repeated warps applied to each frame.

Distort  S_WarpTransform 

Warps the source clip by a combination of linear transformations including scale, shear, zoom, rotation, and translation.

Distort  S_WarpVortex 

Twists the source clip into a vortex, about a given Center location. Use the Vortex Start parameter to adjust the amount of vortexing, and use Angle Offset to also apply a normal rotation. Vortex Speed can be used to automatically animate the amount of vortexing.

Distort  S_WarpWaves 

Warps the source clip by a wave pattern. You can make the waves move over time by increasing the Phase Speed parameter, or by animating the value of Phase Start.

Distort  S_WarpWaves2 

Warps the source clip using two sets of overlapping wave patterns. You can make the waves move over time by increasing the Phase Speed parameters, or by animating the value of the Phase Start parameters.

 

Compatibility: Adobe After Effects & Premiere Pro, Avid Media Composer, The Foundry's NUKE, Blackmagic DaVinci Resolve, and other supported OFX hosts.

Operating Systems: Mac OS X, Windows, Linux (NUKE only)

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