Featuring Integrated Mocha Tracking and Masking
Build color grades, damage looks, and other high-quality video treatments with the Sapphire Stylize Unit.
Highlighted Effects include:
- New! PixelSort – Instantly create digital glitch art effects.
- FilmEffect – Make your video footage look like it was shot on film with realistic film exposure and processing looks.
- FilmDamage – Give your video a nostalgic archival film look by adding many different damage elements.
- TVDamage – Give your video a retro television look by applying a variety of transmission issues.
- DigitalDamage – Add a glitchy, digital transmission error look to your videos.
- ScanLines – Add a scan line pattern to your video to create a retro TV look.
- BleachBypass – Simulate a film processing technique in which silver is not removed from the negative.
- StripSlide – Cut your video into strips that slide off the screen to reveal a background image.
- RomanTile – Add a slate textured mosaic overlay of hexagons or squares to your footage.
- Brush – Transform your video footage into a stylish hand-painted work of art.
- MuzzleFlash – Accurately simulate the flash and smoke of a variety of different caliber guns.
- VintageColor2Strip – Simulate the warm vintage two-strip film process from the 1920s.
- VintageColor3Strip – Simulate the color 3-strip film process from 1935 through 1955.
- Grain – Add colored or black and white grain to give your video a shot-on-film look.
- EdgeDetect – Create looks like chalk outlines, cartoons, or even neon lights.
- Vignette – Adjust the border areas of your video to create a vignette effect.
See the details tab for all included effects.
Sapphire Units are only available as a perpetual license.
Sapphire Units are multi-host. One license gives users access to all supported hosts on the same machine.
Description
Stylize S_AutoPaint
Generates a ‘paint-brushed’ version of the source clip. Use the Frequency and Stroke Length parameters to adjust the density and shape of the brush strokes. You can set Jitter Frames to 1 if you want to re-randomize the brush stroke pattern for each frame.
Stylize S_BandPass
Generates an X-ray-like effect using a band-pass filter. Two blurs are performed with different widths, and the result is the difference scaled and offset by a gray value. Frequencies above and below the cutoffs are attenuated, leaving only the middle band of frequencies.
Stylize S_BleachBypass
Simulates a film process in which silver is not removed from the negative. The result has increased contrast and reduced color saturation.
Stylize S_Brush
Simulates the look of drawing and painting by layering brush strokes of different sizes and directions. The style of the effect can be Oil or Chalk with the option to use one of the following brushes: felt tip, splat, watercolor, stipple, pencil, pastel, sponge, splodge, round, or cubes. In addition to the master controls for adjusting the shape, size, orientation, density, etc., there are also three unique controls to each effect style that control the lighting and shading of the brushes.
Stylize S_Cartoon
Generates a version of the source clip with a cartoon look. Finds the edges in the image and draws new outlines for those edges. Smooths the colors of the areas between the edges, and optionally posterizes the colors into fewer color values.
Stylize S_CartoonPaint
Auto-generates a version of the source clip with a cartoon paint-brushed look. Finds the edges in the image and draws new outlines for those edges. Replaces the colors of the areas between the edges with paintbrush shapes.
Stylize S_Crosshatch
Simulates a pen-sketch crosshatched look using overlapping strokes. The source is divided into four bands based on luma; each band from dark to light gets a different pattern of strokes.
Stylize S_Diffuse
Scrambles the pixels of the source input within an area determined by the Diffuse Amount. Use the Blur Rel X and Y parameters for a more horizontal or vertical diffuse direction. The pixelated look of this effect depends on the image resolution, so it is recommended to test your final resolution before processing.
Stylize S_DigitalDamage
Simulates bad digital TV transmission with many options, including freeze-frames, shifting and flowing blocks, various kinds of blocky noise, and pixelization. Can give looks similar to MPEG stream errors, digital dropouts, and satellite feed data corruption.
Stylize S_DogVision
Generates a dual color-channel version of the input image, as might be perceived by the limited color vision system of dogs. Humans have three color receptors (for red, green, and blue) while dogs have only two receptors (for yellow and blue).
Stylize S_EdgeColorize
Assigns different colors to the edges of the source clip depending on their direction. Increase the Edge Smooth parameter for thicker edges.
Stylize S_EdgeDetect
Finds the edges within the source clip. Increase the Edge Smooth parameter for thicker edges. Select Mono or Chroma mode to show only edges in Luminance or Chroma.
Stylize S_EdgeDetectDouble
Performs an edge detect operation twice giving a double-stranded edge effect. Increase the Edge Smooth parameters for thicker edges.
Stylize S_EdgesInDirection
Finds the edges of the source input that are aligned in a specified direction. Increase the Edge Smooth parameter for thicker edges.
Stylize S_Emboss
Embosses the Source clip using the brightness of the Bumps input as a relief map. Increase the Bumps Smooth parameter for bolder bumps, and adjust the Light Dir to illuminate the bumps from different angles.
Stylize S_EmbossDistort
Embosses and warps the Source clip using the Bumps input as a relief map and also distorts the result using the Bumps as a ‘lens’ image. Increase the Bumps Smooth parameter for bolder bumps, and adjust the Light Dir to illuminate the bumps from different angles.
Stylize S_EmbossGlass
The Source is embossed and warped using the Bumps input as a relief map and lens image. A chrominance distortion is also performed, separating the spectrum for a ‘prismatic’ look. Increase the Bumps Smooth parameter for bolder bumps, and adjust the Light Dir to illuminate the bumps from different angles.
Stylize S_EmbossShiny
Embosses the Source clip using the Bumps input as a relief map. A lighting model is used which includes highlights from specular reflections. Increase the Bumps Smooth parameter for bolder bumps, and adjust the Light Dir to illuminate the bumps from different angles.
Stylize S_Etching
Generates a version of the source clip using two sets of black and white lines of varying thickness to give an ‘etching’ or ‘lithograph’ look. Use the Smooth Source parameter to remove some details and make the lines more evenly shaped. Use the Lines Frequency parameter to adjust the density of all lines.
Stylize S_FilmDamage
Simulates damaged film with many options, including dust, hairs, stains, scratches, defocusing, flicker, and shake. Each option has a master control and a set of detailed controls for adjusting the look of that type of damage.
Stylize S_FilmEffect
Provides a physically accurate model of film exposure and processing to make your video footage look like it was shot on particular film stocks. It can remove field artifacts, perform color correction for specific film types, add film grain, and apply glow or soft focus effects. The color correction and grain can be selectively disabled using the Scale CC and Grain Amp parameters.
Stylize S_FlysEyeCircles
Breaks the image into circle shaped tiles and transforms the image within each shape, to create a fly’s eye view effect. The Overlap options allow the circles to be combined in different ways where they overlap. The ‘Inside’ parameters transform the Source image before it is tiled into the pattern, and the ‘Tile’ parameters transform the entire fly’s eye pattern.
Stylize S_FlysEyeHex
Breaks the image into hexagon shaped tiles and transforms the image within each shape, to create a fly’s eye view effect. Increase Edge Softness for a smoother overlap between the tiles. The ‘Inside’ parameters transform the Source image before it is tiled into the pattern, and the ‘Tile’ parameters transform the entire fly’s eye pattern.
Stylize S_FlysEyeRect
Breaks the image into rectangle shaped tiles and transforms the image within each shape, to create a fly’s eye view effect. The ‘Inside’ parameters transform the Source image before it is tiled into the pattern, and the ‘Tile’ parameters transform the entire fly’s eye pattern.
Stylize S_Grain
Adds color and/or monochrome grain to the source clip. Amplitude and frequency parameters allow adjusting the grain texture independently for all colors together, each color channel, or black and white grain.
Stylize S_GrainStatic
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip. Unlike the other Grain effects, there is no coherency of the grain between pixels, so the resulting look will vary with different output resolutions.
Stylize S_HalfTone
Generates a halftone version of the source clip using a black and white pattern of dots. Use the Smooth Source parameter to remove some details and make the dots more consistently round.
Stylize S_HalfToneColor
Generates a version of the source clip using a colored dot pattern. Use the Smooth Source parameter to remove some details and make the dots more consistently round. You can invert the dots pattern from CMY to RGB using the Dots menu.
Stylize S_HalfToneRings
Generates a duotone version of the source clip using a repeating pattern of concentric rings. Use the Smooth Source parameter to remove some details and make the dots more consistently shaped.
Stylize S_JpegDamage
Creates a version of the Source input that is subjected to Jpeg compression artifacts and errors. This can be used to give various looks of low-quality digital transmissions. Three methods for manipulating your image are provided: the Jpeg quality can be adjusted, various internal frequencies can be scaled, and random decompression errors can be introduced. In all cases, it can also be useful to lower the resolution factor to create larger, more obvious Jpeg blocks.
Stylize S_Kaleido
Reflects the source clip into a kaleidoscopic pattern of triangles, squares, diamonds, or octagonal shapes. Use the Pattern menu to select different reflection patterns. The ‘Inside’ parameters transform the Source image before it is reflected in the pattern. The Center and Z Dist transform the entire result including the reflection pattern, and the Rotate affects only the reflecting ‘mirrors’.
Stylize S_KaleidoPolar
Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.
Stylize S_KaleidoRadial
Simulates a traditional 2 or 3-mirror kaleidoscope. You see a pie-slice shaped piece of the source through the angle between the mirrors, and mirror-reflected copies of it in the rest of the image. Use the Slices parameter to control how many copies of the source pie slice you see around the central point.
Stylize S_Mosaic
Generates a pixelated version of the source clip. Adjust the size and shape of the blocks using the Pixel Frequency and Pixel Rel Height parameters. Increase the Smooth Colors parameter to cause the colors of nearby pixel blocks to be more consistent, and less flickery over time.
Stylize S_Posterize
Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.
Stylize S_PseudoColor
Colorizes the source image. The hue is calculated from the brightness of the source.
Stylize S_PsykoBlobs
Combines the source clip with a field of ‘blob’ shapes and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
Stylize S_PsykoStripes
Combines the source clip with a stripe pattern and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.
Stylize S_RomanTile
Generates a mosaic pattern based on the Source clip. Adjust the Edge Attract parameter to get the tile corners to bias towards the edges in the source. Increase Vary Shape to get a less regular tile pattern.
Stylize S_ScanLines
Creates a version of the source clip with a scan line pattern resembling a color TV monitor. Increase the Add Noise parameter to also add a grainy effect to the result.
Stylize S_ScanLinesMono
A monochrome version of ScanLines. Creates a version of the source clip with a scan lines pattern resembling a black and white TV monitor. Increase the Add Noise parameter to also add a grainy effect to the result.
Stylize S_Sketch
Generates a version of the input with a hand-drawn sketched look. The results of this effect can depend on the image resolution, so it is recommended to test your final resolution before processing a clip.
Stylize S_Solarize
Inverts the colors of the input clip that are brighter than the Threshold value, to create a ‘solarization’ effect.
Stylize S_StripSlide
Breaks a clip into strips and slides them off the screen one at a time to reveal the Background.
Stylize S_TVDamage
Simulates a TV with transmission and reception problems, VCR issues, and TV hardware difficulties. Simulates static, interference, ghosting, horizontal and vertical hold, hum bars, color stripes, visible scanlines, VCR fast-forward, dropouts, vignetting, orthicon, fisheye, and turn-off.
Stylize S_TileScramble
Breaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image. The amount and direction of shifting are controllable.
Stylize S_Vignette
Darkens the border areas of the source clip to create a vignette effect. Use the Squareness, Radius, and Edge Softness parameters to affect the shape of the vignette. Use the Opacity and Color parameters to adjust its strength and color.
Stylize S_VintageColor2Strip
Simulates the old color 2-strip film process from the 1920s. The scene is exposed twice, through red and green filters, onto alternating frames of a monochrome film strip. Then the red print is dyed with a red dye, and the green print is dyed cyan. Those two strips are cemented together back-to-back to form the final print. The result contains mostly red and green colors, with some synthetic blue from the blue components of the dyes.
This effect simulates the two filter colors and the two dye colors, and also allows adding grain and color correction.
Stylize S_VintageColor3Strip
Simulates the color 3-strip film process from 1935 through 1955. Three-strip color was a subtractive process which exposed three separate film strips through color filters, then applied complementary color dyes to the print according to the density of the original records. This process was used for many films such as The Wizard Of Oz, Fantasia, and Gone With The Wind.
Modern color film has much broader color filtering in the emulsion layers, so this effect simulates the narrower filters and sharper colored dyes of the era which gave it its characteristic vibrancy. This effect also allows for adding grain and color correction.
Stylize S_ZFogExponential
Mixes a fog color into the source clip using depth values from a ZBuffer input. The fog starts at Z Near and increases exponentially to Z Far at a rate depending on the Fog Density. The ZBuffer input will be solid black if not provided, so you should specify this input for this effect to do anything useful.
Stylize S_ZFogLinear
Mixes a fog color into the source clip using depth values from a ZBuffer input. The fog amount varies linearly between Fog Near and Fog Far as the depth varies between Z Near and Z Far. The ZBuffer input will be solid black if not provided, so you should specify this input for this effect to do anything useful.
Stylize S_Zebrafy
Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
Stylize S_ZebrafyColor
Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
System Requirements
Compatibility:
- Adobe After Effects
- Adobe Premiere Pro
- Avid Media Composer
- Autodesk Flame Family
- Blackmagic DaVinci Resolve
- Blackmagic Fusion
- The Foundry NUKEFXHome Hitfilm
- FXHome Hitfilm
- Vegas Pro Studio
- Grass Valley Edius
- Silhouette
- Toon Boom Harmony
- Other OFX-compatible hosts
Operating Systems: Mac OS X, Windows, Linux (NUKE only)
Change Log
What’s new in Sapphire 2021?
New Features
- Metal for Mac OS. Over 60 effects have improved speed from an all new metal implementation
- Improved LensFlare Designer:
- Lens Flare ability to offset elements off axis.
- Reactive speed for elements..
- Performance and stability improvements.
- Improved Mocha:
- Adjust track.
New in 2020
- New! PixelSort – Instantly create digital glitch art effects.
New in 2019.5
New Host:
- Sapphire 2019.5 OFX is now happy to support Autodesk Flame, Flame Assist, Flare v2020 or higher. In addition to new effects and transitions, Flame artists will now have access to the Sapphire Effect and Transition Builder inside of Flame with the 2019.5 release.
Tutorials
Avid: Using the Updated Sapphire Builder
In this tutorial, Damien LeVeck of Skubalon Creative explains what's new in the Sapphire Builder (2019.5) for Avid and then shows you how to create a cool stylized effect when working with footage that needs to fit a specific aspect ratio.
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This tutorial covers how you can use Sapphire effects, create custom effects, leverage Mocha in Sapphire, and get started creating awesome work with the Sapphire VFX plug-in for Adobe After Effects, Adobe Premiere Pro, Nuke, Avid, Flame, and other hosts.
More...Sapphire QuickTips: Grunge
In this tutorial, learn how to add some grungy effects to your video and text with Sapphire.
More...Sapphire for After Effects Top 15 from John Dickinson
Don't miss these great tutorials from John Dickinson on Sapphire for After Effects, covering the top 15 effects in the package.
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Alex at GenArts shows you how to create a chilling Modern Horror look using Sapphire’s Effect Builder. Very creepy indeed!
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