v1.0 Kuroyume Greebler Plug-in for Cinema 4D

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Kuroyume Greebler Plug-in for Cinema 4D


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Kuroyume Greebler Plug-in for Cinema 4D

All In The Details

Kuroyume Greebler helps you add detail to 3D objects for enhancement of apparent size or realism, normally a time-consuming task. It is made easier if tools are available to reduce the workload and time involved. Kuroyume Greebler is that tool for your arsenal. It provides support for multiprocessors, NET Render, selections, materials, and much more.

What is a greeble?
Kuroyume Greebler works with Cinema 4D R13 – R20.

Using a more current update? Don’t fret. We have you covered! Download some free greeble tools and learn to create your own greebles.

Burning Question: Greeble… What is it and how to make your own.


Kuroyume Greebler Highlights

By adding models under the Greebler generator object you get instant results that can be tweaked and retweaked until you are satisfied. The models’ surfaces are extruded and populated with shapes to add realism and dimension without exacting work. You can control the density and coverage of the added details as well as a number of other parameters. And if you don’t want to cover the entire model in detail or want different details for different surface areas, you can use Greebler tags in conjunction with Polygon Selection tags to specify where you want details, where you do not, and what kind of details for that area.

On top of the typical choices found in most greebling software to enhance your work, there is also the ability to expand your arsenal with custom greeble shapes and objects. Duplicated objects cross the surface as Instances or Render Instances, allowing a rich amount of surface detailing. At the same time, save memory and time.

Multiprocessor generation lets you realize and customize results quickly by optimally using that powerful multiprocessor computer at your disposal. NET Render compatible, too! In other words, render using a render farm. Greebler tags used in conjunction with the Greebler generator object and Polygon Selection tags let you control where and what details go onto your models. The Library Manager lets you store, organize, and reuse your custom shapes and objects. Presets to allow you to get the same results without having to remember configuration settings. Copy-Paste settings to achieve the same results quickly Presets not required. Customizable low-area and thin polygon exclusion for greebling.

Four types of detailing available:

  • Bevel and extrusion of the input object’s polygons.
  • Thirteen stock greeble shapes give you a variety of beveled and extruded details to disperse over your input object’s surface. Of these, five have customizable parameters to add even more variation.
  • For that personal touch, you can create and use custom greeble shapes.
  • Use objects to cover the surface of the input object, either as copies, instances, or render instances.

Greeble and Nurnie linear, array, and circular array groupings allow richer detailing in a simple manner.

Sparsity gives you the ability to control the density of polygonal coverage over your models.

Frequency control over each shape and object lets you decide how many of each enabled shape or object is used to populate the surface.

Relaxed positioning yields a more natural-looking distribution of greebles and nurnies over the model’s surface.

Global alignment moves Greebler away from your typical greebling software into a realm where you can conceivably create forests or cities with relative ease. Alignment is ‘up’ by default but has three rotation axes of control.

Don’t want your greebles or nurnies pinned to the model’s surface? You can control their distance relative to the surface with the Surface Offset controls.

All relevant settings are animatable!

You can assign materials to bases, greebles, and even particular surfaces on them using Texture tags with naming conventions without ever having to make the Greebler object editable. For bases, you can also opt to let the model’s texturing pass through to them.

Keep your greeble geometry lightweight while maintaining smooth surface transitions with automatically added Phong tags.

For Maxon Cinema 4D R13 – R19.

For R20 users: Insydium has updated their Insydium Bridge so that Greebler is now working in Cinema 4D R20. Kuroyume has verified that both the plugin works and older projects (R13+) load.

Instructions on using Greebler in R20

  1. If you have an existing license of Greebler and want to use it in R20, you’ll need a new Greebler license key generated. To obtain a new license, please contact Robert, the developer of Greebler, with your new Cinema 4D or Multi-License Server 11-digit serial number, in the same format as provided during the original purchase. You will enter that new Greebler serial number into your new C4D/MLS to register the plug-in.
  2. To use Greebler with Cinema 4D R20, you need to install the most recent update of Insydium Bridge and place Greebler in the same folder as Bridge. Relaunch Cinema 4D and use.

Note: Does not support C4D Lite.

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Customer Reviews


Would you recommend this product to a colleague? Yes

By: Darrell Smith
Date: November 25, 2017

Burning Question: Greeble... What is it and how to make your own.

A greeble is really all about faking out your audience! It's the small details that make something appear to be more complex than it actually is.