Hard working materials for hard-working designers. This crafted and curated collection of over 350 materials is built for everyday use. It’s the simple Cinema 4D material workflow you have always wanted.
Over 350 Everyday Materials
Woods, Metals, Liquids, Concrete, Grass, Ground, And So Much More!
Compatible with Arnold, Octane, and Redshift, this material collection includes 12 different categories of in-demand professional textures and shaders. Everything from concrete to cola, these versatile materials were built for your everyday workflow.
362 materials, delivered as .lib4d presets
4K tileable textures, organized into folders by Material Name
Bitmap-based shader library
Drag-and-drop use via C4D Content Browser
Custom GSG Shader Ball
12 Everyday Material Categories: Car Paint, Ceramic, Concrete, Metal, Fabric, Glass, Liquid, Masonry, Misc, Organic, Plastic, Wood
Third-party render compatible
Arnold 126.96.36.199 or above (TX files)
Octane 4.0 and above (ORBX files for LiveDB)
Redshift 2.6.28 and above (Jpg files)
Not compatible with Standard / Physical
Professionally guided product installation and training
NO HASSLE LICENSE – No waiting for authorization codes. Just download, install, and go.
Unlike other material libraries or texture packs, the Everyday Material Collection includes fully assembled C4D materials. That means you don’t need to plug in the texture maps. You just drag, drop, and go.
Over 350 different materials
Arnold and Redshift users can rely on the GSG Shader Ball to easily preview the materials in the Cinema 4D Content Browser. Octane users will feel at home using the Everyday Material Collection in their Live Database (LiveDB).
The drag-and-drop functionality is limited to these three render engines, meaning that Standard/Physical are not supported.
Want to make tweaks to any of these materials? You can! Have total control to edit the textures or shaders to dial in the exact look you want.
50 top-grade wood materials
Professionally Curated Categories
The Everyday Material Collection is what we like to call “all killer, no filler.” That means every single material was designed for the most common professional projects. You won’t find obscure materials you have no use for. These materials are all built to meet the demands of high-end 3D client work.
Dive deep into the twelve categories, where you’ll find everything from grass to glass. Archviz artists will be thrilled to see a massive collection of wood, tile, concrete, marble, and brick.
Create high-end product renders with dozens of plastics, fabrics, leather, liquids, and even photo backdrops.
3D generalists will have everything they need for sci-fi atmospheres like corroded metals and dirt, or automotive concepts like car paints and pavement.
There are 362 total materials in the Everyday Material Collection. Want the rundown?
Versatile materials for everyday use
Tasty-looking food materials
You get thirteen types of Metal; Aluminum, Brass, Bronze, Copper, Gold, Gun Metal, Iron, Nickel, Painted Metal, Platinum, Rusted Metal, Silver, and Stainless Steel.
Browse through, Paper, Photo Backdrops, and thirteen Plastics, including several colors as well as bumpy, resin, textured, and PVC.
Incredibly detailed cloth materials
Round out the collection with Road, Rock, Rotary Mat, Rubber, Sand, Sandstone, Styrofoam, Trippy, and 50 types of Wood. There you will find Caramel, Cork, Dark Oak, Maple, Painted, Pine, Plain Oak, Red Oak, Rich Oak, and Walnut.
Why Should I Purchase The Everyday Material Collection?
Speed and savings. The Everyday Material Collection uses Physically Based Rendering (PBR) techniques to develop top-of-the-line materials. These are some of the best materials available in the industry, and you can get over 350 for less than 70-cents per material.
Not only that, but you have the ability to drag-and-drop these materials and move on, or you can dive deeper into each material for extra customization.
80 shiny metal materials
You have the power and control you need, and the speed to get jobs done quickly.
Where Can I Use These Materials?
The Everyday Material Collection was built for use in Cinema 4D R18+ using either Arnold, Octane, or Redshift. (Physical and Standard renderers are not supported.)
For advanced Houdini, Maya, or 3ds Max users, you are able to build PBR materials using the EMC texture maps, but we do not offer technical support to non-C4D users.
Ready to create realistic renders in a flash? Grab the Everyday Material Collection now.
Cinema 4D R18+
Not Compatible with Standard or Physical Renderer.