v10.2 KeyShot



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The Best 3D Rendering Software to Create Amazing Visuals

Please Note: U.S., Canada, and Mexico Sales only.

KeyShot brings you real-time 3D rendering that displays results instantly and reduces the time to create realistic product visuals. KeyShot is trusted by brands around the world for its speed, ease of use, scientifically accurate materials, and advanced material editing capabilities. Communicate your ideas easier, explore concepts sooner, and deliver jaw-dropping visuals faster – Try KeyShot today.

Please Note: Annual Maintenance is a Separate Purchase, and includes phone support and upgrades for one year.

Keyshot Annual Maintenance (separate purchase) includes telephone support in English (US-based). Please note, Telephone support is from Monday-Friday, 8 am – 5 pm PT. In addition to phone support, Keyshot Annual Maintenance covers all upgrades and new releases of KeyShot for ONE year. Your annual subscription starts immediately and will expire one year from the date of purchase.


Free 15 Day Trial

Get a free, fully functional 15 day trial of Keyshot + Web

1. Register for a KeyShot Cloud Account
2. Download KeyShot: Windows | Mac
3. Double-click the installer and follow the prompts
4. Start KeyShot and select “Try KeyShot”
5. Login using your credentials and enter code: TOOLFARMKSTRIAL .


keyshot formatsLoad It

KeyShot includes native support for over 30 leading 3D file formats. Free plugins offer one-click loading, while LiveLinking keeps your design in-sync across applications. Whether it’s a small gadget or a massive assembly, using KeyShot means less time loading and more time creating.

Style It

KeyShot includes over 750 preset materials, with thousands more on the KeyShot Cloud, and advanced capabilities to create your own. Apply textures, labels, and variations with ease. KeyShot’s powerful lighting, studio, and image tools allow you to capture and style the perfect shot, every time.

Show It

KeyShot is built for speed, whether creating still images or generating animations to push your visuals to the next level. From dynamic turntables and product-defining exploded views to product configurators and immersive virtual reality, KeyShot allows you and others to explore and engage with your ideas.

What makes Keyshot different?

KeyShot is designed to make 3D rendering and animation easy. It allows you to apply materials and lighting fast and provides the most accurate materials appearances and real-world lighting, all in a powerful interface that provides advanced capabilities and the ability to see all your changes in real-time. So, what is KeyShot? And what does it help you do?


Focus on your design, not software.

KeyShot is extremely easy to learn and use to achieve photographic results in minutes through a simple, workflow-based interface with all the advanced capabilities for the most experienced 3D render professional.


Present your ideas sooner.
KeyShot brings visual speed and agility to the entire product development process, with the widest 3D file format support for a fluid workflow from concept to final product.


Make it more realistic.
KeyShot materials go beyond physical appearance providing scientifically accurate properties for the highest quality visuals. Use a preset, an exclusive partner material or create your own.


Access complete computing power.
KeyShot gives you the power and the choice to utilize either CPU or NVIDIA GPUs for rendering and the capability to scale linearly for unmatched performance.


Light it up correctly.
KeyShot provides advanced lighting capabilities that create the most accurate lighting for simple studio shots or the most complex interior lighting.


See your results instantly.

KeyShot is real-time rendering to the core. Not a mode. Not an afterthought. See everything as it happens. Every change from material and lighting to cameras and animation is seen instantly as you work.

What’s new in KeyShot 10

KeyShot 10 opens up worlds unimagined, accelerating the visual creation process to fuel the next generation of visualization. KeyShot 10 gives you the ability to take product experiences to new heights, with more ways to animate your ideas, experience your creations, and supercharge your workflow to deliver visuals that captivate.

What’s New Guide


Animate Your Ideas.

KeyShot 10 brings you more motion for every idea with increased control to create more advanced visuals and industry-leading ease of use to keep you moving.

Keyframe Animation

Control your motion, not your excitement.

The new Keyframe animation brings a new level of control over your animation timeline with the ability to add and adjust keyframes exactly where you need them or record sequences of keyframes to create complex visuals fast.

Sun & Sky Day Arc Animation

From sunrise to sunset.

KeyShot 10 Sun & Sky Day Arch Animation puts the daylight in your hands. With the ability to adjust date, start, and end time directly or apply keyframes for finer control, animating daylight for your scene has never been easier.

Environment Rotation Animation

The world revolves around your product.

You also have complete control of how fast it revolves. Whether it’s one of KeyShot’s many environments or your own custom HDRI, add a new Environment Rotation Animation to control how the environment light moves across your product.

Twist Camera Animation

Ooh, yeah, just like this.

Your product animation needs a little drama every once in a while. KeyShot 10 adds the ability to animate the Twist parameter of your camera for as subtle or dramatic of an effect as you like with control over angle and time.

Visual Reality

Experience Your Creations.

You now have more ways to experience your visuals with the new Smart Export that utilizes KeyShot’s UV Unwrapping and Baking capabilities to prepare assets for AR, Web, and full-color 3D print workflows.

Smart Export – 3MF

From KeyShot to full-color 3D Print.

When you need the most accurate physical prototype, you start with the most accurate digital prototype. With full color, texture, and transparent material support, going from digital to physical happens faster than ever.

Smart Export – GLB/glTF

3D visuals for the modern web.

Beautiful scene interaction, fast loading models, and the widest industry support. The open standard for web visuals right from KeyShot. Visit this page on your mobile device to view the 3D model.

Smart Export – USDZ

Mobile-ready AR straight out of KeyShot.

When you need the transfer of rich 3D assets or an interactive, mobile viewing experience. KeyShot provides export of USD, USDA, USDC, and USDZ which is perfect for AR export to applications that support Apple’s ARKit. Visit this page on your mobile device to view the 3D model. (iOS 12 and above.)

Creative Capability

Supercharge Your Workflow.

The right tool, for the right job. Open up KeyShot 10 and you’ll find new and improved tools to manage lighting and move ideas faster than ever before.

Light Manager

The new Light Manager in KeyShot 10 allows you to control all scene lighting from one location. The dockable panel allows you to choose and adjust your environment lighting or control the visibility, color, power, and size of any physical light.

Light Gizmos

Grab hold of the light.

When you want to explore lighting or make a quick adjustment on the fly, the new Light Gizmos in KeyShot 10 make it possible. From the Real-time View or Geometry View, simply select a Spotlight, IES Light, or Point Light to adjust a variety of ways.

Move Tool

You like to move it, move the Move Tool.

You never thought such a simple change could be so helpful. The KeyShot Move Tool has been completely redesigned to improve accessibility and allow you to place and dock it in the Real-time View or beyond.

Solo Mode

When your parts need some alone time.

Select, activate Solo Mode. This new feature speeds current workflows allowing you to isolate and work on one or more parts without the need to lock parts or disrupt the hierarchy of any other hidden parts.

Unmmatched Realism

Deliver Visuals That Captivate.

There’s photo-real and then there’s KeyShot. New updates to KeyShot exclusive material capabilities bring a level of realism that turns heads.

RealCloth™ 2.0

Another dimension of cloth, fiber, and yarn.

RealCloth introduced a level of realism not yet seen. RealCloth 2.0 takes it to the next level. The improvements include 3D Ply for yarn-like geometry and increased fiber-level detail for the most realistic representation of individual threading ever.

Improved Caustics

Make your light rays drop jaws faster.

Caustics in KeyShot have always been beautiful and extremely accurate. Now in KeyShot 10, they converge even faster for both CPU and GPU with less dependence on the size of your scene to deliver jaw-dropping results in less time.

Multiple Surface Scattering

Bounce with me.

Control multiple bounces of light on rough dielectric surfaces, before it is scattered back. Multiple scattering enables energy conservation of light interacting with rough dielectrics, which means it allows you to achieve a more realistic and physically plausible appearance of such materials.

Firefly Filter

Shoo, firefly, don’t bother this scene.

Image Styles in KeyShot 10 hold a special treat for those who push lighting in their scene. Denoise now includes a Firefly Filter slider to quickly remove and smooth away specks of unwanted light from your scene.

Improved Denoise

Smooth illumination.

From smooth operator to smooth illuminator, new updates to KeyShot Denoise introduce albedo and normal information for consistent results between the Real-time View and your render output along with improved results with Interior Mode.

Improved Toon Material

Toon tuned.

Just look at those rich, thick contour lines. The popular KeyShot Toon material now provides finer control of outline behavior to be more consistent with line art illustration techniques.

What is KeyShot?

KeyShot is a standalone real-time rendering application. It makes the creation of 3D renderings and animations fast and easy. In short, it includes support for the widest number of 3D file formats on both Mac and PC.

Keyshot speedReal-time Speed

KeyShot is real-time rendering to the core. Not a mode. Not an afterthought. See everything as it happens. See every change instantly as you work – from material and lighting to cameras and animation.

KeyShot is the first rendering application that allows you to work in a full ray traced environment from the beginning. How? Through the combination of progressive global illumination, multi-core photon mapping, adaptive material sampling, and a dynamic lighting core. To summarize, KeyShot delivers an interactive experience that results in photographic images instantly.

Every change you make, including material, lighting, and geometry, is instantly updated. In fact, evaluate the result within a few seconds. No switching back and forth between render modes. No endless waiting to see what the final rendering is going to look like. Just sit back and let the final image resolve in front of your eyes.

keyshot easy to useEasy to Use

KeyShot is extremely easy to learn and use to achieve photographic results in minutes through a simple, workflow-based interface with all the advanced capabilities for the most experienced 3D render professional.

With its interactive approach to rendering, KeyShot is extremely easy to learn and use. Anyone involved with 3D data can achieve photographic results withing minutes of opening the application.

Despite the seemingly simple interface, KeyShot provides the depth of functionality to satisfy the needs of the most advanced user. And due to a well designed and thought out user interface, even advanced tools are easy to learn and use.

keyshot cpu poweredCPU Powered

KeyShot works on both Windows and Mac utilizing 100% of any available CPU power. All CPU power scales linearly for unmatched performance.

KeyShot is powered completely by the CPU. In other words, there is no requirement for any type of special graphics card. It’s cross-platform support for both Windows and Mac. So, KeyShot will work on nearly any desktop or laptop right out of the box.

KeyShot is one of the few applications to take 100% advantage of all physical and virtual cores on your computer. To clarify, it will scale linearly in performance without ever tapering off when more cores are added.

keyshot accurate materialsAccurate Materials

KeyShot materials go beyond physical appearance providing scientifically accurate properties for the highest quality visuals. Use a preset, an exclusive partner material, or create your own.

KeyShot materials are scientifically accurate. Rather than having materials that are “physically based” like many other rendering applications, KeyShot materials reflect a physically accurate and easy to understand representation of materials and their properties.

Each material can be tweaked, colored, and textured. Significantly, see every change in real-time, giving you the perfect materials for your scene. Match measured materials using Cie-Lab colors and Gloss values. Otherwise, use digital representations from material providers, including Axalta Coating Systems, Mold-Tech, and Sørensen leather.

For material color, define your own using various color spaces. Alternately, use industry-standard color libraries such as PANTONE and RAL. Materials can be shared through KeyShot Cloud, allowing you to tap into one of the largest online resources for rendering assets.

keyshot advanced lightingAdvanced Lighting

KeyShot provides the speed to visualize products fast with advanced lighting capabilities. To put it differently, create the most accurate lighting for simple studio shots or the most complex interior lighting.

KeyShot’s real-time render engine contains the most advanced lighting algorithms, completely changing what is possible for visualizing interior spaces. In the same way that KeyShot changed the speed at which products can be rendered, this lighting algorithm provides the fastest, most accurate method for rendering complex interior lighting.

Scenes containing hundreds of lights and illumination through small windows can be rendered interactively without compromising quality or accuracy, and it all happens accurately in KeyShot without users having to adjust complex parameters such as the number of photons needed to render a given scene.

efficient workflowEfficient Workflow

KeyShot integrates throughout the entire product development process, with the widest 3D file format support and LiveLinking technology for a fluid workflow from concept to the final product.

KeyShot is the only rendering application that is truly integrated throughout the entire development process. Through its unmatched import pipeline, KeyShot imports nearly any file format.

Due to the extensive partnership network, users of many CAD and 3D modeling application can transfer data directly from their application into KeyShot. At the same time, maintaining a link to their modeling session. In fact, using KeyShot’s unique LiveLinking technology, any changes made to the model can be transferred to the running KeyShot session. Then, just update the scene without any loss of work.

Whether you are using the software during early concept presentations and design reviews or for final presentations, sales and marketing, or technical documentation, KeyShot allows you to start the work as soon as you have 3D data. By the time you have the final product, you’ll be finished creating the most amazing visuals possible.

Leave them speechless.

From still image and animations to interactive web and mobile content, KeyShot’s ability to create the highest quality visuals possible ensures you are using the best tool for all your visualization needs.

Learn more about how to use Keyshot



Features available in all versions of KeyShot

CPU Rendering

Real-time ray tracing using all available physical and virtual CPU cores that scales linearly as more cores are added.

GPU Rendering

One-click switch to GPU mode for real-time ray tracing using all available NVIDIA RTX graphic cards.


Deep learning noise removal on the Real-tiime View and render output for smoother results in less time.

Scientifically Accurate

Scientific accurate materials that represent properties like IOR, dispersion and subsurface scattering.

Global Illumination

Indirect light bounces between 3D geometry and allows other geometry to be illuminated when under transparent materials.

Focused Caustics

Show how light is affected by your materials with real world caustics immediately visible with a flip of a switch.

HDRI Lighting

Light your scenes quickly. Drag and drop a KeyShot HDRI environment into the scene and adjust as needed.

Physical Lighting

Add area, point, IES or spotlights by applying a light material to any piece of model geometry.

Material Library

Over 700+ material presets from architectural, cloth, glass, and gem to liquids, metals, plastic, and wood.

Texture Library

Access to textures for bump, color, displacement, IES light profiles, OpenVDB, roughness, labels and more.

Environment Library

More than 60 high resolution HDRI environments or edit to create your own with KeyShot Pro.

Color Library

Enhance your materials by using industry standard color libraries from Pantone and RAL, exclusively in KeyShot.

3D Model Library

Add context and detail to your scene quickly using a wide variety of models with complete materials and textures.

Exclusive Content

KeyShot includes exclusive content like Axalta Paints, Mold-Tech Textures, Sørensen Leathers, and Poliigon Textures.

KeyShot Cloud

Search and share KeyShot assets including materials, HDRIs and backplates, and download to KeyShot.


Make collections of your favorite materials, colors, environments and textures for use in other scenes.

Procedural Textures

2D and 3D procedural textures from cloth, mesh and scratches to wood, gradient, camouflage and occlusion.


Expose the inner workings of your design with dynamic cutaways, set what to exclude, and add animation.

Scattering Media

Add particle scattering like smoke and fog with density texture and VDB support or use to create interesting materials.


A powerful, new material type which allows the creation and visualization of realistic woven materials.

Toon Shading

Create non-photorealistic renderings suited for technical documentation, patent drawings and more.

Interactive Scene Tree

All parts, lights, cameras and animations in one place, with live search, filtering and grouping capabilities.

Interactive Labeling

Position labels on objects using their own material definition or adopted from the properties of the underlying material.

Dynamic Texture Mapping

Map textures across bump, color, specular, and opacity channels for the ultimate real-world appearance.

Material Templates

Patented technology to set up templates to automatically assign materials to the imported models on import to KeyShot.

Rounded Edges

Turn sharp edges on an imported model into beautiful, small rounded edges and fillets with simple slider.


Create 100s or 1,000s of independent model instances without affecting file size, memory or speed.

Image Styles

Create multiple image styles with tone mapping, curve, color adjustments, or layers. View in real-time or adjust after.

Unlimited Resolution

Unlimited real-time and render output resolution with presets for common sizes and custom resolution creation.

Camera Control

Simulate real world camera behavior with different mode and controls applied in real-time to capture the perfect image.

Shift Lens

Use the shift lens to adjust your vertical edges or use a single click to adjust them automatically.

Walkthrough Mode

Set your eye height and turn on ground/collision detection to move through your scene.


KeyShot has the widest support for the direct import of over 20 native and neutral 3D file types.


A direct connection between 3D modeling software and KeyShot with many including LiveLinking.


Through select KeyShot plugins, keep your geometry changes updated in KeyShot without losing any work.

Network Rendering

(Add-on) Use your computer network to render your projects in a fraction of the time.

Pro Features

Features included with KeyShot Pro, Pro Floating and Enterprise


Set up your own personal studios with any combination of cameras, environments, model sets and materials.

Model Sets

Set up different variations of the models in your scene to show different model configurations or create color studies.

NURBS rendering

For the ultimate quality and zero tessellation, KeyShot supports the import and render of NURBS data.

Geometry Editor

A secondary OpenGL viewport that allows camera path movement and geometry editing of the imported model.


The Displace geometry shader allows allows you to create 3D textures for enhanced relism.


Bubbles can be added and configured to create everything from foam to fizz.


Add any variety of flakes (square or spherical) inside your material or around it.


Add randomized, hair-like growth from the surface of any material, control length, density and more.


Create multiple variations of your materials for quick color comparison or advanced colorway creation.


Use your material, model, and camera variations to create unlimited configurations.

Stereoscopic View

Set up stereoscopic 3D viewing to view or work in 3D space with a VR Viewer or HMD.

Perspective Matching

Interactive perspective matching tool that allows you to align the object in the scene with the photographed objects.

HDRI Editor

Lighting presets and full HDRI control with light pins, blur, highlights and the ability to enhance or create HDRIs.

Sun & Sky

Interactive Sun & Sky generation with date, time, and location, or place the sun where you need it in the HDRI.

Material Graph

Create advanced materials using KeyShot’s node-based editor to layer and animate materials and textures.


Deeper functionality available through the Python scripting console to unleash the power of KeyShot.

Real-time Region Rendering

Select and concentrate your computer power to render small areas of your scene and see the results in real-time.

Render Passes

For more post-processing control, KeyShot includes render passes, like clown, depth and normal pass.

Render Queue

Store all your scenes prepared through the day and process the entire batch of when you’re ready.

3D Export

Export your scene as OBJ, FBX, GLTF, or STL to use in other software, view online, or 3D print.


Features included with KeyShot Pro, Pro Floating and Enterprise

Part & Camera Animation

Patented animation system to create part and camera animation using real-time setup and playback of your animation.

Camera Path Animation

Create camera path animations by selecting existing views or dynamically creating the path in real-time.

Panorama Animation

Create first-person rotation animations with a click using the camera itself as the rotation pivot.

Curve Fade

Use a custom control curve to change between two colors, across a range of colors or change a material’s opacity over a specific duration.

Zoom Animation

The Zoom camera animation allows for the dynamic change of the camera’s field of view for more dramatic animations.

DOF Animation

Depth of Field animation allows for the dynamic change of the camera’s focus distance and F-stop values.

Camera Switch Events

Set up camera switch events in a single scene to quickly switch between multiple camera animations.

Motion Blur

Create real-time motion blur with quick settings to deliver the ultimate realism when displaying moving parts.


An add-on available for all versions of KeyShot

Interactive Visuals

Create web-ready, touch-enabled visuals directly from your KeyShot scene with an array of unique features.

360° Spherical Experience

KeyShotXR goes beyond turntable views. With KeyShotXR, create true, fully spherical 360° product experiences.

Touch Gesture Control

KeyShotXR is completely touch-enabled and works across mobile, tablet or larger touchscreen displays.

KeyShotXR Wizard

With six different KeyShotVR types, create turntable, spherical, animated or custom KeyShotVRs step-by-step.

Responsive Embed

When you embed your KeyShotXR, it sizes correctly to the width of a browser whether on desktop or mobile device.

Preserved Image Quality

When you zoom in on your KeyShotXR, the image quality is preserved to ensure every detail is captured.

Interior KeyShotXR

A KeyShotXR that uses the camera itself as the pivot center to capture first-person view of the scene.

iBooks Support

Advanced iBooks widget output to embed a touch-enabled product experience in Apple iBooks files.


Render On Your Network

KeyShot Network Rendering comes with 32 cores for the Enterprise license only. Network rendering nodes start at 32 cores for $480. The number of slave machines is limited to the number of cores. 256 cores are the largest offered but they can work with you if more cores are needed.

If you have questions, please contact us.

KeyShot Network Rendering allows you to take advantage of your network’s computer resources for rendering images, animations, and KeyShotXR’s. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a Queue that all users can view. Jobs can also be sent from the internal KeyShot Queue to KeyShot Network Rendering.

How It Works

KeyShot Network Rendering consists of three elements: Master, Slave, and Queue. The Master manages all of the connected network resources. The Slave does the actual rendering. The Queue shows the jobs that have been submitted to the network rendering system by each Slave. After the job is submitted, the Queue can be closed or disconnected from the network without affecting the jobs.

The Power of KeyShot Network Rendering

KeyShot is 100% CPU based and KeyShot Network Rendering can use all the CPU power available. KeyShot’s unique approach to network rendering takes advantage of the increased performance provided by Simultaneous Multi-Threading to utilize all available logical cores to combines both speed and power.

The more logical cores you have, the faster your visuals render.

How Many Cores Do You Need?

Whether you need to utilize 32 logical cores to increase the speed of your smaller rendering processes, 256 cores, or more to bring in the ultimate rendering power, KeyShot Network Rendering has the set-up and scalable options to cut down the time it takes to create renderings and animations.

Note: The core count includes both physical cores and logical cores and is subject to the Network Rendering license’s core limit. For example, a computer which has 18 physical cores (36 logical cores) will be recognized as 36 cores by KeyShot Network Rendering. Should you require more than 256 cores, simply purchase additional units until they add up to your final core count.

User Management

Manage all of the users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user and group management system.

Slave Management

Manage your Slaves, scheduling them for use at specific times or days. Set the number of cores allowed for each Slave and see immediately what computers are allocated for use, with the ability to utilize computer power without KeyShot being installed.

KeyShot Network Rendering Features

  • Master/Slave System – KeyShot install not required on the slave system
  • Network Render Queue – render jobs can be submitted by everyone
  • Easy Install and Administration – simply install, and follow the instructions
  • Simple Updates – downloaded from within the network queue
  • User Manager – allows user accounts to be managed over jobs in the queue
  • Automatic Slave Enlistment – detected through Master by network packets
  • Job Status – Queue shows current frame rendering and remaining job time
  • Job Prioritization – Queue allows jobs to be added and reprioritized
  • Unlimited Slave Support – with any number of CPU cores (physical/virtual)
  • Slave Tray Application – allows quick update of cores used on the network
  • Partial Image Download – download results before the render is complete.
  • Slave Scheduling – scheduled enabled slave usage on for set times
  • Slave Management – add or remove a slave at anytime
  • Version Compatibility – works with all versions of KeyShot
  • Linear Performance – KeyShot’s performance increases linearly, i.e. double to cores, double the performance
  • Support for both Mac and PC

KeyShot supports over 20 3D file formats, including SketchUp, SolidWorks, Solid Edge, Pro/ENGINEER, PTC Creo, Rhinoceros, Maya, 3ds Max, IGES, STEP, OBJ, 3ds, Collada, and FBX.

KeyShot is designed to run fast on the most basic hardware configurations or the most powerful of systems to take full advantage of all CPU cores available and scale performance linearly. To get started, here are the minimum recommendations and system requirements for the latest version of KeyShot.

Download Recommended Hardware/ GPU Configurations (PDF)


  • 64-bit platform
  • 2GB RAM
  • 2GB Disk Space
  • Dual core CPU *
  • OpenGL 2.0 capable system**
  • 1024 x 768 resolution or higher
  • Internet connection (to activate product)

Microsoft Windows

  • Windows 8, or 10
  • Windows Server 2012 and above
  • Intel® Core 2 or AMD Athlon® 64 processor

Apple macOS

  • macOS 10.13 (High Sierra) or later
  • Intel Core 2 Duo with SSSE3 or higher

[*] KeyShot will utilize all available CPU cores. Therefore, more CPU cores/threads will produce faster rendering times.
[*] CPU denoiser in KeyShot 9 requires SSE 4.1
[**] While KeyShot doesn’t require GPU for rendering, certain UI elements in KeyShot require a GPU with support for OpenGL 2.0 and up.

Please Note: Annual Maintenance is a Separate Purchase, and includes phone support and upgrades for one year.

Keyshot Annual Maintenance (separate purchase) includes telephone support in English (US-based). Please note, Telephone support is from Monday-Friday, 8 am – 5 pm PT. In addition to phone support, Keyshot Annual Maintenance covers all upgrades and new releases of KeyShot for ONE year. Your annual subscription starts immediately and will expire one year from the date of purchase.

KeyShot User Manual

Keyshot Comparison Chart

What’s new in Keyshot 10.2?


A new caustic algorithm was developed for KeyShot 10 with additional refinement and speed improvements made in KeyShot 10.2. The new algorithm can handle thousands of lights, runs blazingly fast on the new NVIDIA RTX Ampere GPUs, and allows details and fine structures in the caustics to be seen in a fraction of the time, both up close and at a distance. Additionally, caustics have been improved for smooth environment lighting and more consistent brightness. Read more about Rendering Caustics in KeyShot on the GPU.

Axalta Paints

The KeyShot exclusive set of Axalta paint materials now offer the possibility of adding metal flakes to the paint with new options for Flake Size and Flake Density. Additionally, the metal flakes are randomly distributed and will match the specular reflection and color of the underlying Axalta paint material.

Materials Library

The KeyShot Materials Library has been completely re-done with new material-specific thumbnails to visualize material appearance and properties more accurately. With this, users now have the option to select the thumbnail style from among seven different models for preset, downloaded, or newly created materials. Along with this, the library will now load resources dynamically, no longer locking the library while loading. Note: it is recommended to use the full installer to load this new functionality.

Touch-Friendly Configurator

Touch-Friendly is a new Layout Style available in the Configurator Wizard that provides a minimal, touch-friendly interface for Presentation mode. The new style provides customization options specific to the interface elements including options for size, color, styling, and icons. Previous configurators may be updated to use the new style by choosing the Touch-Friendly in the Layout Style options.

Mesh Simplification Tool

Mesh Simplification is a new Geometry Tool that allows a user to reduce the number of triangles in a mesh while keeping the overall shape. This is useful to simplify geometry for later use in KeyVR or other AR applications where performance relies on the number of triangles in the model. This tool is similar to the Re-Tessellate tool that requires NURBS to calculate the new mesh. For models that do not have any NURBS, the new Mesh Simplification tool prevents the need to reduce the quality in the modeling software only to re-import it into KeyShot. Learn more about Mesh Simplification.

Additional Features

Other updates users will find in KeyShot 10.2 include:

  • Link Duplicate Materials: allows users to easily locate and link scene materials that are the same.
  • Metallic Paint: improved visual appearance of metallic paints with clear coat roughness
  • Split Object Surfaces: Split Object Surfaces Tool has a new brush select option
  • Export/Import: improved materials for USD/glTF export plus new glTF Import and Draco compression for Export; improved FBX import; updated support for Creo View,
  • CATIA V5, Jt (up to 10.6), Parasolid (up to 33.1); support for Maya 2022, SketchUp 2021
  • Headless version: improved to provide more functions and separate executable

Release Notes

What’s new in Keyshot 10.1?

Collision Detection and Settle

KeyShot 10.1 includes basic Collision Detection of objects, along with the ability to Settle items on other objects and the ground. Included in the new Move Tool, Collision Detection and Settle is useful for scene setup when objects need a more realistic arrangement on the ground or amongst other objects. Collision Detection may also be used separately as an easy way to align objects while keeping them aware and separate from other objects in the scene.

Smart Export/Import Enhancements

KeyShot 10.1 introduces the ability to export a KeyShot file into separate USDz and GLB files as part of one export process that performs the Baking and UV unwrapping together, allowing easy creation of files that work for both Apple iOS (USDz) devices and Android/Web (glTF/GLB). Baking and UV Unwrapping can now also be canceled. USD import has also been added to the Import options for KeyShot to allow you to advance the appearance of their model then export it to multiple AR platforms.

Lighting Enhancements

For the Light Manager, KeyShot 10.1 introduces the ability to select and control multiple lights simultaneously, making proportional adjustments to the entirety of a scene’s lighting or select lighting, fast and efficient. KeyShot 10.1 also improves Light Gizmo and Light Manager usage by introducing the ability to sync changes and undo changes using Ctrl-Z (Windows)/command-Z (Mac) or via the Edit, Undo menu.

Keyframe Animation Enhancements

KeyShot 10.1 introduces the ability to select multiple keyframes at once from within the Animation Timeline, using Ctrl (Windows)/command (Mac). Additionally, multiple keyframes may be copied and pasted along the same node using Ctrl-C + Ctrl-V (Windows)/command-C + command-V (Mac) or pasted as mirrored. Lastly, Custom Easing Curves may now also be edited for multiple animations at once.

KeyShot Portal

For KeyShot 10.1, we’re excited to introduce KeyShot Portal, a new platform that allows you to access and manage their KeyShot trial licenses, streamlines license management for Luxion sales, support and licensing, and lays the groundwork for subscription product license options in the future. A trial subscription to KeyShot may be accessed at keyshot.com/try/.

New Features

  • Added new Trial license system
  • Added Collision Detection and simple physics to Move Tool
  • Added support for importing USD files
  • Added Support for importing SolidWorks 2021 files
  • Added support for importing Rhino 7 files
  • Added function to export an AR package
  • Added function to paste a copied Keyframe animation as mirrored
  • Added function to only show active sub-material in the Material Graph
  • Added support for Measured materials as Labels


  • Multiple KeyFrames can now be selected at once
  • Custom easing Curves can now be edited for multiple Animations at once
  • Improved the Material Graph Align Nodes function
  • Added support for Cross selection vs. Window selection in Geometry tools
  • Improved camera interaction in Geometry Tools
  • Light Manager input fields can now be manually filled
  • Multi-selection and editing is now supported in the Light Manager
  • When a matcap is assigned the shading mode is now automatically changed to matcap
  • Animation preview added in the Animation Wizard for Camera twist animations
  • Locked modelsets can no longer be renamed
  • Improved Move tool usability with millimeter scale

Bug Fixes

  • Fixed missing Mirror function for Animation Folders
  • Undoing the deletion of an animation now brings it back in the correct order
  • Animations no longer reset to the first frame when importing
  • Fixed issue where redo could not redo moving an animation
  • Fixed issue where Zoom animations could become unresponsive
  • Fixed issue where adding a KeyFrame to a part with an animated group caused the part to move
  • Fixed issue where undo would not work on the last change applied to a KeyFrame animation
  • Fixed missing animation preview for keyframe animations
  • Fixed Move tool arrows sometimes being incorrect
  • Fixed object movement after keyframe animation is unchecked
  • KeyFrame animations from Maya will now be displayed correctly after import
  • Fixed an issue where procedural environments could be drag and dropped as image pins
  • Fixed an issue where faces could disappear in Geometry view
  • Fixed an issue where close geometry could overlap in Geometry view
  • Fixed an issue where shadows would not match on toon materials in GPU and CPU mode
  • Fixed an issue where materials with Visible to Camera disabled would still be calculated for denoising in GPU mode
  • Fixed an issue where bloom could cause black squares to show in GPU mode
  • Fixed an issue where caustics would not update in GPU mode after rotating the HDRI
  • Fixed an issue where the GPU mode button would disappear for eligible GPUs with ineligible drivers
  • Fixed an issue where rendering fade animations using Custom control caused drastic slowdowns
  • Fixed an issue where the ground plane was visible in Interior mode when using Photographic Image Styles
  • Fixed an issue where Rendering Lage configurations could cause KeyShot to become unresponsive
  • All locked parts are now hidden correctly in Solo mode
  • Hiding the last child will no longer also hide the model set
  • Scrollwheel shortcut to zoom now also works in materials tab in Project window
  • Fixed an issue where Performance mode could be greyed out if a new scene was opened while in GPU mode
  • Fixed an issue where the hotkey overview could look wrong
  • Cycle Studios now match the Studios’ order in the Studios dialogue
  • Texture preview will now revert correctly to original
  • Locking an animation will no longer lock the animated Part
  • Fixed a crash when a high megapixel image was present in texture library
  • Fixed the uninstaller progress bar not stopping at the end
  • Fixed an issue where the Welcome window “Recent files“ section does not update
  • Fixed an issue where keyshot would not be able to import alias files after upgrading to Alias 2021.3
  • Fixed the 3Dconnection mouse for Mac OS Big Sur
  • Fixed a crash when adding exclusions to duplicated Model Sets
  • Fixed an issue where scenes would not shrink in size when removing Configurations.
  • Fixed an issue where importing bip files would cause the render settings to change
  • Fixed a crash when selecting the pivot node after “move tool” is closed
  • Marquee cross selection now works for all geometry in real time view
  • Fixed drag and drop of materials from library after import
  • Fixed .bip file thumbnail not updating when saving as .ksp
  • Fixed Geometry Nodes not being executed when material is applied via Material Templates
  • Fixed an issue where Parts with different materials would come in as one part on import
  • Fixed an issue where exported USDZ would have incorect texture mappings
  • Fixed an issue where the Uninstaller would get stuck on “Deactivate License”
  • Fixed an issue where the Name parameter would not be applied when rendering via scripting

What’s new in Keyshot 10?

KeyShot Animation Advanced

KeyShot 10 includes a collection of new animation features to advance KeyShot Animation. With these new animation capabilities, you’ll find improvements to the interface and functionality of adding animations. Note that Environments has been added to the Scene Tree and the improvements to the Move Tool, as these correlate with the new KeyShot Animation features.

Keyframe Animation

The new Keyframe Animation allows you to control your geometry movement with sequences of keyframes for better control and more complex visuals. From the Animation Timeline add and adjust keyframes exactly where you need them or record sequences of keyframes to create complex visuals fast.

Sun & Sky Day Arc Animation

Allows creation of a Sun & Sky environment animation where the environment day time is animated.

Environment Rotation Animation

Using one of KeyShot’s many environments or a custom HDRI, this allows creation of a new Environment Rotation Animation to control how the environment light moves across your product.

Twist – Camera Animation

With the addition of this camera animation, you can now animate the Twist camera parameter.

Smart Export

Smart Export is a collection of export functions that makes use of additional sub-features, such as UV Unwrapping and Baking to prepare an asset in KeyShot for use in AR, Mobile and 3D Print workflows. Specifically, the Smart Export in KeyShot 10 supports, USD, USDz, GLB, glTF and 3MF. The formats can be read by number of applications but the most common workflows for each are:

  • USDz
    • USDz is the ideal export format for Apple Devices that utilize ARKit (iOS 12 and above).USDZ is a read-only, 3D file format, defined as a compact single file, containing all the information about the mesh data, binary data, and textures of a model allowing you to easily render it for AR content on mobile devices/websites. Apple devices with iOS 12 and above will be able to view these files automatically.
  • USD
    • Addiotnal USD formats or ideal for file interchange between programs where the based output is required.
    • USD: USD files can be either ASCII or binary, and you can rename them USDC or USDA: Devices read the first few bytes to determine the file format.
    • USDA: The ASCII format for saving a scene description in text. ASCII itself takes a long time to parse.
    • USDC: The binary format of a USD file, USDC files load faster. USDC is necessary for Quick Look to load assets on mobile phones and other devices.
  • GLB / glTF
    • GLB is a royalty-free 3D file format that’s used in virtual reality (VR), augmented reality (AR), games, and web applications because it supports motion & animation and has small files sizes and fast load times. GLB files are a binary version of the GL Transmission Format (glTF) file, which uses JSON (JavaScript Object Notation) encoding, with supporting data (like textures, shaders) contained in a single file.
    • The Khronos Group developed the GLB and glTF formats in 2015. Version 2.0 of the specification added Physically Based Rendering (PBR), which allows shadows and light to appear more realistic and coding updates for speed and improvements in animation.
  • 3MF
    • The 3D Manufacturing Format (3MF) is a 3D printing format that allows design applications to send full-fidelity 3D models to a mix of other applications, platforms, services and printers. The 3MF specification allows companies to focus on innovation, rather than on basic interoperability issues, and it is engineered to avoid the problems associated with other 3D file formats.

New UI Features

Move Tool Improvements
Solo Mode

Solo Mode allows you to work on one or more parts individually, without disrupting the hierarchy of any other hidden parts. This doesn’t take away from any current workflows, but rather supplements and improves upon what exists in previous versions of KeyShot.

Light Gizmos

New light gizmos allow for fast, on-the-fly adjustments of physical lights in the Real-time View and Geometry View with gizmos for Spotlights, IES Lights, and Point Lights, which can now also be added through the edit menu.

Light Manager

The new Light Manager in KeyShot 10 allows you to control all scene lighting from one location. The dockable panel allows you to choose and adjust your environment lighting or control the visibility, color, power, and size of any physical light.

Other Features

  • RealCloth™ 2.0
  • Rendering: Improved Caustics
  • Rendering: Firefly Removal
  • Flip Normals Tool

What’s new in Keyshot 9.3?


  • Improved visual similarity for specular reflections between CPU and GPU
  • Improved lock/unlock behavior in the scene tree
  • Added unit support for Multi-layer optics on GPU
  • Updated “Display Version” entry in the registry for better support of software deployment systems
  • Improved Python scripting warning messages
  • Improved the benchmark scene in KeyShot Viewer for more reliable results on high core-count systems
  • General stability improvements for GPU mode
  • General stability improvements for Network Rendering

Noteworthy Bug Fixes

  • Fixed crash when settings fuzz length to 0
  • Fixed issue when rendering Multi-Materials via the “Render Queue” using GPU mode

What’s new in Keyshot 9.2?

New Features

  • NVLink Multi-GPU Memory
  • Benchmark mode in KeyShot Viewer
  • Quality slider for JPEG output
  • Added “Import folder” option in material import tool
  • Improved Translucent advanced material on CPU (new name is Translucent Medium)


  • Improved Caustics
  • Improved the direct lighting in GPU interior mode
  • Improved GPU startup time
  • Renamed the Global and Local Revision Number variables in Name Templates
  • Added the option to close the Welcome and KeyShotXR windows by pressing “Esc”
  • Attempting to Render or Add to Queue with a blank Render name will now show a warning message
  • Option to Do Not Show Again was removed from the Reset Camera dialog
  • Add Studios to Queue now respects the order in the Studios window
  • Added warning messages for unsupported image formats
  • Added Benchmark mode to KeyShot Viewer
  • Paste Position now respects locked state of parts
  • Added relevant hotkeys to the context menu in the Real-time view
  • Added a hover state to the Model Sets lock icon
  • Scene warnings dialog now resizes to fit warnings better
  • Reduced noise in Area Light renderings
  • Ensured that the displacement progress bar is always on the top when loading a displaced scene
  • Improved consistency of the Name Templates revision numbers
  • Set the System Revision Number to 1 instead of 0
  • Changed the default order of Library and Project in the Window menu
  • Added New Studio Settings in Studios
  • Improved the functionality of disabling an HDRI pin
  • Added Denoise to the Image menu
  • Added a hover state to the Materials Tab preview sphere
  • Disabled the option to Unlink Materials in Scene Tree, Part Properties if the materials are not linked
  • FPS no longer shows all decimals
  • Faster change of Alembic animation frame
  • More interactive manipulation of animation timeline

Noteworthy Bug Fixes

  • Fixed bug where the move tool didn’t follow nurbs-only object
  • Fixed crashes that occurred when reopening and rendering a scene after rendering it once
  • Fixed issue where KeyShot would lock up when cancelling a Web Configuration rendering
  • Fixed issue with failed EXR output when Region Rendering was on
  • Fixed crash on startup in Windows Server 2019
  • Fixed crash when importing area lights
  • Fixed crash when unlinking materials
  • Fixed crash when closing Animation Wizard while edit box was focused
  • Fixed crash when running a command after a script.
  • Fixed issue where split surfaces would disappear after moving them out of a parent group and deleting the parent
  • Fixed issue with a lag in the Animation Curve UI
  • Fixed issue where changing the duration of an XR animation would change the FPS as well
  • Fixed UI elements of animation in the wrong position on dual screen setups
  • Fixed issues with some icons not switching color in Dark Theme
  • Fixed issue where parts would disappear when cancelling Re-Tessellation in GPU mode
  • Fixed issue where GPU mode would fail to initialize due to a part with 0 triangles
  • Fixed issue where ground would become black in GPU mode
  • Fixed a convergence issue on multi-GPU systems
  • Fixed issue where animation could end in the wrong state by using the move tool
  • Fixed issue where importing KeyShot 8 scenes would convert Number Fade nodes incorrectly
  • Fixed several issues with DWG import
  • Fixed issue with Alias import showing hidden layers
  • Fixed issue where Cinema4D importer could not import from non-ascii file paths
  • Fixed issue with bad normals on SolidWorks import
  • Fixed issue with importing WIRE file with folder symmetry off
  • Fixed a number of issues regarding importing files
  • Fixed shading glitches in Re-Tessellate
  • Several fixes to Name Templates
  • Multiple fixes to the Configurator

..and other performance, UI and stability fixes and improvements.

What’s new in KeyShot 9.1?

New Features


  • Added option to switch between CPU and GPU rendering independently from Real-time view.
  • Added support for the Curve Color Randomize Utility node and the AxF material in GPU mode.
  • Improved GPU rendering method for better memory usage
  • Added CPU/GPU mode information to Render Queue details
  • Denoise rendering will no longer output Diffuse and Depth pass
  • Added option to reuse Real-time image aspect ratio for custom thumbnails in the Configurator Wizard.
  • Update Scripting to use Python 3.8
  • Added “Get Metadata” via Scripting
  • Added Scripting function to Spawn Browser dialog and retrieve data from it
  • Added a tessellation quality slider in DWG import
  • Added option to Flip Normals for Fuzz material
  • Generic material now uses radio buttons for the Anisotropic Direction
  • u3m materials now have ‘Use DPI for Size’ enabled by default
  • A warning has been added when the scene exceeds the geometry shader limit
  • Improved node arrangement in material graph
  • Improved handling of Locked parts
  • Models can be added to favorites
  • Added support for 32-bit EXR HDRI files
  • .mov output will now use H.264 codec to ensure compatibility with MacOS Catalina
  • Various stability and UI improvements for Configuration wizard
  • Improved UI responsiveness on startup and and save
  • Real-time View is now paused while saving to ensure fast saving.
  • Files that are saved in performance mode will now open in performance mode again.
  • Fixed issue where Color profiles would not be applied
  • Attempting to render interior + custom control in GPU mode will now show a warning message
  • General stability improvements
  • General UI improvements and fixes

Noteworthy Bug Fixes

  • Fixed crashes when renderer runs out of GPU memory in GPU mode.
  • Fixed a number of bugs regarding legacy textures in GPU mode.
  • Fixed an issue where the optix driver would fail to initialize after a memory error.
  • Fixed an issue where a radial pattern would appear in GPU interior mode.
  • Render Layers are now supported on multi GPU systems.
  • Fixed issue where VDB volumes would shift in GPU mode.
  • Re-tessellate can again be applied to multiple parts.
  • Disabled light source preview when in presentation mode.
  • Added support for specular transmission on the advanced material when Fresnel is disabled.
  • Fixed crash when video textures had a duration of 0.
  • Scattering media now has consistent brightness in product and Interior mode.
  • Opacity is now handled correctly in Interior mode and does not add additional brightness.
  • Fixed a number of issues where caustics were incorrect.
  • Material Graph nodes are no longer re-positioned to outside of the visible area.
  • Improved stability for Complex Material Graph materials.
  • Fixed crash when searching for a deleted resource.
  • Configurator: Material order in Material ways is now correctly saved.
  • Fixed issue with positioning labels while in High DPI mode
  • Fixed an issue where aspect and resolution were not respected when panoramic lens is active.
  • Fixed issue where geometry appeared incorrect when importing .x_t files.
  • Fixed issue where .bip files from some plugins could not be imported only opened.
  • Fixed issue where environment would resize on import.
  • Importer can now import Creo files with ellipsoid.

..and other performance, UI and stability fixes and improvements.

What’s new in KeyShot 9

New Features

  • GPU Rendering – GPU ray tracing in KeyShot 9 means that you are now able to take advantage of NVIDIA RTX GPUs to render in the Real-time view and for local render output. The main benefit of GPU support is for local performance scaling.
  • Models Library – Easily add context and detail to scenes with the Models Library. The models library will have models to add to your scene.
  • Online Configurator (KS9 Pro + XR) – KeyShot 9 Pro now offers the ability to output fully-rendered, static product viewing and configuration in a web browser. You can select from Model, Material, and Studio options to configure your
    The Web Configurator is output as an HTML file with associated images and files included so that you can zip and share locally or host on your website for anyone around the world to access.
    **Requires KeyShot 9 Pro + XR**
  • Denoise – Now included in the Basic and Photographic Image Styles is a deep learning Denoiser that allows you to reduce noise in the real-time view and render output to achieve smooth results in less time.
  • RealCloth – This powerful new material type allows you to visualize realistic woven materials with control of the weave pattern (Pro) and ability to add flyaway fibers. Note – Editing the weave patterns will require KeyShot Pro.
  • Fuzz – Add softness to maerials with the new Fuzz Geometry Shader (Pro only).
  • STL Color Output – KeyShot Pro users can export .STL files for 3D printing with improved accuracy of vertex colors from both texture maps and procedural textures.
  • Ease Curves (Animation) – With ease and fade curves feature you will have more control over your animations.
  • Contour Procedural Texture – This new procedural texture type is very similarto the Toon material that already exists in KeyShot. With Contour as a texture,you now have more control and flexibility while creating custom materials. You can use it to add an illustration-like effect on top of real-world materials such asmetal or plastic.
  • Generic (BRDF) Material – This new material is built from the Disney BRDFmodel that provides a huge amount of flexibility.
  • X-Rite AxF 1.6 – This update adds support for scattering media/cloudy-plasticlike materials and loading AxF directly from memory. There has also been a fix toblack spots appearing at grazing angles with bump textures.
  • Browzwear VStitcher Plugin – This new plugin allows you to send yourgarments from VStitcher straight into KeyShot 9 with all textures included.
  • Substance Painter Material Import – KeyShot 9 adds the capability toautomatically generate materials from texture sets exported from SubstancePainter.

Top New Improvements

  • Streamlined Import
  • Resolve Missing Resources’ Dialog
  • Photographic Image Style ‘Response Curve’
  • Improved HDRI Editor Pin Interaction (PRO
  • Improved Geometry Shader Workflow (PRO)
  • Configurator Sub-Component Groups (PRO)

What’s new in KeyShot v8.2.80

New Features

  • Support for native import of Autodesk Revit 2019 files.
  • Ability to Pause offline rendering.
  • Vertical orientation for Presentation Mode.
  • Ability to right-click on Animation Timeline ruler to set Work Area Start/End.
  • Added Shift as a modifier key to add a material as a sub-material when drag-and-drop into the real-time view.
  • Added Styling parameters to layout section of the Configurator Wizard.
  • Network Rendering Master and Slave support for Linux.
  • Silent Installation for Network Rendering on Mac.


  • Updated SolidWorks importer to support SolidWorks 2019.
  • Updated KeyShot Viewer Splash to 2019.
  • Updated all splash screens with 2019 for 8.2.
  • Updated Cloud Library with 64x visual studio 2013 redistributable package.


  • Added tooltips for Scattering Medium material.
  • Added handle to Animation Timeline current time indicator line.
  • Added hover state to Animation Timeline work area flags.
  • Changed thumbnail size order in Configurator Wizard Layout section.
  • Improved thumbnail sizes and margins in Presentation Mode.
  • Now always calculating missing normals upon Import.
  • Now uninstalling old (major) versions of KeyShot Viewer on update.
  • UI improvements to KeyShot Viewer preferences
  • Link Duplicate Materials message now showing when drag-and-drop onto the materials list or scene tree

Full 8.2 Release Notes

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