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2023.11 Left Angle Autograph

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Left Angle Autograph
   

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Autograph

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Left Angle Autograph

Next Gen creative tools for Motion Design, Visual Effects and Mass Custom Video Production

Left Angle Autograph is a 2D and 3D graphic composition program, loaded with high-quality, accessible tools for digital artists.  It comes in 2 versions: Studio is the full version, and Creator is tailored to the needs of independent graphic artists and small businesses.

Autograph is a fast, hybrid digital content creation application crafted for motion design, VFX, and mass animation projects.  Crafted with both the motion design and visual effects industries in mind, Autograph allows artists to work with speed and precision.

Autograph 2023.11.v1

Autograph 2023.11.v1 is here!

This new update includes key features like new audio system capabilities, revamped shape and text engines, workflow & UI enhancements, and so much more!

Autograph Feature Highlights

Compositing and visual effects

Boost your compositing and VFX productions with the ease of quickly loading 3D assets and layering them in your projects with real-time feedback, 2D animations, video effects, looks, object animations, and camera moves. Autograph comes equipped with dozens of GPU-optimized effects and supports OpenFX plug-ins and Shadertoy, as well as multi-channel EXR, Photoshop layers, and ProRes. Autograph also supports ACES and OCIO workflows for high-quality imaging pipelines. Render your projects with Filament, a high-quality, real-time, physically-based renderer.

Motion Design and Animation

Motion design, redesigned. Autograph offers tools built for speed and a time-saving workflow in line with the fast-paced requirements of modern productions. Use Autograph’s instancer to connect to database data and effortlessly personalize and localize projects as well as set up automatic rendering when data files are updated. Animate, link, and package projects directly for sharing without writing a single line of code. Autograph is the first responsive design video software which means you can automatically preview and render motion design projects in multiple resolutions and aspect ratios from a single project file.

Full 3D environment

Based on Disney/Pixar USD standard, Autograph offers a complete 3D environment where you can create and import complex scenes for rendering and compositing in 2D on the fly, all within the same software. Assemble visually complex images quickly and easily by combining 2D and 3D assets directly in the timeline. Render everything in one place with a unified workflow. Add textures to 3D models using any image or composition created or imported in Autograph.

Templates and Connecting External Data

Efficiency and flawless execution are key when it comes to mass-animating elements. Create your own custom generators, modifiers (effects applicable to multiple parameter types), and templates that can be reused and modified over and over. Sharing your templates is easy and safe as files are encrypted and exported with accompanying documentation. Autograph simplifies connecting to regularly updated external data with tools for automatic rendering, saving you time and eliminating repetitive editorial tasks so you can focus on being creative.

Autograph Feature Specs

  • Physically Based Renderer – Comes with Filament, a state-of-the-art physically-based renderer. Also supports Hydra Storm for 3D collaboration consistency.
  • File format support – Full support of OpenEXR, multi-channels AOV, Photoshop layers, ProRes, mp4, h264/h265…
  • Extensible – Support for OpenFX plug-ins and Shadetoy integration. Build your tool, and expose parameters in a packaged file for deployment.
  • 2D and Planar Tracking – Every VFX project needs tracking and stabilization. Autograph provides a solid 2D tracker with different models ranging from simple location to affine and perspective, as well as a fast planar tracker
  • OpenColorIO – OpenColorIO for color management. The ACES 1.3 and default built-in OCIO configurations ensure a state-of-the-art imaging workflow.
  • Artisan – Cloud service with collaborative review platform. Player, versioning, and data storage, 10 clients per Autograph license.
  • Templates – A composition can display front-end control parameters and be packed in one file, allowing you to create tools, generators, or encapsulated custom stacks of effects with their UI.
  • Easily Link External Data – Separate graphic and editorial tasks by easily linking your external data directly into your projects. Map CSV columns to user-created parameters for graphics automation tasks.
  • Links and Constraints – A convenient connection system between parameters allows you to create complex relations and share any given group of elements, all without writing a single line of code
  • Instancing – Animate massive amount of elements. Scattering, grid layout, per instance modifiers.
  • Performance – The use of both the CPU and GPU makes it possible to work on large-scale projects, all with incredible responsiveness when setting up projects.
  • Animate Anything – Animators offer over 45 predefined interpolation types. Same graph curve editing for 2D and 3D graphics. You don’t have to be a 3D modeling expert to use 3D in Autograph.

What’s the difference between Studio and Creator?

Autograph Creator comes with a feature-packed animation toolkit for creating stunning motion design projects, a complete 3D environment based on Disney/Pixar USD standard, a full-feature VFX/compositing toolkit, responsive design tools for videos, and much more. Creator is tailored to smaller studios and independent designers and their VFX/compositing and motion graphics needs.

Autograph Main Features

left angle autograph litmitless animation

Limitless animation

Keyframes are not the only way to animate parameters in Autograph. Animators offer over 45 predefined interpolation types. Each parameter can be linked to another or used by one of the many available modifiers.

left angle autograph modifiersGo beyond effects with modifiers

Modifiers apply transformations through parameters and they apply to any source type. Use them to multiply a number, shorten a word, blur an image, or warp a 3D object. Concatenating modifiers makes it possible to define precise and complex processes while remaining easy to understand.

left angle autograph scatterScatter and distribute dozens of images

Whether you want to bring hundreds of logos to life with shared animations or scatter layers in specific spots, the instancer is the prime tool for mass animating graphic elements, positioning them on a grid, or for executing any other complex animation.

left angle autograph 3d environmentsA complete 3D environment

Based on Disney/Pixar USD standard, Autograph’s 3D environment allows you to create and import complex scenes in order to render and composite on the fly, all within the same software. An incredible time saver for the multiple iterations in today’s productions. Autograph comes with Filament, a high-quality real-time physically-based renderer.

left angle autograph responsive design tools Responsive design tool for videos

Each composition can be modified in real-time or when rendered in a different format than that of the original. Autograph provides a set of tools that allow you to build responsive design compositions. Layer positioning and sizing can be relative to the format of the composition, which can also be animated.

left angle autograph multiple passesComposite multiple passes easily

Autograph can read and write OpenEXR files and allows you to quickly and easily assign a pass to a layer, as simply as you would with a JPEG, so you can get increased control over images with optimal quality. Extract all layers from PSD files in the same way.

left angle autograph create own toolsCreate your own tools and templates

A composition can display front-end control parameters and be packed in one file, allowing you to create tools, generators, or custom effects. Shadertoy integration lets you develop your own source images.

Additional Features

left angle autograph seamless interfaceSeamless interface

The high standards of modern productions require artists to work more and more efficiently. Autograph provides smooth accelerated access to all features, overview previews, and immediate feedback when setting up projects.

left angle autograph graphics engineHigh-precision graphics engine

Image processing is done in a 32-bit per channel linear colorspace workflow, ensuring optimal image quality without compromise. Preserve original image resolution and vector graphics during transformations.

left angle autograph colossal CompositionsDozens of effects. Colossal compositions.

Autograph provides unlimited creativity with tons of effects. The use of both the CPU and GPU makes it possible to work on large-scale images, all with incredible responsiveness when setting up projects.

left angle autograph maximize creativityGenerators for maximum creativity

Image generators such as gradients or fractals can produce graphic sources at an infinite scale, so you don’t have to worry about size limitations. They can also be used as masks or as any other secondary layer source, even with added modifiers.

left angle autograph composite as textureCompositions as textures

Each 3D object can use a previously animated composition as a material source. All 2D environment tools can be used in 3D renderings without restrictions or the need to switch between multiple software programs.

left angle autograph generatorsGenerators for all data

Generators are not limited to just images. Generate numbers, character strings, or even 3D objects. Simple and easy to use, Autograph makes it possible to match the precision of nodal systems, without the overhead of visual programming.

left angle autograph link and contraintsLinks and constraints, without a single expression

A convenient connection system between parameters allows you to create complex relations and share any given group of elements, all without writing a single line of code.

left angle autograph share modifiersShare modifiers between layers

Thanks to the share group option, generators and modifiers can be shared between several layers or parameters. Unlike copying, any modifications made are applied to all layers and parameters that use these shared resources.

left angle autograph link external dataEasily link external data

Separate graphic and editorial tasks by easily linking your external data directly into your projects. Create an animated weather map or sporting event opening in seconds by simply modifying table values.

left angle autograph unfold subcompsUnfold sub-compositions

Using a composition as a layer source is one of the most common tasks; however, most programs require users to open the composition to access its layers. Autograph allows you to unfold a sub-composition to edit its content directly.

left angle autograph planar tracking2D and planar tracking

Autograph supports the OpenFX standard so that you can use a large number of external effects and generators. This opens the door to hundreds of compatible plugins, including those from RE:Vision Effects such as Twixtor and Reelsmart Motion Blur.

Every VFX project needs tracking and stabilization. Autograph provides a solid 2D tracker with different models ranging from simple location to affine and perspective, as well as a fast planar tracker. You can also use motion vectors through our vector corner pin.

left angle autograph standardsStandards-compliant

Autograph supports the Open EXR file format and uses OpenColorIO for color management. Both the ACES 1.3 and default built-in OCIO configurations ensure a state-of-the-art imaging workflow.

left angle autograph openfx supportOpenFX support

Dozens of image and video formats

Autograph can read and write a multitude of video formats such as Quicktime, MP4, WebM, MKV, MXF, and GIF. It also provides the latest codecs like VP9, H.264, HEVC, and even AV1. Work with a wide variety of still image formats including JPEG, PNG, PSD, SVG, OpenEXR, HEIF, TIFF, DPX, and WEBP.

Available to everyone, on multiple platforms

Autograph is available on Windows, Linux, and Mac, including a native port for the new M1 architecture. Designed to work even on less powerful portable devices, it will be able to maximize the potential of the fastest workstations!

Autograph technical demos

Starter

Instancer Part 1

 

Instancer Part 2

Getting Started in Autograph with Re:Vision Effects Plug-ins

Twixtor in Autograph

Mac

  • For M1 and M2 (ARM) Macs, a minimum version of macOS 11.0 (Big Sur) is required
  • For Intel (x86) Macs, a minimum version of macOS 10.15 (Catalina) is required

Windows

  • Windows 10 and 11

Linux

  • Linux has been tested using CentOS Linux 7 (7.9.2009) and Ubuntu 20/22.  Later distributions were not tested but should work.

Hardware

  • RAM: Minimum 8 GB needed
  • Hard Disk: Min of 16 GB available
  • GPU: requires OpenGL 4.1 or later

Standards-compliant

Autograph supports the Open EXR file format and uses OpenColorIO for color management. The ACES 1.3 and default built-in OCIO configurations ensure a state-of-the-art imaging workflow.

OpenFX support

Autograph supports the OpenFX standard so that you can use a large number of external effects and generators. This opens the door to hundreds of compatible plugins, including those from RE:Vision Effects such as Twixtor and Reelsmart Motion Blur.

Potential issue with OpenFX plug-ins in Autograph

Dozens of image and video formats

Autograph can read and write a multitude of video formats such as Quicktime, MP4, WebM, MKV, MXF, and GIF. It also provides the latest codecs like VP9, H.264, HEVC, and even AV1. Work with a wide variety of still image formats including JPEG, PNG, PSD, SVG, OpenEXR, HEIF, TIFF, DPX, and WEBP.

Available to everyone, on multiple platforms

Autograph is available on Windows, Linux, and Mac, including a native port for the new M1 architecture. Designed to work even on less powerful portable devices, it will be able to maximize the potential of the fastest workstations!

2023.11.1

December 4 2023

General

  • Trial is no longer time limited, but still contains watermarks.
  • Linux builds now officially support RHEL based distributions (such as Rocky or Alma linux) 8 or higher. The build is compatible with the VFX Platform 2023
  • The Viewer now only contains one source input by defaut. The secondary input can be turned-on on demand.
  • Layers now have an option to apply transformations before Modifiers. This is useful for layers using 2D procedural contents (such as shapes) to retain better image quality
  • Better worflow while copying/pasting multiple selection
  • The interface has been cleaned up
  • Global Performance and stability improvements

Render Engine

  • The engine now has a new CPU backend, although currently only available for now for project using 2D features. CPU 3D support will come in a next release. The CPU backend is automatically selected when the computer does not have a GPU.

Audio

  • New Audio Mix container to mix Audio tracks. They can be linked to a composition to provide an audio source and can be dynamically replaced by another.
  • Dynamic realtime Audio Waveform updated post modifiers and filtering (volume gain and audio modifiers)
  • Each channel of an Audio track can be weighted and animated, including 5.1/7.1 audio streams and more
  • A new Peak meter has been added in the Viewer
  • Audio tracks can be keyframed at a sub-framerate of the composition using the Cmd/Ctrl Key held
  • New Audio Analyzer Generator used to drive any numerical parameter (such as the Scale of a layer) using an Audio Mix
  • New Channel Pan and parametric Curve Equilizer modifiers to filter the audio
  • New Audio Displace to displace a path according to different values of an audio mix, such as the amplitude, frequency, or temporal window

2D Shapes

  • Brand new 2D vector graphics engine, completely refactored. The 2D shapes are now all part of a Shapes generator which serves as a container for all 2D vector graphics layers. Paths and Styles can be mixed into the Shapes generator to quickly setup complex graphics.
  • The SVG importer can now convert SVG files to the new Shape layer system.
  • Procedural Shape generators (Polygon, Star, Ellipse, Rectangle, Text) can now be directly drawn in the Viewer
  • Path Groups can now be exposed in the Project Panel to be reused easily, or instanced using the new Path Reference
  • A new Text path Generator allows all the features of the new Text Engine but dynamically convert the text to paths, which can be animated, deformed, etc…
  • Copying/Pasting from Adobe Illustrator to the Project Panel now create a new Composition with all paths converted to the new Shape Engine, ready to be animated.
  • New Path Modifiers: Audio Displace, Image Displace, Noise, Push Along Normals, Subdivide (Linear and Smooth)
  • New Table to Path generator, to draw a path based on a CSV file, useful to plot external data.
  • 2D shapes can be grouped in Shape Groups to organize the paths and also drive the way they are rendered with styles. These groups act exactly as a sub-composition.
  • New Shape Instancer: duplicate paths and styles easily while creating thousands of variations along the way.
  • New Path Instancer modifier: Duplicate the 2D path (without styles) to make variations of the path and merge them using boolean operations (Union, Intersect, Difference, Exclude, etc..) before rendering them using styles
  • Stroke Style: each sub-path start/end can now animated with a time offset when using the Separate Path option
  • Any image modifiers can be applied on any style (e.g adding a Bevel/Emboss on a Stroke Style)

Text Engine

  • Brand new Text Engine completely refactored
  • New Text panel to edit the current selection
  • “Rich text” support: characters of the selection can have their Font, Color, Size, Spacing, Alignment, Stroke, Strike out and Underline changed.
  • Different alignments can be applied to paragraphs or selected characters.
  • All text format parameters can be animated using the “Text Animators”.
  • Plain Text mode parameter can be linked to any external data or connected to other parameters.
  • Animators: New Wiggly selector and Easing types (Bounce, Back, In and Out modes)
  • New mode Stroke over fill and Fill over stroke

Dopesheet and Curve Editor

  • The Keyframe Interpolation Panel is now available in the Dopesheet.
  • New actions accessible using right click on a layer, such as spliting a Layer in two or trimming In/Out points
  • New feature: Work Areas: you can create multiple work areas with various durations and name them. They can be used combined to preview or render only some parts of your animation, or overwrite only some images in a sequence. When rendering, each work area render to a separate file. Also works for audio tracks.
  • New Mirror keyframes and Paste Mirror Keyframes to reverse an animation. Can also reverse tangents and Easing fonctions.
  • Interpolations methods are now available via a right click menu, to quickly change selected keyframes
  • Tangents can now be snapped horizontaly and vertically using Shift Key while moving them.
  • The timeline scroller now has handles to easily zoom in/out on keyframes or curve points
  • The playback AutoScroll feature to follow the playhead while playing can now be turned off with an option in the timeline’s toolbar
  • Curve Editor: new color scheme (RGB for XYZ axis). The name of the parameter is also displayed along each curve.
  • Shortut F to Frame the current selection (keyframes or Curve points)
  • New visual organization for button and filters, to match the Project Panel

Properties Panel

  • New button to directly focus on the Modifiers section when selecting a layer, giving a quick access to modifier applied to a Layer Source
  • Multiples Properties Panels can be opened and locked to a specific element to easily edit parameters of different layers at the same time.
  • When switching the active properties panel to another panel, any unfolded parameter that matches the previous active panel will also be unfolded
  • Multiples modifiers or generators can be edited at the same time by simply unfolding there parameters instead of entering each of them.

Generators

  • Instancer Speed-up: New Crop to composition switch to prevent the instancer to render any overscan
  • Instancer Transform: each dimensions have now their own Accumulate Transform switch
  • New Turbulent Displace modifier
  • New Audio Spectrum Height Map generator: Driven by an Audio Mix, can be used to create distort map.
  • New Oscillator numeric generator to generate oscilating values of different type (Sinus, Cosinus, SawTooth, Square, Triangle)
  • New Oriention numeric generator to orient a layer towards a target layer
  • The Distance and Orientation generators are now compatible with the Instancer: instances can now be oriented independently, according a unique target for all of them.
  • Reorganisation of Noise generator parameters. New Noise types and params, such as the new Curl Noise.

Project Panel

  • New Type Filter, to only show a certain type of item (Compositions, Images, Videos, Audio files and Path Groups)
  • New item type : Audio files, Audio mix, Path Group
  • New visual organization for button and filters, to match the Timeline

Version v1_2023.2 | March 1, 2023

  • PSD as Composition Import
  • Cryptomatte support
  • SVG to Composition Import
  • Added font file support to the Project Panel.
  • Quickly split EXR passes to different layers with a right-click action on an EXR footage in the project panel.
  • OpenColorIO ACES workflow: Expose Display Transforms in the Render Manager and in the OCIO Colorspace modifier so that they can be used to apply necessary tone-mapping to export videos for non color-managed video players.
  • Add new Boolean parameters Generators/Modifiers: And, Or, Negate, Numeric Comparison, String Match
  • Add a new text generator that returns the current layer name
  • Bulk file re-linking: when changing the target of a file-path, any other selected project item with a common directory to the item being renamed can now also automatically be renamed if a file exists in the new location
  • Add viewer fullscreen support. Can be enabled from the toolbar or with the Control (Command on mac) + Shift + F shortcut.
  • Fixed a bug that prevented tablets from being detected by Autograph on Linux.
  • Fixed a bug on configurations with multiple screens that prevented users from dragging a slider to the left.
  • Tablets do not function properly when dragging a slider. A new setting was added in the preferences section to work around that.
  • The user can now drag and drop panels in window edges to rearrange workspaces.

Version 1.0 | January 19, 2023

  • version 1.0


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