Affiliate Link Generator Copied!


Maxwell Bundle

EDIT in Admin Edit in WP

Add to Wishlist

Maxwell Bundle
Maxwell Bundle

All in one & one for all

Here is what you were missing. Up until V3, customers would get one license with all available plugins plus Maxwell | Studio to choose from.  This option is BACK!

The Maxwell | Bundle contains all Maxwell plugin integrations and Maxwell | Studio in one product.

One Maxwell | Bundle license equals one license seat in either of the products included – Studio, Rhino, Cinema 4D, 3ds Max, SketchUp, Maya, ArchiCAD or formZ.

One license to switch between and use as needed. One day you could be using Maxwell | SketchUp, and on the next – Maxwell | Studio or the plugin for Cinema 4D.

What is included?


New in Maxwell 5.2

New denoiser implementation

In Maxwell 5.2 we have remade the way the Denoiser works inside Maxwell. Now Maxwell does not need to run two passes, the Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tunning options are exposed. This is a more solid, comfortable and easy Denoiser.

Render In Cloud

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just one click of a button and your Maxwell scene will be rendered by the fastest machines available in the cloud.

Multilight GPU

The feature we all love now is also available for the GPU engine. As easy and powerful as always. Change the different light intensity during or after the render has finished. The MXI file keeps all the light information.

Substance Painter & Designer

Along with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell.


MAXWELL Features

Unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in the real world. No tricks. Just accurate real-world physics.

Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.

Thousands of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds!
A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. Now supported in GPU as well.

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.

The Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level.

Light intensities can be changed during and after rendering, saving out as many images as needed – all from just a single render.

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.

The Random UVs procedural texture lets you have random rotation or translation of the textures on each object.

Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism.

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.

Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.

Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere.

Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.

Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean.

Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied.

Create photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail.

Import native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio. Plugin integrations coming soon. Watch demo.


Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.

The Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer.

Render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.

Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.

Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.

Instances are a great way to save memory when rendering. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.

Alpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. Create unlimited ‘layers’ of custom alphas and add any object(s) to those layers to isolate them.

Define a specific area of your image to be rendered to a higher sampling level than the rest – dedicating all render power to the areas where it is most needed.

Deep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. Export to EXR or DTEX formats, in rgba or alpha.

The Python SDK allows you to write custom tools such as extracting certain channels from an MXI sequence, creating materials on the fly, network render management and much more.

The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.



 Maxwell | Studio compatible formats

  • OBJ
  • STL
  • LWO
  • NFF
  • XC2
  • MXS
  • DXF
  • 3DS
  • XML
  • FBX
  • PLY
  • DAE
  • BIN
  • SD
  • DEM
  • ABC
  • VRSCENE (with material, lights and environment conversion)

Plugin integration compatibility

Please note, we have dropped support for 32-bit platforms. Maxwell will only run on 64-bit.

  • 3ds Max: 2016 – 2024
  • ARCHICAD: AC21 – AC27*
  • Cinema 4D: R20 – 2024*
  • FormZ: FormZ 8, FormZ 9, FormZ 10
  • Maya: 2018 – 2024
  • Rhinoceros: 5.x, 6.x, 7.x and 8.x*
  • SketchUp: 2017 – 2024*
  • Photoshop: CS3-CS6, CC*,  21-22

SketchUp: in MacOS, if you are using 2019, it is required to be 2019.2 or newer.

Photoshop: versions CC 2019 from 20.0.2 to 20.0.7 are not compatible with the plugin.


Particularities of some of the plugins


On the new Mac computers with Apple Silicon processors (M1, M2, M3), the plugin requires Cinema to run using Rosetta for the plugin to be visible. In some versions of Cinema4D S26 and 2023 it was not possible to force Cinema to use it with Rosetta so we suggest testing the plugin on your version before buying the product. As far as we know, it will work fine with Cinema4D 2024 and Cinema4D R25 and older ones.


Archicad 25 Update 1 (build 3011) is not working with the plugin version 5.2.2. Please, use Archicad 25 Update 2 (build 4013) instead.

On MacOS with Apple Silicon-based computers, the plugin has to be used with the ArchiCAD version for Intel-based computers (using Rosetta) so the plugin shows up (please, notice the Archicad installer for Intel-based processors is different from the one for Apple Silicon processors; you can get it from here: Graphisoft downloads).


On MacOS, SketchUp has to run in Intel mode (using Rosetta) if you have an Apple Silicon computer; also, if you are using 2019, it is required to be 2019.2 or newer.


Versions CC 2019 from 20.0.2 to 20.0.7 are not compatible with the plugin. For version 23 and 24, you can use the files for version 22.

Photoshop Elements: the plugin can work in Photoshop Elements too; it can load the MXI files, and the actions offered to edit the Multilight layers, however, Photoshop Elements is limited to 8 bits edition.


It is mandatory to use Rhino 6 SR19 or newer, but having it updated to the latest is the best way to avoid problems as McNeel also fixes issues in the code we use to connect the plugin.

In the case of Rhino 8, when using the plugin on the Mac computers using Apple Silicon processors (M1, M2, M3), Rhino requires to be launched using Rosetta for the plugin to work fine.

Form·Z 10

Using Maxwell 5 with form•Z 10


Maxwell 5 is compatible with form•Z 10 on Windows.

macOS with Intel-based macs

Maxwell 5 is compatible with form•Z 10 on Intel-based macs.

macOS with M-series (“Apple Silicon”) based macs

Maxwell 5 is compatible with form•Z 10 on M-series based macs when form•Z is configured to run in Rosetta mode.


The minimum system requirements for Maxwell Render are as follows:



  • Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012, Windows 10, Windows Server 2016, Windows 11.
  • 2 GHz Intel® Core2 processor, AMD Athlon 64 or better
  • 1 GB RAM minimum. 16 GB of RAM memory is highly recommended
  • 2 GB available hard disk space for installation
  • Accelerated OpenGL drivers
  • 3 button mouse recommended



  • MacOS 10.11 (El Capitan), 10.12 (Sierra), 10.13 (High Sierra), 10.14 (Mojave), 10.15 (Catalina), 11 (Big Sur), 12 (Monterey), 13 (Ventura) and 14 (Sonoma).
  • Currently, Maxwell can work on Intel-based processors; in the case of Apple Silicon processors (M1, M2,…), it will work only through Rosetta (not optimized for the Apple Silicon processors yet, but it should work normally). If you are running Maxwell from a plugin, you should run the host application in Intel mode using Rosetta (right-click on the app > Get Info > Run using Rosetta).
  • 1 GB RAM minimum. 16 GB of RAM memory is highly recommended
  • 2 GB available hard disk space for installation
  • 3 button mouse recommended

Linux 64

  • x86_64 distribution with a 2.6 Kernel and glibc 2.5
  • Tested on Debian GNU/Linux 7 (wheezy), Fedora Core release 6 (Zod), CentOS release 6.5 (Final), Ubuntu precise (12.04.2 LTS)
  • 2 GHz Intel® Core®2, AMD Athlon 64 or better
  • 1 GB RAM minimum. 16 GB of RAM memory is highly recommended
  • 1.7 GB available hard disk space for installation
  • 3 button mouse recommended

GPU engine


  • Graphics cards that support CUDA platform (Nvidia), running on Windows. No AMD or Intel will work, sorry. This means the GPU engine is not supported for Mac, as they don’t use Nvidia cards.

  • The drivers should be up to date.

  • Maxwell, Pascal, Volta, Turing and Ampere architectures are supported (for reference you can check this table); it could work on Kepler architecture but it could be unstable and the experience won’t be good


Denoiser is capable of running on CPU or GPU, with Nvidia, AMD and Intel graphics cards; it works with CUDA (Nvidia) and also can work using OpenCL either in GPU (Nvidia, AMD or Intel) or CPU.

When using GPU, we recommend having a graphics card with at least 2.5GB. This number is actually dependent on frame size, 2.5GB is for 2k pixels square imagery.

When using Nvidia CUDA, the drivers should support at least CUDA 7.0

When using AMD, the Catalyst driver should be up to date.

In the case you get an error message when using CPU about OpenCL ICDs, it will probably be solved by installing one of these packages depending on your OS:

The Denoiser will first try to use CUDA, if it doesn’t find a compatible card, it will fallback to OpenCL GPU (usually with AMD and Intel cards). If the image doesn’t fit in the graphics card memory, you can then use OpenCL with CPU (which will use RAM memory).

Maxwell Render - The Details

ProductVersion & Release DateRelease Notes
Standalonev5.2.1.49 - 06 Jul 2021Release notes
3ds Maxv5.2.2 - 08 Jun 2023Release notes

Added support for 3ds Max 2023 and 2024
Mayav5.2.2 - 15 Jun 2023Release Notes

Added support for Maya 2023 and 2024
Cinema 4Dv5.2.5 - 07 Mar 2024Release notes

Added support for Cinema 4D 2024
Rhinov5.2.6.6 - 01 Feb 2024Release Notes

Added support for Rhino 8 on Windows and MacOS
form•Zv5.2.1.1 - 06 Jul 2021Release notes

Built for Maxwell Render
Sketchupv5.2.4, 24 Feb 2024Release Notes

Added support for SketchUp 2024
Archicadv5.2.4 - 23 Nov 2023Release notes

Added support for Archicad 27
Revitv4.2.5 - 05 Jun 2019Release notes

Added support for Revit 2020.
License optionsNode-locked or Floating licenses
PriceStarting at $595, depending on the host.

California Consumer Privacy Act (CCPA) Opt-Out IconYour Privacy Choices Notice at Collection