Here is what you were missing. Up until V3, customers would get one license with all available plugins plus Maxwell | Studio to choose from. This option is BACK!
The Maxwell | Bundle contains all Maxwell plugin integrations and Maxwell | Studio in one product.
One Maxwell | Bundle license equals one license seat in either of the products included – Studio, Rhino, Cinema 4D, 3ds Max, SketchUp, Maya, ArchiCAD or formZ.
One license to switch between and use as needed. One day you could be using Maxwell | SketchUp, and on the next – Maxwell | Studio or the plugin for Cinema 4D.
What is included?
MAXWELL | STUDIO
MAXWELL | SKETCHUP
MAXWELL | RHINO
MAXWELL | 3DS MAX
MAXWELL | CINEMA4D
MAXWELL | ARCHICAD
MAXWELL | FORMZ
New in Maxwell 5.2
New denoiser implementation
In Maxwell 5.2 we have remade the way the Denoiser works inside Maxwell. Now Maxwell does not need to run two passes, the Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tunning options are exposed. This is a more solid, comfortable and easy Denoiser.
Render In Cloud
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just one click of a button and your Maxwell scene will be rendered by the fastest machines available in the cloud.
The feature we all love now is also available for the GPU engine. As easy and powerful as always. Change the different light intensity during or after the render has finished. The MXI file keeps all the light information.
Substance Painter & Designer
Along with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell.
Unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in the real world. No tricks. Just accurate real-world physics.
Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.
THOUSANDS OF MATERIALS
Thousands of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds!
COATINGS IN GPU
A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. Now supported in GPU as well.
The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.
The Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level.
Light intensities can be changed during and after rendering, saving out as many images as needed – all from just a single render.
MULTILIGHT -LIGHTS GROUPS-
Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
The Random UVs procedural texture lets you have random rotation or translation of the textures on each object.
REALISTIC CAMERA MODEL
Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism.
ADDITIVE MATERIALS IN GPU
Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
ACCURATE 3D MOTION BLUR
Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.
Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere.
Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.
Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean.
Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied.
GRASS AND FUR
Create photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail.
V-RAY SCENE IMPORT
Import native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio. Plugin integrations coming soon. Watch demo.
Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.
PIXAR OPEN SUBDIV
The Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer.
Render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.
SUPPORT FOR HIGH RESOLUTION (4K)
Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.
Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.
MEMORY SAVING INSTANCES
Instances are a great way to save memory when rendering. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.
Alpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. Create unlimited ‘layers’ of custom alphas and add any object(s) to those layers to isolate them.
Define a specific area of your image to be rendered to a higher sampling level than the rest – dedicating all render power to the areas where it is most needed.
Deep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. Export to EXR or DTEX formats, in rgba or alpha.
The Python SDK allows you to write custom tools such as extracting certain channels from an MXI sequence, creating materials on the fly, network render management and much more.
The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.
Maxwell | Studio compatible formats
VRSCENE (with material, lights and environment conversion)
Plugin integration compatibility
Please note, we have dropped support for 32-bit platforms. Maxwell will only run on 64-bit.
3ds Max: 2016 – 2022
ARCHICAD: AC21 – AC25
Cinema 4D: R20 – S24
FormZ: FormZ 8, FormZ 9
Maya: 2016 – 2020
Rhinoceros: 5.x, 6.x and 7.x
SketchUp: 2017 – 2021
Photoshop: CS3-CS6, CC*, 21-22
SketchUp: in MacOS, if you are using 2019, it is required to be 2019.2 or newer.
Photoshop: versions CC 2019 from 20.0.2 to 20.0.7 are not compatible with the plugin.
The minimum system requirements for Maxwell Render are as follows:
Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012, Windows 10 or Windows Server 2016.
2 GHz Intel® Core2 processor, AMD Athlon 64 or better
1GB RAM minimum. 16 GB of RAM memory is highly recommended
1 GB RAM minimum. 16 GB of RAM memory is highly recommended
1.7 GB available hard disk space for installation
3 button mouse recommended
Graphics cards that support CUDA platform (Nvidia), running on Windows. No AMD or Intel will work, sorry. This means the GPU engine is not supported for Mac, as they don’t use Nvidia cards.
The drivers should be up to date.
Maxwell, Pascal, Volta, Turing and Ampere architectures are supported (for reference you can check this table); it could work on Kepler architecture but it could be unstable and the experience won’t be good.
Denoiser is capable of running on CPU or GPU, with Nvidia, AMD and Intel graphics cards; it works with CUDA (Nvidia) and also can work using OpenCL either in GPU (Nvidia, AMD or Intel) or CPU.
When using GPU, we recommend having a graphics card with at least 2.5GB. This number is actually dependent on frame size, 2.5GB is for 2k pixels square imagery.
When using Nvidia CUDA, the drivers should support at least CUDA 7.0
When using AMD, the Catalyst driver should be up to date.
In the case you get an error message when using CPU about OpenCL ICDs, it will probably be solved by installing one of these packages depending on your OS:
The Denoiser will first try to use CUDA, if it doesn’t find a compatible card, it will fallback to OpenCL GPU (usually with AMD and Intel cards). If the image doesn’t fit in the graphics card memory, you can then use OpenCL with CPU (which will use RAM memory).
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