Motion Capture Retargeting for LightWave with Kinect (TM) Support
LightWave 3D® is taking animation to the next level with NevronMotion. This innovative plugin enables users to quickly capture their own motion data using a Microsoft Kinect camera and retarget it directly into Lightwave Layout, eliminating tedious steps in between. Easily adjust character rig joins in areas like the shoulders or arms for an accurate transfer of movement onto your character rig before baking out the final product – making animated sequences more lifelike than ever before!
NevronMotion is an add-on for LightWave.
NevronMotion also comes with rig retargeting presets for FBX and BVH files and allows you to fully customize your rig retargeting and save your own retargeting presets that you can load later to use with custom motion capture libraries. You setup the rig retargeting mapping once, save the preset and then you can reuse that over and over. NevronMotion also includes a rig preset that works directly with the Microsoft Kinect camera to allow you to puppet a character rig in real time and even record your real time Kinect motion capture performances to save to your library for later use. NevronMotion greatly simplifies the motion capture workflow in LightWave 3D and allows you to get character motions or create your own motions with the Kinect Camera to get your characters moving quickly and easily.
LightWave NevronMotion Overview
Live-rig Motion with Microsoft Kinect Camera
- See your capture in realtime directly inside LightWave Layout
Motion Capture retargeting directly in Layout
- Using the dedicated tools and Genoma rig, apply motion capture to your own characters
Capture and Save Motions From Kinect
- Using the Microsoft Kinect device and NevronMotion, record your own motion capture files
Easily Adjust Arm and Leg Positions After Mocap
- Animate additional movements on top of your motion capture, for extra control
Preset Rigs for Kinect and Motion Capture Formats
- Kinect and go! Using dedicated capture rigs, simple plug in your Kinect and capture
Save and Load Retargeting Presets for FBX, BVH
- NevronMotion ships with dedicated presets for industry standard BVH and FBX biped character setups, or custom setups
Simply Bake Out Motions onto Character Rigs
- The retargeting toolset allows you to bake motions back onto you characters
Motion Capture
Record Your Own Motion Capture Files
Capture
- Using the Microsoft Kinect device and NevronMotion, you can record your own motion capture files directly within LightWave. Record different takes and apply them to your own characters.
Live Preview
- See your movements applied on your character in real-time directly in Layout.
Description
System Requirements
NevronMotion is an add-on for LightWave, it requires:
- LightWave 11.6 or higher to run
- Motion Capture feature requires Microsoft Kinect hardware (not included)
Windows™
Hardware
Intel® Core™ 2 or AMD Athlon™ II Processor (or better)
64-bit System RAM: 4GB minimum
32-bit System RAM: 2GB minimum
Available USB Port (for users with existing hardware dongles)
Operating System
64-bit: Windows Vista or Windows 7/8 64-bit Edition
32-bit: Windows Vista or Windows 7/8
Mac OS®
Hardware
Intel® Processor
64-bit System RAM: 4GB minimum
Available USB Port (for users with existing hardware dongles)
Operating System
Snow Leopard® 10.6 or better
Display
Minimum Graphics Card: NVIDIA™ GeForce® 8400 series or ATI® X1600
Minimum Screen Resolution: 1024 x 768 pixels
Installation Requirements
Storage: All systems require 750MB available hard drive space (excluding content); complete Content library is approximately 3GB.
Optical Drive: DVD-ROM for Program and Content installation (for boxed versions of LightWave).