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Next Limit Maxwell Render Studio v4.1

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Independent scene editor with a full 3D environment

Maxwell Studio is a sophisticated independent scene editor with a full 3D environment, offering an alternative workflow for those Maxwell Render users that work with 3D or CAD applications that we do not currently offer a plug-in for.


Highlights

WHAT CAN BE DONE?

It is also useful as an MXS editing tool – an MXS file generated by any plug-in we currently offer can be imported into Maxwell Studio. For example if your scene is not rendering as intended, usually the most efficient way of seeing what is wrong is opening the MXS in Maxwell Studio and checking that the scene has been exported by the plug-in (cameras, materials, geometry etc.).

Rendering in Maxwell  is available for any 3D platform thanks to Studio. You can export your models in any of the compatible formats, import them in Studio, and there adjust the cameras, assign and edit materials, set up the environment and lighting, and launch the render.

 

 

SUPPORTED GEOMETRY IMPORT FORMATS

OBJ    STL    LWO    NFF    XC2    MXS    DXF    3DS    XML    FBX    PLY    DAE    BIN    SD    DEM    ABC

BASIC WORKFLOW

  • Maxwell Studio does not have any modeling tools so you have to first model your scene in another 3D application, then export it to any of the above formats.
  • Import that geometry into Maxwell Studio where you can create, edit and apply materials, set up lights and cameras, and then finally send the scene to render.
  • Additionally you can also open and edit existing MXS files, either created by Maxwell Studio or any Maxwell plugin.

FUNCTIONALITY

  • Import geometry
  • Set attributes of objects (position, rotation, scale, pivot, smoothing, normals, etc)
  • Apply textures using UV projectors
  • Create, edit and apply materials and lights
  • Visualize the 3D scene in OpenGL viewports
  • Create multiple cameras and adjust their position and parameters
  • Organize the scene objects into hierarchies of groups
  • Set Physical Sky options and see an interactive representation of the Sky settings in the OpenGL viewports
  • Fully customizable layout with the ability to save layouts
  • Libraries of preset geometry, scenes, materials and layouts
  • Fast interactive preview (Maxwell Fire), for interactively rendering your scene and displaying your changes in real time

Updates

What's new in version 4.1?

The new Denoiser feature helps to achieve clear images at a lower SL, and makes Maxwell up to eight times faster, depending on the scene. Instead of having to render images to a high sampling level, users can keep it low and let the Denoiser do the job, setting it to denoise at all SLs or at the end.

In addition, Maxwell 4.1 brings a number of new features, fixes and improvements, including:

  • Optimized GPU-handling memory – paving the way to Multi-GPU in a future update
  • Maxwell | Multilight™ Standalone V2 – a FREE tool for light management, now with the possibility for animations and more
  • New Lights panel in Maxwell | Studio to play with light intensity
  • New illumination assets in the Library Panel
  • New material compatibility: MERL, X-rite AxF, Real-IES files
  • For the full list of features and specs consult the Maxwell 4 website

The minimum system requirements for Maxwell Render V4 are as follows:

Windows

  • Windows Vista, Windows Server 2008 R2, Windows 7, Windows 8, Windows 10, all 64 bits versions.
  • 2 GHz Intel® Core2 processor, AMD Athlon 64 or better
  • 1GB RAM minimum. 4 GB of RAM memory is highly recommended
  • 400 MB available hard disk space for installation
  • Accelerated OpenGL drivers
  • 3 button mouse recommended

Macintosh

  • Mac OSX 10.7, 10.8, 10.9, 10.10 and 10.12
  • 1 GB RAM minimum. 4 GB of RAM memory is highly recommended
  • 400 MB available hard disk space for installation
  • 3 button mouse recommended

Linux 64

  • x86_64 distribution with a 2.6 Kernel and glibc 2.5
  • Tested in Debian GNU/Linux 7 (wheezy), Fedora Core release 6 (Zod), CentOS release 6.5 (Final), Ubuntu precise (12.04.2 LTS)
  • 2 GHz Intel® Core®2, AMD Athlon 64 or better
  • 1 GB RAM minimum. 4 GB of RAM memory is highly recommended
  • 400 MB available hard disk space for installation
  • 3 button mouse recommended

GPU engine

  • Graphics cards that support CUDA platform (Nvidia).
  • Maxwell and Pascal architectures are supported (for reference you can check this link); it could work on older architectures but it could be unstable and the experience won't be good.
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