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v1.0 Next Limit RealFlow | 3ds Max

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Next Limit RealFlow | 3ds Max
 

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Next Limit RealFlow | 3ds Max v1.0

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Next Limit RealFlow | 3ds Max

The Newest Member of the RealFlow Family

RealFlow | 3ds Max brings the well-know RealFlow fluid simulation tools directly to Autodesk 3ds Max®. Stay in 3ds Max® to perform your liquid, granular, viscous and viscoelastic simulations.

NOTE: RealFlow | 3ds Max is available for Autodesk 3ds Max® 2017, 2018 and 2019 only.

Familiar Workflow For A Great Simulation Experience

Indeed, you only need a few clicks to get RealFlow | Max running. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation.

Multi-Physics

Liquids are a classic in RealFlow, but RealFlow | 3ds Max also features granulars, viscous and viscoelastic materials. For example, wash the sand away with water. Or, float cream on top of the coffee. To put it simply, your creativity is the limit!


GPU-Powered Simulations

The entire range of fluids and materials is GPU-accelerated. Unleash your ideas with more turnarounds in less time! With CUDA and OpenCL support you can start to take advantage of your powerful graphics card.

OpenVDB Mesh Engine

An artist-friendly interface, fast and effective filters, and our advanced meshing technology let you create and fine-tune millions of polygons in seconds. RealFlow | 3ds Max meshes also store data like age or velocity for a perfect render experience. And weight maps allow for the creation of colourful mixing effects.

Seamless Integration

RealFlow | 3ds Max lets you leverage your RFConnect knowledge without needing it anymore. It doesn’t stop there, you can turn objects straightaway into obstacles and emitters, render complex meshes or create particles from shapes.

Accurate Particle-Object Interaction

RealFlow | 3ds Max interacts with 3ds Max® builtin object types through the new RFCollider (WSM). You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes, and control the interaction through a wide range of physical properties such as friction, stickiness or bounciness.

Forces And Falloffs

Forces are a key element in RealFlow | 3ds Max and they are introduced through a wide variety of daemons. Many daemons can be controlled and limited with completely customizable falloffs to shape their behaviour and scope. Typical examples are gravity, attraction or wind.

Creative Tools

Creativity and control. Impressive crown splashes, entwined spline emitters, swirling splashes, and thin sheets of fluids moving in slow-motion. All this – and many more – is right at your finger tips with RealFlow | 3ds Max.

Initial States

Initial states can be created from arbitrary simulation frames and used as a starting point for a new simulation pass. This feature does certainly not sound very spectacular, but initial states are definitely on of the biggest time savers in RealFlow | 3ds Max.

Objects And Textures

Objects and textures work both ways in RealFlow | 3ds Max. You can use the object texture to emit particles, customize properties like its friction or generate new textures where particles leave wet marks on an object’s surface.

  • Autodesk 3ds Max 2017, 2018 or 2019 (64 bit only)
  • Windows 7 (or higher) operating system.
  • CPU 64-bit Intel® or AMD® multi-core processor.
  • 8 GB RAM.
  • 100 MB disk space for installation.
  • Network adapter and internet access for license activation.
  • RealFlow | 3ds Max supports GPU-based simulations and multi-core/multi-processor systems.

Note:Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.

 

Note: This plugin only works with Autodesk 3ds Max 2017, 2018 or 2019.
However, the RealFlow Standalone with RealFlow Connect plug-in does support 3ds Max 2020 – 2022
Learn More

Release Notes 1.0.0.0027

Release date: November 28th, 2018

Please take a close look at RealFlow | 3ds Max’s list of limitations and known bugs. It is a valuable resource when you encounter problems, crashes, or difficulties:

System requirements

  • Autodesk 3ds Max 2017, 2018 or 2019 (64 bit only)
  • Windows 7 (or higher) operating system.
  • CPU 64-bit Intel® or AMD® multi-core processor.
  • 8 GB RAM.
  • 100 MB disk space for installation.
  • Network adapter and internet access for license activation.
  • RealFlow | 3ds Max supports GPU-based simulations and multi-core/multi-processor systems.

Note:

Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.

Limitations

General

RFMAX-240 – The eye icon of RFCollider cannot be used to enable/disable the modifier.
RFMAX-319 – Motion Blur does not work for PFlow particles when they are created from a RFFluid.
RFMAX-337 – Multiple RFScenes are not currently supported.
RFMAX-338 – Rigid and Elastic modifiers are not currently supported.

Known bugs

General

RFMAX-335 – It is possible to create multiple RFScene nodes by clicking multiple times on RFScene creation.
RFMAX-264 – Crown daemon does not work with animated handles.
RFMAX-111 – Undoing the manual removal of a RFCollider modifier may make 3ds Max crash.

Next Limit RealFlow | 3ds Max

Next Limit Realflow | 3ds Max Getting Started Tutorial Compilation

We’ve compiled several tutorials to help you get up and running with Realflow | 3ds Max.  Covered topics include setting up a basic scene, working with different solvers, working with 2 or more fluids, and more.

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Next Limit RealFlow | 3ds Max

RealFlow Case Study: Batman: Arkham Knight + Bonus Tutorial

Check out this case study with Brandon Young of Blur Studio, talking about working with Next Limit RealFlow on Batman: Arkham Knight. They had a VFX problem to solve involving the Batmobile shooting out of water and spraying liquid all over the place. Learn about how they solved it.

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Next Limit RealFlow | 3ds Max

Next Limit RealFlow 2014 - The Enhanced UI

Check out this webinar led by Victor Sanchez from November 2014 on the new and improved UI in Next Limit RealFlow. The webinar explains how to create your own scene assets, how to customize the UI for your own needs and preferences and how to speed up workflow.

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Introduction to Soft Body Dynamics in RealFlow

In this tutorial we will explore soft bodies in Realflow. We will take a step by step look at all the different parameters, as well as exploring the combination of soft bodies with rigid bodies and fluids.

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