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Next Limit RealFlow v10.1

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Feel the Power - Fluids the easy way

RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms. Simulate anything from a single drop of water to a massive tsunami.


Highlights

 

WHAT CAN BE DONE WITH REALFLOW?

Medium-Large Scale

For large-scale simulations, such as floods or oceans with breaking waves, RealFlow’s cutting-edge HyFLIP solver, Hybrido2, provides you with endless possibilities.

Small-Medium Scale

Dyverso is a multiphysics solver that can be used to simulate a wide range of different type of materials, liquid, granular, rigid, elastic, etc. All of them interacting with each other and using the most out of the modern GPUs.

Ocean Surfaces

RealWave is a powerful simulation toolset, ideal for simulating small to medium ocean surfaces quickly and effectively.

Body Dynamics

Caronte is RealFlow’s cutting-edge built-in rigid and soft body dynamics solver.

 

What's New in Version 10 & 10.1:

FEEL THE POWER

RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a better workflow, useful new daemons and more!

DYVERSO IMPROVEMENTS

The DYVERSO solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.

  • GPU 2-8x (over CPU)
  • GPU CUDA 3x (over RealFlow 2015)
  • GPU OpenCL 3x (over RealFlow 2015)
  • CPU 2x (over RealFlow 2015)*

(*)Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) NVIDIA Quadro K6000 GPU, 2880 NVIDIA CUDA® parallel processing cores.

 

DYVERSO MULTIPHYSICS SOLVER

Rigid

 

Granular Sand

 

Granular Snow

 

Liquid - Updated in version 10.1

 

Rigid - Liquid Interaction

 

Granular - Liquid Interaction

 

Elastic

 

Viscous - New in version 10.1

 

Viscoelastic - New in version 10.1

 

HYBRIDO IMPROVEMENTS: RF2015 VS RF 10 Speed

 

DAEMONS

PARTICLE SKINNER DAEMON - Updated in version 10.1

The daemons’ main purpose is to transfer particle motion and animation (as a whole particle system) to geometry objects. In effect, particles function as bones for skinning the modified geometry.

 

K VOLUME OBJECT MODE

Any object can be used to remove particles that are inside.

 

FALLOFF OBJECT MODE

Objects can be used to fade a daemon’s forces and control exactly how they should vanish.

 

REALFLOW’S PIPELINE

  1. RealFlow - The fluid simulation is setup in RealFlow using the Standard License.
  2. RealFlow Nodes - To save time, different iterations of the same scene, or secondary Hybrido elements, can be sent to calculate on your farm.
  3. 3D Platform – FREE - Once complete, the simulation is exported (via free connectivity plugins) to the 3D platform.

 

WORKFLOW

ALEMBIC PANEL - New in version 10.1

Get total control of your Alembic objects with the new parameters for tweaking their animation speed, offset and mode.

realflow alembic panel

 

SD ANIMATION OFFSET - New in version 10.1

Direct your objects animation timing without leaving RealFlow. You can even use different offsets for objects from the same SD file.

realflow sd panel

 

THE FINEST LIQUIDS - Updated in Version 10.1

Liquid PBD solver has been improved to reach SPH quality at the highest performance levels.

 

EMISSION MASK - New in version 10.1

Stop worrying about objects intersecting with your emitters, or carefully scaling your pool walls to avoid gaps. With the new Emission Mask options, no particle will be created where you don’t want it to.

realflow em mask panel

 

MANAGE ALL YOUR PROJECTS IN A MORE VISUAL AND EASIER WAY

There is a new, totally revamped version of the Project Manager where you can find your scenes quickly and have access to learning material at your finger tips.

EXPORT PANEL

Every single node has now its own export panel where all the parameters related to caching can be manipulated avoiding the longer and less intuitive task of editing them through the Export Central tool.

PARAMETER GROUPS

Parameters having additional sub-parameters can now be collapsed/expanded providing a cleaner way of looking at your parameters.

SCENE NODE TREE

Now the Scene Node Tree represents the transformation hierarchy of your scene which is a more intuitive way of looking at your nodes’ parent/child relationship.

PACK AND GO

Move your scenes around making sure you always include all the external resources.

SAVE INCREMENTAL

One-click way of automatically versioning your projects.

QUICK ACCESS TOOL

Quick access to any RealFlow command.

SCENE INFO

You can add comments to your scene using rich text with images, tags can also be used for quick finding of your scenes in the Project Manager.

OPTIONAL EMBEDDING

You can decide whether to include the simulation data in your scene or not.

MORE FEATURES INSIDE:

  • Bitmap Emitter Improvements.
  • Continuous Collision Detection.
  • Better support for 4K monitors.
  • Time Scale for Hybrido secondary emitters.
  • Homogenization of bounded options in Daemons.
  • Environment variables can be used in the preferences window.
  • License priority pick up.

 

Operating System

Windows

  • Windows 7 SP1
  • Windows 8
  • Windows 8.1
  • Windows 10

Mac OS X

  • Mac OS X 10.9 and higher

Linux

  • 64 bits distribution with a 2.6 Kernel and glibc 2.12
  • csh (C-shell)
  • binutils

Processor

  • CPU 64-bit Intel® or AMD® multi-core processor

Memory

  • 4 GB RAM minimum, 8 GB of RAM memory is highly recommended

Disk Space

  • 2 GB available hard disk space for installation

GPU Acceleration

  • CUDA 3.0
  • OpenCL 1.1
  • 32 KB minimum local memory size
  • 2 GB minimum VRAM (VRAM limits the size of simulations you can run on)

Miscellaneous

  • 3 button mouse
  • Hardware-accelerated OpenGL® graphics card
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