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v2021.53 Pilgway Studio 3DCoat

Pilgway Studio 3DCoat
   

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Take your 3D idea from a block of digital clay to a production-ready, fully-textured organic or hard surface model

Pilgway Studio 3DCoat is an extremely versatile application, employing cutting-edge technology to provide the CG Artist a powerful array of Sculpting, Texture Painting, UV Layout, and Retopology tools.

3DCoat is one of the most advanced software applications for creating detailed 3D models. Where other applications in this market segment tend to specialize in one specific task, such as Digital Sculpting or Texture Painting, 3DCoat provides High-End capability across multiple tasks in an asset creation pipeline. These include Sculpting, Retopology, UV Editing, PBR Texture Painting, and Rendering. So it can be called a 3D texturing software and 3D texture painting software and 3D sculpting program and Retopology software and UV mapping software and 3D rendering software all combined.

In short, 3DCoat removes the need to purchase (and learn) multiple specialty software titles, which happen to be comparatively expensive, by putting all the production-level tools in a single, affordable application.

Pilgway Studio 3DCoat has a Unique Work Environment

Like many 3D applications, 3DCoat separates major tasks and toolsets into their own unique work environment, or Workspaces (often referred to as “Rooms”) with Workspace tabs located above the viewport. The main Rooms are Paint Room for 3D texturing, 3D texture painting, and PBR texture painting; Retopo Room for Retopology and Auto-retopology; UV Room for UV mapping and UV unwrapping; Sculpt Room for 3D sculpting or Digital Sculpting as well as Voxel Sculpting and Render Room for 3D rendering.

The Paint, Sculpt, and Retopo Workspaces have their own native Mesh objects, however, Sculpt (Workspace) objects do share the Paint tools in the Paint Workspace, using a Texturing paradigm known as Vertex Paint. Color, Glossiness, Depth, and Metalness information is stored in each vertex rather than on a UV map. This allows the artist to paint PBR textures now (sculpt phase of a project) or later (after baking to a low-poly, UV mapped Retopo mesh).

Who is Pilgway Studio 3DCoat Designed For?

 

Pilgway Studio 3DCoat 2021 Released!

New in 3dCoat 2021

  • New Brush Engine
  • Rich Curves Toolset
  • Low-poly Modeling
  • Smart Retopo
  • New GUI
  • Sculpt Layers

Pilgway Studio 3DCoat PBREasy Texturing & PBR

  • Microvertex, Per-pixel or Ptex painting approaches
  • Realtime Physically Based Rendering viewport with HDRL
  • Smart Materials with easy set-up options
  • Texture size up to 16k

3d-coat digital sculptingDigital Sculpting

  • Voxel sculpting with no topological constraints
  • Complex boolean operations with crisp edges
  • Dozens of fast and fluid sculpting brushes
  • Adaptive dynamic tesselation

3d-coat retopo tools

Modeling

  • Classic polygonal modeling is fully supported
  • Move, Rotate, Scale, Extrude, Inset, and other popular instruments
  • Full 3d production pipeline became even easier
  • Splines and Joints – cool way for fast modeling

Retopo Tools

  • Auto-retopology (AUTOPO) with user-defined edge loops
  • Fast and easy-to-use manual Retopo tools
  • Retopo groups with color palette for better management
  • Advanced baking settings dialog

Pilgway Studio 3DCoat uv mappingUV Mapping

  • Professional toolset for creating and editing UV-sets
  • Native Global Uniform (GU) unwrapping algorithm
  • Multiple UV-sets support and management
  • Support ABF, LSCM, and Planar unwrapping algorithms

Concept Art Making

  • 3DCoat really shines when making Concept Arts
  • With Voxels technology you don’t need to worry about any technical aspects
  • Turn your ideas into a great concept in no time

Scripting

  • Make your own scripts for fast repetitive actions
  • Rich possibilities for recording scripts while working with Primitives
  • Check it out to feel the power of scripting

Note:

  • For purchases of 10 or more copies, please contact sales@toolfarm.com
  • 3DCoat is currently available in English, German, French, Spanish, Korean, Japanese, Chinese, and Russian languages, the localization is selected by the user inside the app.
  • 3D-coat is not to be used to provoke hatred, aggression to people, wizardry, witchcraft, addiction, or carnality.

 

Easy Texturing & PBR

  • Microvertex, Per-pixel or Ptex painting approaches
  • Realtime Physically Based Rendering viewport with HDRL
  • Smart Materials with easy set-up options
  • Multiple paint Layers
  • Popular blending modes
  • Wacom or Surface Pen, 3Dconnexion navigator, multitouch on Surface Pro are supported
  • Layer groups
  • Tight interaction with Photoshop
  • Texture size up to 16k
  • Fast Ambient Occlusion and Curvature map calculation
  • Rich toolset for all kinds of painting tasks

Digital Sculpting

  • Voxel sculpting with no topological constraints. Sculpt as you would with Clay
  • Complex boolean operations with crisp edges. Fast kit bashing workflow
  • Dozens of fast and fluid sculpting brushes
  • Wacom or Surface Pen, 3Dconnexion navigator, multitouch on Surface Pro are supported
  • Traditional digital sculpting
  • Adaptive dynamic tesselation with Live Clay tools

Modeling

  • Classic polygonal modeling is fully supported
  • Move, Rotate, Scale, Extrude, Inset and other popular instruments
  • Full 3d production pipeline became even easier
  • Splines and Joints – cool way for fast modeling

Retopo Tools

  • Auto-retopology (AUTOPO) with user-defined edge loops
  • Fast and easy-to-use manual Retopo tools
  • Possibility to import reference mesh for retopologization
  • Use your current low-poly mesh as your retopo mesh
  • Retopo groups with color palette for better management
  • Advanced baking settings dialog

UV Mapping

  • Professional toolset for creating and editing UV-sets
  • Native Global Uniform (GU) unwrapping algorithm
  • Multiple UV-sets support and management
  • Support ABF, LSCM, and Planar unwrapping algorithms
  • Individual islands tweaking
  • Several checkers views
  • Lastly, it is fast, easy, and fun to use

Rendering

  • Physically Based Rendering
  • High Dynamic Range Lighting
  • Screen Space Reflections and Lights

Concept Art Making

Everything starts with a Concept! It is very convenient now to use 3d software in the concept art production pipeline. Usually, it starts with a rough or detailed 3D blocks, separate 3D objects, or even complete 3d scenes with later paint over in Photoshop or other 2d image editors.

3DCoat is great for making 3d stuff for Concept Art.

Just watch these videos. They speak louder than words:

 

Scripting

You can record your actions on Primitives in the Sculpt Room. That way you can perform repetitive actions of various complexity by simply launching a recorded script.

The scripts menu has all commands that you need to make your own scripts.

App Links

There are app links available for the following software

  • 3ds Max
  • Mudbox
  • Maya
  • XSI
  • Houdini
  • Messiah
  • Cheetah 3D
  • Fusion
  • VoidWorld
  • Modo
  • Cinema 4D
  • Blender
  • Lightwave
  • ZBrush
  • Unity 3D

Download the App Links and watch tutorials here

Compatible with

  • Windows 10 | 8 | 7
  • macOS 10.13 (High Sierra) or later or later
  • Linux Ubuntu 20.04 +

3DCoat supports a wide range of hardware. The hardware determines the complexity of meshes and resolution of textures you can edit in 3DCoat. To determine that complexity on your system please download a trial version of 3DCoat from our website for free. As minimal required hardware for 3DCoat we consider basic Surface Pro (see table below for details).

Example of hardware configurations and performance in 3DCoat 2021

MINIMUM

  • CPU m3 1.00 GHz, RAM 4 GB, GPU Intel HD Graphics 615, no VRAM (uses RAM)
  • Painting texture with resolution up to 2k
  • Sculpting up to 1 million triangles

ABOVE MINIMUM

  • CPU i3 3.06 GHz, RAM 8 GB, GPU Radeon HD 4670, VRAM 256 MB
  • Painting texture with resolution up to 2k
  • Sculpting up to 2 million triangles

NORMAL

  • CPU i7 2.8 GHz, RAM 16 GB, GPU Radeon Pro 555, VRAM 2 GB
  • Painting texture with resolution up to 8k
  • Sculpting up to 20 million triangles

Optional pen & input

  • Wacom or Surface Pen, 3Dconnexion navigator, multitouch on Surface Pro

What’s new in 3DCoat 2021.53

Key Improvements

  • Auto-Updater introduced: find the Updates manager in the Start menu, it notifies about the available updates in correspondence with the Edit->Preferences.
  • The new RGB cavity was introduced as the default calculation method (see “Edit-> Preferences-> Tools-> Use RGB cavity as the default cavity calculation method”). In this case multi-range cavity will be calculated on the GPU, additional control in UI of conditions/smart materials will appear – the “Cavity width”. It allows you to vary the cavity width/smoothing in real time, it is very important for realistic PBR texturing. If you already have an old cavity layer in the scene, you need to delete it to use this feature. This is a very significant feature for PBR Painting over the Texture/Mesh.
  • Smart Materials->Add Existing Folder completely rewritten. Now it takes into account all types of maps, all imaginable texture names aliases, recovers displacement from the Normal map (if no native displacement is found), assigns cube-mapping and generates the preview. If there are images without aliases at the end they will be treated as flat color maps.
  • We corrected a long standing problem (since the beginning of voxels) – when a partial voxelization happens (after surface strokes) almost invisible square border appears around the modified area. If you do it again and again it becomes way more visible. This was the reason why mesh was voxelized entirely in V2021. But now that problem is gone and partial voxelization is clean and nice.
  • Pose tool may perform normal extrusion or regular transform – the choice is yours.

Minor improvements:

General:

  • Now you can keep and distribute custom rooms in the File->Create extensions .
  • If you assigned a hotkey to the preset and switched to the other presets folder, the preset is still accessible by hotkey.
  • In preferences you can tell to be notified only about stable updates. And you can turn off notifications if needed.
  • After the first launch the Auto-Updater creates the link in StartMenu. So you will be able to use Auto-Updater even after switching to versions when it was not supported. In this case you can call it from the start menu instead of Help->Updates manager.
  • Translation system got a major update. Now the targeted translation shows possible translation options right in the form, you can check and correct, it should speed up the translation a lot. Translation with other services is also possible, but still requires a bit more clicks. Also it is possible to review and translate all new texts with Help->Translate new texts.

Texturing:

  • Correct look of the Texture editor UI in 4K, better look in 2K.
  • Added the “To Uniform” Color effect to the Textures/Adjust menu that converts the layer texture to uniform, you can use Overlay or Modulate 2x to blend the layer with the color of the layers below, and combine multiple textures.
  • Better support of ABR brushes. Now they load correctly, at least those alphas that were reported on the forum. And you can also drop them to the viewport to install. Pay attention, zipping huge alphas may take some time, so please wait till zipping ends before exiting (progress visible in the 3DCoat’s header).

Sculpting:

  • The rotation (bending) axis preview in the Bend tool. It is important because without that axis nothing is understood about what happens there.
  • Geometry->Visibility/Ghosting->Invert volumes visibility, the tooltip: this function inverts all object visibility. If the child is invisible, it becomes visible and the parent becomes ghosted. Ghosted volumes become visible. In this way, this operation is exactly reversible but vanishes the initial ghosting.
  • Surface Brush Engine now compatible with the incremental voxelization. It means that after using surface brushes only the modified part will be re-voxelized keeping the rest unchanged.
  • “Undercuts->Test the mould” works correctly with tapering.
  • Pose tool settings shown correctly, better line preview in Pose/Lines mode.
  • Picker tool (that can be activated via the V hotkey) now works correctly over the sculpt layers. It also got additional functionality. First off, you can choose to pick the color from the screen always in the tool settings. Secondly, even if this option is disabled, tap V second time over that same color and the second tap will pick the color from the screen. The first tap takes the color from the layer, if available.

Retopo/UV/Modeling:

  • Strokes tool, cut slices by red line works for Paint/Reference objects as well. But it has lower priority than the Sculpt objects. If the cut stroke captured something from the sculpt, the paint objects will not be taken into account. Only if the slice has not touched the sculpt, the paint objects will be sliced.
  • Added a possibility of scaling by Right Mouse for the “Surface Strip” and “Spine” tools in the Modeling Room
  • Added a possibility to use selected edges as profile for “Surface Swept” in the Modeling Room
  • The Preferences->Beta->Treat retopo groups as materials has the correct value in the checkbox now. Actually, nothing changed in this logic, just the checkbox shows the inverse value.
  • New “Array of copies” tool added to the Modeling Room.
  • ApplyTriangulation and ApplyQuadrangulation added to the Retopo Mesh.

Bug fixes:

  • Fixed the problem when Edit->Customize UI vanishes the pressure curves for Depth/Radius/etc. The other related problem fixed – when you switch from the tool with nontrivial curves to the tool without those curves it takes the curves from the previous tool, which messes up the pressure curves.
  • Fixed the PSD link problem: with several (not all) blending modes the opacity of the layer resets to 100% after getting the image from Photoshop.
  • Fixed Smart materials pack creation problem. If materials in same folders refer to different (by content) files with the same name then they may overwrite each other during the pack creation. Now md5 of those files is calculated and files can be renamed, if needed.
  • Fixed the problem related to the Migration master. Firstly, the default source path is correct now. Secondly, copying Smart materials is now correct, there was a problem if the images were in folders named using the native language characters. The 4.9 uses ACP, while the 2021.xx version uses UTF-8, so there was incompatibility in the texture names. Now the names are converted correctly.
  • When you use the Move tool and change the radius – now it does not lead to the surface breaking.
  • Fixed a Texture editor problem when you needed to press the wireframe button twice to get back to normal view.
  • Fixed the problem of clicking on 3DCoat’s window when inactive leads to unexpected actions. This was especially problematic in the Move tool.
  • Fixed the problem when each tool selection turns the “Auto snap” ON in the Retopo room and OFF in the Modeling one. Now the user’s choice is kept for each room (Retopo/Modeling) till it is changed manually.
  • Fixed the Move tool + CTRL issue.
  • Delete panorama dialog fixed.
  • Fixed cube-mapped (and other mappings as well) stencil scale when lasso used over the voxels.
  • Symmetry plane disappearing with res+ fixed.
  • Fixed a Brush engine problem when brushes that should only indent (like Chiesel) were lifting the surface a little as well. So making accurate bevels with Chiesel was almost impossible. Now it is corrected. We recommend “Restore defaults” for the Chiesel to get it close to 4.9.
  • Fixed a bug where the Unlink Sculpt Mesh menu item detached only the first PolyGroup.
  • Fixed the problem when painting over the attached Smart material with soft stroke skips some areas of the model.
  • Fixed the lag during the Painting/Sculpting. This lag is really tricky, was happening sometimes, not regularly, so it was really hard to reproduce and fix. On our side Painting/Sculpting became way more responsive. Now we need to understand how it influenced the Sculpt/Paint speed on your side.
  • Fixed the problem when “File->Export model and textures” changes the type of workflow without the user notification.
  • OBJ importer takes the order of materials from MTL file (if exists), not from order of appearing in the OBJ file, so the order of materials kept unchanged during the export/import. It fixes the problem when you use “Bake->Update paint Mesh with retopo Mesh” and materials/uv-sets list becomes swizzled.
  • Measure tool multiple problems fixed, the tool cleaned up – no lags, clean UI, clean rendering, correct background rendering.
  • A LOT of UI corrections regarding correct size of buttons, controls in tool parameters, especially in primitives and gizmos done.
  • Fixed the problem of Move tool jittering and the whole family of related problems when pen position and the preview round were in different places.

What’s new in 3DCoat 2021.21

KEY IMPROVEMENTS:

  • Very important changes in Brushing. First, if the pen touches the tablet and you paint something, exactly all trajectory that was drawn on the tablet will be drawn over the model. It makes drawing really responsive, solves the problem of “backstroke”, solves the problem of shorter strokes than actually drawn ones. This should strongly improve your drawing experience.
  • A clean and sharp look at 4K monitors.
  • Bake shader with reflections in the Light Bake Tool. For PPP and vertex painting.
  • Full support of Unicode. Special characters are supported everywhere – paths, user folders, layers, objects, textures, item folders may contain non-ASCII characters. Even Photoshop interaction supports non-ASCII layer names.
  • Tube/Toothpaste, Muscle Tools got a functionality update, new useful painting profiles – Box and Alpha to imitate clay tubes.
  • Sharp edges over the Curve Tool are now correct, without self-intersections.
  • 2D-Paint/Carve remade to use Voxel Brush Engine. It kept all previous functionality but got much much faster work of Stroke tool, drawing by spots/chunks, accurate edges, painting without “ladder” effect if thickness becomes too small. And of course rich options for stroke and alpha.
  • Materials/stencils control panel cleaned up, looks better, more compact, icon-based. We hope you will like the new design. Also, stencils keep scale and states when you switch between them. But CTRL-click acts as before – in this case settings from the previous stencil will migrate to the newly selected one. Pay attention to “Uniformness” and “Extract Bump” in the extended settings.
  • Build tool implemented in terms of the Voxel Brush Engine.
  • File->Import commands are importing in addition to the current scene, which does not clear the scene.
  • Dropping the image to the viewport and using it as a stencil will activate it immediately, so you will be able to paint with the image instantly.
  • Voxel Brush engine works correctly with stencils, black areas on stencils will not be affected by the brush.
  • If you click on the slider and drag to change the value, the SHIFT decreases speed by 10x, CTRL – 2x, CTRL+SHIFT – 20x.

Minor improvements:

  • Fill tool UI tweaked, fill with eraser works with “Layer button” correctly.
  • Old splines (from V4.9) can be enabled in preferences in the Beta section. In this case, both approaches will work – new Curves and old Splines as different modes in the E-panel.
  • Pose tool in object mode sets gizmo into the center mass of selection and directs the axis along the main axis. It allows manipulating the disconnected areas easily.
  • Brush Engine streamlined, the settings in the “Brush options” tabs are invisible if they have been preset in the tool (like spacing, jitter, paint w/ dabs). It is important to keep in mind where you change those parameters, so as to avoid any confusion.
  • CPU-s without SSE4.1 are supported as well. SSE2 is enough. It was done so that higher CPU-s will not get the performance penalty.
  • If “Steady stroke” is turned off it is really turned off. Before that, it was 6.0 even if turned off. So small movements may have sense. If you want to grow a surface with small movements, it is better to set “Paint w/ dabs” in the brush settings (and turn off spacing).
  • Splines/Models/Joints included in the activity bar.
  • Joints Editor corrected/polished.
  • Import tool with “On brush” got much better performance, more accurate stroke, better preview, no lag during the saving scene (because too many items stored in primitives history).
  • UI problems of voxel brushes solved, better defaults, possibility to “Restore default”.

Bugfixes:

  • Fixed lack of relaxation over the curvature map generated in the ptex/mv approach. Now smooth degree is actual for mv/ptex curvature calculation. The curvature is calculated correctly for the ptex now.
  • Fixed issues related to Curves->Import image as mesh. Now the curve is well previewed, cleaned up before inserting into the scene. It also works for the old curves approach now, if active.
  • The offset problem on the multi-monitor systems got fixed.
  • Fixed the problem when the voxel object may disappear if the second stroke starts.
  • Fixed performance problem when 3DCoat could freeze for up to 30-40 seconds when you draw very quickly with voxel brushes. Now in complex situations, FPS may drop, but 3DCoat will follow the stroke and will not freeze. The performance of brushing has increased overall.
  • 2D Paint creates the correct shape in E-modes now.
  • Fixed the problem when you can’t duplicate stacked tools (like Build).
  • Fixed the problem when you can’t change the clone type in the Paint room Clone tool.
  • Fixed the rare random plane rotation when you do the strokes fast.
  • Fixed a general problem when the voxel volume has a modified surface (still not voxelized), but the user attempts to do something that acts natively over voxels. For example, invert hide or cutoff.
  • Fixed possible crashes when you install older extensions.
  • Fixed PPP problem when stamp drawing may leave a dirty tail when you paint over UVs. This is a very old bug that was present in 4.9 too.
  • The sequence Vox Hide something->Invert hidden->Objectify Hidden now functions correctly.
  • Uninstaller fixed, now it removes the installed item from the program list and from the start menu completely, has the correct icon.
  • Fixed painting in PPP over the tiled plane (from the Start menu).
  • Annoying UI messages removed.
  • 2D Paint creates the correct shape in E-modes.
  • The Node system for Shaders got multiple bug fixes.
  • Z-up option works correctly with Spline-based tools.
  • Automated bug reports were analyzed, several potential instabilities got fixed.
  • Fixed the problem when the UV-sets count is different in the UV and Paint rooms. This was happening if the names of UV sets are not unique. Now the UV room is synchronized with Paint as soon as UV-sets count difference is detected.
  • When 3DCoat starts on some PC the width of the tool params window (if undocked) is set up in correspondence with the font size. Otherwise, it looks ugly on bigger fonts.
  • Fixed multiple problems and inconsistencies related to direct painting over stencils and materials using PreviewOptions->Paint over the image:
    • Tools work correctly in general, with no random lines and other buggy stuff.
    • Correct alpha direction.
    • All modes in E-panel work correctly in the Image Editing mode (that’s a big deal!). Of course, Curve tools may be used in this mode as well.
    • It works correctly with Pressure and Snapping.
    • Materials Navigation panel tweaked a bit – Edit button inserted for ease of finding the edit feature.
    • Correct materials duplication if the Color layer was painted manually.
    • Correct the direction of the pen in radial stamp mode in all modes – Sculpt, Paint, UV paint, Paint over Stencil/Material.

What’s new in 3DCoat 2021.02

KEY FEATURES:

  • New Brush Engine
  • Low poly Modeling
  • Sculpt Layers
  • Rich Curves Toolset
  • Smart Retopo
  • New GUI

INTERFACE:

  • New UI
  • Full UI customization via scripts or manually
  • Creating your own Custom Rooms and Workspaces
  • Possibility to work in simplified or full functionality

SCULPTING:

  • New Brush Engine – fast and flexible
  • Sculpting sped-up, Sculpt layers
  • Translational symmetry tool
  • Primitives Tool Script Recording

LOW-POLY MODELING:

  • New Modeling Room with classic low-poly modeling toolset
  • New Modeling Paradigm with Curves Modeling for any shapes
  • Low-Poly Primitives Tool Script Recording

RETOPO:

  • New Smart Retopo with Curves
  • Retopo speed up
  • Retopo Quad Patch
  • New Curves toolset

RENDERER:

  • New Rendering possibilities with GPU’s Procedural Environments
  • Post Effects
  • Screen Space Illumination and Reflections
  • Multiple other improvements

What’s New in 3DCoat 4.9.65

Key Improvements

– Naming Smart Materials in the materials list.

– Better visualization of the currently selected element – Pen, Stencils, Material, Shader…

– Re-enabled very old option (Prefs->Beta->Treat retopo groups as materials) in settings that allow treating retopo groups as materials instead of objects. This is just for tests, we do not guarantee that it will be kept in the future.

– Pivot option – rotate around the camera origin.

Beta Features

A lot of improvements in the Brush engine

– New modifiers – Relax, Sharpen, Eat details.

– New brushes – Sharpen, Super smooth. Those brushes are valency – independent, based on reprojection onto the regular Grid. Sharpen performs local pinch toward the Convex/Concave details of the Surface.

– Position sampling introduced.

– Picking normals and position methods separated in the UI.

– Roof Pinch to preserve details during the pinch.

– Correct Presets panel in the Activity bar.

– Correct saving settings in the Brush Engine.

– Brush engine polished essentially, parameters split into sections, Build Up mode remastered.

– Brush engine got (optional) mode similar to the “Absolute brush” action. It is in the buildup settings.

– Jitters for the Brush engine.

– Principally new buildup mechanism for the Brush Engine. Now buildup and non-buildup brushes act exactly the same, the difference starts when you stroke the same place many times. Non-buildup reaches some height limit, buildup grows infinitely (but slowly) if the modifier allows.

 

Bug Fixes

– Fixed crash – rename shaders folder.

– Cylinder primitive UI corrected.

– Fixed Stencil & Cutoff issue with transformed volumes.

– Fixed Freeze in polygon mode issue (dependence on radius).

– Fixed crash during the Panorama loading.

– Cutoff with curves stability improved.

– Corrected mapping parameters dialog.

– Tools panel in Tweak room restored.

– Presets & Surface tools in Voxel mode work correctly now.

– Fixed Mesh corruption in the Retopo room when doing Subdivision (sometimes).

– Fixed possible infinite loop in AO calculation.

– Fixed strange offside shadow of the Activity bar.

– Fixed problem of Stencil + Disabled “Show voxels in Paint room”.

– Fixed unmovable Mapping settings dialog.

– Fixed Ghost & Autosave problem.

– Fixed Sphere tool “From start point” issue.

– Symmetry & Lasso drawing with symmetry working correctly.

– Cloth tool PAUSE problem fixed.

– Dependency parameters disappearing fixed.

– Anisotropic noise fixed (in Noise tool).


What’s New in 3DCoat 4.9.37

Introducing you the new 3DCoat 4.9.37 Update adding multiple useful tools and improvements, all to make your 3D artwork faster, easier and better.

Improvements

  • 3DCoat now has native support of Blender via built-in AppLink!
    See videos on how to install and the export options – Video 2 and Video 3.

  • Full compatibility with Quixel Megascans added! If you download a Quixel material into “Downloads” 3DCoat will automatically notify you that a new material has been downloaded and will offer you to install it as a material or shader.

The same happens if you download a Smart Materials pack from the 3DCoat PBR Scans Store.

  • Sculpt room got a new Bend tool added.
  • Possibility to bypass dialogs in Autopo menu.
  • Completely new Alphas creation mechanism.
  • 3DCoat imports external maps during PPP import in a much smarter way now. It recognizes gloss/roughness/metalness maps and puts them to the corresponding layers.
  • Full path to the texture shown in the Smart Material’s hint.
  • If several UV sets use the same name, the user will be asked to rename, so the confusion could be avoided.
  • Tweaking vertex position with RMB updates mesh normals correctly now.
  • Correct text via F9 moved to the Help menu.
  • Correct symmetry support for all retopo/select commands. Split selected edges supports SHIFT snapping.
  • “On plane” constraints made accessible in the Retopo room.
  • Correct support of TIFF files (4.1.0) added, including Zip compression.
  • Removed old-style gizmos from the Curve/Text tools.
  • Baking of intersecting objects without “blur” between layers now.
  • Res+ works correctly for really large meshes (can subdivide up to 160m with 32 GB RAM).

3D-Coat v4.9.03

Released 31.07.2019

  • Paint with CTRL urgent issue fixed. Now CTRL inverts depth, as usual, CTRL + SHIFT erases, SHIFT smoothes.

3D-Coat v4.9.02

Released 26.07.2019

  • Retopo commands like shell/extrude/etc… will not follow mouse movements, all extrusions will be committed only with the gizmo manipulations.
  • Navigation keys assignment fixed.
  • Painted metallicity is not destroyed by the cutoff.
  • Fixed different problems related to attached smart materials.
  • Essentially faster switching between smart materials.
  • CTRL in paint mode works like an eraser if smart material enabled.
  • better quality of brushing along drawn the curve (especially if the curve has not many points).
  • Removed duplicate messages about layers locking

3D-Coat v4.9

Released July 27, 2019

Paint room:

  • Possibility of resolution-independent texture locking over the layer. Importing or calculation of normal map, occlusion, the cavity will lock the layer. Texture will be saved to disk. As soon as you change the resolution, the locked texture will be used instead of the current layer state resampling. It is very important when you want to paint the materials in low quality of textures and then get high quality at the end.
  • Moving smart materials to other folder takes less space in RMB menu, it is consolidated into a single line with the submenu.
  • Support of 16-bit PNG for alphas.
  • Edge width correction for Cube mapping, dedicated settings panel for cube mapping.

Sculpt room:

  • CutOff in surface mode completely redone. Now the shape of the cut is very uniform and accurate. Depth and back plane limitations produce an accurate sharp cut. Soft booleans supported (see image).
  • Soft booleans for all primitives, volumes merging, cutoff.
  • List of ghosted, isolated volumes stored into scene file (3B).
  • Much more stable and powerful Geometry->Close holes.
  • Automatic closing the objects before the voxelization.
  • Store pose selection to layer, picking pose selection from the layer. Works similar (to some degree) to poly groups.
  • Load/Save option for noise.
  • Correct brushing on the edge of the mesh (blob effect decreased a lot).
  • Pose tool angle snapping problem fixed.

UV/Retopo room:

  • Sharp edges support in Retopo room. Baking, import/export support.
  • Context-sensitive RMB menu in retopo room, it is especially helpful in the “Select” tool for low-poly modeling.
  • In UV settings you may control the default unwrapping method.
  • Extrude-like tools in retopo room are more convenient and intuitive, similar to other 3d editors.
  • Unwrap method “To stripe” has been polished and set as default within the “Unwrap” command to be used when applicable. This method unwraps strips of quads into accurate and straight lines. Unwrap detects such cases automatically.

New curves (enable in Preferences -> Show beta tools):

  • Edge for all curve modifiers can be customized in a really rich way.
  • A truly rich set of curves modifiers (RMB over the curv

General changes:

  • Possibility to relocate 3DCoat’s data folder in the Edit menu.
  • Support of language correction. Press F2 to correct any text in UI. You may also add new languages support within the UI and translate any UI elements.
  • Automatic zipping of scenes. It is disabled by default, enable it in preferences to use.
  • Create alphas from 3D models updated – fast preview rendering (previously it was software rendering), so high-poly meshes allowed there.
  • Image files recognized not by extension (that may be wrong) but by signature. It prevents multiple user errors. Sometimes files downloaded from the internet have wrong extension.
  • Correct alpha channel visualization in Paint mode for polygonal models (not voxels/surface!). Polygons sorted from back to front in real time for correct rendering. It works fast, but if you feel it is slow, you can turn it off in the View menu.
  • .exr added to the list of extensions, acceptable for pen alpha.
  • EPS files import corrected.
  • Ref images changed.
  • ESC closes guides.
  • Edit plaсement and paint over ref images are separated to different menu commands to avoid unintentional painting.
  • Possibility to show plane only for exact views (option in references droplist).
  • FBX support up to FBX 2019.
  • Importing multiple 3dcpacks.

3D-COAT 4.8.37

2.04.2019 4.8.37

– Context-sensitive RMB menu in the retopo room, it is especially helpful in the “Select” tool for low-poly modeling.
– Extrude-like tools in retopo room are more convenient and intuitive, similar to other 3d editors.
– Sharp edges marking in Retopo room. Baking, import/export support.
– In UV settings you may control the default unwrapping method.
– List of ghosted, isolated volumes stored into scene file (3B).
– Bunch of crashes fixed.

21.03.2019 4.8.36
– Unwrap method “To stripe” polished and set as default within “Unwrap” command to be used when applicable. This method unwraps strips of quads into accurate and straight lines. Unwrap detects such cases automatically.

– Voxelizing dialog offers new options – closing holes and additional subdivision before the voxelizing.
– Options for automatic holes closing/additional subdivision during the voxelisation.
– Pose tool angle snapping problem fixed, switching from other tools to Pose tool transforms freeze state to pose selection, Undo problems in pose + free form fixed.
– fixed various pose undo problems.

SL version:

– The new tool in surface toolset: Magnify layers
– Magnify depth tool works correctly for sculpting layers.
– Clone tool for sculpting layers works correctly.
– FillTool + sculpt layers are working correctly.
– Enabled eraser tool for sculpt layers.

15.03.2019 4.8.35

– Possibility to unwrap stripe-like UV islands into straight lines. Use “UV->Selected->To Stripe”.
– Store pose selection to layer, picking pose selection from the layer. Works similar (to some degree) to poly groups in ZB.
– Edge for all curve modifiers may be customized in really rich way.
– Less memory consumption during the export. It means possibility for stable 16K textures export.
– Unused locked textures will be deleted automatically to save disk space.
– Running several different versions of 3D-Coat will not interfere with each other. Previously it was causing problems with Undo, eliminating cached volumes.
– FBX import without vertices welding to preserve vertex order during the export/import
– Curves got really rich update. Now it is possibly to construct many different shapes using curves in non-destructive way. Click RMB over the curve and look at the list of modifiers. There are videos that describe how it works:
Swept Surface 1 – https://youtu.be/8BCawmVqGK4
Creating a surface of revolution – https://youtu.be/XdYuoaNIwsA
Polyhedron – https://youtu.be/c7Xld8udEXM
Swept Surface 2 – https://youtu.be/pLkBVx8vKPI
Swept Surface 3 – https://youtu.be/p8g6pn_810s
Sword – https://youtu.be/Qyy-aqPG1iY
Goose – https://youtu.be/f9mY5wlvvwA

26.02.2019 4.8.34

– Very important! Possibility of resolution-independent texture locking over the layer. Importing or calculation of normalmap, occlusion, cavity will lock layer. Texture will be saved to disk. As soon as you will change resolution, the locked texture will be used instead of current layer state resampling. It is very important if you want to paint materials in low quality of texture and then get high quality at the end.

– Support of 16-bit PNG tor alphas

– Fixed polygon – painting mode (in E-panel) for materials painting in UV mode.

– “Ghost but this” corrected, it is not screwed by Undo anymore.

– Toggle UI visibility using TAB or Windows->Toggle Popup/Docked Windows.

– FBX export preserves vertex order

– Indication of ortho/perspective in right bottom corner

– Export presets listed in File->Create extension

– Correct loading scenes with transparency on Layer0

– Create alphas from 3D models updated – fast preview rendering (previously it was software rendering), so high-poly meshes allowed there.

– Image files recognized not by an extension (that may be wrong) but by signature. It prevents multiple user errors. Sometimes files, downloaded from the internet have the wrong extension.

– Correct alpha channel visualization in paint mode for polygonal models (not voxels/surface!). Polygons sorted from back to front in real time for correct rendering. It works fast, but if you feel it is slow, you may turn it off in View menu.

– exr added to the list of extensions, acceptable for pen alpha.

– Importing models as alphas window is now hardware accelerated, big models acceptable too.

31.01.2019 4.8.33

– Edge width correction for Cube mapping, own settings panel for cube mapping

– EPS files import corrected.

– Fixed problem of 16/32 bit tiff/exr alphas importing.

– Fixed double undo problem in pose tool and lasso/rect selection

– Restored Rotate/scale controls in transform gizmo

– Correct undo after voxelization of the volume, attached to curve.

– Load/Save option for noise

– Fixed problem in curves tool – sometimes only one instance of the model was appearing.

– Importing multiple 3dcpacks

– Enabled supports for printing

– Fixed negative alpha issue

3D-COAT 4.8.32
2019-01-25 09:38:19

11.01.2019 4.8.32

– more intuitive job with “Virtual mirror” in retepo room. By default the active side is where more polygons placed.

– Fixed crash when new shader created in empty Paint room

– Switching between camera shortcuts does not cancel chosen material.

– zipping scenes polished, but still requires testing.

– Enabled Reproject in SL version

29.12.2018 4.8.31

– Fixed many different undo issues.

– Drag & Drop multiple layers in VoxTree

– Better picking edges/points in retopo room even if pen radius is tiny.

– Ref images changes:

1) ESC closes guides

2) Edit plaсement and paint over ref images are separated to different menu commands to avoid unintentional painting.

3) Possibility to show plane only for exact views (option in references droplist)

25.12.2018 4.8.30

– Fixed problems related to pressure.

– FBX support up to FBX 2019

– Undo problems fixed.

21.12.2018 4.8.29

– Zipping-on-the-fly now optional, turn it on in Preferences->AutoZipScenes. Now it works safely, even huge scenes supported, no contradiction with undo. The problem with undo existed for a long time, now fixed. Generally need to test this feature before serious usage, but IMO it is now stable.

– Freeze state kept during resampling/res+

– Fixed hide tool issues, modifying hidden areas protected whenever possible.

– Fixed problem of scenes export/import where scale=1 and shift is non-zero

– Merge 3B file problem fixed

– autopo call in applinks fixed

– moved Subdivider to the bottom

– Fixed problems related to measure tool with fixed length + curved mode

– Import raw voxels corrected (import extensions, auto-guess)

Sculpt layers:

– Fixed merge down command

21.11.2018 4.8.28

– Important! 3B scenes are zipped on the fly, so will take much less space on the disk! Saving does not lock main procss, so you may continue to work while 3D-Coat saves scene.

– Fixed crash related to screenshot in multi-display mode.

– Fixed problem related to picking volumes after scene loading

– “Naive” padding seamlessness improved essentially.

– stability of cutoff improved

– fixed crash in spike/muscle/etc tools

– Smooth all in surface mode works correctly with multiselection.

– Pose rect selection, gizmo at center mass

– fill layer problem fixed

– fixed crash during DEL

Curves:

– Possibility to save curves to separate files

– Support of multiple modifiers per curve

Sculpt Layers

– Remove stretching compatible with SL

3D-COAT 4.8.25
2018-10-26 23:41:40

24.10.2018 4.8.25

– Fixed baking issue from the surface mode (critical one, multiple shells was created in 23 build)
– Booleans in surface mode – more stable and faster. Soft booleans!
– rotate/scale buttons in transform tool.
– Generally faster brushing in surface mode because of faster picking algorithm.
– Renaming any layer to 2+2 will name it not 4 but 2+2
– The removed redundant offer of old-style occlusion baking.
– Pose tool multi-symmetry correct support
– The removed invisible close icon in UI that was leading to unexpected windows closing.
– New import option – sharp edges over seams
– Add joints manually in Joints tool
– Custom gamma correction in the viewport for different monitors support, look Preferences
– Better UI for export dialog.
– Multiple stability improvements, UI related bugs fixed.
Curves changes:

– You may display chunks length, double-click over the number will change it to the given value.
– Partial extrude, selected points only.
– Possibility to display length of chunks between sharp points (in curve RMB settings), double-click on the value will change the length without affecting neighbor lengths.

SculptLayers version:

Important improvement! Much less memory consumption for per-pixel painting. Stiil requires some testing if nothing is broken in PPP.

5.09.2018 4.8.23.

– Fixed the crash problem in the measure tool( point of the first click equals to point of the second click)
– Problem of flipping pen direction fixed.
– Fixed export crash
– Measurement units kepth between sessions
– fixed problem of scaling during fill (if scene has scale <> 1)
– fixed rare crash related to complex UI configurations.
Sculpt layers:

– Duplicate layer works correctly
– Reproject tool polished, correctly works with scale, well documented via tooltips, may project color and depth and keep all this in layers.

5.09.2018 4.8.22.

– Fixed painting with symmetry problems – incorrect alpha rotation.
– Correct lasso job in UV preview window.
– 3DC does not calculate cavity/occlusion for invisible objects.
– Solved problem of UI layout changes during new/import/applinks interaction.
– Fixed problems of RMB/LMB outside the curves window.
– Fixed Undo issue if you delete object from the vox tree using backet icon.
– Proxy additional warning to prevent loosing cached volumes.
– Doubleclick to delete point in curve window, correct edit of Tapering and other windows with curves on smaller screens.
– Correct name of volume after merging mesh with complex extension
– Highlight volume information correctly stored, not lost after Coat’s restart.

Sculpt layers:

– Reprojection tool! Yo may reproject using brush or whole scene
– fixed flickering of UI during depth opacity changing.

Curves:

– correct points extrude function over partially selected curve.

25.08.2018 4.8.20
– Correct “Pick point1/2” picking in FIll tool
– solved different problems of volumes multiselection
– fixed script commands SetCurVolume, SelectVolume
– Open VDB codec enabled.
– baking corrected. There was a lot of problems of baking non-closed objects in surface representation.

Curves:

– primitives for curves
– Curves->Modifiers menu
– Extrude points
– a lot of polishing of different tools.
– back side of curve visibility toggle.

SculptLayers:

– Merge Down, Merge Visible
– correct load/save of scene
– a lot of polishing and bugfix.
3D-COAT 4.8.20
2018-07-27 13:12:39

3D-COAT 4.8.18
2018-06-16 09:49:04

– Skip textures export if need (checkbox in export dialog).

– Axial rotation in text primitive.

– fixed problem of positioning Tool params window

– Select visible islands in UV/Retopo rooms with rectangle.

– Store camera/[panorama data to the preset.

– Curves “Apply” corrected to work in all tools.

– Possibility to click to fill in material editor (in fill tool)

– Better picking corners in all windows where curve edit required.

– Fixed problems with 8k curvature

3D-COAT 4.8.16
2018-05-23 12:31:11

– Retopo via decimation works correctly with objects of non 1.0 scale.

– Lasso works correctly in fill tool

– Correct Transform+pick volumes. Use CTRL/SHIFT to select/unselect.

– fixed problem of some commands in space menu (at the end of list)

– Fixed potential instability in Light Baking Tool.

– RFill (Quad Fill) included into regular retopo toolset, corrected to work as expected.

Curves:

– fill by patch remade. Should be faster and more accurate.

– joining points.

– reworked RMB menu

– projecting points on plane

– Correct EPS/spline import export. IGES supported. But IGES is not included in community version, if you need to test it, send me request I will send special key.

– possibility to link several points if snapping to points enabled. They will be moved together.

– many more small changes

3D-COAT 4.8.15D
2018-04-18 11:21:24

3D-COAT 4.8.15C
2018-04-14 09:52:38

– fixed problem of 3B loading (in case of using Curves tool)

3D-COAT 4.8.15
2018-04-06 16:34:50

– fixed scale of objects in Instant meshes
– AppLinks specifications updated
– Space Menu shortcuts bar problems fixed

3D-COAT 4.8.14 beta
2018-04-05 08:08:08

3.04.2018 4.8.14

– Instant meshes integration. Press RMB over object, AUTOPO->….. It supports symmetry. Don’t expect too much. It is about robustness and stability, but not about too great quality.

– Autopo density problems fixed.

– New curves are in very good state. Still need a lot of development, but now it is closer to Corel in 3D. Still beta. (Edit->Prefs->ShowNewCurvs)

– Posibility of 16-bit export for displacement in export constructor.

– Metall support in picture transform tool. If gloss enabled, imported image will be with metallness. You may vary it with slider.

– FlipX, FlipY, FlipZ for Tweak room

– CTRL+UnifyUV to unify UV sets with same names.

– Import multiple objects for PPP.

11.03.2018 4.8.13

– Correct PSD export, correct dropping to PS with smart materials with masks. But still have problems with attached materials. Export is OK, getting back is sometimes problematic.

– Backface culling in retopo works correctly

– If 3D-Coat unable to start, it tries to diagnose and troubleshoot the problem.

– Prevenfing pivot to appear far from scene boundbox.

– To Global / To Uniform space works correctly with multiselection.

– Save VoxTree elements as 3B file works correctly with multiselection. And many other corrected to be compatimle with multiselection.

– Smart transtion between perspective and orthographic mode that keeps scale of scene near the pivot point.

– Correct pivot point management. Avoiding situation when it is randomly set somewhere outside the real scene. Left/Fromt/… views corrected to avoid – situations when you see nothing in scene after switching.

– Primitives in primitives history correct boolean operation type update.

– Curves modifiers got button “Attach to selected curves”.

– Tablet pen pressure should be float to support more pressure levels

6.03.2018 4.8.12
– Fixed undercuts (was destroyed)

– Fixed symmetry painting bug (with unsymmetrical alphas).

– Painting with facture works after resampling

– Fixed problem of too bright border when you select VoxTree item in incremental rendering mode

– Constant growing in voxel “Airbrush” tool as written in description.

– Highlight tweaked to be less aggressive

1.03.2018 4.8.11
– VoxTree multiselection support. Still needs some testing if it works correctly for all mode. Please report where you see it fails. There are too much applications of multiselect, so something may be missed. Both VoxTre and Curves tree support CTRL, SHIFT, CTRL+SHIFT multiselection similar to explorer.

– New Curves are in good beta state. Enable it in Edit->Preferences->ShowNewCurves. Pay attention to RMB menu over curves.

– Calculator in each input field. You may enter expressions instead of nubber anywhere, where you need numerical input. For example, enter 1+2 or sin(1.5) or any arithmetic operation incliding trygonometry.

– Highlighting for selected objects. When you select object it flashes shortly a little to locate it easily.

– By default Auto Pick enabled, more easy switching between objects.

– Faster Bas-relief & undercuts.

– “Paste merged” in “Rect/Transform” tool enabled. Seems it works correctly in PPP.

– Fixed mesh exposion during baking with mesh extrusion

– a lot of small corrections in primitives

3D-COAT 4.8.11
2018-02-23 17:34:19

3D-COAT 4.8.10
2018-02-02 20:16:05

3D-COAT 4.8.09
2017-12-24 11:01:44

4.8.09
– Updated transform gizmo – non uniform scaling in plane introduced.
– Fixed UNDO issue when RMB->Save volume as 3B
– Correct SHIFT constraint outside the object in lines lasso mode, correct deleting hotkey (no auto – restore keys of undefined actions), correct lines mode work in several voxel tools.
– Baking problems fixed. Better direction of scanning (angle -weighted), support of N-gons (N up to 128).

Curves changes (enable new cues in Edit->Prefs->ShowNewCurves):
– Snapping to curves, snapping system completely rebuilt.
– ENTER to APPLY curves.
– split curve by click in adding points mode.

4.8.08
– Smart Materials depth scaling is now independent on ortho/perspective/viewport and on viewport size / FOW.
– fixed problem of grayed out export (sometimes, rarely)
– fixed problem of moving UV islands
– possibility to record strokes as curves (enable NewCurves in settings), set RecordStrokes in Curves menu, look CurvesTree

3D-COAT 4.8.07 beta
2017-12-10 10:22:12

7.12.2017 4.8.07

– fixed export problem

5.12.2017 4.8.06

– Fixed problems of Lathe tool (inability to move points)

– Added “Preferences > Tablet Library” selection between “WinTab” and “TabletPC”

– A lot of polishing in primitives (bolts etc)

– New Curves are much more functional now. Still a lot of work there. Find it in Preferences->ShowNewCurves, then enable spline lasso mode in E panel. Look also RMB menu over newely created curves.

24.11.2017 4.8.05

– Correct FBX export/import. Nodes hierarchy, transforms, pivots will be preserved.

– Fixed normal sampling and picking position for non-current object in clay/flaltten and similar tools.

– Fixed problem of Vox Clay with CTRL (was vanishing whole object)

– Fixed Scratches2 brush (it was unsafe, making random holes etc)

– Correct Constructor tool snapping.

– Correct usage of current color in Smart materials. Current color will be stored in attached materials as well.

-A lot of polishing in Primitives, many bugs and inconsitencies fixed.

-A lot of time was spent on updating curves, it is not finished, so not exposed in this build. You may alphatest it, enable Edit -> Prefereces-> ShowNewCurves, restart 3D-Coat. Keep attention, it is alpha version, many things are non-functional. Press E and select Lasso of splines.

3D-COAT 4.8.05
2017-11-03 16:29:18

3D-COAT 4.8.04 beta
2017-10-12 09:50:56

– Fixed problem of baking sculpt shaders to paint room

– Fixed problem of texture preview when you edit shader.

– Bake menu in Paint room. It allows to drop paint objects to Sculpt room, modify there and bake normal/other maps back on paint object.

– Plane tool in paint room works correctly with normalmap layer.

– Sticky kays activation time increased to prevent false sticking.

– fixed problem of very long importing for PPP in some cases.

New in v4.8

Key Features:

  • Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
  • Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
  • New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!
  • Possibility to change the resolution of textures, attached materials will automatically be re-sampled!
  • Smart Materials usage history.
  • Render scene in Renderman. Yep, you heard it right!
  • Proxy Slider. Set your proxy degree with an easy slider movement.
  • Baking Scan. Paint baking depth with the brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
  • 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
  • Rotation mode quick switch – around Y or free rotation.  See navigation panel.

Need both modes at hand? Now you have the quick swap.

Other Changes:

  • Possibility to assign fixed bump to smart material, independent of pen radius and depth.
  • If there are too many folders in materials/stencils etc, they will be represented as a dropdown list.
  • Correct displacement visualization in PPP approach.
  • Correct displacement import, scaling coefficient correctly used.
  • Warning about the missing cache to avoid losing cached volumes.
  • Snapping with SHIFT – navigation to 45 degrees instead of 90.
  • Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbor UV tiles.
  • Possibility to store camera position in a preset.
  • Gizmo appears even if one point of the transform cage selected.
  • Custom render size restored in render room.
  • Square alphas complete support, even older ones will act correctly.
  • Possibility to change the font size in Preferences->Theme.
  • “File->Import multiple objects” to import multiple objects in different ways.
  • Checkbox in Undercuts/Bas-relief to limit effect below the plane.
  • Import AO with channel picking.
  • Select all in Tweak room.
  • Copy / Paste / Copy reference / To materials library in RMB menu.
  • Find Sun button in parameters of additional lights in Render room.
  • “Replace Depth” may be masked by another layer.
  • Fill the entire layer with the material dropped to history.
  • Support of materials references (instances).
  • Retopo via decimation in RMB menu.
  • Divide blending corrected.
  • Fill tool controls visible.
  • Important! Depth blending along the stroke.
  • Additional options for masking in Angulator tool.
  • “Divide” layer blending for the light compensation.
  • Bigger resolution for Model->Alpha, little tapering to avoid jags.
  • Possibility to bake light in light baking tool separately for each object in a scene.

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