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v2019.1.2 Pixologic ZBrush

Review:

Pixologic ZBrush
  
Pixologic ZBrush

The All-In-One Digital Sculpting Solution Designed for the Pursuit of Art

Pixologic™ ZBrush® 2019 sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment. When you use ZBrush, you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, and artists worldwide.  ZBrush is an art tool created by artists for artists. It allows you to create models and illustrations limited only by your imagination.


Highlights

ZBrush 2019 continues in the path of creativity and productivity with major new features allowing artists to work even faster, especially focusing on creating hard-surface and mechanical shapes with greater ease. While working, or as a final during creation you will be able to produce stunning nonrealistic rendering with instant feedback. ZBrush 2019 also helps you to be more efficient with its new Folders organization system, it’s rewritten automatic retopology tool and a new camera system. Your art will change forever.

Pixologic ZBrush: Based on a Customizable Brush System

The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using the pen pressure of a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways.

This system includes brushes to carve, push, grow parts, slice, cut, add details and much more.

Features

ZBrush is loaded with hundreds of creative functions, production-ready tools, and utilities. Each new version of ZBrush is dedicated to not simply iterate on what has come before but rather to provide even more innovative, artist-friendly features.

pixologic zbrush nprNon-Photorealistic Rendering (NPR)

See your 3D artwork in a whole new way with the new NPR system. Give that final 3D sculpt a hand-drawn 2D style and even take your sculpted creations into the pages of a comic book.

With the ability to add overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets, the new NPR system will open up an entire world of artistic possibilities.

pixologic zbrush npr

 

 

pixologic zbrush npr

Snapshot3D

Spotlight v1.0 gave artists the capability to project any texture’s color information onto a sculpted surface as PolyPaint. It also allowed the very same textures to be applied to the surface of any model as sculptural details.

Snapshot3D includes all the original features and also makes it possible to convert any gray-scale image (alpha) into a 3D model.

The source images can be modified or combined through Boolean-type addition or subtraction to create even more complex 3D shapes.

The model generated by this system can serve as a base for sculpting or even be used with our Live Boolean system to create intricate works of art.

pixologic zbrush snapshot

 

pixologic zbrush remesherZRemesher v3.0

Our automatic retopology toolset has been a key component in the modern ZBrush artist’s workflow. It now goes to the next level with ZRemesher v3.0. The enhanced systems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count… with an increase in speed!

 

Folders

Speed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more.

Universal Camera

The camera system is upgraded in ZBrush 2019. Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.

The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.

Intersection Masker

The Intersection Masker plugin allows you to generate a Mask where geometry islands intersect on a selected SubTool. It’s the perfect solution for creating complex masks with just a few clicks.

pixologic zbrush intersection masker

ZColor

The ZColor plugin is your new color manager for any digital painting tasks. It features a set palette of colors, chosen to best express the mood you wish to create and allowing for consistent results. ZColor files can also be shared with others, helping teams to create a cohesive look across projects.

pixologic zbrush rcolor

ZBrush Comparison Chart
ZBrushCore ZBrush
Base Mesh Generation
Dynamesh
ZSpheres
Mannequin
Primitives
Mesh Extract
Sculpting
Max. number of polygons per mesh 20 Million 100 Million
Multi-Resolution Mesh Editing (Subdivision surface sculpting)
Insert Multi-Mesh
Number of Brushes 35 300+
Multiple-Mesh support (Subtools)
Surface Noise
Boolean-type operations with DynaMesh
Live Booleans
3D Surface Effect ClayPolish
Reference Image support
Sculptris Pro
Illustration
2D and 2.5D painting and drawing tools
Document resolution Screen size Up to 8K
Texturing
3D painting capabilities (PolyPaint) Basic Advanced
Texture Map support
Projection Painting (SpotLight)
Rendering
Basic BPR
ZBrush to KeyShot Bridge support
Render passes
Material editing/import
Import/Export
Export OBJ, MA, STL, VRML OBJ, MA, STL, VRML, FBX
Import OBJ, MA, STL OBJ, MA, STL, FBX
Bridge between major 3D applications (GoZ)
Export settings for 3D printing
Model hollowing for 3D printing
Opens all files created by ZBrushCore
Opens all files created by ZBrush
General
Available on Windows and MacOS
64-bit architecture
Number of activated machines (licensing) 2 2
CPU-based – no special graphics card needed
Graphics tablet support
Library of 3D startup models
Language localization – English, Japanese, German, French, Spanish, Korean and Simplified Chinese.
Advanced Features
Gizmo 3D Deformers 6 27
Gizmo 3D Primitives
ShadowBox
ZSketch
ZModeler
Advanced Brush/Stroke Customization
User-made Brushes ZBrush can load brushes created in ZBrushCore, but ZBrushCore can not load brushes created in ZBrush
3D Layers
HD Geometry support
Fiber generation (Fibermesh)
Advanced copying and instancing tools (Array Mesh, NanoMesh, MicroMesh)
Automatic retopolgy
Masking capabilities Basic Advanced
Polygroup capabilities Basic Advanced
Crease
Edgeloop
Mesh projection
Advanced split/merge of models
UV Mapping
Ambient Occlusion
SubSurface Scattering
Environment Maps
LightCap
BPR Filters
Advanced 3D file export through plugins
Advanced mesh optimization (Decimation Master) ZBrushCore is limited to 5 preset polygon count optimizations. (20K, 35K, 75K, 150K or 250K)) Basic Advanced
Scripting / Plugins / Macros

 


 

zbrush image 7

ZMODELER

The ZModeler brush is a new brush featuring a set of polygonal modeling functions that will allow for great freedom to take any shape and convert it into everything from an environment to parts for your next IMM brush. This new brush will give you the control to build just about any base mesh or object with as few polygons as possible. With its unique snapping ability you will also now find it even easier than ever to create holes, add edge loops or maybe even create your very own robot.

WORKFLOW

zbrush workflow

The workflow is quite simple and is based on two main principles: Target and Action. The ZModeler brush has a smart set of Targets, such as a “Single Polygon”, “PolyGroup” or “PolyGroup Border”. These Targets remove the need to manually set selections before performing a modeling Action.

As an example, if you wanted to extrude the whole side of a flat model which is comprised of multiple PolyGroups you would first select the Polygon Action Extrude, then select the Flat Island Target. Clicking and dragging any polygon located along the flat side of the model will automatically affect all polygons which are perfectly aligned with the initial polygon.

CORE FUNCTIONS

QMesh Action
The ZModeler brush contains most of the common functions found in 3D modeling packages and also has a few smarter ones like the QMesh Action. Not only does this offer you the ability to extrude but also to fuse the extrusion with any adjacent or crossed polygons. Or it can remove blocks of polygons. The QMesh Action will also move pieces of geometry or extract an area to create a new polygonal island. It’s versatile and intelligent.

Repeat Last
Because some polygonal modeling actions are repetitive by their very nature, the ZModeler brush stores all settings and values used in your last Action. You can then simply click once on your selection to instantly reproduce that last operation. It works for all ZModeler Actions, saving both time and tedium!

Dynamic Subdivision
With ZBrush comes a new Dynamic Subdivision system. Traditional subdivision surfaces allow you to preview a more tessellated version of your model while editing at the base mesh level. Dynamic Subdivision provides a powerful alternative. It is comprised of three internal subdivision systems: QuickGrid, Flat Subdivision and Smooth Subdivision. These systems provide you the ability to create real-time bevel effects on your model or simply view a smooth surface aspect. Since it’s dynamic, you can swap between or combine modes, even applying changes to the settings or density at any time!

And There’s More
The ZModeler brush contains thousands of Action and Target combinations, putting astonishing power behind something that is so easy to learn and use. With just a little practice, ZModeler and QMesh will undoubtedly become a new favorite in your arsenal for creating low-res geometry assets in ZBrush.


INSTANCES AND DETAILS

zbrush instances

One of the main focus points in developing ZBrush has been to generate organically detailed models which look less “computer generated” or less “perfect.” To achieve this, the Surface Noise system has been improved to combine noise sources. At the same time, two new functions have been implemented: NanoMesh, which goes beyond simply inserting meshes and allows the user to manipulate them on the fly, together with ArrayMesh, which is an advanced instance creation system.

NANOMESH

Combined with ZModeler, the new NanoMesh system takes the process of using ZBrush’s InsertMesh to a new whole level. The 3D models inserted into a mesh can be populated based on a specific ZModeler Target. This result can then be modified in real time by adding variations to instance scale, offset, angle and multiple alignment options.

If the default variations options are not enough, there is also a random distribution mode that propagates the NanoMeshes in a naturally random way across the surface of the model.

These NanoMeshes are all instances of the original mesh. With this system you can edit the original mesh at any time (such as with ZModeler or even to add UV’s, textures and displacement maps). These changes are then instantly applied to all instances. You also have the ability to apply multiple NanoMeshes across the same surface, giving even greater variety and artistic freedom!

With NanoMesh, you will not only be able to quickly experiment with shape and form but also add tremendous amounts of detail in short order.

ARRAYMESH

Duplication systems that allow you to copy instances of any initial mesh have become a classic feature in modeling programs but ArrayMesh adds another level. ArrayMesh operates in real time as you edit the content of the original mesh or use TransPose action lines to adjust placement, deform the mesh (along with its copies) and much more.

ZBrush also incorporates into this a multiple stage system which will allows you to stack separate Array functions on top of each other. It’s so easy to create complex designs like a tank track when you can build arrays from smaller arrays of parts!

Also, since ArrayMesh uses instanced geometry similar to how NanoMesh works, all objects are copied as instances. This means that you can edit the original object while your changes propagate across all the copies at the same time. Did you use an array of bolts to fasten those tank treads within the greater array that makes up its track? Edit the master bolt and every copy of it will update throughout the entire track.

SURFACE NOISE

The ZBrush Surface Noise capabilities have been improved to support more than one noise source at any given time. Now, whether your noise is a grayscale texture or generated procedurally using the Noise plugin, all sources can be modulated with various mix modifiers and curve functions to create very unique results.

Build your own library of presets and reuse them in future projects to create rich and subtle surface details. It will be impossible for viewers to spot the repeating patterns which are inherent in noise generation systems, which means that your creations will look more real than ever before.

DISPLACEMENT RENDERING

Whether you are using BPR or the ZBrush to KeyShot Bridge, you can now see procedural and texture-created surface noise rendered as displaced geometry. This process is automatic; after designing your noise you no longer need to worry about applying it before you can view the result on your geometry. All you need to do is render!

This feature can also be applied to NanoMeshes. With this new technology, it becomes easy to render scenes composed of billions of polygons!


ZBRUSH TO KEYSHOT

zbrush knives

Offering an alternative to ZBrush’s powerful BPR powerful rendering engine, you can now seamlessly use the ZBrush to KeyShot Bridge plugin to transfer your models from ZBrush to KeyShot with a single mouse click. One advantage is that KeyShot can become a second screen for ZBrush, with your render continuing to refine and improve itself even while you are working on new elements or other projects!

HIGH QUALITY RENDERING

KeyShot is well known for combining fast speed with high render quality. Whether updating the point of view, changing the lights, swapping backgrounds or modifying the real-world-based materials, you can see the results with a speed that approaches real-time. The KeyShot workflow is also designed for ease of use, mainly based on a drag-and-drop system that bypasses the need for elaborate shader trees.

KeyShot is not a replacement for BPR but rather a supplement to it. If you don’t have KeyShot you will still have the full power of ZBrush’s native renderer. If you do have KeyShot, you can switch between it and BPR at any time, depending upon your needs.

As with ZBrush, KeyShot relies on your system’s CPU and RAM so that there is no need to invest in a high end video card to get quality renders. If ZBrush can display your model, KeyShot can render it!

ZBrush TO KEYSHOT SEAMLESS INTEGRATION

True One-Click Transfer
When the ZBrush to KeyShot Bridge is enabled, KeyShot becomes a substitute for ZBrush’s BPR render. Clicking the BPR button in ZBrush will now send all data to KeyShot automatically. You won’t need to worry about selecting your models, converting your noise to real geometry, generating displacement maps or anything else. ZBrush will do it all automatically!

ZBrush Data Support
The ZBrush to KeyShot Bridge supports: ZSpheres, ZSketch, MatCaps, PolyMesh 3D, Surface Noise and more. If you can generate it in ZBrush, it can be sent via the ZBrush to KeyShot Bridge!

WINDOWS

Recommended:

  • OS: 64-bit editions of Windows Vista or newer.
  • CPU: Intel i5/7/Xeon technology or AMD equivalent.
  • RAM: 8 GB required for working with multi-million-polys. 16+ GB recommended.
  • HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Wacom or Wacom compatible. (WinTab API.)
  • Monitor: 1920×1200 monitor resolution or higher (32-bit color)
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum:

  • OS: 64-bit editions of Windows Vista or newer. (32-bit operating systems are no longer supported.)
  • CPU: Core2duo or AMD equivalent with SSE2 technology or better.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet: Mouse or Wacom compatible (WinTab API) pen tablet.
  • Monitor: 1280×1024 monitor resolution or higher (32 bits)
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

MACINTOSH

Recommended

  • OS: Mac OSX: 10.10 or above.
  • CPU: Intel i5/7/Xeon technology.
  • RAM: 8 GB required for working with multi-million polys. (16+ GB preferred.)
  • HDD: 100GB of free hard drive space ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Wacom or Wacom compatible. (Carbon API.)
  • Monitor: 1920×1080 monitor resolution or higher with millions of colors.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum:

  • OS: Mac OSX: 10.10 or above.
  • CPU: Core2duo with SSE2 technology or better.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD:8 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet.
  • Monitor: 1280×1024 monitor resolution with millions of colors.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

ZBrush 2019.1.2

ZBrush 2019.1.2 is now available as a FREE update for all users. We strongly recommend upgrading at the earliest opportunity.

This update patch fixes issues that have come up since the initial release of ZBrush 2019. New installations of 2019 will automatically have this version. Existing 2019 users should either update or reinstall. Either way, follow the instructions below:

HOW TO UPDATE:
For users with serial numbers including subscription licenses, there are three methods that you can use:

1) (ZBrush 2019 users) Close ZBrush, then browse to its folder on your computer. Run the ZUpgrader application that you will find there. Follow the on-screen instructions to download and install the update.

2) (ZBrush 2019 users) Download the updater application for either Windows or macOS. Place this application in your ZBrush 2019 folder before running it. Then simply follow the on-screen instructions.

3) (All users) Uninstall ZBrush and delete its folder. Then log into My Licenses where you will be able to download the stand-alone ZBrush 2019.1 installer. Run that to reinstall ZBrush, then (if requested) activate it again.

For floating license users, please have your IT team submit a Support ticket to receive the update instructions.

What’s new in ZBrush 2019.1?

Feature Additions

ZBrush 2019.1 introduces several additions to both improve workflow and enhance your ZBrush experience:

  • A new split mode, which isolates the current SubTool from all others, displaying them on separate sides of the screen. See it in action with the video below!
  • A Screensaver has been added which (after a predefined amount of time) will display curated images straight from the ZBrushCentral.com community. Unlike your operating system screensaver, this one will only affect the ZBrush application window.
  • A new “Groups Intersection” mode has been added to the Smooth Brush Modifiers.
  • GoZ has been updated with support for Adobe Photoshop® 2019, Autodesk Maya 2019 and Autodesk 3DS Max 2020.
  • The FBX format now supports up to 64 cameras at import and export. Imported cameras are listed in the Camera selection list in the Draw palette. FBX will now support up to FBX 2019.

Updated Plugins

Several plugins have been updated to support 2019 additions as well as for stability and performance improvements:

  • SubTool Master, with a new Show Hidden Points function.
  • ZAppLink
  • Scale Master
  • 3D Print Hub, with better handling of large STL files and support for more STL formats on import.
  • Intersection Masker
  • FBX Import/Export
  • ZBrush to Photoshop
  • ZColor
  • Decimation Master
  • Image Plane

IMPROVEMENTS

Below are some of the improvements or behavior changes made with ZBrush 2019.1:

  • A pop-up message is now displayed when exiting Edit mode, asking for confirmation.
  • SubTool folders now support Move Up and Move Down functions.
  • SnapShot 3D with reference images will no longer apply a DynaMesh Boolean process. (Pressing ‘Sub’ is now required for the SpotLight image to be cut out of the DynaMesh surface.)
  • Updated keyboard shortcuts for macOS to now create a Folder with Command+F.
  • Updated keyboard shortcuts for macOS to go full screen with Command+Ctrl+F rather than creating a new folder.
  • Saving and loading files across a network have been improved.

STABILITY AND FIXES:

Several issues raised by our users or beta testers have been fixed in the 2019.1 release:

  • Ctrl+Shift brushes no longer jump when holding Space Bar.
  • Assigning a hotkey now gives a warning if the hotkey is already in use.
  • Snapshot 3D snapping points now respects canvas Zoom.
  • Support has been added for .jpeg and .tiff image file extensions.
  • Total Points Count display has been improved.
  • Improved Boolean generation.
  • Crease Level slider will update results when Dynamic Subdivision is enabled.
  • Dots display mode is now disabled when Transparency mode is active.
  • Improved stability of the Surface Noise editor.
  • Improved stability when switching rapidly between Edit and Move modes.

What’s new in ZBrush 2019?

Non-Photorealistic Rendering (NPR)

See your 3D artwork in a whole new way with the new NPR system. Give that final 3D sculpt a hand drawn 2D style and even take your sculpted creations into the pages of a comic book. With the ability to add overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets, the new NPR system will open up an entire world of artistic possibilities.

Spotlight v2.0 with Snapshot3D

Spotlight v1.0 gave artists the capability to project any texture’s color information onto a sculpted surface as PolyPaint. It also allowed the very same textures to be applied to the surface of any model as sculptural details.
Spotlight v2.0 includes all the original features and also makes it possible to convert any gray-scale image (alpha) into a 3D model. The source images can be modified or combined through Boolean-type addition or subtraction to create even more complex 3D shapes. The model generated by this system can serve as a base for sculpting or even be used with our Live Boolean system to create intricate works of art.

ZRemesher v3.0

Our automatic retopology toolset has been a key component in the modern ZBrush artist’s workflow. It now goes to the next level with ZRemesher v3.0. The enhanced sys­tems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count… with an increase in speed!

SubTool Folders

Speed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more.

Universal Camera

The camera system is upgraded in ZBrush 2019. Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.

The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.

Intersection Masker

The Intersection Masker plugin allows you to generate a Mask where geometry islands intersect on a selected SubTool. It’s the perfect solution for creating complex masks with just a few clicks.

ZColor

The ZColor plugin is your new color manager for any digital painting tasks. It features a set palette of colors, chosen to best express the mood you wish to create and allowing for consistent results. ZColor files can also be shared with others, helping teams to create a cohesive look across projects.

Other Additions and Changes

Tool > SubTool > Visible Count

This slider will increase or decrease the number of SubTools visible in the SubTool list. This is merely a display setting rather than a limit on how many SubTools your model can have. It is useful for higher or lower resolution monitors.

The value ranges from 1 to a maximum of 24.

Tool > Deformation > Repeat to Folder

The Repeat to Folder action will repeat the most recently used Deformation, apply­ing it to all SubTools in the current folder

Render > BPR RenderPass > Composite

When doing a BPR, enabling the Composite pass switch instructs ZBrush to save the current BPR render and its associated BPR filters. Before ZBrush 2019 this option only saved the basic shaded render, without BPR filters

Preferences > Interface > UI > Show SubTools Folders

This preference (enabled by default) toggles use of the SubTool Folders feature. When disabled, ZBrush reverts the SubTool listing to the linear mode from earlier versions

This function can be useful when creating ZScripts or Plugins

Preferences > Import Export > Export Auto Cropping as Focal

If the camera is too close to the object and Auto Crop (AC) mode is enabled, the 2D zoom factor will be exported as a camera sensor crop value.

Preferences > Utilities > CTRL/ALT/Shift

Clicking these buttons is like pressing the corresponding keys on your keyboard. They have been added for if you want to apply a specific hotkey while controlling ZBrush through a special device like a Joypad

Preferences > IColors > Drag and Drop

This color is displayed when dragging and dropping a SubTool or SubTool folder.


ZBrush 2018.1 – June 20, 2018

This patch is a free update and is highly recommended for all users. It includes a number of changes for improved stability in ZBrush 2018:

NEW

  • Added various changes to increase ZBrush sculpting and navigation speed.
  • Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option.
  • Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options.
  • Added option to export Smooth Normals with OBJ files.
  • Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
  • Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
  • Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’.

UPDATES

  • Fixed Groups Border weighted smooth mode (Smooth Groups Brush).
  • Fixed iCloud Photos shortcut issue.
  • Fixed GoZ Photoshop Crash.
  • Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, & 2019.
  • Fixed double clicking not opening ZPR or ZTL files on the MacOS.
  • Fixed issues with tablet pressure on MacOS.
  • Fixed ZRemesher density control with Polypainting on MacOS.
  • Fixed CTRL + Drag duplicated crash when using the Gizmo3D.
  • Fixed issue with geometry position sliders staying active when inputting values.
  • Fixed issue with lightbox not opening with large number of loaded brushes.
  • Fixed issue with VDM brushes when applying with textures.
  • Fixed ‘Draw Transformation Border’ not storing with Config.
  • Fixed ZBrush not responding after restoring from minimize on MacOS.
  • Fixed typing with a French keyboard on MacOS.
  • Fixed importing of PNG files on MacOS.
  • Fixed custom UI not storing when in full screen mode on MacOS.
  • Fixed Screen Saver from activating when ZBrush is launched on MacOS.
  • Fixed computer not sleeping when ZBrush is launched on MacOS.
  • Fixed issue after UI is saved in window mode on Windows.
  • Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows.
  • Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool>Geometry is enabled.

This list is not comprehensive. It shows only the most significant updates. Other, smaller updates have been made as well.

New Features and Enhancements in ZBrush 2018

  • Elastic Option for Curve Mode
  • Liquid Option for Curve Mode
  • Equidistant Gizmo Mesh Duplication
  • Remember Draw Size
  • Remember Dynamic Mode for Draw Size
  • Tessimate Geometry
  • New PolyGroup by Normals Algorithm
  • Added Draw Transformation Border option to hide transformation border
  • Increased OBJ Import file size capacity
  • Increased Output Size for 3D Print Hub
  • New Snake Hook Brushes for Scultpris Pro
  • Option to Save Startup Default Material
  • QuickSaves Can Now be Saved to Any Hard Drive
  • New Activation and License Management System with Unique Login Support
  • Create Displacement Maps from the highest subdiv level if HD geometry levels are present
  • OBJ Import will not accept Color Vertex information
  • Presets added to Decimation Master

New Features and Enhancements in ZBrush 4R8

  • Gizmo 3D
  • Transform Multiple Subtools at Once
  • Deformations
  • Interactive Primitives
  • Alpha 3D
  • Multi Vector Displacement Mesh
  • Lazy Mouse 2.0
  • IMM Selector: Brush Content Management
  • 3D Text & Vector Shape Creator
  • Multiple Language Support
  • New Lightbox w/ 3D Content
  • Updated User Interface
  • ZSphere Dynamesh Mode
  • Alpha Streaks
  • Brush Magnify
  • Plug-in Updates

Please read these instructions carefully in order to determine the proper upgrade steps for your system.

ZBrush 2018.1 – Updated July 3, 2018

This patch is a free update and is highly recommended for all users. It includes a number of changes for improved stability in ZBrush 2018:

NEW

  • Added various changes to increase ZBrush sculpting and navigation speed.
  • Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option.
  • Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options.
  • Added option to export Smooth Normals with OBJ files.
  • Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
  • Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
  • Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’.

UPDATES

  • Fixed Groups Border weighted smooth mode (Smooth Groups Brush).
  • Fixed iCloud Photos shortcut issue.
  • Fixed GoZ Photoshop Crash.
  • Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, & 2019.
  • Fixed double clicking not opening ZPR or ZTL files on the MacOS.
  • Fixed issues with tablet pressure on MacOS.
  • Fixed ZRemesher density control with Polypainting on MacOS.
  • Fixed CTRL + Drag duplicated crash when using the Gizmo3D.
  • Fixed issue with geometry position sliders staying active when inputting values.
  • Fixed issue with lightbox not opening with large number of loaded brushes.
  • Fixed issue with VDM brushes when applying with textures.
  • Fixed ‘Draw Transformation Border’ not storing with Config.
  • Fixed ZBrush not responding after restoring from minimize on MacOS.
  • Fixed typing with a French keyboard on MacOS.
  • Fixed importing of PNG files on MacOS.
  • Fixed custom UI not storing when in full screen mode on MacOS.
  • Fixed Screen Saver from activating when ZBrush is launched on MacOS.
  • Fixed computer not sleeping when ZBrush is launched on MacOS.
  • Fixed issue after UI is saved in window mode on Windows.
  • Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows.
  • Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool>Geometry is enabled.
  • This list is not comprehensive. It shows only the most significant updates. Other, smaller updates have been made as well.

Patch 2

LiveBooleans

  •     Masking applied to active SubTool will now be visible while Live Boolean is active.
  •     Mesh dimming for unselected SubTools will now be visible while Live Boolean is active.

Brushes

  •     Resolved various Brush issues involving Morph Target usage. (Such as the interaction of the ClayTubes Brush with Morph Targets.)
  •     Fixed Brushes not maintaining settings.
  •     Standard Brush now has Adaptive Size set to 0 by default.
  •     Brush Draw Size ‘Dynamic’ mode will now be stored per Brush.
  •     Dynamic Brush Scale (in Preferences) now allows a wider range of values.
  •     Updated GroomClumps Brush to eliminate rendering artifacts.
  •     Curve Brushes using the ‘Dots’ stroke now work with Lazy Mouse.
  •     Brush Classic Axis-lock (Shift modifier) will now be used when Lazy Mouse is toggled Off.

3D Print Hub

  •     Exporting textures with a VRML now supports ‘Selected’ mode.
  •     Resolved issue with the functionality of ‘Move Bounding Axis to Origin.’
  •     STL import now correctly imports color STL files.

Other

  •     Restored missing Material shaders such as: DoubleShader, TriShader and QuadShader.
  •     Resolved issue of Best Render not working if a BPR render was canceled.
  •     Fixed UV stretching when creating Planar UV’s on a model.
  •     LightBox now supports OSX Aliases.
  •     Material Blend Radius now functions correctly.
  •     Restored TransPose Inflate functionality.
  •     Restored TransPose Clip functionality.
  •     Gizmo3D ‘TransPose All Selected SubTools’ now turns off interlaced rendering when not active.
  •     Tray Dividers now require a double-click to open or close. This should prevent accidental clicks closing the trays. (This will affect ZScripts that open/close the Trays. See ZScripting Help forum for more info.)
  •     ZScript command [LoopContinue] now functions appropriately. (ZScripts using [IConfig,4.8] or higher.)
  •     Exporting Displacement Maps in EXR format now support unicode characters.
  •     SubTool palette scroll bar no longer creates a blank SubTool List.
  •     Fixed Ghosting when manipulating models in 3D.
  •     Eliminated Layer artifacts when going in and out of Record mode.
  •     Drawing meshes in 2.5D will now respect Classic Axis-Lock (Shift modifier.)
  •     Fixed custom palette issues pertaining to sliders and shortcuts.
  •     Fixed BPR rendering issues with FiberMesh and edge detection.
  •     ZBrush to Keyshot Bridge is now compatible with Keyshot 7.

Patch 1

NEW

  •     Floating License Clients have been released with Patch 1.
  •     Added a “Modulate By Color” slider to NanoMesh.
  •     Boolean preference was added to allow user control to delete the temporary Make Boolean Mesh files.
  •     A Claytubes-Constant brush has been added. This will allow constant depth to the surface when a morph target is applied.
  •     A Brush3D Template Project has been added with a polygroup outline. This will make preparing VDM’s easier.

UPDATES
IMM Viewer

  •     Updated the IMM viewer to update instantly when inserting or deleting items.
  •     IMM Viewer to turn off /on immediately as user changes the preferences settings.
  •     IMM Viewer Preferences to save with any UI config.

Brushes

  •     Brushes that have been saved with older versions will have the “Adaptive Map Size” in the Brush>Alpha and Texture menu set to zero in order to be compatible with earlier versions of ZBrush.
  •     ClayTubes brush will now have Fast Samples on by default in order to be compatible with earlier versions of ZBrush.
  •     The new shift-to-Line stoke will be auto-disabled when using Smoothing brush.
  •     Updated to turn off the new Shift Line when the Shift key is pressed before touching the surface.

ZModeler

  •     Brush Edge action inserts by default a single edge loop instead of multiple loops.

UI

  •     Custom palettes may now be deleted and the UI will immediately reflect the change.
  •     Button Size can now be set to max 120. This will allow for large text and buttons. Ideal for larger displays.
  •     Custom palettes can now be deleted.
  •     The font on Mac OS X should now be easier to read.

GoZ

  •     All visible SubTools are now sent to the target application.

Plugins

  •     3D Print Hub will now export textures when a VRML is exported.
  •     3D Print Hub can send to Preform and will send all visible SubTools.
  •     FBX Export now has merged UV’s.

Other

  •     Make Union Mesh is now supported on OSX Mavericks 10.9
  •     The Subtool-Track of Timeline will be disabled by default in order to be compatible with earlier versions of ZBrush.
  •     The Inflate with Right Click on the Transpose Line has been removed (this will be replaced by future deformers).

This list is not comprehensive. It shows only the most significant updates. Other, smaller updates have been made as well.

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