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v2021.1.2 Pixologic ZBrush

Review:

Pixologic ZBrush
  
Pixologic ZBrush

The All-In-One Digital Sculpting Solution Designed for the Pursuit of Art

Pixologic ZBrush 2021 introduces a Dynamics system along with Controlled Cloth Sculpting and a revisiting of our Dynamic Subdivision feature. Pixologic added new features to ZModeler. They introduced iMage 3D support to ZBrush. In addition, they give it the ability to open native-format files created by ZBrushCoreMini.

Pixologic enjanced the ZBrush engine itself. For instance, they improved performance across the board. ZBrush 2021 sculpts more fluidly. Not to mention, it takes less time to perform other operations such as DynaMesh.

Note: US Sales Only

Pixologic ZBrush at a Glance

ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush.

In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination. Furthermore, do it at a speed that allows you to stand out in today’s fast paced industry.

Introducing Dynamics

Pixologic ZBrush 2021 dynamics

Enhance your sculpting with a Dynamics system that allows any surface to be contracted, expanded, inflated or draped with gravity. Use masking to pin a portion of the mesh to create a point of interest. Alternately, use a mask to create a unique interaction and roll the surface on itself. Create realistic cloth folds, even on a low resolution plane. Place your mesh, turn on the collision volume and any desired controls, then watch as ZBrush drapes the cloth mesh over any other visible meshes.

Watch as ZBrush artist Michael Pavlovich demonstrates the dynamic new features in ZBrush 2021.

Controlled Cloth Sculpting

Pixologic ZBrush 2021 cloth brush

Special brushes have been introduced which use the Dynamics engine to give unique capabilities for interacting with the cloth surface. For example, choose where folds will lay. Alternately, simply grab the geometry to move it freely in the work space and create folds in real-time. The ClothTwister brush simulates twisted cloth. ClothWind allows directional movement. Finally, ClothPinchTrails will create a seam with pinched cloth wherever your brush stroke takes place on the surface.

Pixologic ZBrush 2021 cloth brush sculpting

Dynamic Subdiv Revisited

Dynamic Subdiv provides a working preview of your subdivision levels, surprisingly, without actually increasing the base polygon count. In addition, add an adjustable thickness to any single piece of planar geometry.

Pixologic ZBrush 2021 subdiv

Add a piece of geometry to each polygon as a completely interactive instance. Select from the library of presets to make a surface look like canvas or denim jeans. Even select a piece of armor to create repeatable chainmail.

Pixologic ZBrush Performance

Pixologic added even more performance enhancements to ZBrus 2021. They revisited the systems behind the sculpting brushes along with many other popular features. Pixologic increased speed across all sectors, including faster response time with high polygon models. In addition, they increased DynaMesh speed and much more. In addition, a new Optimal option for smart management of multithreading will always maintain the right amount of threads ZBrush needs with your system for the best performance.

ZModeler Upgraded

Pixologic added new functions to the already powerful ZModeler brush system.

Pixologic ZBrush 2021 extrude edgeExtrude Edge

Now that it has never been easier to build a plane up into what you imagine. Or, toconstruct a completely new piece of geometry that fits into an existing sculpt. The new Edge Extrude feature gives you the ability to build with one edge, multiple edges, complete edge loops and/or polyloops. Furthermore, with interactive edge snapping. Not only can you extrude an edge to snap to the adjacent face but you can enable SnapToSurface to allow the new edges to snap to an underlying surface.

zbrush 2021 equidistant insetEquidistant Inset

With Equidistant Inset you can inset a single polygon or region of polygons and all newly created topology will be equidistant from the existing topology. Accordingly, you’ll get a perfect new set of polygons.

Nanomesh Modifications

zbrush 2021 nanomesh

Continuing to expand on the already powerful instancing system of NanoMesh, ZBrush 2021 now gives you the ability to edit the instance mesh while it is in place within the scene. Combining Split Screen with NanoMesh, this throws wide open your ability to create and adjust without adding unwieldy numbers of polygons.

iMage3D GIF and PNG Formats

The iMage 3D format provides a unique way to share both an image of your work and the 3D model itself with others. And, all in a single GIF or PNG file. Post this file on any website. It will appear as a regular 2D image. Once opened in ZBrush, the complete model with all its SubTools, is ready to edit.

Pixologic ZBrush Features

In the meantime, watch several videos on ZBrush 2020.

 

 

 

 

 

 

 

 

ZBrush Comparison Chart

Base Mesh Generation

ZBrushCore

ZBrush

Dynamesh
ZSpheres
Mannequin
Primitives
Mesh Extract
Zee Zoo

Sculpting

ZBrushCore

ZBrush

Max. number of polygons per mesh
20 Million
100 Million
Multi-Resolution Mesh Editing (Subdivision surface sculpting)
Insert Multi-Mesh
Number of Brushes
36
300+
Multiple-Mesh support (Subtools)
Surface Noise
Boolean-type operations with DynaMesh
Live Booleans
3D Surface Effect ClayPolish
Reference Image support
Sculptris Pro
SnakeHook Brush
Remesher (Automatic Retopology)BasicAdvanced
Dynamic SubdivisionBasicAdvanced
MicroPolyBasicAdvanced

Illustration

ZBrushCore

ZBrush

2D and 2.5D painting and drawing tools
Document resolution:Screen SizeUp to 8K

Texturing

ZBrushC9re

ZBrush

3D painting capabilities (PolyPaint)
Basic
Advanced
Texture Map support
Projection Painting (SpotLight)

Rendering

ZBrushCore

ZBrush

BPR
BasicAdvanced
ZBrush to KeyShot Bridge support
Render passes
Material editing/import

Import/Export

ZBrushCore

ZBrush

Export OBJ, MA, STL, VRML OBJ, MA, STL, VRML, FBX, PLY, DAE, ABC, 3MF
Import OBJ, MA, STL OBJ, MA, STL, FBX, PLY, DAE, ABC, 3MF
Bridge between major 3D applications (GoZ)
Export settings for 3D printing (3D Print Hub)
iMage3D
Opens all files created by Sculptris
Opens all files created by ZBrushCoreMini
Opens all files created by ZBrushCore
Opens all files created by ZBrush

General

ZBrushCore

ZBrush

Available on Windows and MacOS
64-bit architecture
Number of activated machines (licensing)
2
2
CPU-based - no special graphics card needed
Graphics tablet support
Library of 3D startup models
Language localization - English, Japanese, German, French, Spanish, Korean and Simplified Chinese.
SubTool Folders
CamView
Real-Time Sihouette View
Universal Camera

Advanced Features

ZBrushCore

ZBrush

Gizmo 3D Deformers 627
Gizmo 3D Primitives
ShadowBox
ZSketch
ZModeler
Advanced Brush/Stroke Customization
User-made Brushes ZBrush can load brushes created in ZBrushCore, but ZBrushCore can not load brushes created in ZBrush
3D Layers
HD Geometry support
Fiber generation (Fibermesh)
Advanced copying and instancing tools (Array Mesh, NanoMesh, MicroMesh)
Masking capabilities
Basic
Advanced
Polygroup capabilities
Basic
Advanced
Crease
Edgeloop
Mesh projection
Advanced split/merge of models
UV Mapping
Ambient Occlusion
SubSurface Scattering
Environment Maps
LightCap
BPR Filters
Advanced 3D file export through plugins
Mesh Optimization (Decimation Master) ZBrushCore is limited to 5 preset polygon count optimizations. (20K, 35K, 75K, 150K or 250K))Basic Advanced
Scripting / Plugins / Macros
Model hollowing for 3D printing

Base Mesh Generation

As with anything else in life, where you can go is usually determined by where you begin. Having a great finished model requires a quality base mesh. ZBrush provides an arsenal of tools to assist with this task, ensuring that no matter what you have in mind, there is a way to get the perfect base to then take to the next level. The best known of these systems are explained here.

Sculptris Pro

Ignore the constraints of polygon distribution and simply – sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever needed. It does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you’re trying to achieve.

Dynamesh

DynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine into one, or even remove geometry in a manner similar to what can be done with Boolean operations. Where Sculptris Pro dynamically adjusts the triangles in your mesh as you sculpt, DynaMesh redistributes the model’s polygons as quads on command.

ZModeler

While ZBrush is best known for organic sculpting, its hard surface capabilities should not be underestimated. The ZModeler system is designed specifically for low poly modeling with easily accessed and highly intuitive controls for creating holes, adding edge loops, extruding polygons and much more.

Live Boolean

Many models are really nothing more than a set of shapes that combine to form a more detailed shape. Live Boolean takes this concept and runs with it, providing a way to easily add models together, subtract one from another and more. What makes the system in ZBrush unique is that this operation happens in real-time, letting you see exactly what you’re going to get before committing to the actual merger. This provides both exceptional ease of use and unprecedented control.

ZSpheres

If you’ve ever added clay to a wire armature then you know exactly how ZSpheres work. Draw a simple skeleton/stick figure and ZBrush will then flesh it out with actual topology.

Mannequins

An evolution to ZSpheres is the Mannequin system. With a wide variety of both humanoid and animal figures in the library, Mannequins are an easy starting point as you explore the scene that you wish to create, before even beginning modeling.

ZRemesher

As you have read through the features listed above you may have found yourself wondering about the kind of topology that is created. The beauty of ZBrush is that you don’t need to worry about that! Feel free to explore and just let your imagination take you where it wants with the knowledge that once you have your design ZBrush can nearly instantly convert its polygons into a usable base mesh with clean edge loops and polygon flow.

Mesh Detailing

Whether created in ZBrush or imported from elsewhere, once you have your base mesh it is time to start detailing. ZBrush features a robust suite of tools to accomplish this. Those listed below are just the tip of the iceberg.

Multi-Resolution Mesh Editing

The inherent problem with traditional 3D modeling methods is that once you divide your mesh you are locked into the design thus far. There is no way to go back and make changes at the macro level without sacrificing everything that has been done at higher resolutions. ZBrush does away with that restriction through multi-resolution subdivision editing, the feature for which it received an Academy Award. With this system you are free to move between subdivision levels at any time, making changes wherever they are most appropriate. Those changes then automatically ripple across all other levels of your model.

Sculpting Brushes

The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using pen pressure from a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways. There are brushes to pinch, move, build up the surface, chisel into it, slice through the model and much more. You can even use other 3D models as brushes, inserting their geometry into your surface.

Noisemaker

In addition to being able to add detail by hand, ZBrush provides a system for procedurally generating surface detail through noise patterns. Choose a detail type, adjust a few simple parameters, then apply that pattern to your model in its entirety or by restricting it to a certain region. You can even combine different noise types to create highly complex effects. The Noise system is ideal for both hard surface work and organic details.

HD Geometry

ZBrush is easily able to handle models in the range of 20 million polygons on most computers, and up to 100 million on a high end machine. That is more detail than can be held by an 8K map. But sometimes you want even more, and this is where HD Geometry comes into play. With this feature, ZBrush can work with models of up to 1 billion polygons. Let your imagination run wild!

3D Painting & Texturing

PolyPaint

Because ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would. Instead of repainting a new, larger texture map you can simply transfer the existing surface detail to that larger map without any reworking. You don’t even need to do UV unwrapping before you begin this painting. In fact, thanks to the way that ZBrush can project details (both sculpted and painted) from one model to another you can have a fully painted model before you even have a finalized animation mesh. Instead, you can copy everything to the final base mesh once it has been signed off on.

UV Master

In order create or use a texture map, a model first needs UV’s. These are 2D coordinates that tell all 3D applications how to apply a texture to your model. With most programs, creating those UV’s has been a time consuming challenge that requires a high level of technical expertise and has little room for creativity. With UV Master you are able to create very efficient UV’s for your model – in most cases with a single click. If you need more control over this automatic process there are features that refine where seams will be placed or increase the amount of pixel space given to certain regions of your model. It’s both intuitive and fast, letting you get back to being creative with minimal fuss.

Rendering

Whether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible through a powerful rendering system called BPR (Best Preview Render).

Environment Maps

Use your favorite panoramic images as a background in ZBrush and integrate your model into the environment’s lighting and coloring at render time. Whether your image is 8-bit or full HDRI, using it as an environment is one click away.

BPR Passes

ZBrush has a wide variety of filters that can be added to a scene after it has been rendered, changing the way that the image looks without needing to wait for another render. All of these filters can be mixed and matched, instantly adjusting your rendered image without needing to use an external image editor. Adjust sharpness, depth of field, shadow colors and much more.

BPR Filters

ZBrush has a wide variety of filters that can be added to a scene after it has been rendered, changing the way that the image looks without needing to wait for another render. All of these filters can be mixed and matched, instantly adjusting your rendered image without needing to use an external image editor. Adjust sharpness, depth of field, shadow colors and much more.

NPR (Non-Photoreal) Renders

An evolution of the BPR Filter system, NPR is a suite of special filters designed specifically to make your render look less like a photograph and more like an illustration. With this system your model can look like it was hand-drawn on paper, taken right off the page of a comic, or even appear as a blueprint.

Difference Maps

While ZBrush is able to be used from start to finish, in most cases it serves as part of a pipeline. This means that you’ll need to be able to get all of your details out of ZBrush and into another program, such as an animation package. To accomplish this, ZBrush makes it easy to create normal maps and or displacement maps (including 32-bit maps) which can be exported together with your base mesh. For this reason, ZBrush is THE go-to application for detailing models in today’s pipelines.

 

WINDOWS

Recommended:

  • OS: 64-bit editions of Windows Vista or newer.
  • CPU: Intel i5/i7/Xeon technology or AMD equivalent.
  • RAM: 8 GB required for working with multi-million poly models. (16+ GB preferred.)
  • HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Wacom or Wacom compatible. (WinTab API.)
  • Monitor: 1920×1080 monitor resolution or higher with 32-bit color.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum:

  • OS: 64-bit editions of Windows Vista or newer. (32-bit operating systems are no longer supported.)
  • CPU: Core2duo or AMD equivalent with SSE2 technology or better.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet: Mouse or Wacom compatible (WinTab API) pen tablet.
  • Monitor: 1280×1024 monitor resolution with 32-bit color.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

MAC

Recommended

  • OS: Mac OSX: 10.10 or above.
  • CPU: Intel i5/7/Xeon technology.
  • RAM: 8 GB required for working with multi-million polys. (16+ GB preferred.)
  • HDD: 100GB of free hard drive space ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Wacom or Wacom compatible. (Carbon API.)
  • Monitor: 1920×1080 monitor resolution or higher with millions of colors.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum:

  • OS: Mac OSX: 10.10 or above.
  • CPU: Core2duo with SSE2 technology or better.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet.
  • Monitor: 1280×1024 monitor resolution with millions of colors.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

iPad Pro and other tablet devices run iOS rather than macOS. ZBrush and ZBrushCore will not run on these devices.

Version 2021.1.2

  • Claypolish Surface adjusted
  • Gizmo3D snap rotation updated
  • Subtool renaming dialog box returned to normal size
  • Fixed BPR NPR Filter render issue
  • Resolved Dynamesh precision crash with subtractive elements
  • Increased ZSketch stability
  • Mask By Smoothness adjusted
  • Fixed copy and paste issue with NanoMesh Subtools
  • Fixed Document ‘Double’ stability issue
  • Fixed Morph target causing shattered geometry
  • ZModeler >> Poly >> Inset >> Polygroup Island should no longer crash with triangles
  • Optimal performance updated to increase stability
  • Weld Points adjusted
  • NoiseMaker Angles now can be used in 45 degrees
  • Preferences: >> Performance >> Optimal now stores with the config
  • Locked custom interface buttons can now be removed
  • Fixed issue involving canvas layers
  • Directional masking issue resolved when using roll brushes
  • Vertex Color issue resolved with OBJ import
  • Gizmo3D screen space move stability improved
  • 2.5D color spray simple brush issue resolved
  • FBX export polypaint amended so that displays correctly in 3ds Max
  • Alembic UVs merged on export
  • Preferences >> GoZ display issue corrected
  • Decimation Master now checks for Layer in record mode

ZBrush 2021.1

ADDED:

Preferences >> Tablet >> Tablet Driver API to determine how ZBrush works with Windows Ink, affecting performance when using a tablet on Windows. If you experience lag issues when interacting with models, trying one of these other settings should resolve them.

There are 3 options:

  • WinTab (default mode): Will not handle Windows Ink. This will operate like it did in ZBrush 2019.
  • Stylus: Handles Windows Ink the same way it did in 2020.1.4.
  • WM_Event: Handles Windows Ink the same way it did in 2021.

Enhancements/Updates

  • Stability improved when using ‘Transpose Cloth’ and Firmness
  • Preferences >> Gizmo 3D >> Tap to Exit Gizmo Mode now saves with Preferences >> Store Config
  • Gizmo3D ‘Go to Unmasked Mesh Center’ now respects local symmetry
  • Converting ZSpheres to adaptive skin no longer causes twisting on macOS
  • ZModeler Point >> Move >> Snap to Surface will now save with custom ZModeler brushes
  • SubTool function stability improved (scrolling, deleting, appending)
  • Gizmo3D ‘Inflate’ functionality returned to 2020 settings
  • Draw Draft Analysis rendering updated
  • Improved Dynamic Subdivision Post SubDiv rendering
  • Increased navigation speed when using models with PolyFrame and PolyPaint
  • Transferring of texture detail to PolyPaint improved
  • Improved SnapShot3D PolyGroup generation
  • Plugin: Text 3D and Vector Shapes updated on macOS
  • Plugin: TransPose Master updated

REVERSIONS:

  • TrimRect brush functionality returned to normal
  • Pinch brush returned to 2020 settings
  • Blob brush returned to 2020 settings

ZBrush 2021

  • Variable Cursor Size adjustment
  • File extensions Collada (DAE) and Alembic (ABC) import/export capabilities
  • ZModeler Set Camera Perpendicular option has been added to the Polygon options
  • ZModeler additions to temporary white polygroup painting.
    (While holding the ALT key in polygon mode of ZModeler)
  • File extensions Collada (DAE) ,Alembic (ABC) and 3MF import/export capabilities
  • An Optimal performance enhancement has been added
  • Gizmo precision movement addition
  • GoZ update for 3DSMAX 2021
  • Several Macro additions
  • Spotlight Snapshot 3D now will process color as Polygrouping
  • Stroke additions:
    • Jitter feature allows an alpha to bounce along a stroke path.
    • Imperfection feature applies a surface noise to the stroke.

ZBrush 2020.1.3

  • Fixed: Pressure sensitivity when using Remote Desktop.
  • Fixed: Pressure sensitivity when using mobile devices such as a Windows Surface device.

Important: After installing this update, there are specific steps that you need to follow in order to get pressure sensitivity over Remote Desktop or on a mobile device. Please see this article for instructions.

ZBrush 2020.1.1

  • Fixed: Additional edit point added when holding Spacebar with any brush that makes use of the Ctrl+Shift combination. For example: Select Lasso, Clip brushes, Trim brushes, and CreaseCurve.
  • Some minor adjustments to internal ZBrush functions.

ZBrush 2020.1

5 February 2020

Pixologic is pleased to announce the release of ZBrush 2020.1! This free update enables artists by providing significant enhancements in a number of areas.

Updates & Fixes

Pixologic is pleased to announce the release of ZBrush 2020.1! This free update enables artists by providing significant enhancements in a number of areas.

  • Fixed: ZBrush UI – Mac Finder Blurry Text & Icons.
  • Fixed: Text box working in Japanese Windows with button Size set to <= 41.
  • Fixed: Translated UI that cut SubTool info off in Japanese / Korean languages.
  • Fixed: Size Sliders causing crash after changing size of a Project then reloading the Project.
  • Fixed: Bracket ( ] ) increase draw size hotkey was broken (MacOS).
  • Fixed: FiberMesh Curves OBJ Exporting was not creating OBJ (MacOS).
  • Fixed: Mesh Turns Black While Layer in Record Mode
  • Fixed: Tool:Masking:Go To Unmasked Center does not create an undo.
  • Fixed: Ghost SubTool names would remain when loading another project.
  • Fixed: ZAppLink Photoshop & PaintStop RGB Projection Errors.
  • Fixed: Switching to the lower subdivision during recording mode on Layers, the model turns to black.
  • Fixed: ZBrush would QuickSave a blank ZPR file that caused a crash.
  • Fixed: History Recall does not work if Split Screen is enabled.
  • Fixed: Slice Curve Brush to Morph UV mesh Crash.
  • Fixed: ZModeler vertex snapping with smaller meshes.
  • Fixed: Symmetry icons updating when switching from Local Symmetry to World Symmetry.
  • Fixed: Interactive Light causing crashes.
  • Fixed: Improved Mac fans issue on macOS.
  • Added: A diagnostic utility to improve the submission and resolution of future bug reports.
  • Updated: The Menus button has been placed back into the ZBrush UI.
  • Updated: Projection Master shortcut is now Shift +G.
  • Updated: Lasso Select brush will allow a larger selection.
  • Update: FiberMesh with Subdiv will not render PolyFrame color with BPR.
  • Updated: Size Sliders will only update if Enter is pressed.
  • Updated: Clip, Slice and Trim brushes will no longer be able to be used when in Morph UV mode.
  • Updated: Button Size Clips UI clipping (MacOS) with very large button size(>90).
  • Updated: User can now define colors for Draft Analysis.
  • Updated: When renaming SubTools the first letter will no longer be capitalized automatically.
  • Plugin Updates:
    • ExportImport
      • Fixed camera import error messages
      • Improved support for more than one display on macOS
    • Decimation Master
      • Fixed path issue that affected some users on Windows
    • Left and Right tray macro
      • Right tray macro updated to open/close right tray.
    • Polygroupit
      • Will now launch on MacOs 10.15 (Catalina)
    • UV Master
      • Automatically selects Paint brush for control painting
    • ZBrush to Photoshop
      • Resolved Subtool layer issue
    • 3D Print Hub
      • Updated 3DPrintHubAbout.PSD file
    • SubTool Master
      • Removed stray button in DoVisible options
    • PaintStop
      • Restored hiding of the top menus
    • GoZ for Maya (Win/Mac)
      • Support for Maya 2020
    • GoZ Installer
      • Support for Maya 2020

ZBrush 2020

New Import/Export Options window supporting the following extensions:

  • FBX
  • STL
  • PLY
  • OBJ Extended
  • VRML

Model Paint Fade Opacity

  • If a model’s PolyPaint or Texture is making it hard for you to see the sculpted details you can now partially fade the color – or even replace it altogether.

No Back & Forth

  • Define your brush to apply details only on forward movements, creating a unique sculpting technique that builds upon all previous strokes. Combined with the LazyMouse Backtrack option, you can apply strokes of the exact same length over one another without ever lifting your pen or releasing the mouse button.

ZBrush 2019.1.2

ZBrush 2019.1.2 is now available as a FREE update for all users. We strongly recommend upgrading at the earliest opportunity.

This update patch fixes issues that have come up since the initial release of ZBrush 2019. New installations of 2019 will automatically have this version. Existing 2019 users should either update or reinstall. Either way, follow the instructions below:

HOW TO UPDATE:
For users with serial numbers including subscription licenses, there are three methods that you can use:

1) (ZBrush 2019 users) Close ZBrush, then browse to its folder on your computer. Run the ZUpgrader application that you will find there. Follow the on-screen instructions to download and install the update.

2) (ZBrush 2019 users) Download the updater application for either Windows or macOS. Place this application in your ZBrush 2019 folder before running it. Then simply follow the on-screen instructions.

3) (All users) Uninstall ZBrush and delete its folder. Then log into My Licenses where you will be able to download the stand-alone ZBrush 2019.1 installer. Run that to reinstall ZBrush, then (if requested) activate it again.

For floating license users, please have your IT team submit a Support ticket to receive the update instructions.

What’s new in ZBrush 2019.1?

Feature Additions

ZBrush 2019.1 introduces several additions to both improve workflow and enhance your ZBrush experience:

  • A new split mode, which isolates the current SubTool from all others, displaying them on separate sides of the screen. See it in action with the video below!
  • A Screensaver has been added which (after a predefined amount of time) will display curated images straight from the ZBrushCentral.com community. Unlike your operating system screensaver, this one will only affect the ZBrush application window.
  • A new “Groups Intersection” mode has been added to the Smooth Brush Modifiers.
  • GoZ has been updated with support for Adobe Photoshop® 2019, Autodesk Maya 2019 and Autodesk 3DS Max 2020.
  • The FBX format now supports up to 64 cameras at import and export. Imported cameras are listed in the Camera selection list in the Draw palette. FBX will now support up to FBX 2019.

Updated Plugins

Several plugins have been updated to support 2019 additions as well as for stability and performance improvements:

  • SubTool Master, with a new Show Hidden Points function.
  • ZAppLink
  • Scale Master
  • 3D Print Hub, with better handling of large STL files and support for more STL formats on import.
  • Intersection Masker
  • FBX Import/Export
  • ZBrush to Photoshop
  • ZColor
  • Decimation Master
  • Image Plane

IMPROVEMENTS

Below are some of the improvements or behavior changes made with ZBrush 2019.1:

  • A pop-up message is now displayed when exiting Edit mode, asking for confirmation.
  • SubTool folders now support Move Up and Move Down functions.
  • SnapShot 3D with reference images will no longer apply a DynaMesh Boolean process. (Pressing ‘Sub’ is now required for the SpotLight image to be cut out of the DynaMesh surface.)
  • Updated keyboard shortcuts for macOS to now create a Folder with Command+F.
  • Updated keyboard shortcuts for macOS to go full screen with Command+Ctrl+F rather than creating a new folder.
  • Saving and loading files across a network have been improved.

STABILITY AND FIXES:

Several issues raised by our users or beta testers have been fixed in the 2019.1 release:

  • Ctrl+Shift brushes no longer jump when holding Space Bar.
  • Assigning a hotkey now gives a warning if the hotkey is already in use.
  • Snapshot 3D snapping points now respects canvas Zoom.
  • Support has been added for .jpeg and .tiff image file extensions.
  • Total Points Count display has been improved.
  • Improved Boolean generation.
  • Crease Level slider will update results when Dynamic Subdivision is enabled.
  • Dots display mode is now disabled when Transparency mode is active.
  • Improved stability of the Surface Noise editor.
  • Improved stability when switching rapidly between Edit and Move modes.

What’s new in ZBrush 2019?

Non-Photorealistic Rendering (NPR)

See your 3D artwork in a whole new way with the new NPR system. Give that final 3D sculpt a hand drawn 2D style and even take your sculpted creations into the pages of a comic book. With the ability to add overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets, the new NPR system will open up an entire world of artistic possibilities.

Spotlight v2.0 with Snapshot3D

Spotlight v1.0 gave artists the capability to project any texture’s color information onto a sculpted surface as PolyPaint. It also allowed the very same textures to be applied to the surface of any model as sculptural details.
Spotlight v2.0 includes all the original features and also makes it possible to convert any gray-scale image (alpha) into a 3D model. The source images can be modified or combined through Boolean-type addition or subtraction to create even more complex 3D shapes. The model generated by this system can serve as a base for sculpting or even be used with our Live Boolean system to create intricate works of art.

ZRemesher v3.0

Our automatic retopology toolset has been a key component in the modern ZBrush artist’s workflow. It now goes to the next level with ZRemesher v3.0. The enhanced sys­tems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count… with an increase in speed!

SubTool Folders

Speed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more.

Universal Camera

The camera system is upgraded in ZBrush 2019. Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.

The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.

Intersection Masker

The Intersection Masker plugin allows you to generate a Mask where geometry islands intersect on a selected SubTool. It’s the perfect solution for creating complex masks with just a few clicks.

ZColor

The ZColor plugin is your new color manager for any digital painting tasks. It features a set palette of colors, chosen to best express the mood you wish to create and allowing for consistent results. ZColor files can also be shared with others, helping teams to create a cohesive look across projects.

Other Additions and Changes

Tool > SubTool > Visible Count

This slider will increase or decrease the number of SubTools visible in the SubTool list. This is merely a display setting rather than a limit on how many SubTools your model can have. It is useful for higher or lower resolution monitors.

The value ranges from 1 to a maximum of 24.

Tool > Deformation > Repeat to Folder

The Repeat to Folder action will repeat the most recently used Deformation, apply­ing it to all SubTools in the current folder

Render > BPR RenderPass > Composite

When doing a BPR, enabling the Composite pass switch instructs ZBrush to save the current BPR render and its associated BPR filters. Before ZBrush 2019 this option only saved the basic shaded render, without BPR filters

Preferences > Interface > UI > Show SubTools Folders

This preference (enabled by default) toggles use of the SubTool Folders feature. When disabled, ZBrush reverts the SubTool listing to the linear mode from earlier versions

This function can be useful when creating ZScripts or Plugins

Preferences > Import Export > Export Auto Cropping as Focal

If the camera is too close to the object and Auto Crop (AC) mode is enabled, the 2D zoom factor will be exported as a camera sensor crop value.

Preferences > Utilities > CTRL/ALT/Shift

Clicking these buttons is like pressing the corresponding keys on your keyboard. They have been added for if you want to apply a specific hotkey while controlling ZBrush through a special device like a Joypad

Preferences > IColors > Drag and Drop

This color is displayed when dragging and dropping a SubTool or SubTool folder.


ZBrush 2018.1 – June 20, 2018

This patch is a free update and is highly recommended for all users. It includes a number of changes for improved stability in ZBrush 2018:

NEW

  • Added various changes to increase ZBrush sculpting and navigation speed.
  • Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option.
  • Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options.
  • Added option to export Smooth Normals with OBJ files.
  • Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
  • Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
  • Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’.

UPDATES

  • Fixed Groups Border weighted smooth mode (Smooth Groups Brush).
  • Fixed iCloud Photos shortcut issue.
  • Fixed GoZ Photoshop Crash.
  • Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, & 2019.
  • Fixed double clicking not opening ZPR or ZTL files on the MacOS.
  • Fixed issues with tablet pressure on MacOS.
  • Fixed ZRemesher density control with Polypainting on MacOS.
  • Fixed CTRL + Drag duplicated crash when using the Gizmo3D.
  • Fixed issue with geometry position sliders staying active when inputting values.
  • Fixed issue with lightbox not opening with large number of loaded brushes.
  • Fixed issue with VDM brushes when applying with textures.
  • Fixed ‘Draw Transformation Border’ not storing with Config.
  • Fixed ZBrush not responding after restoring from minimize on MacOS.
  • Fixed typing with a French keyboard on MacOS.
  • Fixed importing of PNG files on MacOS.
  • Fixed custom UI not storing when in full screen mode on MacOS.
  • Fixed Screen Saver from activating when ZBrush is launched on MacOS.
  • Fixed computer not sleeping when ZBrush is launched on MacOS.
  • Fixed issue after UI is saved in window mode on Windows.
  • Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows.
  • Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool>Geometry is enabled.

This list is not comprehensive. It shows only the most significant updates. Other, smaller updates have been made as well.

New Features and Enhancements in ZBrush 2018

  • Elastic Option for Curve Mode
  • Liquid Option for Curve Mode
  • Equidistant Gizmo Mesh Duplication
  • Remember Draw Size
  • Remember Dynamic Mode for Draw Size
  • Tessimate Geometry
  • New PolyGroup by Normals Algorithm
  • Added Draw Transformation Border option to hide transformation border
  • Increased OBJ Import file size capacity
  • Increased Output Size for 3D Print Hub
  • New Snake Hook Brushes for Scultpris Pro
  • Option to Save Startup Default Material
  • QuickSaves Can Now be Saved to Any Hard Drive
  • New Activation and License Management System with Unique Login Support
  • Create Displacement Maps from the highest subdiv level if HD geometry levels are present
  • OBJ Import will not accept Color Vertex information
  • Presets added to Decimation Master

New Features and Enhancements in ZBrush 4R8

  • Gizmo 3D
  • Transform Multiple Subtools at Once
  • Deformations
  • Interactive Primitives
  • Alpha 3D
  • Multi Vector Displacement Mesh
  • Lazy Mouse 2.0
  • IMM Selector: Brush Content Management
  • 3D Text & Vector Shape Creator
  • Multiple Language Support
  • New Lightbox w/ 3D Content
  • Updated User Interface
  • ZSphere Dynamesh Mode
  • Alpha Streaks
  • Brush Magnify
  • Plug-in Updates

Please read these instructions carefully in order to determine the proper upgrade steps for your system.

ZBrush 2018.1 – Updated July 3, 2018

This patch is a free update and is highly recommended for all users. It includes a number of changes for improved stability in ZBrush 2018:

NEW

  • Added various changes to increase ZBrush sculpting and navigation speed.
  • Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option.
  • Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options.
  • Added option to export Smooth Normals with OBJ files.
  • Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
  • Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
  • Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’.

UPDATES

  • Fixed Groups Border weighted smooth mode (Smooth Groups Brush).
  • Fixed iCloud Photos shortcut issue.
  • Fixed GoZ Photoshop Crash.
  • Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, & 2019.
  • Fixed double clicking not opening ZPR or ZTL files on the MacOS.
  • Fixed issues with tablet pressure on MacOS.
  • Fixed ZRemesher density control with Polypainting on MacOS.
  • Fixed CTRL + Drag duplicated crash when using the Gizmo3D.
  • Fixed issue with geometry position sliders staying active when inputting values.
  • Fixed issue with lightbox not opening with large number of loaded brushes.
  • Fixed issue with VDM brushes when applying with textures.
  • Fixed ‘Draw Transformation Border’ not storing with Config.
  • Fixed ZBrush not responding after restoring from minimize on MacOS.
  • Fixed typing with a French keyboard on MacOS.
  • Fixed importing of PNG files on MacOS.
  • Fixed custom UI not storing when in full screen mode on MacOS.
  • Fixed Screen Saver from activating when ZBrush is launched on MacOS.
  • Fixed computer not sleeping when ZBrush is launched on MacOS.
  • Fixed issue after UI is saved in window mode on Windows.
  • Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows.
  • Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool>Geometry is enabled.
  • This list is not comprehensive. It shows only the most significant updates. Other, smaller updates have been made as well.

Patch 2

LiveBooleans

  •     Masking applied to active SubTool will now be visible while Live Boolean is active.
  •     Mesh dimming for unselected SubTools will now be visible while Live Boolean is active.

Brushes

  •     Resolved various Brush issues involving Morph Target usage. (Such as the interaction of the ClayTubes Brush with Morph Targets.)
  •     Fixed Brushes not maintaining settings.
  •     Standard Brush now has Adaptive Size set to 0 by default.
  •     Brush Draw Size ‘Dynamic’ mode will now be stored per Brush.
  •     Dynamic Brush Scale (in Preferences) now allows a wider range of values.
  •     Updated GroomClumps Brush to eliminate rendering artifacts.
  •     Curve Brushes using the ‘Dots’ stroke now work with Lazy Mouse.
  •     Brush Classic Axis-lock (Shift modifier) will now be used when Lazy Mouse is toggled Off.

3D Print Hub

  •     Exporting textures with a VRML now supports ‘Selected’ mode.
  •     Resolved issue with the functionality of ‘Move Bounding Axis to Origin.’
  •     STL import now correctly imports color STL files.

Other

  •     Restored missing Material shaders such as: DoubleShader, TriShader and QuadShader.
  •     Resolved issue of Best Render not working if a BPR render was canceled.
  •     Fixed UV stretching when creating Planar UV’s on a model.
  •     LightBox now supports OSX Aliases.
  •     Material Blend Radius now functions correctly.
  •     Restored TransPose Inflate functionality.
  •     Restored TransPose Clip functionality.
  •     Gizmo3D ‘TransPose All Selected SubTools’ now turns off interlaced rendering when not active.
  •     Tray Dividers now require a double-click to open or close. This should prevent accidental clicks closing the trays. (This will affect ZScripts that open/close the Trays. See ZScripting Help forum for more info.)
  •     ZScript command [LoopContinue] now functions appropriately. (ZScripts using [IConfig,4.8] or higher.)
  •     Exporting Displacement Maps in EXR format now support unicode characters.
  •     SubTool palette scroll bar no longer creates a blank SubTool List.
  •     Fixed Ghosting when manipulating models in 3D.
  •     Eliminated Layer artifacts when going in and out of Record mode.
  •     Drawing meshes in 2.5D will now respect Classic Axis-Lock (Shift modifier.)
  •     Fixed custom palette issues pertaining to sliders and shortcuts.
  •     Fixed BPR rendering issues with FiberMesh and edge detection.
  •     ZBrush to Keyshot Bridge is now compatible with Keyshot 7.

Patch 1

NEW

  •     Floating License Clients have been released with Patch 1.
  •     Added a “Modulate By Color” slider to NanoMesh.
  •     Boolean preference was added to allow user control to delete the temporary Make Boolean Mesh files.
  •     A Claytubes-Constant brush has been added. This will allow constant depth to the surface when a morph target is applied.
  •     A Brush3D Template Project has been added with a polygroup outline. This will make preparing VDM’s easier.

UPDATES
IMM Viewer

  •     Updated the IMM viewer to update instantly when inserting or deleting items.
  •     IMM Viewer to turn off /on immediately as user changes the preferences settings.
  •     IMM Viewer Preferences to save with any UI config.

Brushes

  •     Brushes that have been saved with older versions will have the “Adaptive Map Size” in the Brush>Alpha and Texture menu set to zero in order to be compatible with earlier versions of ZBrush.
  •     ClayTubes brush will now have Fast Samples on by default in order to be compatible with earlier versions of ZBrush.
  •     The new shift-to-Line stoke will be auto-disabled when using Smoothing brush.
  •     Updated to turn off the new Shift Line when the Shift key is pressed before touching the surface.

ZModeler

  •     Brush Edge action inserts by default a single edge loop instead of multiple loops.

UI

  •     Custom palettes may now be deleted and the UI will immediately reflect the change.
  •     Button Size can now be set to max 120. This will allow for large text and buttons. Ideal for larger displays.
  •     Custom palettes can now be deleted.
  •     The font on Mac OS X should now be easier to read.

GoZ

  •     All visible SubTools are now sent to the target application.

Plugins

  •     3D Print Hub will now export textures when a VRML is exported.
  •     3D Print Hub can send to Preform and will send all visible SubTools.
  •     FBX Export now has merged UV’s.

Other

  •     Make Union Mesh is now supported on OSX Mavericks 10.9
  •     The Subtool-Track of Timeline will be disabled by default in order to be compatible with earlier versions of ZBrush.
  •     The Inflate with Right Click on the Transpose Line has been removed (this will be replaced by future deformers).

This list is not comprehensive. It shows only the most significant updates. Other, smaller updates have been made as well.

Elbow Crab Workflow: U-Render, ZBrush, Substance Designer, C4D

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Sasha Vinogradova - Maxon NAB 2020 Rewind

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Make a Jurassic World Dinosaur in Maya + Pixologic™ ZBrush® #MayaMonday

Soni Kumari at CG Tuts has put together an amazing 11 part series on making a hulking, bipedal T-Rex dinosaur with Maya and ZBrush. For fun, I've thrown in some interesting T-Rex facts along the way.

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Burning Question: Greeble... What is it and how to make your own.

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ZBrush: Top Hidden Features

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ZBrush Sculpting for Maya Users

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Pixologic ZBrush: Free Video Intro Guide to ZBrush

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Darth Vader Modeling with Pixologic™ ZBrush®

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Master Hair & Fur in ZBrush

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Burning Question: Medical Animations

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ZBrush: Apply a Texture at full opacity with Alpha active

This tutorial covers how ZBrush uses texture maps and alphas together. It also features a workflow using Repeat Last to use an alpha for sculpting and a texture map for color.

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Free 3D Scans of Male Figure from Ten24 with ZBrush, tutorial included

Ten24/3D Scan Store is giving away a free full-body 3D scan of a male bodybuilder.

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Modeling a Dump Truck with Pixologic ZBrush

This tutorial will take you through the initial steps in modeling a dump truck in Pixologic ZBrush.

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Creating Octopus Tentacles

In this tutorial, Eric Keller shows us how to quickly add suction cups to a tentacle mesh using the new ZModeler Brush and NanoMesh in ZBrush 4R7.

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Introduction to ZBrush 4R7 Video Series

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3D Photo Scanning Overview from The Pixel Lab

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ZBrush Modeling Techniques

Ali Noori describes how he used ZBrush to create his alien character: Infested Marine.  Read an excerpt here and then follow the links to read the entire tutorial.a

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In Depth: Digital Trees and Plants

Need to add some trees and plants to your scene quickly and easily? If you’re short on time, budget or knowledge about adding trees to your animation, 3D scene or your still imagery, here are several options to help you get started with adding some arboreal goodness to your work, without having to wait for Spring!

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Pixologic ZBrush - using the ZTree plug-in

ZTree is a plug-in for ZBrush that provides some extra tools that can be useful when working with ZBrush.  It does the tedious, repetitive steps for you.This next tutorial goes into much more depth including hotkeys, polygroups, sculpting, adaptive skin and more. Both of these tutorials were created by Dargelos Nezumi, the creator of the ZTree plug-in.  Check out his YouTube page for more great ZTree tutorials.

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Burning Questions: What are ZSpheres in ZBrush?

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How to create a lovable ogre in 7 easy steps

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Create Multiple Sculpts From a Single Basemesh in ZBrush

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Pixlologic recently posted their video archives from SIGGRAPH 2013. Learn and be inspired by fantastic talent from Walt Disney Animation Studios, Aaron Sims Company, id Software, Epic Games, Marvel Entertainment, Seth Thompson, Blizzard, Ubisoft Entertainment, Joseph Menna, and Santa Monica Studio.

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