|
1.415.462.1982

v2021 Pixologic™ ZBrushCore

Review:

Pixologic™ ZBrushCore
  
Pixologic™ ZBrushCore

3D Starts Here

ZBrushCore is exactly what its name implies: The most essential elements of the award-winning ZBrush software. It includes everything that you need to get your start and make your mark in the world of digital sculpting and painting. These features are streamlined into a package that is approachable for artists of all experience levels. With ZBrushCore you can sculpt, paint and create nearly anything you might imagine.

 

NOTE: U.S. sales only
ZBrushcore Horse ZBrush Artist :: Martin Nikolov
ZBrush Artist: Martin Nikolov

Modeled to fit your creative needs

Whether your experience level is a lot or a little, ZBrushCore is so natural to use that it’s almost like modeling with actual clay – without the mess! (And with the ability to Undo!) Use ZBrushCore’s powerful toolset to create amazing details with ease, as well as paint and color your models.

ZBrush Artist :: Shane Olson
ZBrush Artist: Shane Olson

Pixologic™ ZBrushCore is for everyone.

If you…

  love sculpting, messing with clay, or just love art

are a 2D illustrator wanting to try 3D

an aspiring game, animation, or VFX artist

an artist with big ideas for 3D printing

a professional jeweler wanting to extend your range with intricate and detailed designs

ZBrushCore is for you.

Every step of the way

Over 500 free training videos

With a great library of in-depth training videos and a friendly and helpful online community, you’ll have all the support you need to get the most out of ZBrushCore. Check out ZClassroom.

Multi-Language Support

ZBrushCore is available in 7 different languages.* You can select your language preference during installation, as well as changing your preference on the fly from within the application. You’ll be able to feel comfortable and at home, right from the start.

*English, Japanese, German, Spanish, French, Korean, and Chinese, together with support for custom translations.


New in ZBrushCore 2021

ZRemesher

The beauty of ZBrush is that you don’t need to worry about the kind of topology that is created. Feel free to explore, letting your imagination take you where it wants. Once you have your design, ZBrush can nearly instantly convert its polygons into a usable base mesh with clean edge loops and polygon flow.

MicroPoly

A piece of geometry can also be added to each polygon as a completely interactive instance. Select from a library of presets to make a surface look like canvas, denim jeans, or even chainmail.

Micropoly

Dynamic Subdivision

The Dynamic Subdivision system contains alternative functions to ZBrush’s Classic Subdivision Surface mode, allowing you to apply dynamic smoothing to your models without actually dividing the polygons.

While working with Dynamic Subdivision active, you see the higher resolution surface while your brushes operate on the lower resolution base mesh.

Dynamic SubdivisionDynamic Subdivision

iMage3D GIF & PNG

Experience a revolutionary new way to save your models. TThe iMage3D GIF and iMage3D PNG formats allow you to share your files as special versions of the universal *.GIF and *.PNG image formats. On websites and social media, these files appear as normal 2D images as seen with the dinosaur to the right. But when someone saves that image and opens it in their copy of ZBrushCore the band of “noise” at the bottom contains all the data necessary to reconstruct the image into a full 3D model.

Zbrushcore dinosaur

Import from Sculptris

ZBrushCore now allows you to import *.sc1 files from Sculptris. This allows you to transfer your past creations from Sculptris to the world of ZBrush!

Zbrush sculptris import

Sculptris Pro

We are pleased to introduce Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt! Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details. With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve.

ZBrush places a library of over 400 sculpting brushes at your fingertips. Activating Sculptris Pro will transform each of these brushes into a system that places no limitations on your creativity.

ZBrush Artist :: James W. CainZBrush Artist :: James W. Cain
ZBrush Artist :: James W. Cain

Real-Time Silhouette View

Sometimes you just need to look at your model from a fresh perspective, making sure that it works on a foundational level. With the new Real-Time Silhouette view you’ll be able to evaluate the overall shape of the model in a small window while still being able to see the same model with fully painted and sculpted details in the main document space. This can give you the freedom to explore new shapes or ensure that the model will read well from a distance.

zbrushcore silhouette
ZBrush Artist :: Zhelong Xu

 

CamView

With the new CamView feature you will always know the orientation of your model relative to the world axis, providing an accurate understanding of your XYZ space and offering an interchangeable one-click navigation view. Switch from front to back or left to right views of any model by just clicking on icons within the CamView. You can even load any model to create your own unique custom CamView and then share it with other users.

zbrushcore camera
ZBrush Artist :: Juras Rodionovas

Subtool Folders

Speed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint and more.
folders

Universal Camera

Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.

The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor, and more. It supports the undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.
zbrushcore-

ZeeZoo

A good pose is the essence of a great composition. Rhythm, gesture, weight, and balance are all key to any work of art.

Zeezoo
ZBrush Artist :: Shane Olson

Mannequins are essentially ZSphere armatures. The way that you interact with them allows for easy posing, so that you can more easily explore your ideas – faster. The ZSphere Mannequins can readily be edited to fit any character or creature you need. Create an entire scene in just a few clicks! In no time, you’ll have established perfect visual harmony and be on your way to sculpting a masterpiece. Use the Mannequin sample projects or Zoo Animals first introduced in ZBrush 2020 and now part of ZBrushCore 2020 to find just the perfect pose for single or multi-character models.

Other new features

  • New Import/Export
  • Snake Hook Brush
  • Remember Draw Size
  • Remember Dynamic Size
  • Pressure Sensitivity Sliders – Brush Palette
  • Preferences > Tablet Menu
  • QuickSave Folder Location
  • VMem Save Folder Location
  • SubTool Size Sliders
  • SubTool Position Sliders

Pixologic™ ZBrushCore Features

Powerful Brush System

ZBrushCore’s brushes allow you to shape, sculpt, refine, and detail your models or insert pre-made shapes.

Ready-to-Use Content

Included with ZBrushCore is a whole library of content to help you as a jumping-off point for your own creations.

Dynamesh: Digital Clay

DynaMesh is the perfect tool to try out your design ideas while keeping an optimum sculpting surface. Reshape your models and add or remove parts, all on the fly.

ZSpheres

Quickly build complex organic shapes, characters, and creatures by linking the unique ZSpheres together. It’s like drawing a stick figure and letting ZBrushCore give it volume. When you’re ready to start sculpting, a single click converts the structure into a sculptable mesh.

Wherever dreams take you

Whether you are creating an illustration, a game character, a toy, a figure for 3D print, or designing jewelry, ZBrushCore gives you the freedom to go wherever your inspiration takes you.

Almost Infinite Detail

ZBrushCore’s Academy Award-winning subdivision technology allows you to create extremely high definition meshes for the very finest details, while still being able to change the overall shape if you wish.

Surface Noise

For quick surface effects, ZBrushCore includes a powerful noise generator. Want to make your model look as though it’s made of stone? Just a couple clicks and it’s done!

Shape Extraction

The Extract tool allows you to quickly create new shapes by painting a mask on the model. This is perfect for creating armor and other close-fitting pieces.

3D Print Ready

ZBrushCore comes complete with a button to optimize your model, getting it ready for 3D printing.

Render beautiful images.

Use ZBrushCore to produce a final image of your sculpted and painted model that you can then edit with your favorite 2D software. Alternatively, you can use the optional ZBrush to KeyShot Bridge, sending your model to KeyShot with a single click for a photorealistic render.

When you’re ready to progress

If after mastering ZBrushCore you want to take your art to the next level with ZBrush itself, you’ll find the move hassle-free. All that you’ve learned in ZBrushCore can be directly applied to ZBrush.

At its heart, ZBrushCore is the same as the world-class and industry-famous ZBrush. So whether you’re a professional, amateur, or a complete beginner, you can be sure that you’ll get the results you want.

 

 

ZBrush Comparison Chart

Base Mesh Generation

ZBrushCore

ZBrush

Dynamesh
ZSpheres
Mannequin
Primitives
Mesh Extract
Zee Zoo

Sculpting

ZBrushCore

ZBrush

Max. number of polygons per mesh
20 Million
100 Million
Multi-Resolution Mesh Editing (Subdivision surface sculpting)
Insert Multi-Mesh
Number of Brushes
36
300+
Multiple-Mesh support (Subtools)
Surface Noise
Boolean-type operations with DynaMesh
Live Booleans
3D Surface Effect ClayPolish
Reference Image support
Sculptris Pro
SnakeHook Brush
Remesher (Automatic Retopology)BasicAdvanced
Dynamic SubdivisionBasicAdvanced
MicroPolyBasicAdvanced

Illustration

ZBrushCore

ZBrush

2D and 2.5D painting and drawing tools
Document resolution:Screen SizeUp to 8K

Texturing

ZBrushC9re

ZBrush

3D painting capabilities (PolyPaint)
Basic
Advanced
Texture Map support
Projection Painting (SpotLight)

Rendering

ZBrushCore

ZBrush

BPR
BasicAdvanced
ZBrush to KeyShot Bridge support
Render passes
Material editing/import

Import/Export

ZBrushCore

ZBrush

Export OBJ, MA, STL, VRML OBJ, MA, STL, VRML, FBX, PLY, DAE, ABC, 3MF
Import OBJ, MA, STL OBJ, MA, STL, FBX, PLY, DAE, ABC, 3MF
Bridge between major 3D applications (GoZ)
Export settings for 3D printing (3D Print Hub)
iMage3D
Opens all files created by Sculptris
Opens all files created by ZBrushCoreMini
Opens all files created by ZBrushCore
Opens all files created by ZBrush

General

ZBrushCore

ZBrush

Available on Windows and MacOS
64-bit architecture
Number of activated machines (licensing)
2
2
CPU-based - no special graphics card needed
Graphics tablet support
Library of 3D startup models
Language localization - English, Japanese, German, French, Spanish, Korean and Simplified Chinese.
SubTool Folders
CamView
Real-Time Sihouette View
Universal Camera

Advanced Features

ZBrushCore

ZBrush

Gizmo 3D Deformers 627
Gizmo 3D Primitives
ShadowBox
ZSketch
ZModeler
Advanced Brush/Stroke Customization
User-made Brushes ZBrush can load brushes created in ZBrushCore, but ZBrushCore can not load brushes created in ZBrush
3D Layers
HD Geometry support
Fiber generation (Fibermesh)
Advanced copying and instancing tools (Array Mesh, NanoMesh, MicroMesh)
Masking capabilities
Basic
Advanced
Polygroup capabilities
Basic
Advanced
Crease
Edgeloop
Mesh projection
Advanced split/merge of models
UV Mapping
Ambient Occlusion
SubSurface Scattering
Environment Maps
LightCap
BPR Filters
Advanced 3D file export through plugins
Mesh Optimization (Decimation Master) ZBrushCore is limited to 5 preset polygon count optimizations. (20K, 35K, 75K, 150K or 250K))Basic Advanced
Scripting / Plugins / Macros
Model hollowing for 3D printing

ZBrush and ZBrushCore are CPU-based software, meaning that a special video card is not required to get the best results when running the applications. ZBrush and ZBrushCore will work on most computers running Mac OSX and Windows. Simply make sure that your system meets or exceeds the following minimum requirements.

Recommended:

  • Windows: 64-bit editions of Windows 7 or newer
  • Mac OSX: 10.10 or above.
  • CPU: i5/i7/Xeon technology or AMD equivalent
  • RAM: 8GB required for working with multi-million polygon meshes. 16GB+ recommended
  • HDD: 100GB of hard drive free space for the scratch disk. SSD highly recommended for ZBrushCore and its scratch disk
  • Pen Tablet: Wacom or Wacom compatible (Carbon API) recommended.
  • Monitor: 1920×1080 monitor resolution or higher with millions of colors.
  • Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum:

  • 64-bit editions of Windows 7 or newer
  • Mac OSX: 10.10 or above.
  • CPU: Core2duo with SSE2 technology or better.
  • RAM: 4GB (6GB+ strongly recommended)
  • HDD: 8GB of hard drive free space for the scratch disk
  • Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet recommended.
  • Monitor: 1280×1024 monitor resolution with millions of colors.
  • Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

 

2020.1.3

  • Fixed: Pressure sensitivity when using Remote Desktop.
  • Fixed: Pressure sensitivity when using mobile devices such as a Windows Surface device.

Important: After installing this update, there are specific steps that you need to follow in order to get pressure sensitivity over Remote Desktop or on a mobile device. Please see this article for instructions.

2020.1.2:

  • Minor adjustments to internal ZBrushCore functions.
  • Added: Preferences > TransPose slider to allow control of Gizmo & TransPose line angle snapping when holding the Shift key.

2020.1.1:

  • Fixed: Additional edit point added when holding Spacebar with the SelectLasso brush.
  • Fixed: ZBrush UI – Mac Finder Blurry Text & Icons.
  • Fixed: Custom UI not loading at launch.
  • Fixed: Text box working in Japanese Windows with button Size set to <= 41.
  • Fixed: Translated UI that cut SubTool info off in Japanese / Korean languages.
  • Fixed: Size Sliders causing crash after changing size of a Project then reloading the Project.
  • Fixed: Bracket ( ] ) increase draw size hotkey was broken (MacOS).
  • Fixed: Ghost SubTool names would remain when loading another project.
  • Fixed: Symmetry icons updating when switching from Local Symmetry to World Symmetry.
  • Fixed: Improved Mac fans issue on macOS.
  • Updated: Some minor adjustments to internal ZBrush functions
  • Updated: The Menus button has been placed back into the ZBrush UI.
  • Updated: Lasso Select brush will allow a larger selection.
  • Updated: Size Sliders will only update if Enter is pressed.
  • Updated: Button Size Clips UI clipping (MacOS) with very large button size(>90).
  • Updated: When renaming SubTools the first letter will no longer be capitalized automatically.
  • Plugin Updates:
    • ExportImport
      • Improved support for more than one display on macOS
    • 3D Print Hub
      • Updated 3DPrintHubAbout.PSD file

What’s new in zBrushCore 2020

ZBrushCore 2020 is a major upgrade that brings new features from ZBrush to users of ZBrushCore.

ZBrushCore 2020 continues in the path of creativity and productivity with major new features allowing artists to work even faster.

Sculptris Pro

Sculptris Pro is a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt!
Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details.
With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve.

SubTool Folders

Speed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more.

Universal Camera

The camera system is upgraded in ZBrush 2019. Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.

The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.

Thumbnail

Being able to clearly visualize a model’s thumbnail or silhouette is essential for mak­ing refinements while designing in 3D, as well as for visualizing new shapes.
Thumbnail View is a small window located at the top left of the ZBrush canvas that allows you to view a mirrored thumbnail image of the model with its selected colors and materials, or to optionally use a Silhouette Mode to view the pure forms.

CamView

CamView creates a small 3D figure and links it with whatever model is currently in Edit mode in the ZBrush canvas. This small figure rotates along with the model that you are actively sculpting.
CamView makes it easy to always know where your model sits within the virtual XYZ space. It also offers an interchangeable one-click navigation view which allows you to switch between orthographic view states. (Front-back-left-right-top-bottom)
There are multiple default presets available to choose from. ZBrush also offers the ability to load any model to create your own custom CamView presets.

ZeeZoo

Mannequins have gone wild, with a library of animal figures to help you compose scenes of all kinds.


What’s new in zBrushCore 2018?

  • VDM Brushes (Vector Displacement Mesh Brushes)
  • Gizmo 3D Deformers and Primitives
  • 3D Text and Shape Creator Plugin
  • Decimation Master Plugin with Presets
  • 3D Print Hub Plugin
  • Export Menu Added with Export Value Controls
  • Mesh Position Sliders
  • Mesh Size Sliders
  • Removed Polycount Limitations for STL and VRML Export
  • Adoption of the ZBrush 2018 Activation System, Including Dual-Platform Licensing
  • Korean Language Support Added
  • OBJ Import Supports Color
  • Smooth Groups Brush Added (Found in LightBox Brush Tab)
  • Updated Projection System for DynaMesh

View the Changelog

Master Hair & Fur in ZBrush

Learn how to use PolyPaint and groom and optimise fur by Pablo Muñoz Gómez.

More...

Tutorial: Pixelogic ZBrush Z4R5 Time for Art The Dragon Flyer

In this session, Pixolator demonstrates two of the new Z4R5 features: ‘Panel Loops’ and ‘Polish By Features’. With the help of these tools, you will be able to quickly transform a roughly shaped mesh to a glossy hard-surface model.

More...