ZBrushCore is exactly what its name implies: The most essential elements of the award-winning ZBrush software. It includes everything that you need to get your start and make your mark in the world of digital sculpting and painting. These features are streamlined into a package that is approachable for artists of all experience levels. With ZBrushCore you can sculpt, paint and create nearly anything you might imagine.
NOTE: U.S. sales only
Modeled to fit your creative needs
Whether your experience level is a lot or a little, ZBrushCore is so natural to use that it’s almost like modeling with actual clay – without the mess! (And with the ability to Undo!) Use ZBrushCore’s powerful toolset to create amazing details with ease, as well as paint and color your models.
Pixologic™ ZBrushCore is for everyone.
love sculpting, messing with clay, or just love art
are a 2D illustrator wanting to try 3D
an aspiring game, animation, or VFX artist
an artist with big ideas for 3D printing
a professional jeweler wanting to extend your range with intricate and detailed designs
ZBrushCore is for you.
Every step of the way
Over 500 free training videos
With a great library of in-depth training videos and a friendly and helpful online community, you’ll have all the support you need to get the most out of ZBrushCore. Check out ZClassroom.
ZBrushCore is available in 7 different languages.* You can select your language preference during installation, as well as changing your preference on the fly from within the application. You’ll be able to feel comfortable and at home, right from the start.
*English, Japanese, German, Spanish, French, Korean, and Chinese, together with support for custom translations.
New in ZBrushCore 2021
The beauty of ZBrush is that you don’t need to worry about the kind of topology that is created. Feel free to explore, letting your imagination take you where it wants. Once you have your design, ZBrush can nearly instantly convert its polygons into a usable base mesh with clean edge loops and polygon flow.
A piece of geometry can also be added to each polygon as a completely interactive instance. Select from a library of presets to make a surface look like canvas, denim jeans, or even chainmail.
The Dynamic Subdivision system contains alternative functions to ZBrush’s Classic Subdivision Surface mode, allowing you to apply dynamic smoothing to your models without actually dividing the polygons.
While working with Dynamic Subdivision active, you see the higher resolution surface while your brushes operate on the lower resolution base mesh.
iMage3D GIF & PNG
Experience a revolutionary new way to save your models. TThe iMage3D GIF and iMage3D PNG formats allow you to share your files as special versions of the universal *.GIF and *.PNG image formats. On websites and social media, these files appear as normal 2D images as seen with the dinosaur to the right. But when someone saves that image and opens it in their copy of ZBrushCore the band of “noise” at the bottom contains all the data necessary to reconstruct the image into a full 3D model.
Import from Sculptris
ZBrushCore now allows you to import *.sc1 files from Sculptris. This allows you to transfer your past creations from Sculptris to the world of ZBrush!
We are pleased to introduce Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt! Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details. With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve.
ZBrush places a library of over 400 sculpting brushes at your fingertips. Activating Sculptris Pro will transform each of these brushes into a system that places no limitations on your creativity.
ZBrush Artist :: James W. Cain
Real-Time Silhouette View
Sometimes you just need to look at your model from a fresh perspective, making sure that it works on a foundational level. With the new Real-Time Silhouette view you’ll be able to evaluate the overall shape of the model in a small window while still being able to see the same model with fully painted and sculpted details in the main document space. This can give you the freedom to explore new shapes or ensure that the model will read well from a distance.
With the new CamView feature you will always know the orientation of your model relative to the world axis, providing an accurate understanding of your XYZ space and offering an interchangeable one-click navigation view. Switch from front to back or left to right views of any model by just clicking on icons within the CamView. You can even load any model to create your own unique custom CamView and then share it with other users.
Speed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint and more.
Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.
The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor, and more. It supports the undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.
A good pose is the essence of a great composition. Rhythm, gesture, weight, and balance are all key to any work of art.
Mannequins are essentially ZSphere armatures. The way that you interact with them allows for easy posing, so that you can more easily explore your ideas – faster. The ZSphere Mannequins can readily be edited to fit any character or creature you need. Create an entire scene in just a few clicks! In no time, you’ll have established perfect visual harmony and be on your way to sculpting a masterpiece. Use the Mannequin sample projects or Zoo Animals first introduced in ZBrush 2020 and now part of ZBrushCore 2020 to find just the perfect pose for single or multi-character models.
Other new features
Snake Hook Brush
Remember Draw Size
Remember Dynamic Size
Pressure Sensitivity Sliders – Brush Palette
Preferences > Tablet Menu
QuickSave Folder Location
VMem Save Folder Location
SubTool Size Sliders
SubTool Position Sliders
Pixologic™ ZBrushCore Features
Powerful Brush System
ZBrushCore’s brushes allow you to shape, sculpt, refine, and detail your models or insert pre-made shapes.
Included with ZBrushCore is a whole library of content to help you as a jumping-off point for your own creations.
Dynamesh: Digital Clay
DynaMesh is the perfect tool to try out your design ideas while keeping an optimum sculpting surface. Reshape your models and add or remove parts, all on the fly.
Quickly build complex organic shapes, characters, and creatures by linking the unique ZSpheres together. It’s like drawing a stick figure and letting ZBrushCore give it volume. When you’re ready to start sculpting, a single click converts the structure into a sculptable mesh.
Wherever dreams take you
Whether you are creating an illustration, a game character, a toy, a figure for 3D print, or designing jewelry, ZBrushCore gives you the freedom to go wherever your inspiration takes you.
Almost Infinite Detail
ZBrushCore’s Academy Award-winning subdivision technology allows you to create extremely high definition meshes for the very finest details, while still being able to change the overall shape if you wish.
For quick surface effects, ZBrushCore includes a powerful noise generator. Want to make your model look as though it’s made of stone? Just a couple clicks and it’s done!
The Extract tool allows you to quickly create new shapes by painting a mask on the model. This is perfect for creating armor and other close-fitting pieces.
3D Print Ready
ZBrushCore comes complete with a button to optimize your model, getting it ready for 3D printing.
Render beautiful images.
Use ZBrushCore to produce a final image of your sculpted and painted model that you can then edit with your favorite 2D software. Alternatively, you can use the optional ZBrush to KeyShot Bridge, sending your model to KeyShot with a single click for a photorealistic render.
When you’re ready to progress
If after mastering ZBrushCore you want to take your art to the next level with ZBrush itself, you’ll find the move hassle-free. All that you’ve learned in ZBrushCore can be directly applied to ZBrush.
At its heart, ZBrushCore is the same as the world-class and industry-famous ZBrush. So whether you’re a professional, amateur, or a complete beginner, you can be sure that you’ll get the results you want.
Language localization - English, Japanese, German, French, Spanish, Korean and Simplified Chinese.
Real-Time Sihouette View
Gizmo 3D Deformers
Gizmo 3D Primitives
Advanced Brush/Stroke Customization
User-made Brushes ZBrush can load brushes created in ZBrushCore, but ZBrushCore can not load brushes created in ZBrush
HD Geometry support
Fiber generation (Fibermesh)
Advanced copying and instancing tools (Array Mesh, NanoMesh, MicroMesh)
Advanced split/merge of models
Advanced 3D file export through plugins
Mesh Optimization (Decimation Master) ZBrushCore is limited to 5 preset polygon count optimizations. (20K, 35K, 75K, 150K or 250K))
Scripting / Plugins / Macros
Model hollowing for 3D printing
ZBrush and ZBrushCore are CPU-based software, meaning that a special video card is not required to get the best results when running the applications. ZBrush and ZBrushCore will work on most computers running Mac OSX and Windows. Simply make sure that your system meets or exceeds the following minimum requirements.
Windows: 64-bit editions of Windows 7 or newer
Mac OSX: 10.10 or above.
CPU: i5/i7/Xeon technology or AMD equivalent
RAM: 8GB required for working with multi-million polygon meshes. 16GB+ recommended
HDD: 100GB of hard drive free space for the scratch disk. SSD highly recommended for ZBrushCore and its scratch disk
Pen Tablet: Wacom or Wacom compatible (Carbon API) recommended.
Monitor: 1920×1080 monitor resolution or higher with millions of colors.
Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.
64-bit editions of Windows 7 or newer
Mac OSX: 10.10 or above.
CPU: Core2duo with SSE2 technology or better.
RAM: 4GB (6GB+ strongly recommended)
HDD: 8GB of hard drive free space for the scratch disk
Monitor: 1280×1024 monitor resolution with millions of colors.
Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.
Fixed: Pressure sensitivity when using Remote Desktop.
Fixed: Pressure sensitivity when using mobile devices such as a Windows Surface device.
Important: After installing this update, there are specific steps that you need to follow in order to get pressure sensitivity over Remote Desktop or on a mobile device. Please see this article for instructions.
Minor adjustments to internal ZBrushCore functions.
Added: Preferences > TransPose slider to allow control of Gizmo & TransPose line angle snapping when holding the Shift key.
Fixed: Additional edit point added when holding Spacebar with the SelectLasso brush.
Fixed: ZBrush UI – Mac Finder Blurry Text & Icons.
Fixed: Custom UI not loading at launch.
Fixed: Text box working in Japanese Windows with button Size set to <= 41.
Fixed: Translated UI that cut SubTool info off in Japanese / Korean languages.
Fixed: Size Sliders causing crash after changing size of a Project then reloading the Project.
Fixed: Ghost SubTool names would remain when loading another project.
Fixed: Symmetry icons updating when switching from Local Symmetry to World Symmetry.
Fixed: Improved Mac fans issue on macOS.
Updated: Some minor adjustments to internal ZBrush functions
Updated: The Menus button has been placed back into the ZBrush UI.
Updated: Lasso Select brush will allow a larger selection.
Updated: Size Sliders will only update if Enter is pressed.
Updated: Button Size Clips UI clipping (MacOS) with very large button size(>90).
Updated: When renaming SubTools the first letter will no longer be capitalized automatically.
Improved support for more than one display on macOS
3D Print Hub
Updated 3DPrintHubAbout.PSD file
What’s new in zBrushCore 2020
ZBrushCore 2020 is a major upgrade that brings new features from ZBrush to users of ZBrushCore.
ZBrushCore 2020 continues in the path of creativity and productivity with major new features allowing artists to work even faster.
Sculptris Pro is a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt!
Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details.
With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve.
Speed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more.
The camera system is upgraded in ZBrush 2019. Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.
The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.
Being able to clearly visualize a model’s thumbnail or silhouette is essential for making refinements while designing in 3D, as well as for visualizing new shapes.
Thumbnail View is a small window located at the top left of the ZBrush canvas that allows you to view a mirrored thumbnail image of the model with its selected colors and materials, or to optionally use a Silhouette Mode to view the pure forms.
CamView creates a small 3D figure and links it with whatever model is currently in Edit mode in the ZBrush canvas. This small figure rotates along with the model that you are actively sculpting.
CamView makes it easy to always know where your model sits within the virtual XYZ space. It also offers an interchangeable one-click navigation view which allows you to switch between orthographic view states. (Front-back-left-right-top-bottom)
There are multiple default presets available to choose from. ZBrush also offers the ability to load any model to create your own custom CamView presets.
Mannequins have gone wild, with a library of animal figures to help you compose scenes of all kinds.
What’s new in zBrushCore 2018?
VDM Brushes (Vector Displacement Mesh Brushes)
Gizmo 3D Deformers and Primitives
3D Text and Shape Creator Plugin
Decimation Master Plugin with Presets
3D Print Hub Plugin
Export Menu Added with Export Value Controls
Mesh Position Sliders
Mesh Size Sliders
Removed Polycount Limitations for STL and VRML Export
Adoption of the ZBrush 2018 Activation System, Including Dual-Platform Licensing
Korean Language Support Added
OBJ Import Supports Color
Smooth Groups Brush Added (Found in LightBox Brush Tab)
In this session, Pixolator demonstrates two of the new Z4R5 features: ‘Panel Loops’ and ‘Polish By Features’. With the help of these tools, you will be able to quickly transform a roughly shaped mesh to a glossy hard-surface model.
This link is being provided as a convenience and for informational purposes only; it does not constitute an endorsement or an approval by Toolfarm.com of any of the products, services or opinions of the corporation or organization or individual. Toolfarm.com bears no responsibility for the accuracy, legality or content of the external site or for that of subsequent links. Contact the external site for answers to questions regarding its content.