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v1.5.7 Ray Dynamic Texture

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Ray Dynamic Texture


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Ray Dynamic Texture

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Ray Dynamic Texture

Ray Dynamic Texture is your solution to tedious texture work.

Ray Dynamic Texture is a highly effective solution to the often tedious task of texture work. This tool provides a convenient storage solution for textures, along with their associated layer settings, applied effects, keyframes, expressions, and layer styles. Its simplicity is key: After you’ve set it up you can apply it directly as a texture to any selected layer. In addition to this, the tool can store your most used Effects, Shapes and Expressions—all with one click.


  • Store textures in a library “palette” including their layer settings.
  • Apply textures to selected layers, Alpha Matte and Luma supported.
  • Makes the Set Matte Effect usable to texture with.
  • Texture Multiple objects at once.
  • Build your own texture palettes.
  • Add textures, effects, shapes and expressions from timeline to palette.
  • Create Master controller for any property.
  • Invert Mattes.
  • Create excact clone of any layer.
  • Replace textures with one click.
  • Compact, responsive user interface


Download free Texture Assets on

Texture Pack Highlights:
Download: Default Texture Assets
Download: Blink My Brain – Ariel Costa


Shift + Click the Texture Swatch to parent the texture to selected layer.
Alt + Click the Texture Swatch to replace selected layer for different texture.
Alt + Shift + Click the Texture Swatch to remove swatch from palette.
Alt + Click on Alpha Mode Button to invert the Track Matte.

Custom values in effects are currently not supported. Some examples of custom values are: Histogram in Levels, Curves Graph, Hue Saturation Channel Range and Particular Size over Life. All other values in the effects are supported. We are working to find a workaround for this limitation.




What happens if I send my project to someone who doesn’t have Ray installed?

That’s fine, everything will still work. Ray Dynamic Texture just helps you set up your textures using After Effects.

Can I use Ray on existing projects?

For sure! You can start creating a texture palette out of the existing textures, effects, shapes and expressions. Then you can apply those quickly in your project using the buttons.

How do I collaborate with people on the same project using the same textures?

You can share the same texture palette that you are using. Save it in a separate AE project and then share it with the people on your team.

After Effects 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017

1.5.8 –  Nov 21, 2022

– Updated license framework
– Fixed macOS compatibility issues

1.5.7  –  Aug 4, 2020

– Fixed ‘unable to execute script’ error on some windows systems

1.5.6  –  Nov 22, 2019

– Updated license framework

1.5.5  –  Dec 7, 2018

– Fixed effect reference to make it compatible with new expressions engine in CC2019

1.5.4  –  Jun 15, 2018

– Updated label color prefs detection for non-english systems

1.5.3  –  Apr 13, 2018

– Licensing update

1.5.2  –  Mar 8, 2018

– Fixed selection issue with texture comps nested inside folders. Thanks Adam M for reporting this!

1.5.1  –  Nov 28, 2017

– Fixed “text.replace function is undefined” error

1.5  –  Nov 25, 2017

– Updated UI: New loading bar and making it more clear what buttons can be can be used with different settings.
– Improved refreshing palettes, Ray will aim to remember last palette used.
– Ability to turn ON / OFF error messages in the settings.
– Better default names for palettes.
– Swap button can now swap any two color properties you select in the timeline. (excluding properties with keyframes)
– Clone button integration with Kbar tool.

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