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RE:Vision Effects ReelSmart Motion Blur Pro FxPlug v6.0

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RE:Vision Effects ReelSmart Motion Blur Pro FxPlug - featured

Applies natural-looking motion blur by automatically tracking every pixel.

RE:Vision Effects' sophisticated tracking technology is the root of ReelSmart Motion Blur, so there is no manual labor to complicate it. You have total control with the amount of blur that you apply, if you choose to modify the calculated blur. ReelSmart Motion Blur also allows users to produce captivating and experimental effects by blurring a sequence by applying the motion from another.


Highlights

Features

  • Fast and easy motion blur! - Applies motion blur based on automatic tracking of every pixel
  • Essential for 3D - Ability to blur with motion vectors supplied by your 3D system.

Feature Specs ReelSmart Motion Blur

  • Automatic Tracking - Automatic tracking of every pixel from one frame to the next
  • Fine Tune - Variable amount of blur
  • Removal of Motion Blur - Blur can also be removed!
  • 360 Motion Blur - RSMB tracks 360 footage and blurs properly taking into account the connectedness of the edges of the sides as well as top top and bottom.
  • GPU accelerated

Feature Specs ReelSmart Motion Blur Pro

All the above plus:

  • Object Separation - Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • 3D Motion Vector Input - Ability to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.
  • RGB+A Tracking - An option that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.
  • Track Point Guidance - Up to 12 user-defined points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors.

RSMB in Action

RSMB 360 Demo

RSMB uses optical flow tracking on 360 footage taking into account the connectedness of the left and right sides of the 360 video, as well as the top and bottom.

 

ReelSmart Motion Blur in Action!

See what ReelSmart Motion Blur® can do for you!

 

The Fighter

Work by Comen VFX. RSMB was used to give a more filmic look to footage shot on video, providing shutter speed correction. The footage looked choppy when played back at film rates. So the client settled on RSMB to simulate that normal shutter speed you would have with film footage.

Updates

Version 6.0 | April 19, 2018

  • Initial v6 release
  • Adds 360 video support
  • Pro version adds an option that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.

Version 5.1 | March 30, 2016

  • Better tracking in many situations. This is done internally and requires no change in the settings of the plug-in.
  • Final Cut Pro 10.1.4 and up
  • Motion 5.1.2 and up

Operating System Requirements

  • The same OS and hardware requirements for the version of Final Cut Pro that you are using.

GPU Requirements and Info

Below is information you will need to know for our products that support GPU acceleration.

  • All plug-ins that support GPU acceleration also work in CPU-only mode if your GPU does not work with our plug-ins.
  • GPU with 1Gb memory officially supported. GPUs with 500Mb can work for our plug-ins, but are not officially supported.
  • Driver for GPU must support OpenCL 1.1.
  • Intel on-chip GPUs ( HD Graphics 4000 or later) are supported when OpenCL 1.1 drivers for them are available.
  • Windows 7, 8 or 10 or later, 64-bit, required for GPU support.
  • Mac OS.  Mac OS 10.7 is required for GPU support, but we recommend Mac OS 10.8 or later. Intel HD Graphics requires Mac OS 10.9 or later
  • Important note for Macintosh users and nVidia cards: Make sure to update to the latest nVidia drivers and not rely solely on the drivers that come with the Mac OS.  http://www.nvidia.com/object/mac-driver-archive.html

First, we support GPU rendering in FCP 7 and FCP 10.0.8 and  up.  Note that we HIGHLY recommend running on Mac OS 10.8 or later because the GPU support is more stable, and enables the GPU to run up to 30% faster with our plug-ins!  For Intel HD Graphics GPUs, Mac OS 10.9 is required.

It is important to note that our GPU accelerated modes of our plug-ins can provide you with different results than on the CPU.  As such, it is not wise to mix CPU-generated images with GPU-generated images.

If a GPU is not supported, or we run out of GPU memory to run on, FCP will tell you that the plug-in has failed to render.  So if you switch the Use GPU menu to ON and see this message immediately, you know that you do not have a supported GPU. We do not fallback to CPU rendering in the case where there is an error on the GPU during a rendering of a sequence, because then you might get CPU and GPU calculated images intermingled and may not understand why your sequences are not looking proper from frame to frame.  So if you get the error message in the middle of FCP rendering a timeline, that probably means that we’ve run out of GPU resource with which to render the sequence.

As such, our plug-ins for Final Cut Pro that support GPU acceleration will present you with a “Use GPU” menu with 2 options:

  • OFF - This option causes the plug-in to run on the CPU.  This mode should be used if you do not have a GPU that our plug-ins support, or see an error message saying “[Plug-in] failed to render” in the middle of a rendered sequence.
  • ON - This option forces the plug-in to run on the GPU.
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