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RE:Vision Effects RE:Map for OFX v3.0.7

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RE:Map provides professional quality mapping and distortion tools.

RE:Map is a set of 5 plugins: RE:Map UV, RE:Map: Inverse UV, RE:Map Distort, RE:Map Displace and RE:Map Planar.


Highlights

Texture map in post

Use a UV map rendered from a 3D system to easily clean up or replace texture maps in your compositing program for without having to re-render in your 3D system.

Work in both directions

RE:Map also allows you to use a photo, and a matching 3D object, and create the texture map you need for your 3D render system.

Quality distortion tools

Includes tools for corner pinning and 2D displacement mapping.

High quality filtering

High quality filtering of images which includes supersampling and mipmapping. Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.

Replace and rerender

Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions. Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.

Iterate Faster

Combine UV maps and textures in post, without having to re-render in your 3D system.

Inverse UV Mapping

Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV

Corner pinning

Maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning).

Displacement mapping

Warps an image with a user-supplied displacement map, using many more options and advanced filtering controls than most other displacement map filters.

Caricature

Ability to take a color image and automatically distort it based on the features for a caricature-like effect.

GPU accelerated

This product is GPU accelerated.

Updates

Version 3.0.7 | February 9, 2018

  • Fixes a bug where the plug-ins crashes Fusion Studio on Linux.

Version 3.0.6 | July 28, 2017

  • Fixes a bug in Nuke with some image formats that the plug-ins did not recognize the alpha channel appropriately.
  • Fixes a bug some users were seeing on Macintosh that prevented licenses to be properly installed.
  • Adds support for Silhouette

Version 3.0.5 | May 22, 2017

  • Fixes a crash in Scratch when GPU is used and the GPU processing fails (usually due to running out of GPU memory resources)
  • Adds direct Scratch GPU memory support for faster processing in Scratch 8.6.947 and later

Version 3.0.4 | April 20, 2017

  • Adds proper handling of RGB 3 channel images in Nuke
  • Adds support for Scratch v8.6.944 and up

Version 3.0.3 | December 20, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 3.0.2 | October 26, 2016

  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.

Version 3.0.1 | June 17, 2016

  • Fixes a problem where RE:Map UV and RE:Map Corner Pin could cause Fusion 7 and 8 to hang when trying to reload a comp.
  • Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or otherwise interrupting a frame being computed
  • Fixes a problem where plugin could over-write the source corrupting the host cache (e.g. Natron)

Version 3.0.0 | March 3, 2016

  • Adds GPU support

Version 2.2.2 | December 3, 2015

  • Natron - fixed overlay handle size to remain constant when viewer size/resolution is changed

Version 2.2.1 | September 28, 2015

  • Adds support for Natron
  • RE:Map UV does not crash upon use.
  • RE:Map Planar does not crash upon use.
  • RE:Map UV defaults to Mip Map on

Version 2.20b | March 17, 2014

  • Macintosh Only: Fixes a bug on Macintosh 10.9 where the installer does not see the MAC addresses for a node-locked install

Version 2.2 | September 13, 2013

  • Fixes a bug where some of Nuke's shortcuts did not properly work if a plug-in's controls were twirled open
  • Fixes a bug where RE:Map Corner Pin did not properly use the four corners in the proper order
  • Fixes a bug where point positions caused incorrect results when the working resolution was not 100%
  • Fixes a bug where point positions were not properly displayed when the working resolution was not 100%
  • Fixes a crashing bug in RE:Map Inverse UV on Macintosh
  • Fixes a bug where RE:Map UV's crop box did not properly work when the working resolution was other than 100%
  • RE:Map Corner Pin: there is still an issue where you need to press Reset to properly initalized the plug-in (or you will get a black frame)

Version 2.1 | January 4, 2013

  • Fixed a bug where RE:MAP UV Inverse would crash
  • Fixed a bug with Fill option where RE:Map UV Inverse would crash
  • Fixed a pre-mult problem with RE:Map UV and RE:Map UV Inverse

Version 2.0 | January 6, 2012

  • Initial Release

Compatibility

  • Fusion 5.2 (and up)
  • Natron 1 (and up)
  • Nuke 5.1 (and up)
  • Assimilate Scratch 8.6.944 (and up)
  • Silhouette 6.1.3 (and up)

System Requirements

The same OS and hardware requirements for the version of Fusion that you are using.

GPU FAQ:

  • All plug-ins that support GPU acceleration also work in CPU-only mode if your GPU does not work with our plug-ins.
  • GPU with 1Gb memory officially supported. GPUs with 500Mb can work for our plug-ins, but are not officially supported.
  • Driver for GPU must support OpenCL 1.1.
  • Intel on-chip GPUs ( HD Graphics 4000 or later) are supported when OpenCL 1.1 drivers for them are available.
  • Windows 7, 8 or 10 or later, 64-bit, required for GPU support.
  • Mac OS.  Mac OS 10.7 is required for GPU support, but we recommend Mac OS 10.8 or later. Intel HD Graphics requires Mac OS 10.9 or later
  • IImportant note for Macintosh users and nVidia cards: Make sure to update to the latest nVidia drivers and not rely solely on the drivers that come with the Mac OS.  http://www.nvidia.com/object/mac-driver-archive.html
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