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RE:Vision Effects RE:Match for Nuke and Fusion v1.4.0

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RE:Vision Effects RE:Match for Nuke and Fusion - featured

RE:Match takes intuitive color and texture matching to a whole new level by addressing common problems on multicam and stereo shoots.

RE:Match is a set of plug-ins to match one view of video or film to another so that it looks as if it was shot with the same camera and settings. RE:Match assumes that both image sequences are taken roughly at the same location but perhaps were not shot at the same time or from the same point-of-view.


Highlights

  • Ability to globally color correct one sequence to match another.
  • Ability to globally color correct a whole sequence based on a particular point in time, or can be performed separately for each pair of frames in both sequences.
  • Ability to perform automatic global (whole image) color correction based on a smaller window of pixels for each of the image sequences.
  • Works well with over bright values and very wide dynamic ranges.
  • Matching for stereo pairs takes advantage of internal per-pixel registration using optical flow methods.
  • Stereo pair matching takes into account occlusions.
  • Stereo pair matching takes into account that the two images may not have corresponding details at some of the edges of the frame.
  • Stereo matching has controls for making details, such as reflections, lens flares and specular highlights match between the two views.
  • Methods provided to remove or attenuate on-lens artifacts (such as water drops on a lens).
  • Because RE:Match uses internal pixel registration, stereo matching does not require image alignment prior to use.
  • Visualization modes are provided to visualize and guide what RE:Match is doing internally.
  • Not limited to any particular resolution of images.
  • Works on all bit depths, including HDR images.

For general multicam shoots RE:Match matches, as best it can, one sequence's overall color appearance to match that of another. For stereo pairs, RE:Match can further refine the overall color match by taking into account that the two views are captured at the same time with a relatively small distance between the views. In addition, RE:Match is also able to propagate color changes into areas that are present in only one view. RE:Match can also make other details, such as reflections, specular highlights, and lens flares be consistent between the two views.

Updates

Version 1.4.0 | February 9, 2018

  • Fixes an issue where the plug-ins could crash Fusion Studio on Linux.

Version 1.3.9 | July 28, 2017

  • Fixes a bug in Nuke with some image formats that the plug-ins did not recognize the alpha channel appropriately.
  • Fixes a bug some users were seeing on Macintosh that prevented licenses to be properly installed.
  • Adds support for Silhouette.

Version 1.3.8 | May 22, 2017

  • Fixes an issue where fully clear (sometimes seen as black) images were sometimes produced

Version 1.3.7 | April 20, 2017

  • Adds proper handling of RGB 3 channel images in Nuke and Scratch.
  • Fixes a crashing bug in Vegas Pro 11.

Version 1.3.6 | October 26, 2016

  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.

Version 1.3.5 | June 17, 2016

  • Fixes a problem that RE:Match Color could cause Fusion Studio to hang when trying to reload a comp
  • Adds RE:Match Color support for HitFilm v4

Version 1.3.4 | December 3, 2015

  • Adds support for Catalyst Edit

Version 1.3.3 | September 28, 2015

  • Fixes a potential crashing bug in RE:Match Color
  • Adds support for Natron

Version 1.3.2 | September 29, 2014

  • Fixes a potential crash when storing analysis
  • Fixes potential issue of previous result sticking - pulled from persistent cache

What's new in version 1.3? Updated September 12, 2014

  • RE:Match Color: Fixes Correction Windows settings with multiple instances in the same project
  • Adds support to specify gamma encoded or linear workflow. Old projects will work by default except in Nuke where the gamma space menu did not exist before and the default is to assume people work with linearized footage and have an sRGB or rec709 display LUT. Nuke users with old projects and linearized image sequence will have to set the Gamma Space menu back to Ignore to have matching results.
  • More robust saving and reloading of parameters (including windowing setup and stored data)
  • Adds a limiter adjustment slider (in case there is a bit of artifacts, defines a max amount of changes - limit 100% is neutering the effect)
  • RE:Match Color Overlay Draw logic simplified, now responds to the Transfer Method settings instead of a separate menu. To set the window of the color source you now set to "Show image to get color from".
  • Documentation has been updated
  • Adds support for RVL_NOGUI_LIC and RVL_QUIT_LIC_FAIL environment variables during render-only use in Nuke.

What's new in version 1.21b? Posted March 17, 2014

  • Macintosh Only: Fixes a bug on Macintosh 10.9 where the installer does not see the MAC addresses for a node-locked install.

Version 1.2 | May 20, 2013

  • Initial release for Nuke and Fusion.
  • 64-bit apps only. No 32-bit support.
  • Catalyst Edit 2015.1.0.104 (and up)
  • Fusion Studio 5.2 (and up)
  • HitFilm 4 (and up)
  • Natron 1 (and up)
  • Nuke 5.1 (and up)
  • Silhouette 6.1.3 (and up)
  • Vegas Pro 64-bit only, v10.0e (and up)
  • Other hosts that support the OFX plugin architecture have not been tested, so please try the demo before purchasing

Operating System Requirements

  • The same OS and hardware requirements for the version of the host that you are using.
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