Tired of your splines NOT bouncing off of objects?
Ricochet is a spline that bounces off surfaces like a laser, from completely filling the volume of your model with hundreds of thousands of bounces, to wrapping around and around your objects, or simply detecting collisions from any distance. Ricochet precalculates its entire path, so there is no need to guess where it will end up or wait for the timeline to play every frame. It’s like a particle system without the particles.
After a combined 20 years of experience on the front lines designing & developing plugins for Cinema 4D, the team at Rocket Lasso is excited to announce their second plugin for Cinema 4D.
Unleash the power of splines with Ricochet
Ricochet easily creates looks you’ve never been able to achieve, unlock special effects that would have been tedious or even impossible in the past, and is an entirely new way to think about splines.
Fill any volume with as many bounces as you want, creating endless effects.
Seamlessly integrate into your scenes through generator objects, volume building, Hair, Sketch & Toon, and 3rd party renderers.
Create endless FUI interface elements like this head scanning effect.
Layer up several Ricochet splines to create more advanced setups.
Build all new rigs like this intuitive interactive spider web setup using the unique properties of Ricochet.
Create and control advanced VFX rigs like these electrical and lightning effects.
Ricochet precalculates its motion, so there’s no frame dependency like a particle system has.
The primary parameters for Ricochet designed to get the most out of the plugin quickly.
Change the characteristics of the final spline, even each segments color!
Advanced settings to get precise control so you can create exactly what you want.
Use the power of Cinema 4D’s Fields direction in Ricochet to drive the length, growth, offset, or rate of the splines!
Ricochet is compatible with Cinema R20 – R25
Ricochet works on Mac and PC
Ricochet works alongside your favorite 3rd party Renderers
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