Silhouette FX Silhouette License Rentals v7.0.11




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Silhouette FX Silhouette License Rentals - featured

Silhouette is a complete package of visual effect tools which includes rotoscoping, paint, morph, effects and keying

Invaluable in post-production, Silhouette continues to bring best-of-class tools to the visual effects industry. Using an entirely stereoscopic workflow, all capabilities of Silhouette, including its award winning rotoscoping, non-destructive paint, keying, matting, warping, morphing, and 2D-3D conversion tools are stereo enabled.


Node-Locked Rental

  1. For an existing rental customer to extend their rental period, we require the nodelocked Product Code from the previous rental. You can obtain your Product Code from your order email.
  2. Nodelocked licenses can be transferred between machines using a deactivation/activation process.
  3. Nodelocked licenses require an internet connection once every 60 days.

Floating Rental

  • This is a rental seat of Silhouette for existing floating license customers only and requires your current rlmhostid to purchase.

Floating licenses give you the flexibility to run Silhouette on any supported machine connected to your LAN within your facility, limited of course by the amount of licenses that you own.

Note: The installation and maintenance of the floating license software requires proficient use of the terminal and ascii editing programs. It also requires use of various command line programs to perform diagnostics and license upgrades. The floating license server may not be installed on a laptop.

Silhouette 7

Developed over the years with input by those working in the trenches, Silhouette runs like a well oiled machine and is easy to use. You will be up to speed with minimal effort and have the tools you need to handle the most challenging of shots. As visual effects artists in previous lives, we understand your challenges and timelines. Our goal is to help you get the job done right, on time and on budget.

What's new in Silhouette v7 pdf

Note: mocha is no longer included in the base Silhouette product. It is a purchasable option. Floating license customers can purchase less mocha options, if desired, than the amount of Silhouette licenses as the mocha licenses are distributed as needed. For node lock licenses, the mocha option is locked to the Silhouette serial number and can't be passed around between machines.


silhouette treesTrees

The power of Silhouette lies in the Trees window where your effects are built. A tree is a series of clips and nodes, such as color correction, image processing and composite nodes, plugged together to create the desired effect. The tree is grown by adding clips and nodes in any order. The ability to view any node while editing another allows for very complex composites that can be set up and rendered in one pass.


Silhouette is a node based system and different nodes are used for various functions. Located in the Nodes tab at the bottom of the screen, nodes are grouped into various categories.

Trees and Nodes Features

  • 142 different nodes organized into Color, Composite, Diffusion, Filter, Film Lab, Image, Key, Light, Silhouette, Special Effects, Time, Tints, Transform, Warp and OFX groups
  • Horizontal and vertical node layouts
  • Gestural node workflow
  • Visual presets for most nodes
  • OFX third party plug-in compatible. At the current time, Boris Sapphire, Boris mocha, and RE:Vision Effects plug-ins have been qualified to run in Silhouette.

silhouette composite tabComposite

A well rounded collection of compositing nodes that provide all that is needed to combine multiple images. Utilize compositing tricks and techniques, color correction, blur, grain, matte manipulation, lens distortion, lighting effects and edge blending. Eradicate the most common effects problems or employ specialized tools for combining imagery such as fire, smoke and explosions.

Composite Features:

  • Compositing tricks and techniques
  • Effectively composite fire, explosions and smoke
  • Edge tools to color correct or blur the composite's edge
  • Proprietary matte generation
  • Matte manipulation using shrink, grow, blur and wrap functions


Silhouette allows you to quickly create sophisticated animated mattes using B-Spline, Bézier or X-Spline shapes. Intelligent design and easy-to-use tools, such as variable edge softness on a point by point basis and realistic motion blur, assist you in creating complicated shape animations. Integrated motion tracking makes the normally tedious task of rotoscoping a breeze.

silhouette rotoRoto Features

  • Unlimited number of animated B-spline, X-Spline or Bézier shapes
  • Stereoscopic rotoscoping workflow and tools
  • Integrated Motion Tracker that can apply motion data to points or shapes
  • Planar tracker provides automatic, markerless motion analysis and tracking
  • IK (Inverse Kinematics) for animating humans, animals and all manner of jointed creatures
  • Support for open or closed shapes
  • Move, scale, rotate, shear, and corner pin shapes and groups of shapes
  • Point-by-Point variable edge softness
  • Realistic motion blur
  • Animation changes for one point or selected points across all keyframes
  • Independent shape viewing and hiding
  • User-definable names, colors, blurs and blend modes for each shape
  • Render shape animation over image as an outline or filled color
  • Shape import and export
  • Support for video fields and 3:2 Pulldown

silhouette ikIK (Inverse Kinematics)

Silhouette’s feature set has been augmented with the addition of an innovative approach to Inverse Kinematics. 3D modeling systems have long enjoyed the benefit of IK for animating articulated objects such as people, animals and creatures in general. Silhouette V5 adapts the layer system already familiar to Silhouette users to dynamically generate “bone” structures for articulated shape transformation. When the IK feature is enabled, dragging a shape such as a fingertip has the potential to transform an entire arm. Since so much of roto work is on articulated objects, Silhouette’s IK feature can be a big time saver.


Utilize motion blur to generate realistic roto shapes and/or use variable edged feathering on a point by point basis.


silhouette paintPaint is a high dynamic range, non-destructive, 2D paint system designed from the ground up to handle the demands of feature film and television production. Whether it’s image restoration, dustbusting, wire and rig removal or just plain paint, Silhouette provides simple and sensible tools to get the job done.

Paint Features

  • Black and White, Blemish, Blur, Clone, Color, Color Correct, Drag, Eraser, Grain, Mosaic, Repair and Scatter brushes
  • Non-destructive raster paint system allows playback of paint strokes on a range of frames or the entire sequence
  • Automatic recording of paint events with selective stroke playback
  • Track paint strokes and Clone sources
  • Sophisticated cloning interface
  • Motion track, position, scale, rotate and corner pin clone sources
  • Color Correct, Blur or Sharpen the Clone source
  • Paint on left and right stereo images simultaneously using an adjustable, keyframeable interocular offset
  • Onion-Skin and Align tools to match up elements
  • Presets to store brushes and their settings
  • High dynamic range painting in 32 bit float as well as 8 bit

Auto Paint

Auto Paint is a highly unique automated paint feature that records all paint activity with tight integration of both point and planar trackers. Paint strokes can be match moved or stabilized giving Silhouette the speed of raster paint with the repeatability of vector paint. The beauty of the system lies in the automatic recording of the paint strokes and brush settings. Individual paint strokes can be selected and repeated over many frames, as well as deleted. If the original footage changes, the entire paint history can be used to rebuild the painted shot, automatically.


Silhouette includes a fully-featured shape based image warping and morphing system as well as a pin warper which provide the highest level of control and quality available. Image warping and morphing can take place on stills as well as image sequences. Warping can be used to enhance or exaggerate facial features, adjust sizing of image elements, create talking animals or any other type of image deformation. Morphing has been traditionally used to transform one object or person into another and more recently to seamlessly transform a live action element into a CG (computer generated) object and vice versa.

Pin Warp

Pin Warp allows you to warp specific image areas using pins, while leaving other areas untouched. Adjustments can range from subtle nip and tucks to something more obvious like repositioning an arm or leg.

Pin Warp Features

  • Distort specific image areas using pins
  • Protect image areas using tacks
  • Track pins and tacks


Morphing has been traditionally used to transform one object or person into another and more recently to seamlessly transform a live action element into a CG (computer generated) object and vice versa.

Morph Features

  •     Distort and morph images and sequences
  •     Shape based morphing
  •     Transformations on a layer by layer basis
  •     Depth and folding control
  •     Integrated motion tracking
  •     Interactive preview
silhouette morph 1 silhouette morph 2 silhouette morph 3



The Depth node contains a dedicated tool set for creating depth channels.


  • Shapes can be assigned individual depth values
  • Horizon, Ramp, Hall and Tunnel gradient depth tools
  • Alpha tool that converts the alpha channel generated by other Silhouette nodes (zMatte, Power Matte, Roto, Paint, etc) into a depth map
  • Output to stereo displays

Depth Tools

There are a number of tools to create depth maps for 2D images which include: Constant, Horizon, Ramp, Hall, Tunnel, Edges, and Alpha.

  • Horizon: The horizon depth object creates a horizon line.
  • Ramp: The Ramp depth object creates a horizontal or vertical ramp blending out from the center.
  • Hall: The Hall depth object creates a perspective gradient as if you are looking down a hallway.
  • Tunnel: The Tunnel depth object creates a circular gradient as if you are looking down a tunnel.

silhouette depth previewDepth Preview

The Depth Preview window displays a 3D view of the depth map. It is very useful for visualizing the depth and placement of objects in 3D space.



Using proprietary matte extraction techniques, the zMatte and Power Matte nodes are capable of extracting almost any object in an image quickly and simply even if you are dealing with fine hair detail, smoke, or reflections. They are easy to use, yet provide the needed tools when faced with good, bad, or ugly shots.

Keying Features

  •     Interactive image matting tool
  •     DV/HD deartifacting
  •     Multiple matte creation
  •     Color suppression
  •     Sophisticated matte manipulation
silhouette keying 1 silhouette keying 2

Keying/Power Matte

Power Matte is an easy to use interactive image matting tool that iteratively estimates the transparency value for every pixel in the image, based on a small sample of foreground (what you want to cut out) and background (what you want to get rid of) pixels marked by defining simple shapes on the image. Results show that compared with previous approaches, our method is more efficient and requires minimal effort to extract high quality mattes for foregrounds with significant semi-transparent regions. In addition, the foreground edge colors can be estimated in the semi-transparent areas to create a seamless composite.

silhouette keying before


silhouette keying after


silhouette keying matte


silhouette keying shapes



Tracking is a technique that involves analyzing the motion of an image over time. In Silhouette, images can be tracked using an automatic image tracking system called Planar Tracking or Point Tracking which utilizes either one, two or four track points. Silhouette includes two Planar Trackers: Silhouette’s Planar Tracker and Imagineer’s mocha Planar Tracker.

Tracker Features

  • Planar Tracking using either Silhouette’s Planar Tracker or Imagineer’s mocha Planar Tracker
  • Planar Trackers provide automatic, markerless motion analysis and tracking
  • Planar Tracker tracks corners, edges or ridges
  • Unlimited point trackers for manual precision
  • Match Moving or stabilization of shapes or paint strokes
  • Pre-processing filters for problematic shots include: Blur, Sharpen, Contrast, Gamma, De-Noise and Remove Flicker will increase tracker accuracy for problematic images
  • Post-processing of tracking data to include: Average, Smooth and Merge
  • Tracker export to popular formats *

* mocha Planar tracking data can not be exported as external trackers.


Silhouette’s Planar Tracker tracks several points (corners, edges and ridges) on the image while automatically handling partial occlusions of the tracked object, producing excellent results even with textureless objects. Imagineer’s Planar Tracker technology provides 2D transformation data by tracking planes rather than points.

Point Tracker

The Point Tracker uses individual trackers which are placed on distinguishable image features.

silhouette sequence editorSequence Editor

Silhouette can perform editing tasks such as cutting, joining, moving, copying, replacing, trimming, retiming and repeating clips in the Sequence Editor.

Sequence Editor Features

  • Set clip in and out points
  • Automatically assemble selected clips
  • Copy, move, insert or replace clips
  • Trim in, trim out or trim both sides of an edit
  • Clip retiming

Because of the variety of different computer components available, we recommend that you download, install and evaluate Silhouette on the machine that you would like to run it on prior to purchasing.


  • Intel or AMD processor
  • Mac OSX 10.9 and above
  • 2GB of RAM (4GB or more recommended)
  • 1GB of available disk space for caching and temporary files
  • Three-button mouse or Wacom tablet


  • Intel or AMD processor
  • Windows 7 64 bit and up
  • 2GB of RAM (4GB or more recommended)
  • 1GB of available disk space for caching and temporary files
  • Three-button mouse or Wacom tablet


  • Intel or AMD processor
  • Linux distributions that conform to the CY2016 VFX Reference Platform as specified at www.vfxplatform.com
  • 2GB of RAM (4GB or more recommended)
  • 1GB of available disk space for caching and temporary files
  • Three-button mouse or Wacom tablet


  • Adobe After Effects CC and above


  • Nodelock licenses require an internet connection once every 60 days

Recommended Graphics Cards


  • NVIDIA GTX 460 or better
  • AMD Radeon 57xx series or better
  • OpenGL 2.1 capable graphics card
  • OpenCL 1.1 capable graphic card
  • 1GB of graphics memory for film resolution

Tech Specs


  • Node based workflow
  • Resolution Independent
  • OFX third party plug-in compatible including Boris Sapphire, Boris mocha, and RE:Vision Effects plug-ins
  • Stereo viewing and editing
  • Region of Interest for enhanced performance
  • Command-Line Rendering
  • Scripting and Actions
  • OpenColorIO Color Management
  • GPU and OpenGL® accelerated
  • Multi-processor support
  • Proxy management for large image sizes


  • File Formats: Cineon, DPX, IFF, JPEG, OpenEXR, PNG, SGI/RGB, TIFF and TARGA
  • Export Autodesk®/Discreet® gMask, Elastic Reality®, Eyeon Fusion®, Nuke® and Shake® 4.x SSF shapes
  • Import Commotion, Elastic Reality and Shake 4.x SSF shapes  
  • Mask interchange with After Effects® using the Silhouette Shape Import/Export Plug-in
  • Export After Effects, Autodesk, Nuke and Shake 4.x trackers
  • Import After Effects Corner-Pin, Nuke 8+ and Shake 4.x trackers
  • Macintosh®, Windows®, Linux®
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VERSION 7.0.11 RELEASED 2/01/19

Bug Fixes

Paint > Clone > Interactive Mode
The Clone > Interactive mode did not enable Onion-Skin Overlay as in previous versions.

VERSION 7.0.10 RELEASED 1/29/19


Click In Field Selection
When clicking in a text or number field, all of the text or number is selected.

Paint > Clone > Compare Modes
The following Clone > Compare mode changes have been made.

  • If there is no compare mode selected, choosing the Warp tab automatically activates Onion-Skin Overlay mode with a 50% mix.
  • If a compare mode is selected, changing to the Clone, Grade, Filter or Warp tabs keeps the mode same.
  • Align defaults to Mix at 50%.
  • The Clone and Grade tabs no longer automatically show the on-screen controls.

Bug Fixes

EXR Depth Render
The depth channel would be empty after rendering if the Source node pointed to a separate depth source.

Inconsistent Paint Brush Resizing With Tablet on Linux
Brush editing mode (default = Control key) was sometimes canceled prematurely on Linux due to a tablet handling bug.

OCIO Conversion Problem
EXR images would not display correctly when there was a non-standard nonlinear transform in the OCIO config.

Roto > Magnet Editing Mode
When editing in L/R stereo mode, Magnetic mode did not work right.


Bug Fixes

Pen/Tablet - Lagging (Linux)
The Pen/Tablet could lag with certain Wacom drivers / Linux versions.

VERSION 7.0.9 RELEASED 11/20/2018


Paint On-Screen Controls Anchor Point
The Paint on-screen controls anchor point can now be set with the period key.

Roto Node > Antialiasing
Added an Antialiasing switch to the Roto node parameters. It is on by default.

Tracker > Create Point Trackers in Root > Preference
Added a Create Point Trackers in Root Preference. When enabled, point trackers are placed in the root of the Object list, rather than the selected layer.

Viewer Zoom Level Presets
Added 15%, 10% and 5% presets in the Viewer > Zoom pop-up menu. In addition, the scroll wheel will zoom the image down to 0%.


Window > Close and Maximize Icons Hard To See
The user interfaces window's close and maximizes icons were lightened and are now easier to see.

Nuke Export > Enable Global Motion Blur By Default
Global Motion Blur is now automatically enabled in Nuke for exported shapes. This results in a more faithful representation of motion blur between Silhouette and Nuke.

Source Thumbnails Now OCIO Color Managed
The source thumbnail images are now OCIO color managed.

Bug Fixes

Clone Source Pop-up Changed When Switching Nodes
Switching between nodes changed the selection in the Clone source pop-up menu.

Grain > Blue Channel Did Not Animate
The Grain > Blue channel did not animate.

Motion Blur Artifacts With Multiple Roto Nodes
When you had multiple Roto nodes with Motion Blur enabled, the bottom node messed up the Motion Blur of the upstream node.

Nuke Exporter - B-Splines
The interpolation type for B-Splines was not exported to Nuke.

Nuke Exporter - Shapes Not In Layer
Shapes not in layer exported upside down.

OFX Memory Leak
Found and fixed an image memory leak in the OFX support.

Paint - Clone Brush Scale Values
The Clone brush scale values showed 0,0 initially.

Paint - Clone Rotation With Scaling Incorrect
When using Clone > Rotation in conjunction with Scaling, the painted result was incorrect.

Paint On-Screen Controls Anchor Point - QWE
Setting the on-screen controls anchor point with the Q,W, and E keys did not work.

Paint - Rebuild - Linux
On Linux, strokes drifted when using Paint > Rebuild.

Pen/Tablet - Cursor Did Not Update
When using a Pen/Tablet, the cursor did not update when changing views.

Pen/Tablet - Hovering
The Pen/Tablet did not trigger hover events on Linux.

Pen/Tablet - Lagging
The Pen/Tablet could lag under certain circumstances.

Pen/Tablet - Won't Edit ROI in Mac/Linux
The tablet could not be used to edit the ROI on Mac/Linux.

Reversing Bezier Control Points and Feather Tangents
Reversing bezier control points did not reverse feather tangents.

Stereo Align With Non-Session Size DOD
The stereo alignment overlay did weird things when the image DOD did not match the session DOD.

Tracking Preview - Image Shift - Linux
When using the tracking preview, if you adjusted the contrast or gamma, the image moved approximately 2 pixels horizontally.

VERSION 7.0.8 RELEASED 8/28/2018


Paint > Layer Transform
If a layer is active in the Paint > Object List, it now appears in the Paint > Transform pop-up menu.

Bug Fixes

Deleted Paint Strokes Reappear in Paint History
Strokes on frame 1 of the Paint History were not deleted when the project was saved and reloaded.

Frost > Paint Crash
If you hooked up a Paint node after a Frost node and then selected the Clone brush, Silhouette crashed.

Nodelocked License Tool in Windows 7
The node-locked license tool did not work properly with some Windows 7 machines.

Object List on Linux
The Object List on some Linux distributions did not display all of the columns.

VERSION 7.0.7 RELEASED 8/10/2018

Bug Fixes

Nuke Export of Planar Tracked Shapes in Nested Layers
Exporting shapes in nested, planar tracked layers did not work properly.

Transform and Reshape Tool State
If the Transform tool was set to Points mode and the Reshape tool to Magnet mode, clicking on either of the icons switched it to the default tool's mode. Now, the state of the tool is remembered.

VERSION 7.0.6 RELEASED 8/06/2018


Transform Matrix Extrapolation
Transform Matrix keyframes can now be extrapolated. This is useful for extending motion blur beyond the current frame on shapes when the majority of the motion is from the matrix and not the shape.

Bug Fixes

Grouping Crash
Replacing or deleting a node within a group would cause a crash. Now, only ungrouped nodes can be deleted or replaced.

Paint Crash With ROI
When the DOD (Domain of Definition) was larger than the ROI (Region of Interest), painting outside the image area would cause a crash.

Stereo Align Crash
Adjusting the Stereo Offset in the Stereo Align view would cause a crash.

Stereo Align Keyboard Shortcuts Did Not Work
The Stereo Align Keyboard shortcuts did not work.

VERSION 7.0.5 RELEASED 7/29/2018

Bug Fixes

Paint Change State Is Not Zero Error
With Interactive mode enabled in the Paint > Clone Brush, a “Paint change state is not zero” error could occur when changing the Clone source Frame parameter.

VERSION 7.0.4 RELEASED 7/27/2018

Bug Fixes

Source Window > Delete Clip Crash
Deleting a clip in the Source Window caused a crash.

VERSION 7.0.3 RELEASED 7/27/2018

Bug Fixes

Magnet Mode With Transformed Layer
The wrong points would move when using Magnet Mode if the shape was in a transformed layer.

VERSION 7.0.2 RELEASED 7/25/2018

Bug Fixes

Clone > Warp Crashed With A Pen/Tablet
Clone > Warp would cause a crash when using a pen and tablet.

Merge Views Did Not Display the Right View
The Merge Views node did not display the right view.

Pin Warp - Obey Matte Input Removed
The Obey Matte input on Pin Warp was removed since adding tacks is a better method for limiting the warp effect.

VERSION 7.0 RELEASED 07/24/2018

See the What's New document for a complete list of features and changes.

SilhouetteFX Morphing Overview

SilhouetteFX was created by the developer of Elastic Reality, Perry Kivolowitz.  Mr. Kivolowitz contacted me a few days after this article was first published, thanking me for the shout out. He is a Faculty Associate in the computer sciences department at the University of Wisconsin, Madison as well as a partner at SilhouetteFX and was the cofounder and president at both Profound Effects, Inc. and Elastic Reality.  I asked him if he would mind elaborating on morphing in SilhouetteFX.