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6 Sitni Sati FumeFX for Cinema 4D

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Sitni Sati FumeFX for Cinema 4D
  
Sitni Sati FumeFX for Cinema 4D

A powerful fluid dynamics plugin-in for Maxon Cinema 4D

FumeFX is designed for the simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. This unique plug-in is a powerful gaseous fluid dynamics simulator created by Sitni Sati for seamless integration with Maxon’s Cinema 4D™ modeling and animation software. Designed for use by visual effects artists, game developers, and visualization professionals who demand the utmost in realism, FumeFX is unrivalled in its ability to capture the nuance and complexity of fluid gas behavior.

The key to the FumeFX difference is that it combines your specific aesthetic vision with real-world physics. FumeFX fire and smoke behave according to the laws of fluid dynamics and react to relevant physical forces, such as temperature and gravity. This means you can produce realistic voxel-based simulations with greater speed and ease than ever before. Furthermore, the combination of a dynamic feature set, intuitive user interface, and open architecture offer the performance and flexibility to enhance virtually any pipeline. Simply put, there is no other combustion effects tool that can compete with physics simulation power in this plug-in.

What’s new in FumeFX Cinema 4D v6?

  • Added new FumeFX Pyro Vorticity with Surface Breaker. This vorticity type adds different type of details to flow interior and flow boundary (fire or smoke) which results in simulations that resemble pyroclastic flows with plenty of fine detail. Surface Breaker can be used to add medium-sized detail or to break surface of homogenous flow.

 

  • FumeFX 6 features new Explosion Preprocess set of options that enable user to create advanced shading of cinematic explosions by using the Arnold renderer and its set or nodes.
  • FumeFX adaptive grid attributes allow user to have separate control over grid expansion by velocity and added pressure or to disable adaptive grid contraction.
  • Simple and Geom Sources have new capability to directly add pressure to the FumeFX simulation. This feature can be used to enhance explosions and create areas of low and high pressure which will then result in fluid to move towards the source or away from it.
  • Support for Cinema4D 2024
  • Support for Arnold 7.3.1.0

Feature film and games reel

Over the past 12 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard’s StarCraft II, Assassin’s Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.

Video clips are courtesy of Blur Studio, Iloura, Hydraulx, Luma Pictures, Mr. X, Pixomondo, Mr. Ruairi Robinson and Uncharted Territory.

Workflow

The innovative FumeFX user interface combines all the major fluid simulation components making the simulation setup easy and efficient. It allows user to change parameters during the simulation with instant feedback or even to directly edit FumeFX sources without the need to switch back and forth between dialogs.

Interface

The FumeFX interface integrates simulation, rendering, presets and source parameters in one place. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters.

GPU Viewport

The GPU accelerated viewport produces render-comparable images to give instant feedback on appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation.

Network

In order to boost productivity, FumeFX can utilize Deadline, or remote desktop applications to run simulation tasks on another computer with FumeFX or FumeFX SL installed.

Simulation

The FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 10 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.

The Solver

The QCG solver in FumeFX is optimized for speed and robustness. It has complete control over the realism vs speed balance.

Combustion with Oxygen

The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process.

Vorticity

With the addition of various vorticity models, you can now choose from visually different curl types, giving your FumeFX simulations a more unique look and feel.

Wavelet Turbulence

It’s never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution.

Post Processing

Retime caches, bake Render Warps, convert between various formats, or improve cache fetch with Post Processing. In fact, exclude unneeded channels in your workflow and save space.

Particles

Integrated with Thinking Particles and different FumeFX-based operators, FumeFX provides ultimate particle control.

Flexibility

When it comes to flexibility FumeFX has no rivals. Its tools offer user control over almost every simulation parameter where changes are based on the grid data. It is even possible use of deformers to fine tune the shape of the volumetric effect – making a tornado has never been easier.

Xpresso and Python

Integrated in Cinema 4D, FumeFX provides access to almost all of its user dialog parameters inside the Xpresso editor. For maximum flexibility, users can access various FumeFX simulation voxel data by using the Python language.

Render Warps

Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the Cinema 4D Viewport, or in rendered images.

Effectors

Gain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. In summary, Effectors take channel data to the next step.

Rendering

FumeFX for Cinema 4D has support for Standard and Physical renderer as well as Arnold renderer. Other renderers like Redshift, VRay, Octane and Corona can render FumeFX caches by using the OpenVDB file format.

Render

When using Standard and Physical renderer the FumeFX has built-in illumination map and multiple scattering models for faster rendering. It supports the rendering of the motion blur, too.

Shading

The FumeFX shader incorporates the Black-body fire shader with artistic-friendly controls, render sharpening for crisp details and smoke color based on the simulated color.

Arnold, Redshift and Octane Renderer

Native integration allows user to render fire and smoke with utmost realism without the need for fxd to vdb conversion. When using Arnold render the FumeFX’ Standard Shader provides AOV support for normal, depth and velocity pass.

 

 

Object Source Tags in FumeFX 5.0.5 Release

FumeFX 5.0.5 release for Maxon Cinema4D adds a great new feature to the Object Source – support for Object Tags. With these tags, users can precisely control emission for all the channels based on the Selection Tag, Vertex Color Tag, and Vertex Weight Tag.

FumeFX has been developed and tested on Windows 8 64-bit and Windows 10 64-bit. Computers with a minimum of 8Gb memory are recommended. Processors with at least SSE 4.1 are required.

Maxon Cinema 4D R18 – 2024

FumeFX for Cinema 4D has support for Standard and Physical renderer as well as Arnold renderer. Other renderers like Redshift, VRay, Octane and Corona can render FumeFX caches by using the OpenVDB file format.

What’s new in version 6?

  • Added new FumeFX Pyro Vorticity with Surface Breaker. This vorticity type adds different type of details to flow interior and flow boundary (fire or smoke) which results in simulations that resemble pyroclastic flows with plenty of fine detail. Surface Breaker can be used to add medium-sized detail or to break surface of homogenous flow.

 

  • FumeFX 6 features new Explosion Preprocess set of options that enable user to create advanced shading of cinematic explosions by using the Arnold renderer and its set or nodes.
  • FumeFX adaptive grid attributes allow user to have separate control over grid expansion by velocity and added pressure or to disable adaptive grid contraction.
  • Simple and Geom Sources have new capability to directly add pressure to the FumeFX simulation. This feature can be used to enhance explosions and create areas of low and high pressure which will then result in fluid to move towards the source or away from it.
  • Support for Cinema4D 2024
  • Support for Arnold 7.3.1.0

FumeFX™ 5.0.2 for Cinema 4D® release

Posted on March 27, 2020

Sitni Sati releases FumeFX™ 5.0.2 update for Maxon® Cinema 4D®. This update contains several bug fixes and new features listed below.

  • Added Support for Redshift® 3.0.17 and newer.
  • Added Support for X-Particles®.
  • Added C4D Take system support.
  • Added Object Source Voronoi Fractures support.
  • Fixed Alignment of multiple FumeFX grids during N-Sim.
  • Fixed Sync of FumeFX Boundless parameter during N-Sim.
  • Fixed Arnold channel sharpener.
  • Fixed FumeFX Effector changing FumeFX color channel.
  • Fixed FumeFX Effector not working during the first frame of simulation.
  • Fixed Start/Continue menu button when no FumeFX grid is selected (empty popup window).
  • Fixed Object Source UVW texture coordinates (for channel mapping).
  • Fixed Object Source does not take multiple cached objects.
  • Fixed Rendering FumeFX and object with reflective material in some situation does not work.
fumefx billowing smoke and fire tutorial

Sitni Sati FumeFX Billowing Smoke and Fire

Learn how to setup a realistic billowing smoke in FumeFX. This is the type of billowing smoke that can be used for effects like pyroclastic clouds.

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