5.0.5 Sitni Sati FumeFX for Cinema 4D

Sitni Sati FumeFX for Cinema 4D
Sitni Sati FumeFX for Cinema 4D

A powerful fluid dynamics plugin-in for Maxon Cinema 4D

FumeFX for Cinema 4D is designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivaled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.

FumeFX 5.0 New Features

The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated Cinema 4D viewport, faster simulations, .fxd multi-threaded lossy compression are just some of the new features found inside FumeFX 5.0.


Feature film and games reel

Over the past 12 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard’s StarCraft II, Assassin’s Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.

Video clips are courtesy of Blur Studio, Iloura, Hydraulx, Luma Pictures, Mr. X, Pixomondo, Mr. Ruairi Robinson and Uncharted Territory.


The innovative FumeFX user interface combines all the major fluid simulation components making the simulation setup easy and efficient. It allows user to change parameters during the simulation with instant feedback or even to directly edit FumeFX sources without the need to switch back and forth between dialogs.


The FumeFX interface integrates simulation, rendering, presets and source parameters in one place. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters.

GPU Viewport

The GPU accelerated viewport produces render-comparable images to give instant feedback on appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation.


In order to boost productivity, FumeFX can utilize Deadline, or remote desktop applications to run simulation tasks on another computer with FumeFX or FumeFX SL installed.


The FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 10 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.

The Solver

The QCG solver in FumeFX is optimized for speed and robustness. It has complete control over the realism vs speed balance.

Combustion with Oxygen

The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process.


With the addition of various vorticity models, you can now choose from visually different curl types, giving your FumeFX simulations a more unique look and feel.

Wavelet Turbulence

It’s never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution.

Post Processing

Retime caches, bake Render Warps, convert between various formats, or improve cache fetch with Post Processing. In fact, exclude unneeded channels in your workflow and save space.


Integrated with Thinking Particles and different FumeFX-based operators, FumeFX provides ultimate particle control.


When it comes to flexibility FumeFX has no rivals. Its tools offer user control over almost every simulation parameter where changes are based on the grid data. It is even possible use of deformers to fine tune the shape of the volumetric effect – making a tornado has never been easier.

Xpresso and Python

Integrated in Cinema 4D, FumeFX provides access to almost all of its user dialog parameters inside the Xpresso editor. For maximum flexibility, users can access various FumeFX simulation voxel data by using the Python language.

Render Warps

Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the Cinema 4D Viewport, or in rendered images.


Gain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. In summary, Effectors take channel data to the next step.


FumeFX for Cinema 4D has support for Standard and Physical renderer as well as Arnold renderer. Other renderers like Redshift, VRay, Octane and Corona can render FumeFX caches by using the OpenVDB file format.


When using Standard and Physical renderer the FumeFX has built-in illumination map and multiple scattering models for faster rendering. It supports the rendering of the motion blur, too.


The FumeFX shader incorporates the Black-body fire shader with artistic-friendly controls, render sharpening for crisp details and smoke color based on the simulated color.

Arnold Renderer

Native FumeFX-Arnold shader integration allows user to render fire and smoke with utmost realism without the need for fxd to vdb conversion. In addition, Standard Shader also supports AOVs for normal, depth and velocity pass.


Object Source Tags in FumeFX 5.0.5 Release

FumeFX 5.0.5 release for Maxon Cinema4D adds a great new feature to the Object Source – support for Object Tags. With these tags, users can precisely control emission for all the channels based on the Selection Tag, Vertex Color Tag, and Vertex Weight Tag.

Maxon Cinema 4D R18 – R22

FumeFX™ 5.0.2 for Cinema 4D® release

Posted on March 27, 2020

Sitni Sati releases FumeFX™ 5.0.2 update for Maxon® Cinema 4D®. This update contains several bug fixes and new features listed below.

  • Added Support for Redshift® 3.0.17 and newer.
  • Added Support for X-Particles®.
  • Added C4D Take system support.
  • Added Object Source Voronoi Fractures support.
  • Fixed Alignment of multiple FumeFX grids during N-Sim.
  • Fixed Sync of FumeFX Boundless parameter during N-Sim.
  • Fixed Arnold channel sharpener.
  • Fixed FumeFX Effector changing FumeFX color channel.
  • Fixed FumeFX Effector not working during the first frame of simulation.
  • Fixed Start/Continue menu button when no FumeFX grid is selected (empty popup window).
  • Fixed Object Source UVW texture coordinates (for channel mapping).
  • Fixed Object Source does not take multiple cached objects.
  • Fixed Rendering FumeFX and object with reflective material in some situation does not work.

Sitni Sati FumeFX Billowing Smoke and Fire

Learn how to setup a realistic billowing smoke in FumeFX. This is the type of billowing smoke that can be used for effects like pyroclastic clouds.