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Sitni Sati AfterBurn and FumeFX Bundle

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Sitni Sati AfterBurn and FumeFX Bundle
 

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Download demos and trial versions, product documentation, free presets and more.

Sitni Sati AfterBurn 4.0

Sitni Sati FumeFX 6

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Production-Proven Volumetric Effects Plugin with CG Fluid Dynamics Simulation

The Sitni Sati AfterBurn and FumeFX Bundle contains AfterBurn and FumeFX. Afterburn creates production-proven volumetric effects. See it in cinematic productions such as Flight of the Phoenix and K-19: The Widowmaker. In addition, see it used in Armageddon, Dracula 2000, various IMAX movies. Artists also used it in games such as Warcraft 3, Starcraft, Sin, and many others.

FumeFX, on the other hand, brings powerful fluid dynamics to Autodesk 3ds Max. Use it for simulation and rendering of realistic fire, smoke, explosions, and other gaseous phenomena.


Sitni Sati AfterBurn and FumeFX Bundle Highlights

After Burn

It is a particle-based volumetric solution, where AfterBurn builds a volumetric effect around each particle center. With numerous controls, users can add more or less detail to the volume, change color, rendering method, and more. Animate most of the parameters over the particle age (or some other property) by using AFC and Interpolation Controller.

AfterBurn pioneered many unique features to 3ds max atmospherics, such as intuitive user interface layout, AFC controllers, HyperSolids rendering engine, metaballs, AfterBurn Daemons, support for Rendering Effects, and more.

This all-in-one solution enables the rendering of ultra-realistic effects ranging from clouds and pyroclastic smoke. Likewise, use it to generate dust, superb explosions effects, liquid metals, and various procedurally defined “hard” objects.

With constant innovations and improvements, it is clear why AfterBurn has become a standard when it comes to volumetric effects in many studios worldwide.

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FumeFX

FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions, and other gaseous phenomena. Unrivaled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals, and everyone else who demands the utmost in realism.

FumeFX has been production-proven in titles such as Hugo, Ghost Rider: Spirit of Vengeance, Thor, Priest, 2012, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man, The Host (Gwoemul), and various games cinematics such as Warhammer Online, Classic Transformers, Dante’s Inferno and others.

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Autodesk 3ds Max 2014 – 2022

FumeFX 6 Glass Fracture in 3ds Max

Learn to create realistic glass fractures with 3 different types of glass with SitniSati FumeFX 6 and 3ds Max. Try the FumeFX 6 beta!

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Sitni Sati FumeFX Billowing Smoke and Fire

Learn how to setup a realistic billowing smoke in FumeFX. This is the type of billowing smoke that can be used for effects like pyroclastic clouds.

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FumeFX and tyFlow Fluid Force

In this new tutorial from SitniSati, learn how to use tyFlow Fluid Force to blow some maple leaves across the desert. Watch it now!

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Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

Learn how to use AfterBurn, along with Particle Flow, in 3ds Max to create a realistic puffy cloud scene, with a little Adobe After Effects thrown in for good measure.

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FumeFX Pyro Explosion Shader

Carlos Parmentier has a nice tutorial on using the Pyro explosion shader in FumeFX to get exactly the look you want.

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Making Asteroids in 3ds Max with Sitni Sati AfterBurn

We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!

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Simulating A Campfire With 3D Studio Max, Thinking Particles & FumeFX

Madhan at CGTuts+ shows you how to create a campfire with 3ds Max,Thinking Particles,FumeFX, and Adobe After Effects. Who brought the marshmallows?

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