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Sitni Sati AfterBurn and FumeFX Bundle

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Sitni Sati AfterBurn and FumeFX Bundle
 

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Production-Proven Volumetric Effects Plugin with CG Fluid Dynamics Simulation

AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Flight of the Phoenix, K-19: The Widowmaker, Armageddon, Dracula 2000, various IMAX movies and games such as Warcraft 3, Starcraft, Sin and many others. FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena.


Highlights

After Burn

It is a particle based volumetric solution, where AfterBurn builds a volumetric effect around each particle center. With numerous controls, user can add more or less detail to the volume, change color, rendering method and more. Most of the parameters can be animated over the particle age (or some other property) by using AFC and Interpolation Controller.

AfterBurn pioneered many unique features to 3ds max atmospherics, such as intuitive user interface layout, AFC controllers, HyperSolids rendering engine, metaballs, AfterBurn Daemons, support for Rendering Effects and more.

This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals and various procedurally defined “hard” objects.

With constant innovations and improvements, it is clear why AfterBurn has become a standard when it comes for volumetric effects in many studios worldwide.

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FumeFX

FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.

FumeFX has been production proven in titles such as Hugo, Ghost Rider: Spirit of Vengeance,Thor, Priest, 2012, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man, The Host (Gwoemul) and various games cinematics such as Warhammer Online, Classic Transformers, Dante's Inferno and others.

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Sitni Sati FumeFX Billowing Smoke and Fire

Learn how to setup a realistic billowing smoke in FumeFX. This is the type of billowing smoke that can be used for effects like pyroclastic clouds.

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Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

Learn how to use AfterBurn, along with Particle Flow, in 3ds Max to create a realistic puffy cloud scene, with a little Adobe After Effects thrown in for good measure.

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FumeFX Pyro Explosion Shader

Carlos Parmentier has a nice tutorial on using the Pyro explosion shader in FumeFX to get exactly the look you want.

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Making Asteroids in 3ds Max with Sitni Sati AfterBurn

We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!

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Simulating A Campfire With 3D Studio Max, Thinking Particles & FumeFX

Madhan at CGTuts+ shows you how to create a campfire with 3ds Max,Thinking Particles,FumeFX, and Adobe After Effects. Who brought the marshmallows?

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