3D Surfaces, Terrains and Wireframes in After Effects
Trapcode Mir creates quick-rendering 3D shapes that are built on the power of OpenGL, previewing your effect instantly so you can keep on designing. You’ll play with a simple polygon mesh that is packed with 3D features, like fractal noise for distortion, texture mapping, repeating geometry, and After Effects light integration. Mir generates smoothly shaded objects or flowing organic elements, abstract landscapes and nebula structures — all beautifully animated with light and depth. Break the speed barrier in After Effects with motion design that is fast, flexible and fun.
Create flowing surfaces, endless tunnels, and abstract shapes for use in your motion graphics
Design realistic or alien landscapes using Mir’s fractal displacement mapping.
3D Camera and Lights
Mir uses After Effects’ 3D Camera and Lights so you can fully integrate your Mir surfaces with your motion graphics and VFX shots.
What’s New in Trapcode Mir 2:
Spiral - Mir 2 adds the ability to spiralize the mesh, deforming the surface with spiral rotation.
Seamless Looping - Trapcode Mir 2 now includes the ability to create seamless, looping fractalbased backgrounds.
Quads and Triangles - Choose between quad or trianglebased polygons for your surfaces.
SecondPass Wireframe - Add a secondpass wireframe on top of your Mir surface. Great for creating grid overlays on terrains and more.
ZRange - Take control of the displacement by setting minimums and maximums. Great for creating plateaus and craters on your surfaces.
Fractals - Choose from regular, Multi, SmoothRidge, Multi SmoothRidge for varying displacements of the mesh.
Performance Enhancements - Mir 2 includes many performance enhancements including up to 3x optimized rendering speeds and improved VRAM management.
A 3D story: Polygons, fractals & lights
The core of Trapcode Mir is simple and powerful: A mesh object that’s made of polygons, shaped by fractal noise, and textured and illuminated in a 3D environment. The polygon geometry and the fractal’s organic look combine to create flowing abstract designs and natural-looking elements. Plus Mir is fully integrated into After Effects’ comp lights and camera, with features like Specularity and Ambient Occlusion that add shading and reflections. Your result is a beautiful animation formed of light, texture and depth.
Mir lets your creative rhythm flow
Bom, bom, bom. Can you hear that ambient soundtrack? It’s counting the beats as you render, but you’re dancing along because Mir moves so fast. Mir is built on OpenGL performance so you can increase polygons and complexity without ever hitting a speed issue, even when working in HD. Keep the beat going as Mir lets you instantly preview your animation for an interactive and responsive workflow. Mir is the DJ that keeps the rhythm flowing.
The next generation of Trapcode design
Go where no Trapcode has gone before. Creator Peder Norrby was inspired to develop Mir as he listened to the design community talk about their need for speed. Mir includes some of your Trapcode favorites — support for AE lights, texture mapping,fractal fields — to create the organic geometry that you already love in Trapcode products like Form 2. But Mir gives your design a unique spin with fantastic (and fast) new options, like the Repeater for easy instancing and Draw modes that create a 3D skin. Beam us up!
Trapcode Mir Features
Surfaces, Polygons, or Vertices
Mir can display surfaces with shading, as vectorstyle polygons or as virtex points. New in Mir 2, you can choose between triangles or quads.
Mir 2 adds the ability to spiralize the mesh, deforming the surface with spiral rotation.
Seamless Looping (NEW)
Trapcode Mir 2 now includes the ability to create seamless, looping fractalbased backgrounds.
Quads and Triangles (NEW)
Choose between quad or trianglebased polygons for your surfaces.
SecondPass Wireframe (NEW)
Add a secondpass wireframe on top of your Mir surface. Great for creating grid overlays on terrains and more.
Take control of the displacement by setting minimums and maximums. Great for creating plateaus and craters on your surfaces.
Choose from regular, Multi, SmoothRidge, Multi SmoothRidge for varying displacements of the mesh.
Includes 18 fullycustomizable presets to get you started in your motion graphics work.
Mir runs on OpenGL, giving you incredibly fast feedback and rendering. Mir 2.0 delivers up to 3x speed boost compared to version 1.
Creativity that is weightless
Mir responds quickly because it’s built on OpenGL rendering, so you can preview your effect instantly and keep on tinkering. Mir creates the abstract designs that you love in Trapcode products, but these react with speed and ease. You can’t lose weight sitting at the computer, but your creative work just did.
Bend and twist the polygons
A polygon mesh is the base of your Mir design, which bends and twists to your wishes. Use the Geometry group to set the size and position of the plane and define its shape with number of vertices. Step X,Y creates a striped or block effect, while Bend X,Y distorts the mesh into arcs or vortex-like effects.
Manipulate the mesh with Repeater
Repeat it. Offset it. Rotate and scale it. The Repeater group creates instant copies of the polygon mesh, which you can manipulate for creative effect. These repeats have a low render hit, so they are very pliable as you adjust features like Instances, Opacity and Translate.
Welcome to fractal country
The Fractal controls shift your polygonal planes into High Mountain territory. Mir uses Perlin noise, a VFX favorite, to distort the mesh in 3D space. The fractal noise creates a textured displacement effect like crumpled paper to quickly create natural-looking fluctuations and steer-bucking distortions. Yee haw!
Draw to your heart’s content
The Draw mode adds an interesting surface to the Mir mesh. Mir can appear in a traditional wireframe, a cloud of points or a solid surface. You can ‘redraw’ with options like Line Size, Point Size, DepthBuf and Blend mode. No matter what surface you choose, Draw has fast, easy options for unique shapes.
Shades of good things to come
Three Shader modes apply different lighting and depth. Flat mode is a flat shading that’s great for abstract forms and geometric elements. Phong renders a smooth, reflective surface that integrates well with AE comp lights. The all-new Density mode forms a thin film-like material that is responsive to camera angles.
Professional presets & project files
Three abstract backgrounds, one flyover landscape, and one text composition. Mir includes five professionally animated After Effects projects that kickstart how you use Mir’s deepest features. Then dip into our secret sauce with 18 animation presets created by Red Giant Gurus to get you inspired.
It’s a Material world
The Material group sets the color, opacity and reflectiveness of the Mir mesh. Shading options like Falloff, Specularity and Diffuse decide how Mir responds to the comp lights in your scene. Illuminate and color your Mir world with up to eight Point lights and an unlimited number of Ambient lights.
Texture maps for custom color
The Texture group lets you map a texture (surprise!) to the mesh. Texture mapping is great for adding an animated logo, bringing in video footage or just slapping on a colorful skin. Animate the perfect texture with Texture Coordinates that map it to a specific plane and Texture Detail for repeating the map.
Add ambience to your scene
Quickly add ambience to a landscape scene. The Ambient Occlusion controls simulate depth and obscuration by shading the polygons inside the Mir object. The Visibility group determines how near or far the Mir plane appears in Z-depth, and gives you fog effects to add color and mystery.
What's new in Mir 2.1?
New presets for dynamic 3D surfaces, bringing the total to 43 presets to jumpstart your work
New visibility settings accommodate higher-resolution projects
Minor bug fixes
Mac OS X 10.8, 10.9, 10.10, 10.11
Windows 7, 8, 10 64bit
4 GB of RAM
30 MB of Hard Drive space
Adobe After Effects: CC 2015.3, CC 2015, CC 2014, CC, CS6
GPU requirements for Trapcode Mir: Modern Nvidia or AMD card that supports OpenGL 2.0 or later. 1 GB VRAM is required. 3 GB VRAM is recommended when working with high resolutions.