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Red Giant Trapcode Particular v4.1.2

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Red Giant Trapcode Particular - featured

Create organic 3D particle effects, complex motion graphics elements and more.

Trapcode Particular is the definitive plug-in for creating organic particle effects in Adobe After Effects, complete with depth and realistic shading, and full 3D rotation. Whether you are creating motion graphics, or realistic visual effects like fire and smoke, Particular's complex physics engine allows users to custom define air resistance, bounce, and turbulence to customize each particle. With GPU-acceleration and the 300+ presets, Trapcode Particular will have you turning out stunning, dynamic particle effects in minutes.


Highlights

GPU Accelerated

Work faster than ever with OpenGL acceleration. Get speed boosts of up to 4X, or more, over previous versions.

Motion Graphics

Add particles to your compositions to bring your mograph work to life. Use 3D objects as emitters for even more beauty

Visual Effects

Create fire, water, smoke, snow and other organic effects. Combine multiple particle systems into one unified 3D space for visually stunning results.

Features

Designer (NEW)

Creating particle effects is easier than ever before, in the updated Designer. Add adjustable blocks with preset behaviors and styles for emitters, particles, physics and aux particles. Or add complete, customizable particle effects with a single click.

Fluid Dynamics (NEW)

Create dynamic, swirling effects with new physics options that allows particles to behave as if they are moving through real fluids. Choose from 4 customizable fluidic behaviors.

335 + Presets (NEW)

Hit the ground running with over 335 fully-customizable Designer presets. Particular 4 includes over 35 new presets that show off powerful features like fluid dynamics and more. Explore the library to find beautifully designed effects for creating fluids, fire, spaceflight, fireworks, muzzle flashes, explosions, smoke and more. Save your own presets, and share them across your facility.

GPU-Accelerated

Get fast feedback with Trapcode Particular’s new GPU Acceleration through OpenGL. Depending on your system and setup, you could see speed boosts of up to 4X or more over previous versions.

3D Camera and Lights

Particular uses After Effects’ 3D Camera and Lights so you can fully integrate your particle Effects with your motion graphics and live-action vfx shots.

Multiple Systems

For the first time ever, explore endless creative possibilities when you combine multiple particle systems in the same 3D space. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset.

OBJs as Emitters

Give your particle systems a new dimension by using 3D models and animated OBJ sequences as particle emitters. For added flexibility, you can choose to emit particles from the vertices, edges, faces or volume of your OBJ file. Choose from Particular’s library of over 60 OBJs, or easily load your own models using the new OBJ Loading Panel directly in After Effects or within the Designer.

Sprites and Polygons

Use any image in your composition as a particle by assigning it to a 2D sprite or textured polygon. Particular 3 now includes over 270 still and animated sprite images, easily loaded directly within After Effects or in the Designer via the new Sprite Loading Panel.

Lighting and Shadows

Shade all particle types from lights in After Effects. Shading can emulate light falloff, and Shadowlet rendering can cast shadows on both main and aux particles.

Bounce and Physics

Move particles organically through the air, or bounce off of other layers, with Particular’s physics engine. Includes wind, gravity, turbulence controls and more for simulating complex, realistic motion.

Aux System

Spawn new child particles through Particular’s Aux system. Create organic trails and branching, or build splashes after a bounce. Particular 3’s updated Aux system now includes the ability to add custom particles for even more variation, as well as keyframable parameters for more control.

Reflection Maps

Create dynamic color changes in your textured polygon particles by using layer as a reflection map. Add glints to particles as they rotate in 3D.

 

 

Supported OS:​

  • Mac OS X 10.10 and later
  • Windows 7, 8, 10 64­bit

Hosts:​

  • Adobe After Effects: CC 2018, CC (2017), CC (2015.3), CC (2015), CC (2014)
5
6 reviews
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Customer Reviews

Another amazing RG product

Somehow RG manages to make plugins that are amazingly easy on the surface but can go very deep if you want to really dive in. I've been using this plugin for a while and still learn new things all the time. A must have for any AE user.

Would you recommend this product to a colleague? Yes

By: Steven Casey
Date: April 28, 2012

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Well-supported and easy to learn

Because this program is so well established, there are plenty of tutorials, organized training, and presets to begin your trek into pro-level effects.

Would you recommend this product to a colleague? Yes

By: Mike Cash
Date: April 23, 2012

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Best particle generator for After Effects

In my opinion, Particular is the best particle generator available to After Effects. It my take a while to learn as there are many adjustable options. But once you have more experience, the variety of things that you can create is only up to your imagination.

Would you recommend this product to a colleague? Yes

By: Eric Lau
Date: April 19, 2012

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My Review

This product is the most useful in plug in. I give quality in any scene. I already improve the seasoning of the work one phase. I cannot part anymore.

Would you recommend this product to a colleague? Yes

By: RYOHEI YAMAGA
Date: April 09, 2012

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There's a reason to use Particular in almost every project.

Particular was the first Trapcode product I ever tried, and now if you sit me in front of a naked After Effects install I'm completely at a loss. For snow, rain, sparks, and other physical-looking effects, Particular does a fantastic job. But the real power comes after you've used it for a while, and start bending the rules. Vimeo and YouTube are full of great examples of Particular being leveraged into truly unique and abstract projects, and I use it daily to add extra polish to the vast majority of my scenes. Learning the tool can be daunting at first-- it took me many, many attempts to start speaking its "language" well enough to really make it sing-- but it's worth every failed experiment and hours-long tutorial search on Google to learn the product. It's an absolutely essential part of any motion designer's toolkit. For that matter, I'd highly recommend getting Particular through the full Trapcode Suite. The per-plugin savings is just phenomenal and after I took the plunge I found myself using the whole package almost as much as Particular on its own.

Would you recommend this product to a colleague? Yes

By: Jared Flynn
Date: April 09, 2012

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Particular 2 is the creme-de-la-creme of particle systems

Particular 2 is a very "hands on" plug-in, meaning that the more you practice with it, the more powerful it becomes as a tool. If you are interested in creating high-end particle effects seen in big budget title sequences, commercials, and action films, in my opinion, there is simply no better particle generator out on the market.

Read the full review of Trapcode Particular 2.0 by Nikc Miller at Microfilmmaker Magazine, October 1, 2009.

Would you recommend this product to a colleague? Yes

By: Jeremy Hanke
Date: April 04, 2012

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Page 1 of 1

What's new in Particular 4.1.2?

  • Performance updates and bug fixes.

What's new in Particular 4.1?

  • Text Emitters – Use text as an emitter, speeding up the creation process dramatically from previous versions. No precomping required. Create write-on effects by controlling the reveal of particles along text paths.
  • Mask Emitters – Use masks as an emitter, making it simple to create uniquely shaped emitters or to use parts of an image as the source of particle emissions. No precomping required. Create write-on effects by controlling the reveal of particles along mask paths.
  • Updated Designer – New in this version is support for text and masks, making it possible to create text and mask path-based effects directly in the Designer.
  • Shadowlet particle type matching – Match the shadowlet shape to the particle type for shadowing that matches the source. Previously, all shadowlets were circular.
  • Shadowlet softness – control the softness of your shadowlet.
  • Presets – 21 new presets have been added to give you instant results and help you get started with new features. There are now over 355 presets included with Particular.

What's new in Particular 4.0.1?

  • Performance improvement with fluid dynamics enabled on two or more instances in the same composite
  • Improves playback and duration responsiveness in Designer
  • Improves Shadowlet fidelity between CPU and GPU rendering
  • Improves accuracy of Split Clip Loop time sampling in Particular
  • Resolves curves not animating properly with fluid dynamics in Form
  • Minor experience and performance improvements

What's new in Particular 4?

  • FLUID DYNAMICS –  Create dynamic, swirling effects with the new Dynamic Fluids physics engine, which allows particles to behave as if they are moving through real fluids.  Choose from 4 customizable fluidic behaviors.
  • DESIGNER – Creating particle effects is easier than ever before, in the updated Designer. Add adjustable blocks with preset behaviors and styles for emitters, particles, physics and aux particles. Or add complete, customizable particle effects with a single click.
  • 335 + PRESETS – Hit the ground running with over 335 fully-customizable Designer presets. Particular 4 includes over 35 new presets that show off powerful features like fluid dynamics and more. Explore the library to find beautifully designed effects for creating fluids, fire, spaceflight, fireworks, muzzle flashes, explosions, smoke and more. Save your own presets, and share them across your facility.

What's new in Particular 3.1.3? 24 September 2018

  • Mojave Compatibility

What's new in Particular 3.1.2? 18 June 2018

  • Resolved an installation issue

What's new in Trapcode Particular 3.1.1? Released May 10, 2018

  • Resolves some minor GPU rendering disparities between CPU/GPU
  • Improves the user experience of adding/removing points in the Curves graph.

  • Minor stability and performance improvements.


What's new in Trapcode Particular 3.1?

  • GPU-Accelerated - up to 4X faster
  • Updated Designer for building effects visually
  • Multiple particle systems in the same 3D Space
  • OBJs as Emitters
  • Library of over 60 3D Objects/Models
  • Expanded Library of over 270 Sprites
  • Updated, keyframeable Aux System
  • 175 new presets (Over 300, in total)

What's new in Trapcode Particular 3.0.3?

  • The Particular Designer now properly supports Hi-DPI displays (5k and 4k Monitors)
  • OBJ Sequences will now animate in the Particular Designer.
  • “Visualize” Spherical Field is now working as intended.
  • Resolved an error that would display an “itemH Null” error when switching sprites if a custom sprite had been removed from the project.
  • Fixed an issue that would cause the final render to not honor Disabling/Soloing multiple systems in the Designer.

What's new in Trapcode Particular 3.0.2?

NEW FEATURES:

  • OBJ Sequences can be added via the Designer or OBJ panel

BUG FIXES:

  • Z position no longer changes when the resolution of the preview changes
  • Layer emitters are no longer is bound to a 3D square shape
  • Obscuration layer and Z-buffer work with GPU in Particular
  • Minor UI fixes

What's new in Trapcode Particular 3?

  • GPU-Accelerated (NEW) - Get fast feedback with Trapcode Particular’s new GPU Acceleration through OpenGL. Depending on your system and setup, you could see speed boosts of up to 4X or more over previous versions.
  • Designer (NEW) - Creating particle effects is easier than ever before, in the newly overhauled Designer. Add adjustable blocks with preset behaviors and styles for emitters, particles, physics and aux particles. Or add complete, customizable particle effects with a single click. The designer gives instant visual feedback, making the building and previewing of effects an intuitive and creative experience. New in Particular 3, the Designer respects the AE comp size, bringing in the composition and camera info. Preview your particle layout with camera and emitter position controls.
  • Multiple Systems (NEW) - For the first time ever, explore endless creative possibilities when you combine multiple particle systems in the same 3D space. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset.
  • OBJs as Emitters (NEW) - Give your particle systems a new dimension by using 3D models and animated OBJ sequences as particle emitters. For added flexibility, you can choose to emit particles from the vertices, edges, faces or volume of your OBJ file. Choose from Particular’s library of over 60 OBJs, or easily load your own models using the new OBJ Loading Panel directly in After Effects or within the Designer.
  • Sprites and Polygons (NEW) - Use any image in your composition as a particle by assigning it to a 2D sprite or textured polygon. Particular 3 now includes over 270 still and animated sprite images, easily loaded directly within After Effects or in the Designer via the new Sprite Loading Panel.
  • Aux System (NEW) - Spawn new child particles through Particular’s Aux system. Create organic trails and branching, or build splashes after a bounce. Particular 3’s updated Aux system now includes the ability to add custom particles for even more variation, as well as keyframable parameters for more control.
  • 300+ Presets (NEW) - Hit the ground running with over 300 fully-customizable Designer presets. Particular 3 includes over 210 new presets that show off powerful features like multiple systems, OBJ emitters and more. Explore the library to find beautifully designed effects for creating fire, spaceflight, fireworks, muzzle flashes, explosions, smoke and more. Save your own presets, and share them across your facility.

Particle Splash Tutorial with Trapcode Particular

Robert Lagar at AE Tuts+ explains how to make a realistic splash effect in After Effects with Trapcode Particular that reacts with music.

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Creating Realistic Dust Hits with Trapcode Particular

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Create Full 3d Reflections With Falloff Using Form or Particular

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Tempo: Up in Flames - Realistic & Slow-Motion Fire Effects

In this episode of Red Giant TV, Aharon Rabinowitz walks you through the workflow used to create realistic fire for the film Tempo. He’ll be using a combination of real fire footage, Trapcode Particular, and some 3rd Party plug-ins from RE:Vision Effects.

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Web Line Escape: Spider-Man Web-Slinging Effect

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Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

Post by Stefan Surmabojov at CGtuts+ :  “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects.... Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects."

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Paint Drips with Trapcode Particular + Free Preset

In this QuickTip, Harry Frank shows you how to create a spray paint effect with paint drips.

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Character Animation in After Effects Using FreeForm Pro and Particular

Dan Gies describes how he created and animated his Rocket-Dees character using uses Mettle FreeForm Pro, Trapcode Particular, After Effects Expressions, and the After Effects Puppet Tool.

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Sparkler for Trapcode Particular with Motion Sketch Tutorial

Sticking with our July 4th Independence Day theme, check out this free preset from Greyscalegorilla’s Nick Campbell.

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Create Water with Trapcode Particular

Dino Muhic creates a beautiful fluid looking water effect, inspired by a Beck’s commercial in Germany. Dino used a lime from Video Copilot 3D Model Pack - Fresh Food.First, he builds it from scratch and then explains how to composite it. He also created a preparation video to show how the water looks on its own.

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In Depth: What in the Heck is Bokeh?

Bokeh is a type of defocus or lens blur where the blur takes on the shape of the lens diaphram. We explain how to pronounce the word, how it is created, and show lots of cool examples. Also, a few plug-ins to create a bokeh in post-production.

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Aurora Effect with Adobe After Effects and Trapcode Particular

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Re-creating the Lost Smoke Monster

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