The Ultimate Sound Design Tool for Games and Movies
Design amazing sounds with the Whoosh, Retro, Impact, Particles, Footsteps, VoiceFX, and Engines synthesizers. Or connect 60+ types of modules in the visual patching system to create new ones. (Please Note: Windows-Only)
The Procedural Audio Middleware™
GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game and movie production, like the automatic generation of sound variations.
When coupled with the GameSynth run-time engine (sold separately), it can be integrated to your game as a powerful audio middleware; the perfect solution to fight repetition and increase audio interactivity while saving memory.
Procedural Audio Models
GameSynth is modular and extensible. It comes with specialized models full of unique features, such as Impact / Contact, Whoosh, Retro and Modular.
We are continuously adding new models like the recent Particles and VoiceFX models, both entirely free!
GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab did with their Engine model.
Create aerial sounds, from wind to sword whooshes and powerful passbys. You can also use it for cloth Foley, ocean waves and more!
Impact / Contact
Generate a large range of physics-oriented sounds, involving impacts and contacts on many materials, from realistic to cartoonish!
Connect 50+ types of modules to build your own procedural audio models for any type of sound (sci-fi, environment, weapons etc.)!
Recreate old-style game sounds with oscillators, LFOs, filters, envelopes, arpeggiator, effects and a powerful modulation matrix!
Use granular synthesis to design intricate sonic textures. Control massive amounts of sound particles in real-time for truly innovative sounds!
Assemble effect chains using more than 20 racks to create your own vocal effects (robots, creatures, etc.)!
Generate Footsteps sounds based on various movements (walk, run, jump etc.), types of shoes (sneakers, high heels, boots etc.) and surfaces (concrete, wood, grass, mud etc.).
Simulate weather sounds: rain and hail on many surfaces (wood, grass, umbrella, water etc.), wind and tornadoes, rolling thunder and thunderclaps, and even rustling leaves.
Make your engine roar with this physically-accurate and fully-controllable model. Many types of vehicles available (F1, motorbike, sports car etc.)!
Visual Patching Environment
Create your own procedural audio models by connecting 50+ types of modules (audio and control generators, processors, logic and output modules). GameSynth is easier and faster to use than usual patching system thanks to features and modules specifically aimed at game audio. It is adapted to the fast-paced game production cycle.
The visual patching system comes with many examples of patches, and with a separate manual including helpful tricks to become an expert at patching for game audio!
Examples of modules included: Bubble, Chirp, Creature, Electricity, Granular Player, Motor, Oscillator, Sample Player, Envelope, LFO, Curve, Chorus, Cross Synthesis, Filter, Graphical EQ, Pitch Shifter, Ring Modulator, Sequencer, Vocoder and many others!
GameSynth has been developed by veterans of the game audio industry and offers all the features you need to implement great interactive and immersive audio experiences.
Set random ranges to the parameters. New sounds will automatically be generated each time you hit play, and you can render hundreds of them as wave files in one click!
Advanced audio analysis algorithms can be used to create realistic impact materials, whoosh envelopes, creature pitch curves and more.
Meta-parameters allow for the control of several parameters at once in real-time. Define a “rolling speed” meta-parameter to control the pitch and amplitude of a contact sound!
Design a curve that will automatically control the evolution of one or several parameters over time.
Present in all models, the sketch pad allows you to control sound parameters by drawing with the mouse or a stylus. Speed, pressure and trajectories are all taken into account.
They can be triggered by GameSynth in order to synchronize the animation with the sound. Examples of events: “new LFO cycle”, “new envelope segment”, “End of Sound” etc.
Export to Middleware
Generate sound variations automatically, adding them to your project (Wwise, FMOD Studio, ADX2, Unity, Cocos2d), creating all the containers, events and even writing scripts!
Command Line Version
Integrate GameSynth into your pipeline by using the command line version to render existing patches and generate new ones automatically.
Discover the many presets available in GameSynth for all types of games, and browse the online patches repository for more inspiration.
Animation File Import
GameSynth can import animation curves and motion capture data from major 2D/3D graphics packages.
It is possible to modify the movement or the duration of an animation and generate a new sound automatically, without having to edit existing sounds or to record new ones.
Export directly to Wwise, FMOD, ADX2, Unity, and Cocos2d!
Compatible with Windows 7 – 10 – Please Note: WINDOWS ONLY
What’s new in v2019.2?
New Weather Model
The brand new “Weather” model can simulate the sounds of:
Rain and hail on different surfaces (concrete, wood, grass, metal, glass, umbrella, plastic, water…).
Wind, from gentle breeze to tornado.
Rumbling thunder and sharp thunderclaps.
Rustling leaves and bushes based on the speed of the wind.
These are all generated procedurally – without using any sample – for a fully controllable, high-quality sound with an ultralow memory footprint.
Animation Curves Import
GameSynth 2019.2 also introduces support for the most popular 2D and 3D animation packages (Maya, 3ds Max, Motion Builder, Houdini, SpriteStudio, Spine etc…). For the first time in a sound design tool, it is now possible to import animation curves and motion capture data and to link them directly to sound parameters.
In GameSynth, if an animation curve is modified or its duration is changed, the sound can simply be recalculated, without needing to record new material or to edit existing samples, therefore saving a lot of time.
New Modules and Features
Many new modules are available in the Modular: a realistic Fire module (ideal for campfires, explosions, torches, fireballs, dragon attacks etc.), a Script module to develop your own sound generators in C#, as well as Looper, Repeater and Rectifier modules among others.
Patching has never been easier too! With the new Auto-Connect feature, modules are automatically connected based on their type and proximity to other modules, as well as your own patching history! Quick-access menus and the possibility to write notes on your patches will help you patch like a pro!
Online Patch Repository Access
Finally, in GameSynth 2019.2, the biggest collection of procedural audio patches for game and movies is just one click away! We integrated the online patch repository and you can now browse this collection of high-quality procedural sound effects directly from GameSynth 2019.2. Ideal to get some inspiration and kickstart a great sound design session!