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v2022.4 U-RENDER

U-RENDER
 

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High-Quality Real-time Rendering for Design, Animation, and Visualization

Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions.

Real-time rendering, smart visualization, instant feedback and more.

Everything you need to boost your creativity!

The new U-Render version includes the following features and additions :

  • Screen Space Global Illumination – Light up your images with the new feature SSGI in real-time rendering. Try it on your internal design projects and in abstract scenes as well.
  • Non-Photo Realistic Rendering – Enlarge the horizons of your creativity with a different style! NPR is the new creative tool you need, to communicate your projects in a disruptive way.
  • Multi Materials – Extremely easy and time saving for motion graphic designers that work with cloned objects and have lots of materials to handle.
  • U-Render assets library – The U-Render assets library is rich and versatile, and will be your ally in any project with different and ready-to-use assets.

U-RENDER: All the speed of a game engine, none of the hassles.

Achieving high-quality rendering results in milliseconds, U-RENDER is the ideal solution for look development, previsualization and final frame rendering. It dramatically reduces iteration times and allows cost savings in both hardware investments and energy consumption.

U-RENDER brings you real-time 3D rendering that displays results instantly and reduces the time to create your animations.

Real-Time Benefits

Fastest rendering

Empower your creativity in real-timeImmediate rendering results reduce friction in your creative and decision-making processes.

Full integration

Stay in your everyday application
Live sync between host application and renderer eliminates the need for data conversion and optimization.

Moderate Hardware Requirements

No need for enterprise equipment
U-Render runs on typical game-ready hardware from AMD and NVIDIA and does not need expensive multi-GPU setups.

Immediate results

Saving time and costs
U-Render is a cost-effective solution to reach high-quality real-time rendering in your workflow and matching deadlines.

Render-to-Go

Accelerate your decision-making process
Make changes during meetings and show your clients final frame results for last-minute requests from your notebook.

Easy to learn

Why struggle with a complex tool?
Trusted by users, brands, trainers and design schools around the world, you can immediately achieve stunning results.

Why U-Render?

Stay competitive

See how professional 3D artists and motion designers like you use U-Render to solve their business challenges here.

Sustainable mindset

Time saving also means energy efficiency. We are committed to a sustainable future to protect the planet.

Real-time experts

U-Render visual technology GmbH is a worldwide leading developer of 3D software.


Examples

U-RENDER Sizzle Reel Winter 2021

Real-time Showcase Collection January 2022 – U-RENDER Showcase

Real-time Showcase Collection March 2022 – U-Render Showcase

 

Key Features

Really Real-time Rendering

All the Speed of a Game Engine, None of the Hassles

Move faster than ever before. With Live Mode rendering all changes are synchronized to the renderer immediately. This enables you to move at the speed of thought.

Carry your setup through to compositing. U-RENDER fully integrates in your rendering pipeline. With support for multi-pass rendering you have all the power of post production at your fingertips. All while rendering your frames within seconds.

urender pbrRealtime Physical Based Rendering (PBR)

Fully Integrated, Blazingly Fast

U-RENDER brings the blazingly fast real-time rendering technology from video games to your favorite DCC application. Its seamless integration eliminates the need for cumbersome data conversion and optimization.

urender materialsPowerful Materials for 3D Design

Physically Based, Easy to Control.

U-RENDER’s physically based lights and materials allow full creative control with only a few parameters to create realistic surfaces. Building on established industry best practices, U-RENDER’s material system allows to use of a wide range of readily available material and texture libraries based on PBR principles.

urender lightingLighting with Ease

Paint with Light, in Real-time.

There shall be light. U-RENDER supports a range of light, falloff, and shadow types to give you full control over your look. Shadow types and parameters allow you to fine-tune your look and optimize for performance.

urender volumetric renderingVolumetric Rendering

Real-time Haze, Fog, and Participating Media

Dedicated Volume Objects allow for easy control over the placement and properties of volumes. Of course, Lights have individual settings for volumetric light contribution and shadow behavior. Volumes themselves can be self-shadowing and cast shadows into the scene on a light-by-light basis.

In addition, Animated, procedural 3D noises and gradients allow for full creative control over the appearance of volumes.

urender realtime post processReal-time Post Processing Effects

Finish your Image in the Renderer. In Real-time.

When the image is rendered within milliseconds, going to a compositing tool for post-processing does not make sense.

We integrated a range of real-time post-image post-processing effects to accelerate look development and creative experimentation. From bloom to vignette and chromatic aberration, you find a range of options to tweak the render result to your liking.

urender integrationTight Cinema 4D Integration

Tightly integrated. No Data Pipeline required.

U-RENDER integrates blazingly fast real-time rendering into Cinema 4D. Accelerate your creative flow using real-time rendering while using the familiar rendering pipeline of Cinema 4D.

Boost your productivity using the Live rendering mode and see changes immediately. In addition, it’s all from within Cinema 4D.

U-Render User Manual

U-RENDER Fundamentals Tutorial Series

A complete step-by-step guide about how to enjoy the potential of U-RENDER and achieve high-quality results in real-time.

Every Tuesday from today, 2 months long, U-Render is going to post one tutorial video about a specific topic, helpful for both beginners and experienced users.

Watch here

1st Steps tutorial – Introduction

Other Tutorials


Features

  • Real-time – All the speed of a game engine, none of the hassles.
  • Rendering – Fully integrated into your workflow!
  • Materials – Full creative control over realistic looking, physically based materials.
  • NPR – Enlarge the horizons of your creativity with a different style!
  • Lighting – Paint with light, in real-time.
  • Shadows – Come to the dark side!
  • Cameras – To 360° and beyond.
  • Volumetrics – Light is in the air!
  • Post Effects – Get the best out of your render!
  • Cinema 4D Integration -Why learn another complex tool?

Real-time Rendering

Immediate results while creating

Thanks to the latest advancements in real-time rendering, U-Render dramatically reduces iteration times not only during the creative process, but also during iterations and decision-making. Accelerate your workflow and remove barriers to your creativity with immediate feedback to your changes. No more waiting for a low-resolution image to slowly resolve. Switch to real-time rendering now.

Physical based rendering

Fully Integrated into Your Workflow!

U-Render brings the blazingly fast real-time rendering technology from video games to your favorite DCC application. Its seamless integration eliminates the need for cumbersome data conversion and optimization.

Materials

Full creative control over Realistic-looking, Physically-Based Materials

U-Render’s physically-based lights and materials give you full creative control using only a few parameters.

NON-PHOTO-REAL (NPR)

Enlarge the horizons of your creativity with a different style!

The U-Render real-time Non-photorealistic Rendering (NPR) features package offers you great functions. It’s a new creative tool you can use to communicate your style.

Lighting

There shall be light!

Discover the U-Render lighting set up! U-Render supports a range of light, falloff and shadow types to give you full control over the look of your art style. Shadow types and parameters allow fine-tuning and optimize your performance.

Shadows

Let’s have a look at the dark side of U-Render

U-Render supports real-time shadow maps for all light types. Shadow types and parameters let you fine-tune your look and optimize performance.

Cameras

TO 360° AND BEYOND

A cameraman can change the mood of a scene by changing the angle of view. Perspective, Depth of Field and a Vignette effect, just to name a few, to shift the focus from the whole scene to a specific object or person. U-Render’s cameras mimic the most important features of their real-life counterparts. From 360° spherical cameras to Chromatic Aberration you will find all the features to make your scene look realistic in real-time.

Volumetrics

Light is in the air!

Real-time volumetrics enables visually stunning effects like atmospheric haze, fog and participating media. Animated, procedural 3D noises and gradients give you full creative control over the appearance of volumes.

Post-Processing Effects

Get the Best Out of Your Rendering!

When you render an image within seconds, going to a compositing tool for post-processing does not make sense! We integrated a range of real-time post image post-processing effects to accelerate look development and creative experimentation.

Cinema 4D Integration

Why learn another complex tool?

No complicated data exchange required: You can continue working in your favorite3D application in real-time.

 

Customers are encouraged to download the test version before purchase to test U-RENDER on your system before purchase.

System Requirements

  • 64-bit Intel or AMD x64-based processor, 2 GHz or faster
  • 8 GB or more of RAM
  • 64-bit Windows 10
  • 1 GB of available hard-disk space for 64-bit installation. Additional free space required during installation and for optional, additional materials
  • at least 1920 x 1080 display resolution with 32-bit color

U-RENDER is available in English only. The Cinema 4D Plug-in is available in English, Japanese, and German. Documentation is only available in English.

The U-Render host plug-in for Cinema 4D has fully integrated real-time rendering. You can choose to use to send the scene to the standalone U-RENDER studio for rendering as well.

 

Cinema 4D Requirements

Not all features of Cinema 4D are supported in U-RENDER. The U-RENDER Cinema 4D plug-in currently supports these versions of Cinema 4D:

  • Cinema 4D R20.059
  • Cinema 4D R21.207
  • Cinema 4D S22.123
  • Cinema 4D R23.110
  • Cinema 4D R24.037
  • Cinema 4D R25.117
  • Cinema 4D R26.013

Make sure you have the latest update for Cinema 4D installed.

Graphics Processor Requirements

  • AMD or NVIDIA GPU
  • OpenGL 4.5 capable
  • 3 GB or more of graphics VRAM (8 GB or more recommended)
  • Multi-GPU setups (NVIDIA SLI, AMD Crossfire) are untested and therefore not supported

Tested Graphics Cards

  • AMD Radeon RX 480 with 8 GB VRAM
  • AMD Vega 64 with 8 GB VRAM
  • NVIDIA GeForce GTX 1060 (mobile) with 6 GB VRAM
  • NVIDIA GeForce GTX 1060 with 6 GB VRAM
  • NVIDIA GeForce GTX 1080 with 8 GB VRAM
  • NVIDIA GeForce RTX 2060 (mobile)
  • NVIDIA GeForce RTX 2080 with 8 GB VRAM
  • NVIDIA GeForce GTX 1660 Ti
  • NVIDIA GeForce RTX 3070

We cannot test all cards in a timely manner. If your card is not listed above but meets the Graphics Processor Requirements, chances are high that it will work with the latest version of U-RENDER.

What’s new in v2022.4.9-SP2

Renderer Fixes:

  • Multipass: Hemisphere AO was only written into the red color channel. (TACH-2990)
  • Multipass: Material ID and Object ID passes did not contain information for back-facing polygons. (TACH-2989)

Cinema 4D:

  • linked materials now get copied when a multi material gets pasted into a new scene, but not into the same scene. (TACH-2987)
  • Fixed a conflict with Qt libraries between V-Ray and U-Render. (TACH-2985)
  • R26 only: U-Render viewport is not updating correctly when a cloth simulation is used with a subdivision object applied. (TACH-2983)
  • Material Preview did not render when U-Render was not selected as renderer in the scene render settings. (TACH-2982)

What’s new in v2022.4

Release 2022.4 brings a brand-new package of features for Non-Photorealistic Rendering (NPR), Screen Space Global Illumination (SSGI), Multi-materials, Sharpening filter, an easy-to-use installer and a free assets library.

Non-photo-real rendering (NPR) focuses on enabling a wide variety of expressive styles for digital art. In its very first version, it offers many new features, such as color gradients, specularity, emissive, rim light, normal / bump, but also mask, displacement and overwrite lines. The lines drawn can be applied scene wide or on a per-material basis allowing enhanced artistic granularity on the style applied.
Screen Space Global Illumination (SSGI) allows creating a more authentic looking real-world lighting environment by adding indirect lighting within the screen view area.
Multi-materials helps to save time with cloned objects and numerous materials to manage.
Release 2022.4 introduces the sharpening filter as well. This helps for printed rendering, when details are needed to be shown. In combination with DOF the sharpening filter boosts the focused area reaching much more reality and eye-catching effects.
U-Render has also improved the installation process with an easy-to-use installer. Furthermore, this release offers Cinema 4D R26 support.

Renderer

New Features

  • Non-Photo-Realistic Rendering
  • Screen Space Global Illumination
  • Multi-Materials with MoGraph Cloner support
  • Sharpening Post Effect filter

Cinema 4D Plug-in

New Features

  • Introduce U-Render License Management UI to the Cinema 4D plugin (TACH-2941)
  • Support for Maxon Cinema 4D R26

Changes & Improvements

  • Improved Startup performance of the embedded renderer. (TACH-2539)
  • Improvements to the render settings UI (TACH-2696)
  • Render Settings presets can be changed without having to stop and start U-Render. (TACH-2191)
  • Improvements to the material editor UI (TACH-2698)
  • Removed texture baking options for animated bitmap shaders. Bitmaps will always be used at their source resolution and image sequences will always be treated as animated. (TACH-2201)
  • Improved Material Converter: Diffuse layers from Cinema 4D Reflectance are converted to diffuse settings in U-Render. If no specular layers are present in Reflectance, reflectance is not enabled in the U-Render material. (TACH-2942)
  • Resized and moved icon shown for outdated material previews to be less intrusive (TACH-2733)
  • The Start U-Render command no longer is a toggle to start and stop U-Render. A separate Stop U-Render command is available. (TACH-2870)

Fixes

  • Fixed an issue that showed dark spots on object borders in rare cases when using subsurface scattering with AMD graphics cards (TACH-2500)
  • On AMD cards, volumetrics sometimes rendered differently in the Picture Viewer than in the Viewport (TACH-2808)
  • Fixed a bug where the light icon wasn’t updated to the correct color, that was set in the U-Render light tag. (TACH-2695)
  • Fixed an issue where the depth of field radius would sometimes be inconsistent between the viewport and the picture viewer. Now the radius in the viewport is exactly how it appears in the render. (TACH-2856)
  • When loading a scene the material IDs of the loaded materials are taken into account when adding a new material. Avoiding accidental ID duplication. (TACH-2655)
  • When activating the Live-Mode, verify if the received result is actually for this active document. Previous render results are no longer shown. (TACH-2143)

U-Render 2021.9.8 sp5

Cinema 4D Plug-in

Fixes

  • Fixed a bug that prevented U-Render to load textures from the Content Browser. (TACH-2839)
  • Fixed a crash when texture filenames contained certain Unicode characters. (TACH-2825)

U-Render 2021.9.8 sp4

Renderer

Fixes

  • Fixed an issue that showed dark spots on object borders in rare cases when using subsurface scattering. (TACH-2500)
  • On AMD cards, volumetrics sometimes rendered differently in the Picture Viewer than in the Viewport (TACH-2808)

Cinema 4D Plug-in

New Features

  • Added Chinese language support for the UI

Fixes

  • Fixed a bug that caused performance issues when using textures from the Asset Browser. (TACH-2520)
  • Fixed a rare OpenGL crash/freeze when switching between different scenes (TACH-2812)
  • Fixed geometry disappearing from the viewport after using the filter “Geometry Only” in Cinema 4D S22 (TACH-2738)

 

U-Render 2021.9.8 Release Notes

Release 2021.9 brings a Sheen Effect for Materials. Sheen simulates the lighting effect that is caused by small fibers or particles on surfaces. It allows you to achieve more realistic shading for many materials like cloth, rough leather, skin or surfaces with layers of dust or pollen.

This releases also introduces Cinema 4D R25 support and allows you to use textures from the new Asset Browser in U-Render materials and render settings.

Renderer

New Features

  • Added sheen to PBR materials (TACH-2387)

Changes & Improvements

  • Depth of Field: Improved sampling of Fast Bokeh and speed up with High Quality Bokeh when the Limit Blur Size is larger than necessary for the scene. (TACH-2354)

Fixes

  • Fixed a bug where transparent materials might still have IBL enabled even though the respective flag in render settings was disabled (TACH-2414)
  • Fixed a bug where mesh updates could cause a crash. (TACH-2377)
  • Fixed a bug where clear coat was using flipped normals when rendering backfacing surfaces. (TACH-2365)

Cinema 4D Plug-in

New Features

  • U-Render materials can now use textures from the Cinema 4D Asset Browser. (TACH-2435)

Changes & Improvements

  • Textures were searched in non-document paths first when providing a relative path. Now the document path is searched first. (TACH-2412)

Fixes

  • Fixed a bug which caused starting viewport rendering automatically when creating a U-RENDER material. Renderer now starts up, but stays in paused mode. (TACH-2445)
  • Fix texture UV coordinate flickering while object is modified (e.g. scaling a cube). (TACH-2463)
  • Animating Light’s type (“Type” parameter on object or U-Render Light Tag) might cause unexpected shifts in light intensity. (TACH-2484)

U-RENDER for Cinema 4D – Release Notes 2021.6.7

28 June 2021

Fixes

  • Fixed freezes that sometimes happened when resizing the viewport in S24 (TACH-2332)
  • Camera Tag near and far clipping settings showed different behavior in the viewport and offline rendering in PictureViewer (TACH-2381)
  • Light and Camera Tag values were reset to default after save and re-open the scene (TACH-2382)
  • Some parameters in the Light and Camera Tag did not reset to correct default values when clicking the right mouse button on up/down arrows (TACH-2383)

U-RENDER Release Notes 2021.6.4

15 June 2021

Release 2021.6 brings a much-improved Depth of Field effect that now has a better foreground and background separation and introduces the support for Bokeh. Both polygonal shapes, as well as custom images, are supported for Bokeh.

This release also includes additional HDR environment presets to provide more options for a quick light setup using image-based lighting.

With U-RENDER 2021.6 we introduce Cinema 4D S24 support and deliver the new DirectX viewport integration that allows for high-quality real-time rendering with the new DirectX viewport of Cinema 4D S24. The DirectX viewport integration is still in beta as we need to test it across many different graphics cards and driver versions. Our extensive testing so far shows performance at the same level as the previous OpenGL viewport integration.

Renderer

New Features

  • Improved Depth of Field with better foreground/background separation and support for Bokeh (TACH-1955)

Changes & Improvements

  • Refraction on transparent instances looked different from the original objects as the refraction thickness was calculated differently. (TACH-2196)

Cinema 4D Plug-in

New Features

  • Support for viewport live mode with the new DirectX viewport of Cinema 4D S24
  • You can now choose a material texture resolution for the Cinema 4D viewport for U-Render materials
  • Three additional HDR environment presets

Changes & Improvements

  • U-RENDER light commands now respect shift and alt key modifiers to place the created light source as parent or child in the Object Manager (TACH-2184)
  • U-RENDER material presets are now also available from the U-Render menu in the Material Manager and from the Create menu (TACH-2226, TACH-1367)
  • U-RENDER materials now have an option to increase the texture preview resolution for the Cinema 4D viewport (TACH-2210)
  • The Volumetric Temporal Blend-Factor in the Dashboard now defaults to 50% to reduce flickering of volumetrics (TACH-2337)

Fixes

  • Camera Clipping Plane values no longer reset to default values after turning them off and on again. (TACH-2219)Textures with color correction applied now reload properly when the file changes (TACH-2222)
  • Drag-and-dropping a HDRI image from the Content Browser to the environment render settings no longer cause a crash in Live mode. (TACH-2330)
  • Using textures from the Content Browser could result in a crash under certain conditions (TACH-2240)
  • Fixed pausing the viewport live mode in R20 causing a crash on AMD GPUs due to driver issues. (TACH-2213)
  • Fixed an issue in R19 and below, where only Omni light could be created from the U-Render light commands. (TACH-2256)
  • Fixed an issue where the Dashboard could remain invisible under certain conditions. (TACH-2224)
  • Fixed an issue that increased the file size of scenes when Live mode statistics were logged. (TACH-2291)
  • Fixed an issue where additional frames were rendered in the Picture Viewer when volumetrics were active, causing continued GPU load. (TACH-2273)

U-RENDER Release Notes 2021.1.3

Renderer

3 February 2021

What’s new

Release 2021.1.3 focuses on quality of life improvements for the Cinema 4D integration. Notable new features are better default values for render settings, materials and lights.

  • We have added a special U-Render layout to accelerate look development.
  • New smart material presets come with ready to use material types that can be adjusted quickly. These smart presets reduce the number of parameters that need to be tweaked. Smart presets can be converted to a full advanced material at any time to allow access to all material features.
  • We have added shortcuts to quickly create lights with attached U-Render tags. The lights have now improved default values.
  • We made improvements to the default render settings. They reduce the steps necessary to achieve a better looking render result.
  • We have made many smaller improvements and fixes to correctness that should improve the overall workflow with U-Render.

Changes & Improvements

  • Fixed an issue where volumetrics brightened screen space reflections (TACH-1980)
  • GPU shaders are now compiled in parallel which reduces starting time of the renderer (TACH-2055)

Cinema 4D Plug-in

Release 2021.1.3 focuses on quality of life improvements for the Cinema 4D integration. Notable new features are better default values for render settings, materials and lights.

  • We have added a special U-Render layout to accelerate look development.
  • New smart material presets come with ready to use material types that can be adjusted quickly. These smart presets reduce the number of parameters that need to be tweaked. Smart presets can be converted to a full advanced material at any time to allow access to all material features.
  • We have added shortcuts to quickly create lights with attached U-Render tags. The lights have now improved default values.
  • We made improvements to the default render settings. They reduce the steps necessary to achieve a better looking render result.
  • We have made many smaller improvements and fixes to correctness that should improve the overall workflow with U-Render.

New Features

  • Material previews are rendered even when live mode is on (TACH-1952)
  • Improved UI text and default values for render settings (TACH-2019, TACH-2083)
  • Improved default values for materials
  • Improved default values for lights (TACH-2171)
  • Improved default values for camera tag (TACH-2082)
  • Added a custom U-Render layout for a streamlined workflow
  • Added smart presets for different material types (gold, glass, glossy plastic, metallic paint, rough metal, chrome, dark rubber)
  • Added shortcut commands to create light sources with U-Render tags already attached
  • Added support for Viewport Solo in live mode (TACH-2057)
  • Added an object / instance color render pass as experimental feature (TACH-2056)
  • Applying a U-Render material to a selection now creates a selection tag (TACH-2015)

Changes & Improvements

  • Materials are now correctly assigned when switching the material preview scene (TACH-1989)
  • Fixed a potential hang up when switching the integrated renderer on and off quickly (TACH-2046)
  • The material converter now supports undo. (TACH-2010)
  • Changed render settings only updated in the live view after the left mouse button was released (TACH-1996)
  • Live view now updates immediately when the “Frame Selected Elements” is used (TACH-1987)
  • Creating a U-Render material did not automatically select in in the Material Manager (TACH-2093)
  • Moved Material ID from the left column to its own channel (TACH-2101)
  • Fixed an issue where live mode temporarily showed outdated content on start (TACH-2091)
  • Fixed an issue where live mode went out of sync with updates that caused flickering as the update was not ready for the viewport update (TACH-2170)
  • Fixed update issues of Boole generator in live mode (TACH-2140)
  • Fixed update issues with modelling updates like extrude (TACH-2137)
  • Fixed an issue with Sweep object growth that sometimes rendered geometry even though growth was set to zero (TACH-2114)
  • Fixed an issue with updated of the Connect generator (TACH-2011)
  • Mesh under a subdivision object will disappear when a material tag on a polygon selection is deleted (TACH-2164)
  • Improved the status display what the renderer is doing in live mode (TACH-2165)
  • Applying several U-Render materials to an object now stacks them just like standard Cinema 4D materials. Previously they overwrote the assignment when using Shift-LMB. (TACH-2096)
  • Improved update performance for objects with high polygon counts, especially when used with instances (TACH-2120)

 

U-RENDER Quick Tip: Scene Performance

Want to get the most out of the real-time features and tools of U-RENDER?  Watch this U-Render Quick tip packed with 12 tips to get the best performance for your scenes.

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U-RENDER: Quick Tip - Creating Skin with Subsurface Scattering

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U-RENDER Fundamentals Tutorial Series

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Use the Improved Depth of Field in U-RENDER 2021.6

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U-RENDER: Mastering Image Contrast Episodes 1 & 2

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U-RENDER: 7 Real-time Features for the Best Image Contrast

U-RENDER has a great article that explains what Image Contrast is, how it can be used to catch the attention of your audience and convey your message and 7 U-RENDER features that will help you create amazing contrasts for your scenes. Read an excerpt here and then follow the link to read the full article.

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With U-Render, users can create beautiful lighting results quickly and easily.  As you know, lighting is so important to a good-looking render. To put it simply, lighting emphasizes what you want the viewer to focus on, helping to narrate the scene. Learn to quickly set up 3-point photographic lighting in your scene.

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In the U-RENDER 2020.6.4 update, Uppercut introduced real-time subsurface scattering. Learn how to use and set up subsurface scattering.

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3 U-RENDER Quick Tips

U-RENDER is one of the newer renderers available for Cinema 4D, and furthermore, it's 10% off at Toolfarm through April 30, 2019.

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The Substance Workflow tutorial explains how the Substance Designer integration with Cinema 4D to create physically based U-RENDER materials. Speed up your texturing workflow with real-time rendering with U-RENDER.

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This continues our series on Cinema 4D and third-party renderers. U-Render is no longer in beta and is available at Toolfarm

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Tutorial: Cinema 4D and U-Render

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