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v2021.9 U-RENDER

U-RENDER
 

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High-Quality Real-time Rendering for Design, Animation, and Visualization

Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions.

U-RENDER: All the speed of a game engine, none of the hassles.

Achieving high-quality rendering results in milliseconds, U-RENDER is the ideal solution for look development, previsualization and final frame rendering. It dramatically reduces iteration times and allows cost savings in both hardware investments and energy consumption.

U-RENDER brings you real-time 3D rendering that displays results instantly and reduces the time to create your animations.

Fastest Rendering

Blazing Speed of a Game Engine
Immediate, noise-free rendering results in full resolution are ideal during client supervised sessions. Make changes during meetings and show final frame results for instant decisions. Stop endless iteration loops right there.

Immediate rendering results empower your creativity like never before.

Live Render Sync

Stay in your Favorite Application
U-RENDER brings the blazingly fast real-time rendering technology from video games to your favorite DCC application (starting with Cinema 4D today). Its seamless integration eliminates the need for cumbersome data conversion and optimization.

There is no need to learn a complex new engine. Stay in your favorite application.

Wide GPU Support

Work on a Notebook
U-RENDER runs on typical game-ready hardware from AMD and NVIDIA and does not need expensive multi-GPU setups. Bringing your notebook with a dedicated mid-range graphics card to a meeting allows you to make changes on the fly, right there.

Involve your client in look development and fine-tuning and save countless hours.

 

Benefits

  • Full Integration: No complicated data exchange required. You can continue working in your favorite 3D software in real-time. Cinema 4D is just the first plugin. New ones are in development.
  • Fastest Renderer Ever: Real-time rendering means fast feedback. Immediate results empower creativity by eliminating waiting times. More
    satisfaction, less frustration.
  • Easy to learn: You can stay in your familiar applications. No need to learn something new.
  • Moderate Hardware Requirements: It runs on typical game-ready hardware from AMD and NVIDIA and does not need expensive multi-GPU setups.
  • Saving time and costs: U-RENDER is a cost-effective solution to establish high quality real-time rendering in your production workflow.

About U-RENDER

U-RENDER brings the latest advancements of real-time rendering to your established rendering pipeline. Currently available for Maxon Cinema 4D, U-RENDER integrates into the existing rendering pipeline and is designed to support and even replace offline CPU rendering software and GPU rendering solutions.

Really Real-time Rendering

Create high-quality rendering results in milliseconds and accelerate your creative process! U-RENDER is the ideal solution for look development, design ideation, and creative experimentation. Deliver stunning results in final frame quality within the blink of an eye!

Save Time & Money

U-RENDER helps to dramatically reduce iteration times and allows for cost savings in both hardware investments and energy consumption.

U-RENDER is fully integrated, easy to learn, and a cost-effective solution to establish high-quality real-time rendering in your production workflow.

 


Examples

Lego Car – Real-time Rendering Showcase

 

Geometry Displacement – Real-time Rendering Showcase

Cheese – Real-time Rendering Showcase

Wristwatch – Real-time Rendering Showcase

Key Features

Really Real-time Rendering

All the Speed of a Game Engine, None of the Hassles

Move faster than ever before. With Live Mode rendering all changes are synchronized to the renderer immediately. This enables you to move at the speed of thought.

Carry your setup through to compositing. U-RENDER fully integrates in your rendering pipeline. With support for multi-pass rendering you have all the power of post production at your fingertips. All while rendering your frames within seconds.

urender pbrRealtime Physical Based Rendering (PBR)

Fully Integrated, Blazingly Fast

U-RENDER brings the blazingly fast real-time rendering technology from video games to your favorite DCC application. Its seamless integration eliminates the need for cumbersome data conversion and optimization.

urender materialsPowerful Materials for 3D Design

Physically Based, Easy to Control.

U-RENDER’s physically based lights and materials allow full creative control with only a few parameters to create realistic surfaces. Building on established industry best practices, U-RENDER’s material system allows to use of a wide range of readily available material and texture libraries based on PBR principles.

urender lightingLighting with Ease

Paint with Light, in Real-time.

There shall be light. U-RENDER supports a range of light, falloff, and shadow types to give you full control over your look. Shadow types and parameters allow you to fine-tune your look and optimize for performance.

urender volumetric renderingVolumetric Rendering

Real-time Haze, Fog, and Participating Media

Dedicated Volume Objects allow for easy control over the placement and properties of volumes. Of course, Lights have individual settings for volumetric light contribution and shadow behavior. Volumes themselves can be self-shadowing and cast shadows into the scene on a light-by-light basis.

In addition, Animated, procedural 3D noises and gradients allow for full creative control over the appearance of volumes.

urender realtime post processReal-time Post Processing Effects

Finish your Image in the Renderer. In Real-time.

When the image is rendered within milliseconds, going to a compositing tool for post-processing does not make sense.

We integrated a range of real-time post-image post-processing effects to accelerate look development and creative experimentation. From bloom to vignette and chromatic aberration, you find a range of options to tweak the render result to your liking.

urender integrationTight Cinema 4D Integration

Tightly integrated. No Data Pipeline required.

U-RENDER integrates blazingly fast real-time rendering into Cinema 4D. Accelerate your creative flow using real-time rendering while using the familiar rendering pipeline of Cinema 4D.

Boost your productivity using the Live rendering mode and see changes immediately. In addition, it’s all from within Cinema 4D.

What’s new in U-Render 2021.9

U-RENDER Release 2021.9 brings you a new feature in real-time, the support for Cinema 4D R25 and fancy improvements.

Sheen Effect for Materials

When speaking about materials, there is a huge, infinite amount of types, features and possibilities. Mentioning Sheen, we immediately think of textiles and clothes.

Why? Sheen simulates the lighting effect that is caused by small fibers or particles on surfaces. It basically allows you to create realistic shading for many materials like fabrics, skin or surfaces with layers of dust or pollen.

Why Sheen? The U-RENDER team is dedicated to keep the real-time dream growing. We constantly work on implementing new features, new plugins and more improvements. This feature is extremely beneficial to all character designers, motion designers and digital artists that want to achieve a realistic touch on surfaces.

u-render sheen

Damask fabric pillow with Sheen Effect (model from cg-trader by Khachatur, texture from substance source).

Not Only Textiles

Sheen is a very useful light distribution function because it reproduces the behavior of lighting on certain materials in real life.

Light is not always spread across the surface in a smooth way, but also in microscopical structures, like fine filaments or hairs, typical of fabrics. A layer of dust on a metallic surface could also be replicated with sheen.

u-render sheen

Examples of different materials with Sheen Effect (Antelope skull model from cg-trader by HQ3DMOD, vases and branches model from cg-trader by bentanji3dmodels).

Sheen is such a versatile feature that also can help you in abstract scenes and every time you need to spread the light in a different way.

u-render sheen

Sheen used in an abstract scene.

Medical visualization is definitely another area where sheen’s all-round flexibility is very much appreciated.

u-render sheen

Medical visualization test with Sheen Effect.

Sheen is implemented with energy conservation and will darken the diffuse light reflection. For this reason, it’s recommended to add at least one direct light source like Omni, Spot, Infinite or Area light in the scene. For more technical details, we suggest you take a look at the manual.

The materials you can boost with sheen are clothes, textiles like wool, cotton, velvet, damask fabric and all the other materials that have a microscopic hairy surface, like some types of leaves, skin, cells etc.

How does Sheen work in real-time?

Watch the tutorial to learn how to use Sheen in U-RENDER.

Cinema 4D R25 Integration

This release also introduces Cinema 4D R25 support and allows you to use textures from the new Asset Browser in U-Render materials and render settings.

General Improvements

A release is always a good opportunity to improve the overall workflow and solve some issues.

To see everything that is updated, please see the Release Notes on the updates tab.

 

U-Render User Manual

U-RENDER Fundamentals Tutorial Series

A complete step-by-step guide about how to enjoy the potential of U-RENDER and achieve high-quality results in real-time.

Every Tuesday from today, 2 months long, U-Render is going to post one tutorial video about a specific topic, helpful for both beginners and experienced users.

Watch here

1st Steps tutorial – Introduction


Features

Physically Based Rendering

High Quality in Real-Time

Multipass rendering

Multi-pass Rendering

Ever wanted to bring your real-time renderings into your favorite compositing software to add some final touches? U-RENDER fully supports multi-pass rendering with custom passes for the object and material IDs and all the usual suspects.

PBR

PBR Materials

Physically based materials in U-RENDER use a unified shader that allows for a wide variety of different looks. Using a GGX reflectance model you can rely on familiar parameters to adjust and tweak surface appearance.

imaged based lighting

Image-Based Lighting

Image-based lighting (IBL) allows you to use an HDR environment map to quickly add ambient light to your scene. This creates a rich, colorful mood with little impact on rendering performance.

Materials

PBR Materials

Physically based materials in U-RENDER use a unified shader that allows for a wide variety of different looks. Using a GGX reflectance model you can rely on familiar parameters to adjust and tweak surface appearance.

Specular & Metallic

Use the familiar specular/glossiness workflow with U-RENDER or choose metallic/roughness. The choice is yours. You have full control over reflectance color and amount as well as glossiness to achieve a wide range of material looks, from dull plastics to glossy metallic surfaces.

Screen Space Reflections

Screen-space reflections allow materials in U-RENDER to reflect the surrounding scene in real-time. Even though only what is visible on the screen can be reflected, screen-space reflections can dramatically improve the overall look of an image.

Transparency

U-RENDER supports the rendering of transparent materials. Combined with reflectance and refraction effects, create materials like glass that render in real-time.

Emissive

On some days you just need some neon to go with your chrome. U-RENDER supports emissive properties for your materials that are supplemented by effects like bloom.

Normal & Bump Maps

Use your existing normal and bump maps to add minute detail to surfaces. U-RENDER allows you to fine-tune their appearance without the need to adjust the texture itself.

Displacement Maps

Quickly add geometric detail to your models through displacement maps. Detailed geometry is generated on the fly on the GPU using greyscale height maps or vector displacement maps.

Shader Baking

Use Cinema 4D’s shader in any material texture slot. U-RENDER automatically bakes the shader into a 2d texture at selected resolutions and synchronizes it with the real-time renderer.

Material Converter

Tired of re-creating all your materials again? We too. So we created a converter that puts all those Cinema 4D material textures and shaders into U-RENDER materials and tweaks all those parameters.

Lights

Light Types

U-RENDER supports a range of different light types with control of light color and separate specular and diffuse contribution. Choose from spotlights, point lights, and infinite (directional) lights. Each light type supports different shadow and falloff types.

Shadow Types

U-RENDER supports real-time shadow maps on all light types. Choose between hard and soft shadows with control over shadow map resolution and shadow color.

Falloff Types

Control of lights is essential in creating beautiful images. U-RENDER supports a wide range of falloff types. Use no falloff for distant light sources like the sun or inverse-square for physically accurate falloff. Or choose a linear of step falloff.

Cameras

Camera Types

Using a plain old standard camera is not always enough. So U-RENDER supports parallel cameras in addition to the regular perspective camera. Render glorious top- and side views as well as isometric perspectives of your scenes.

Depth of Field

The depth of field is an important artistic tool and being able to make adjustments in real-time takes it to a new level. Once you are used to it, you cannot go back to any other way of working.

Vignette

Adding a vignette is one of the last finishing touches in compositing. Why wait until this late in the process? Get your image to this final state while you are still working on the lighting in real-time.

Cinema 4D Integration

Procedural UVs

Procedural UVs

Creating texture coordinates for all your assets can be a time-consuming task. U-RENDER supports a large number of procedural UV texture coordinates so that you do not have to create UV-maps.

render instances

Render Instances

U-RENDER supports the rendering of instances. Geometry is not duplicated on the GPU, saving VRAM. Both regular and Cinema 4D’s render instances are supported.

mograph cloner

Mograph Cloner

Cinema 4D integration without the support for Mograph would not be complete. So U-RENDER understands and renders Mograph cloners.

material converter

Material Converter

Tired of re-creating all your materials again? We too. So we created a converter that puts all those Cinema 4D material textures and shaders into U-RENDER materials and tweaks all those parameters.

shader baking

Shader Baking

Use Cinema 4D’s shader in any material texture slot. U-RENDER automatically bakes the shader into a 2d texture at selected resolutions and synchronizes it with the real-time renderer.

camera types

Camera Types

Using a plain old standard camera is not always enough. So U-RENDER supports parallel cameras in addition to the regular perspective camera. Render glorious top- and side views as well as isometric perspectives of your scenes.

Effects

Ambient Occlusion

Ambient occlusion is essential to add soft contact shadows for more realistic lighting. U-RENDER uses screen-space ambient occlusion that can be adjusted in real-time.

Bloom

Add some credibility to those bright specular highlights and emissive materials by adding some bloom. Quickly change it from nuanced to full neon city. The choice is yours.

Depth of Field

Depth of field is an important artistic tool and being able to make adjustments in real-time takes it to a new level. Once you are used to it, you cannot go back to any other way of working.

Vignette

Adding a vignette is one of the last finishing touches in compositing. Why wait until this late in the process? Get your image to this final state while you are still working on the lighting in real-time.

Tone Mapping

Rendering in high dynamic range is essential to get great results. At some point, you need to compress it down though. U-RENDER provides several methods to handle those highlights with Linear, Exponential and Reinhard tone mapping.

Chromatic Aberration

There are days that call for subtlety and then there are those that call for all effects to go the max. We have got you covered, and you can dial back chromatic aberration anyways.

What’s new in U-Render 2021.1.3?

A new layout

Thanks to our Quality Team and the researches we did in the last months, we created an outline that permits you to work totally stress-free with U-RENDER.

In the new layout you will notice that the text of the user interface is clearer and the viewport has now the support to work in live mode.

Furthermore, we improved the default values for render settings, materials, lights and camera tag. Your workflow is more streamlined and the necessary steps to achieve a better looking render result are reduced.

In addition, the new shortcut commands permit you to create light sources with U-RENDER tags already attached. The new layout can be deactivated and the classical one could be easily restored, whenever you want.

New Layout – U-RENDER Tutorial from U-RENDER on Vimeo.

Smart is better

Ready-to-use material types can be easily and quickly adjusted with the new materials presets. They reduce the number of parameters that need to be tweaked, which is why we call them smart!

Materials are now correctly assigned when switching the material preview scene and material previews are rendered even when live mode is on.

Furthermore, you have now a large amount of possibilities to create your favorite material, because it’s available for different material types like gold, glass, glossy plastic, metallic paint, rough metal, chrome, dark rubber. Your objects are even more accurate and realistic now.

Last, but not least, by applying a U-RENDER material to a selection, you can create a selection tag.

Changes and improvements

As usual, a release is always a good occasion for us to fix some issues and improve the overall workflow.

In this last version, for example, we improved the interaction between volumetrics and screen space reflections and GPU shaders are now compiled in parallel to reduce the starting time of the renderer.

 

What’s new in U-Render v2020.9.2?

Following the release of Cinema 4D R23 made by Maxon last month, U-RENDER is now fully integrated into Cinema 4D!

u-render full integration

Reflections

In the feature related to reflections, the screen-space reflections now show specular and environment reflections on reflected objects. Thanks to this refinement, depending on the scene, you can give it a large range of different styles and be more competitive.

Volumetrics

As far as volumetrics is concerned, shadow colors can be enabled to affect volumetric shadows to reach a more realistic result, like for example self-shadowing clouds. In addition, some visual artefacts, caused by a mismatch of the volumetric clipping plane and the camera’s near plane are now fixed, in order to give you more precise results.

Materials

The features about clear-coat’s glossiness/roughness texture and clear-coat’s environment reflection are now working properly, to permit creating well-defined looking materials like car paints, varnished woods, coated metals and plastics.

New feature

The stable full integration into C4D is not the only news for this U-RENDER release. You can also have at your disposal a new feature in the color correction post processing filter. The RGB curves are now part of the colour correction post processing filter. They allow advanced color grading effects, by remapping the colour input to a different output.

The color channels for red, green and blue can be adjusted individually to achieve very flexible and versatile results.

What’s new in version 2020.6.2?

In U-RENDER 2020.6.4 we introduce a major new feature with real-time subsurface scattering.

Update U-Render 2020.6.4

Overview

With the newly introduced subsurface scattering and translucency properties for U-RENDER’s physically-based materials, you can now create believable materials like skin, marble, milk, and many more organic materials.

Have a look at the subsurface scattering overview video that quickly explains how to set it up.

This video overview shows the key features and parameters of U-RENDER’s real-time subsurface scattering.

Learn how to set up a basic material:

  • Setting up the light source
  • Using scattering color and settings
  • Translucency settings

With real-time subsurface scattering and translucency properties for U-Render’s physically-based materials, you can create believable materials like skin, marble, milk, and many more organic materials.

U-RENDER Subsurface Scattering Sizzle

 


What’s new in version 2019.11?

u-render volumetrics

U-RENDER 2019.11 introduces real-time volumetric rendering which enables visual stunning effects like atmospheric haze, fog, and participating media.

Dedicated Volume Objects allow for easy control over the placement of volumes and properties like density and scattering. Animated, procedural 3D noises and gradients allow for full creative control over the appearance of volumes.

Lights have been enhanced with settings for volumetric light contribution and individual shadow behavior. Control how objects cast shadows inside volumes. Volumes themselves can be self-shadowing and cast shadows into the scene on a light by light basis.

u-render volumetrics object

Volume Objects

Use volume objects to easily control the placement of your volumes. Settings for density and scattering result in distinct looks for each volume. Choose between a volume layer of a cube. Each volume object comes with additional controls for volume noise.

u-render volumetrics noise

Volume Noises

Control the volume’s appearance using animated, procedural 3d noises for density. Parameters like octaves, contrast, and gradients give you substantial flexibility. Additional settings for animation and transformation invites you to experiment with limitless possibilities.

 

u-render volumetrics light

Volumetric Light

Individually control which lights contribute to the volumetric lighting. Light and shadows from all direct light sources like spotlights, point lights, directional lights, and area lights are calculated.

u-render volumetrics shadows

Volumetric Shadows

Not only can lights cast a shadow into volumes, but volumes are able to cast shadows onto themselves and onto objects in your scene as well. Use this feature for moody images and incredible atmospheres.

 

Customers are encouraged to download the test version before purchase to test U-RENDER on your system before purchase.

System Requirements

  • 64-bit Intel or AMD x64-based processor, 2 GHz or faster
  • 8 GB or more of RAM
  • 64-bit Windows 10
  • 1 GB of available hard-disk space for 64-bit installation. Additional free space required during installation and for optional, additional materials
  • at least 1920 x 1080 display resolution with 32-bit color

U-RENDER is available in English only. The Cinema 4D Plug-in is available in English, Japanese, and German. Documentation is only available in English.

The U-Render host plug-in for Cinema 4D has fully integrated real-time rendering. You can choose to use to send the scene to the standalone U-RENDER studio for rendering as well.

 

Cinema 4D Requirements

Not all features of Cinema 4D are supported in U-RENDER. The U-RENDER Cinema 4D plug-in currently supports these versions of Cinema 4D:

  • Cinema 4D R16.051
  • Cinema 4D R17.055 (SP3.5)
  • Cinema 4D R18.057 (SP3)
  • Cinema 4D R19.068
  • Cinema 4D R20.059
  • Cinema 4D R21.207
  • Cinema 4D S22.123
  • Cinema 4D R23.110
  • Cinema 4D R24.037

Make sure you have the latest update for Cinema 4D installed.

Graphics Processor Requirements

  • AMD or NVIDIA GPU
  • OpenGL 4.5 capable
  • 3 GB or more of graphics VRAM (8 GB or more recommended)
  • Multi-GPU setups (NVIDIA SLI, AMD Crossfire) are untested and therefore not supported

Tested Graphics Cards

  • AMD Radeon RX 480 with 8 GB VRAM
  • AMD Vega 64 with 8 GB VRAM
  • NVIDIA GeForce GTX 1060 (mobile) with 6 GB VRAM
  • NVIDIA GeForce GTX 1060 with 6 GB VRAM
  • NVIDIA GeForce GTX 1080 with 8 GB VRAM
  • NVIDIA GeForce RTX 2060 (mobile)
  • NVIDIA GeForce RTX 2080 with 8 GB VRAM
  • NVIDIA GeForce GTX 1660 Ti
  • NVIDIA GeForce RTX 3070

We cannot test all cards in a timely manner. If your card is not listed above but meets the Graphics Processor Requirements, chances are high that it will work with the latest version of U-RENDER.

U-Render 2021.9.8 Release Notes

Release 2021.9 brings a Sheen Effect for Materials. Sheen simulates the lighting effect that is caused by small fibers or particles on surfaces. It allows you to achieve more realistic shading for many materials like cloth, rough leather, skin or surfaces with layers of dust or pollen.

This releases also introduces Cinema 4D R25 support and allows you to use textures from the new Asset Browser in U-Render materials and render settings.

Renderer

New Features

  • Added sheen to PBR materials (TACH-2387)

Changes & Improvements

  • Depth of Field: Improved sampling of Fast Bokeh and speed up with High Quality Bokeh when the Limit Blur Size is larger than necessary for the scene. (TACH-2354)

Fixes

  • Fixed a bug where transparent materials might still have IBL enabled even though the respective flag in render settings was disabled (TACH-2414)
  • Fixed a bug where mesh updates could cause a crash. (TACH-2377)
  • Fixed a bug where clear coat was using flipped normals when rendering backfacing surfaces. (TACH-2365)

Cinema 4D Plug-in

New Features

  • U-Render materials can now use textures from the Cinema 4D Asset Browser. (TACH-2435)

Changes & Improvements

  • Textures were searched in non-document paths first when providing a relative path. Now the document path is searched first. (TACH-2412)

Fixes

  • Fixed a bug which caused starting viewport rendering automatically when creating a U-RENDER material. Renderer now starts up, but stays in paused mode. (TACH-2445)
  • Fix texture UV coordinate flickering while object is modified (e.g. scaling a cube). (TACH-2463)
  • Animating Light’s type (“Type” parameter on object or U-Render Light Tag) might cause unexpected shifts in light intensity. (TACH-2484)

U-RENDER for Cinema 4D – Release Notes 2021.6.7

28 June 2021

Fixes

  • Fixed freezes that sometimes happened when resizing the viewport in S24 (TACH-2332)
  • Camera Tag near and far clipping settings showed different behavior in the viewport and offline rendering in PictureViewer (TACH-2381)
  • Light and Camera Tag values were reset to default after save and re-open the scene (TACH-2382)
  • Some parameters in the Light and Camera Tag did not reset to correct default values when clicking the right mouse button on up/down arrows (TACH-2383)

U-RENDER Release Notes 2021.6.4

15 June 2021

Release 2021.6 brings a much-improved Depth of Field effect that now has a better foreground and background separation and introduces the support for Bokeh. Both polygonal shapes, as well as custom images, are supported for Bokeh.

This release also includes additional HDR environment presets to provide more options for a quick light setup using image-based lighting.

With U-RENDER 2021.6 we introduce Cinema 4D S24 support and deliver the new DirectX viewport integration that allows for high-quality real-time rendering with the new DirectX viewport of Cinema 4D S24. The DirectX viewport integration is still in beta as we need to test it across many different graphics cards and driver versions. Our extensive testing so far shows performance at the same level as the previous OpenGL viewport integration.

Renderer

New Features

  • Improved Depth of Field with better foreground/background separation and support for Bokeh (TACH-1955)

Changes & Improvements

  • Refraction on transparent instances looked different from the original objects as the refraction thickness was calculated differently. (TACH-2196)

Cinema 4D Plug-in

New Features

  • Support for viewport live mode with the new DirectX viewport of Cinema 4D S24
  • You can now choose a material texture resolution for the Cinema 4D viewport for U-Render materials
  • Three additional HDR environment presets

Changes & Improvements

  • U-RENDER light commands now respect shift and alt key modifiers to place the created light source as parent or child in the Object Manager (TACH-2184)
  • U-RENDER material presets are now also available from the U-Render menu in the Material Manager and from the Create menu (TACH-2226, TACH-1367)
  • U-RENDER materials now have an option to increase the texture preview resolution for the Cinema 4D viewport (TACH-2210)
  • The Volumetric Temporal Blend-Factor in the Dashboard now defaults to 50% to reduce flickering of volumetrics (TACH-2337)

Fixes

  • Camera Clipping Plane values no longer reset to default values after turning them off and on again. (TACH-2219)Textures with color correction applied now reload properly when the file changes (TACH-2222)
  • Drag-and-dropping a HDRI image from the Content Browser to the environment render settings no longer cause a crash in Live mode. (TACH-2330)
  • Using textures from the Content Browser could result in a crash under certain conditions (TACH-2240)
  • Fixed pausing the viewport live mode in R20 causing a crash on AMD GPUs due to driver issues. (TACH-2213)
  • Fixed an issue in R19 and below, where only Omni light could be created from the U-Render light commands. (TACH-2256)
  • Fixed an issue where the Dashboard could remain invisible under certain conditions. (TACH-2224)
  • Fixed an issue that increased the file size of scenes when Live mode statistics were logged. (TACH-2291)
  • Fixed an issue where additional frames were rendered in the Picture Viewer when volumetrics were active, causing continued GPU load. (TACH-2273)

U-RENDER Release Notes 2021.1.3

Renderer

3 February 2021

What’s new

Release 2021.1.3 focuses on quality of life improvements for the Cinema 4D integration. Notable new features are better default values for render settings, materials and lights.

  • We have added a special U-Render layout to accelerate look development.
  • New smart material presets come with ready to use material types that can be adjusted quickly. These smart presets reduce the number of parameters that need to be tweaked. Smart presets can be converted to a full advanced material at any time to allow access to all material features.
  • We have added shortcuts to quickly create lights with attached U-Render tags. The lights have now improved default values.
  • We made improvements to the default render settings. They reduce the steps necessary to achieve a better looking render result.
  • We have made many smaller improvements and fixes to correctness that should improve the overall workflow with U-Render.

Changes & Improvements

  • Fixed an issue where volumetrics brightened screen space reflections (TACH-1980)
  • GPU shaders are now compiled in parallel which reduces starting time of the renderer (TACH-2055)

Cinema 4D Plug-in

Release 2021.1.3 focuses on quality of life improvements for the Cinema 4D integration. Notable new features are better default values for render settings, materials and lights.

  • We have added a special U-Render layout to accelerate look development.
  • New smart material presets come with ready to use material types that can be adjusted quickly. These smart presets reduce the number of parameters that need to be tweaked. Smart presets can be converted to a full advanced material at any time to allow access to all material features.
  • We have added shortcuts to quickly create lights with attached U-Render tags. The lights have now improved default values.
  • We made improvements to the default render settings. They reduce the steps necessary to achieve a better looking render result.
  • We have made many smaller improvements and fixes to correctness that should improve the overall workflow with U-Render.

New Features

  • Material previews are rendered even when live mode is on (TACH-1952)
  • Improved UI text and default values for render settings (TACH-2019, TACH-2083)
  • Improved default values for materials
  • Improved default values for lights (TACH-2171)
  • Improved default values for camera tag (TACH-2082)
  • Added a custom U-Render layout for a streamlined workflow
  • Added smart presets for different material types (gold, glass, glossy plastic, metallic paint, rough metal, chrome, dark rubber)
  • Added shortcut commands to create light sources with U-Render tags already attached
  • Added support for Viewport Solo in live mode (TACH-2057)
  • Added an object / instance color render pass as experimental feature (TACH-2056)
  • Applying a U-Render material to a selection now creates a selection tag (TACH-2015)

Changes & Improvements

  • Materials are now correctly assigned when switching the material preview scene (TACH-1989)
  • Fixed a potential hang up when switching the integrated renderer on and off quickly (TACH-2046)
  • The material converter now supports undo. (TACH-2010)
  • Changed render settings only updated in the live view after the left mouse button was released (TACH-1996)
  • Live view now updates immediately when the “Frame Selected Elements” is used (TACH-1987)
  • Creating a U-Render material did not automatically select in in the Material Manager (TACH-2093)
  • Moved Material ID from the left column to its own channel (TACH-2101)
  • Fixed an issue where live mode temporarily showed outdated content on start (TACH-2091)
  • Fixed an issue where live mode went out of sync with updates that caused flickering as the update was not ready for the viewport update (TACH-2170)
  • Fixed update issues of Boole generator in live mode (TACH-2140)
  • Fixed update issues with modelling updates like extrude (TACH-2137)
  • Fixed an issue with Sweep object growth that sometimes rendered geometry even though growth was set to zero (TACH-2114)
  • Fixed an issue with updated of the Connect generator (TACH-2011)
  • Mesh under a subdivision object will disappear when a material tag on a polygon selection is deleted (TACH-2164)
  • Improved the status display what the renderer is doing in live mode (TACH-2165)
  • Applying several U-Render materials to an object now stacks them just like standard Cinema 4D materials. Previously they overwrote the assignment when using Shift-LMB. (TACH-2096)
  • Improved update performance for objects with high polygon counts, especially when used with instances (TACH-2120)

 

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