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U-RENDER v2019.06.02 (beta)

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U-RENDER
 

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High-Quality Real-time Rendering for Design, Animation, and Visualization

Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions.


Highlights

Achieving high-quality rendering results in milliseconds, U-RENDER is the ideal solution for look development, design ideation, and creative experimentation. It provides stunning results that can be used to accelerate the creative process, delivering high-quality results suitable as a final image.

U-RENDER helps to dramatically reduce iteration times and allows for cost savings in both hardware investments and energy consumption.

About U-RENDER

Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions. U-RENDER is available as an initial version with integration for Maxon’s Cinema 4D.

Real-time Rendering

Achieving high-quality rendering results in milliseconds, U-RENDER is the ideal solution for look development, design ideation, and creative experimentation. It provides stunning results that can be used to accelerate the creative process, delivering high-quality results suitable as final delivery.

Cost Savings

U-RENDER helps to dramatically reduce iteration times and allows for cost savings in both hardware investments and energy consumption. Available as Early Access version, U-RENDER provides a cost-effective solution to establish high-quality real-time rendering in production pipelines.

 

U-RENDER’s physically based lights and materials allow full creative control with relatively few parameters to create realistic surfaces. Building on established industry best practices, U-RENDER’s material system allows the use of a wide range of readily available material and texture libraries based on PBR principles.

To accelerate texturing, U-RENDER supports a wide range of procedural texture projections that make the painstaking process of UV unwrapping unnecessary. This can accelerate look development and supports early phases of experimental creative processes.

To allow a maximum of flexibility in later compositing stages, U-RENDER supports the output of multiple passes – including material and object masks. Passes allow fine-grained control over the final appearance and provide extra flexibility to artists who want to leverage render the result to their fullest.

For creatives who want to skip extensive compositing and post-production, U-RENDER comes with a range of post-processing effects to accelerate the finishing of images. Effects like bloom, vignette and chromatic aberration allow for quick adjustments that can push renderings even further.

What’s new in U-RENDER 2019.06: A Quick Overview

  • Introducing 360° Spherical Camera Rendering
  • Improved physically based materials: Clear Coat now supports its own normal map layer
  • Improved Live Mode Dashboard: Added controls for Live View render resolution
  • Introducing: Overscan Rendering

360° Spherical Camera Rendering

  • Create videos for dome projections and planetariums
  • Create immersive experiences for events and shows
  • Stand out with 360° Images and Videos on Social Media (Facebook and YouTube)
  • Create Environment Maps for your projects

Clear Coat Improvements

Separate normal maps for the clear coat layer allow for

  • enhanced details in car paints – use separate normal maps for metal flakes and coating
  • use the clear coat to quickly create effects like water droplets
  • use different surface normal properties for the base and clear coat layers

Dashboard Improvements

The Dashboard now allows you to control your Live mode render resolution.

  • You can use the viewport resolution (identical to the current behavior).
  • Similarly, use the render settings output resolution
  • Likewise, use a custom resolution

The percentage setting allows for additional quick control over the resolution.

U-Render Dashboard Improvements

Overscan Rendering

Render additional image information outside the visible frame to improve screen space effects, for example:

  • screen space reflections
  • ambient occlusion
  • refraction of the transparent object at image borders
  • bloom

U-Render Overscan Rendering


Why Early Access?

U-RENDER Early Access provides a very cost effective version to establish high-quality real-time rendering in production pipelines.

Early Access is a bridge between the beta version and a later, proven version “1.x”. The intention is to smooth over typical “Version 1.0” issues. You are able to adopt and establish new workflows and services earlier, increasing your lead on competitors by using U-RENDER for high-quality real-time rendering.

U-RENDER Early Access will go on sale on 17. December 2018. The free, public beta test will end with the start of Early Access.

The Early Access version will still be designated as Beta version at launch and change to Stable at some point during the Early Access phase.

Early Access allows you to purchase U-RENDER at a strongly discounted price – including all updates during the first 12 months. U-RENDER Early Access will start at $199 MSRP.

As U-RENDER is improved and new features are added, the price will be increased over time. The target price for U-RENDER after leaving Early Access is $399.

TLDR – The Gist about U-RENDER Early Access

  • Early Access starts 17. December 2018
  • Free Public Beta Ends
  • Start Price at 199 EUR / 229 USD (net plus applicable taxes)
  • All Updates for 12 months included
  • Starting with Beta and reaching Stable during the Early Access phase
  • Price after Early Access will be 399 EUR

Your Benefits

The benefit for you is to get earlier access to a new tool at reduced costs. It allows you to adopt and establish new workflows and services earlier, increasing your lead on competitors by establishing high-quality real-time rendering in your production pipeline.

Our commitment to delivering a great tool is even is stronger as we are entering a contract/customer relationship that is stronger than it already was with the public beta. You can assess the tool and influence development at this still flexible stage.

Early Access allows you to purchase U-RENDER at a strongly discounted price – including all updates during the first 12 months (see Licensing below).

Early Access Product Features

U-RENDER is not quite “feature complete” at the start of Early Access. Notably, better animation support in Live Mode is missing.

During Early Access, existing features will be improved, better animation support will be implemented and selected new other features will be added based on customer feedback. Once the features are deemed “good” (ie. ready for extended production), U-RENDER will leave Early Access.

The Early Access product will be “U-RENDER for Cinema 4D” and will include the U-RENDER standalone renderer as well as the Cinema 4D host plug-in.


Key Features

Lounge Chair
Procedural UVs
Multi-pass rendering

Physically Based Rendering

U-RENDER uses physically based lights and materials to allow for realistic results in real-time. Use realistic light fall-offs and material properties like specularity and roughness textures to create stunning scenes.

Procedural UVs

Creating texture coordinates for all your assets can be a time-consuming task. U-RENDER supports a large number of procedural UV texture coordinates so that you do not have to create UV-maps.

Multi-pass Rendering

Ever wanted to bring your real-time renderings into your favorite compositing software to add some final touches? U-RENDER fully supports multi-pass rendering with custom passes for the object and material IDs and all the usual suspects.


Examples

Lego Car – Real-time Rendering Showcase

 

Geometry Displacement – Real-time Rendering Showcase

Cheese – Real-time Rendering Showcase

Wristwatch – Real-time Rendering Showcase

 

 

 

Physically Based Rendering

High Quality in Real-Time

Multipass rendering

Multi-pass Rendering

Ever wanted to bring your real-time renderings into your favorite compositing software to add some final touches? U-RENDER fully supports multi-pass rendering with custom passes for the object and material IDs and all the usual suspects.

PBR

PBR Materials

Physically based materials in U-RENDER use a unified shader that allows for a wide variety of different looks. Using a GGX reflectance model you can rely on familiar parameters to adjust and tweak surface appearance.

imaged based lighting

Image-Based Lighting

Image-based lighting (IBL) allows you to use an HDR environment map to quickly add ambient light to your scene. This creates a rich, colorful mood with little impact on rendering performance.

Materials

PBR Materials

Physically based materials in U-RENDER use a unified shader that allows for a wide variety of different looks. Using a GGX reflectance model you can rely on familiar parameters to adjust and tweak surface appearance.

Specular & Metallic

Use the familiar specular/glossiness workflow with U-RENDER or choose metallic/roughness. The choice is yours. You have full control over reflectance color and amount as well as glossiness to achieve a wide range of material looks, from dull plastics to glossy metallic surfaces.

Screen Space Reflections

Screen-space reflections allow materials in U-RENDER to reflect the surrounding scene in real-time. Even though only what is visible on the screen can be reflected, screen-space reflections can dramatically improve the overall look of an image.

Transparency

U-RENDER supports the rendering of transparent materials. Combined with reflectance and refraction effects, create materials like glass that render in real-time.

Emissive

On some days you just need some neon to go with your chrome. U-RENDER supports emissive properties for your materials that are supplemented by effects like bloom.

Normal & Bump Maps

Use your existing normal and bump maps to add minute detail to surfaces. U-RENDER allows you to fine-tune their appearance without the need to adjust the texture itself.

Displacement Maps

Quickly add geometric detail to your models through displacement maps. Detailed geometry is generated on the fly on the GPU using greyscale height maps or vector displacement maps.

Shader Baking

Use Cinema 4D’s shader in any material texture slot. U-RENDER automatically bakes the shader into a 2d texture at selected resolutions and synchronizes it with the real-time renderer.

Material Converter

Tired of re-creating all your materials again? We too. So we created a converter that puts all those Cinema 4D material textures and shaders into U-RENDER materials and tweaks all those parameters.

Lights

Light Types

U-RENDER supports a range of different light types with control of light color and separate specular and diffuse contribution. Choose from spotlights, point lights, and infinite (directional) lights. Each light type supports different shadow and falloff types.

Shadow Types

U-RENDER supports real-time shadow maps on all light types. Choose between hard and soft shadows with control over shadow map resolution and shadow color.

Falloff Types

Control of lights is essential in creating beautiful images. U-RENDER supports a wide range of falloff types. Use no falloff for distant light sources like the sun or inverse-square for physically accurate falloff. Or choose a linear of step falloff.

Cameras

Camera Types

Using a plain old standard camera is not always enough. So U-RENDER supports parallel cameras in addition to the regular perspective camera. Render glorious top- and side views as well as isometric perspectives of your scenes.

Depth of Field

The depth of field is an important artistic tool and being able to make adjustments in real-time takes it to a new level. Once you are used to it, you cannot go back to any other way of working.

Vignette

Adding a vignette is one of the last finishing touches in compositing. Why wait until this late in the process? Get your image to this final state while you are still working on the lighting in real-time.

Cinema 4D Integration

Procedural UVs

Procedural UVs

Creating texture coordinates for all your assets can be a time-consuming task. U-RENDER supports a large number of procedural UV texture coordinates so that you do not have to create UV-maps.

render instances

Render Instances

U-RENDER supports the rendering of instances. Geometry is not duplicated on the GPU, saving VRAM. Both regular and Cinema 4D’s render instances are supported.

mograph cloner

Mograph Cloner

Cinema 4D integration without the support for Mograph would not be complete. So U-RENDER understands and renders Mograph cloners.

material converter

Material Converter

Tired of re-creating all your materials again? We too. So we created a converter that puts all those Cinema 4D material textures and shaders into U-RENDER materials and tweaks all those parameters.

shader baking

Shader Baking

Use Cinema 4D’s shader in any material texture slot. U-RENDER automatically bakes the shader into a 2d texture at selected resolutions and synchronizes it with the real-time renderer.

camera types

Camera Types

Using a plain old standard camera is not always enough. So U-RENDER supports parallel cameras in addition to the regular perspective camera. Render glorious top- and side views as well as isometric perspectives of your scenes.

Effects

Ambient Occlusion

Ambient occlusion is essential to add soft contact shadows for more realistic lighting. U-RENDER uses screen-space ambient occlusion that can be adjusted in real-time.

Bloom

Add some credibility to those bright specular highlights and emissive materials by adding some bloom. Quickly change it from nuanced to full neon city. The choice is yours.

Depth of Field

Depth of field is an important artistic tool and being able to make adjustments in real-time takes it to a new level. Once you are used to it, you cannot go back to any other way of working.

Vignette

Adding a vignette is one of the last finishing touches in compositing. Why wait until this late in the process? Get your image to this final state while you are still working on the lighting in real-time.

Tone Mapping

Rendering in high dynamic range is essential to get great results. At some point, you need to compress it down though. U-RENDER provides several methods to handle those highlights with Linear, Exponential and Reinhard tone mapping.

Chromatic Aberration

There are days that call for subtlety and then there are those that call for all effects to go the max. We have got you covered, and you can dial back chromatic aberration anyways.

Customers are encouraged to download the test version before purchase to test U-RENDER on your system before purchase.

System Requirements

  • 64-bit Intel or AMD x64-based processor, 2 GHz or faster
  • 8 GB or more of RAM
  • 64-bit Windows 10 (version 1607 or later)
  • 1 GB of available hard-disk space for 64-bit installation. Additional free space required during installation and for optional, additional materials
  • at least 1920×1080 display resolution with 32-bit color

U-RENDER is available in English only.

In addition to the U-RENDER standalone, you also need the U-RENDER host plug-in for Cinema 4D.

Cinema 4D Requirements

Not all features of Cinema 4D are supported in U-RENDER. The U-RENDER Cinema 4D plug-in currently supports these versions of Cinema 4D:

  • Cinema 4D R16
  • Cinema 4D R17
  • Cinema 4D R18
  • Cinema 4D R19
  • Cinema 4D R20

Make sure you have the latest update for Cinema 4D installed.

Graphics Processor Requirements

  • AMD or NVIDIA GPU
  • OpenGL 4.5 capable
  • 3 GB or more of graphics VRAM (8 GB or more recommended)
  • Multi-GPU setups (NVIDIA SLI, AMD Crossfire) are untested and therefore not supported

Tested Graphics Cards

  • AMD Radeon RX 480 with 8 GB VRAM
  • NVIDIA GeForce 1060 GTX mobile with 6 GB VRAM
  • NVIDIA GeForce 1060 GTX with 6 GB VRAM
  • NVIDIA GeForce 1080 GTX with 8 GB VRAM

We cannot test all cards in a timely manner. If your card is not listed above but meets the Graphics Processor Requirements, chances are high that it will work with the latest version of U-RENDER.

U-RENDER 2019.06 Release Notes

2019.06 major new feature is the support for 360° spherical camera rendering. In addition, there are improvements to the physically based materials, overscan rendering and dashboard improvements for Live Mode. This release also includes a number of improvements in correctness and stability.

Overview

  • Introducing 360° Spherical Camera Rendering
  • Improved physically based materials: Clear Coat now supports its own normal map layer
  • Improved Live Mode Dashboard: Added Controls for Live Mode Render Resolution
  • Introducing: Overscan Rendering

360° Spherical Camera Rendering

  • Create Videos for Dome Projections and Planetariums
  • Create Immersive Experiences for Events and Shows
  • Stand out with 360° Images and Videos on Social Media (Facebook and Youtube)
  • Create Environment Maps for your Projects

Limitations of Spherical Rendering

  • Most screenspace effects show discontinuities between rendering fragments. This can largely be mitigated by using overscan rendering.
  • GTAO ambient occlusion is extremely dependent on the viewspace and does not work with spherical rendering. Use SSAO instead.

Clear Coat Improvements

Separate normal maps for the clear coat layer allow for

  • enhanced details in car paints – use separate normal maps for metal flakes and coating
  • use the clear coat to quickly create effects like water droplets
  • use different surface normal properties for the base and clear coat layers

Dashboard Improvements

The Dashboard now allows you to control your Live mode render resolution

  • use the viewport resolution (identical to the current behavior)
  • use the render settings output resolution
  • use a custom resolution

The percentage setting allows for additional quick control over the resolution.

Overscan Rendering

Render additional image information outside the visible frame to improve screen space effects like:

  • screen space reflections
  • ambient occlusion
  • refraction of a transparent object at image borders
  • bloom

Renderer

New Features

  • 1254 – 360° Spherical Camera rendering support
  • 1299 – additional normal map layer for clear coat
  • 1315 – optional overscan rendering to improve screen-space effects

Fixes

  • 1279 – Fixed banding artifacts in multi-pass rendering
  • 1310 – at certain render resolutions, the clear coat produced black artifacts
  • 1312 – V-Sync status does not show correctly in the status bar
  • 1321 – meshes sometimes loose material assignment (only Cinema 4D materials) when switching between cameras
  • 1329 – front, top & right orthographic projections showed empty render result

What’s new in U-Render 2019.05.04 (Beta)

U-RENDER 2019.05.04 is a service release that improves correctness and stability.

It includes improvements for Live Mode and fixes a license activation issue.

Fixes

  • [1331] License Activation does not store the retrieved license file
  • [1305] Live Mode: some object might disappear when selecting them
  • [1327] Live Mode: Instance transforms only update when instance itself is selected

What’s new in U-Render 2019.05.01 (Beta)

U-Render Standalone

2019.05.01 improves stability and correctness.

Major improvements focus on better multi-lingual support and scene parsing.

With enhanced Unicode support for characters outside the Basic Multilingual Plane (BMP) issues with certain Cyrillic, Chinese, Korean and Japanese characters in file paths should be fixed.

Changes & Improvements

  • [1252] Enhanced Multi-language support with Unicode support outside the Basic Multilingual Plane
  • [1251, 1280] Improved handling of image gamma when loading textures
  • [1261] Renderer restores its last used window position
  • [1275] Improved ID handling for scenes to combat certain synchronization problems.

Fixes

  • [1264] fixed an issue where a motion blurred instance could disappear in the last frame of a sequence
  • [1286] fixed a possible memory leak with animated mesh deformations
  • [1303] displacements stopped working when transparency was enabled

U-Render Cinema 4D Plug-in

Changes & Improvements

  • [1306] Improved scene parsing for Connect object. Material assignments and animations (deformers, baked simulations) had issues in certain situations.
  • [1301] Dashboard settings are no longer stored in a hidden “DashboardSettingsObj” object
  • [1311] Fixed some scene parsing issues with cached dynamics that caused objects to disappear during a second render pass.

Fixes

  • [1270, 1282] Multipass Rendering: The RGBA pass was active by default and was toggled to inactive when changing other passes.
  • [1287] Multipass Rendering: Increasing the render resolution resulted in incomplete multipass render results.
  • [1297] Restarting U-RENDER during Live Mode could result in a crash due to synchronization issues

What’s new in U-Render 2019.03.01 (Beta)

U-Render Standalone

Please update the Cinema 4D plug-in to 2019.03.01 as well! Older plug-in versions will not work.

Changes & Improvements

  • various internal improvements [1155, 1212]

Fixes

  • [1210] Motion blur now works better with transparent objects.
  • [1214] Fixed Screenspace Reflection flickering that occured in certain situations.
  • [1224] Fixed black rendering artefacts on transparent objects that have malformed geometry.
  • [1226] Fixed bad viewport culling that happened with orthographic cameras that used film offset.
  • [1233] Infinite light disappeared from rendering when its shadows were enabled.
  • [1236] Fixed an error where Ground Truth Ambient Occlusion did not work with transparent objects.
  • [1240] Activation/Deactivation of light sources in scenes with more lights could result in shadow artefacts.

U-Render Cinema 4D Plug-in

2019.03 introduces major improvements for Live Mode. At the center of the improvements lies the U-RENDER Dashboard that provides granular control over how scene data is updated for rendering.

You can separately enable updates for:

  • Transforms (object positions, orientation and scale)
  • Camera updates
  • Light updates
  • Material updates
  • Geometry updates (object deformations, newly created geometry)
  • Instance updates
  • Render settings

Make sure to check out the new Dashboard. We recommend that you dock the Dashboard in your default layout so that you have immediate access to it.

Note for R20 users: Please make sure you have version 20.057 of Cinema 4D R20 installed. The plug-in will not work with older version of R20.

Please Update the standalone to 2019.03.01 as well! Older renderer versions will not work.

Changes & Improvements

  • [1193] Multi-Frame Samples can now adjusted in single steps instead of “power of two”. This is more intuitive and allows finer control over sample count, image quality and render time.
  • [1212] Improvements to scene parsing for Live Mode.
  • [1228] Improved Layer visibility support.
  • [1216] additional internal improvements.
  • [1242] Live Mode: Objects with several material tags caused material updates during UNDO operations for all materials even though they are not affecting the object. This could cause noticeable slowdowns in certain situations.

Fixes

  • [1217] Removed background tone mapping option from Render Settings (it no longer had an effect).
  • [1220] Live Mode crashed when moving instance / multi instance objects.
  • [1222] Material UI: Limited subdivision level of displacements to 64. Larger values had no effect.
  • [1225] Live Mode: when activating live mode with an animated camera that has been changed but not keyframed yet, the modified position was not used but the old keyframed position was transferred.
  • [1229] Fixed an error with Multi-pass rendering that resulted in “Oops, there was an error” image.
  • [1230] Fixed an error with Multi-pass object buffers that resulted in empty passes when the object had no material assigned and fixed an empty “Object Buffer 0”.
  • [1231] Live Mode: Environment Maps still were used for rendering after they were removed from the render settings.
  • [1232] Live Mode: activating and deactivating diffuse IBL did not update properly.
  • [1235] Switching to a scene with U-RENDER materials that bake Cinema 4D shaders froze Cinema 4D.
  • [1237] Live Mode: subdivision surface objects had sync issues when subdivision settings for editor and renderer were set differently.
  • [1238] Live Mode: Materials disappeared when selecting objects.
  • [1239] Material previews where rendered in linear color space when render settings were set to 32-bit linear output format and the gamma set to use the output gamma.
  • [1241] Live Mode: Transformation changes within instanced hierarchies did not update.
  • [1249] Material Editor preview image did not update properly when changing preview scene preset.
  • [1250] Live Mode: Fixed disappearing multi-instances when instance syncing was disabled.

What’s new in U-Render2019.01.17 (Beta)

U-RENDER Standalone
Fixes

  • [1192] – Camera jitters when scene scale is larger. Fixed general transformation precision issues.
  • [1202] – Motion blur direction is wrong in certain situations.
  • [1203] – Incorrect motion blur when rendering a single frame.
  • [1207] – Objects on layers with render visibility on were always visible.

U-RENDER Cinema 4D Plug-In
Fixes

  • [1192] – Camera jitters when scene scale is larger. Fixed general transformation precision issues.
  • [1208] – Update Check Dialog no longer blocks UI.

2019-Jan-15 Beta

A notable new feature in this release is the addition of Ground Truth Ambient Occlusion. Furthermore, materials have received additional channel selection controls for textures and a number of bugs have been fixed.

jan 2019 update, compare

U-RENDER Standalone

New Features

[1136] – New Improved Ambient Occlusion Method (GTAO)

Fixes

[1194] [1196] [1198] – Fixed artefacts with screen-space reflections in certain situations
[1190] – screen-space reflections do not render at certain render resolutions
[1170] – GPU system information is working again
various other fixes and improvements

U-RENDER Cinema 4D Plug-In

New Features

[1136] – Added Settings for new GTAO Ambient Occlusion

Improvements

[1163] – added texture channel selections for Transparency (Opacity and Blurriness), Reflectance Glossiness/Roughness and Bump Height

Fixes

[1149] – Live Mode: wrong synchronization of light visibility when multiple lights are selected

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