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Chaos Group V-Ray for Maya - Dongle License v3.52.03

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Built to meet the creative demands of CG artists and modern production pipelines.

V-Ray® 3.5 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya. Note: for rush delivery please contact sales@toolfarm.com.


Highlights

 

Built to meet the creative demands of CG artists and modern production pipelines, V-Ray 3.5 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya.

V-Ray 3.5 for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look development and rendering workflows.

Chaos Group’s V-Ray won a sci-tech Academy Award in 2017 for its role in bringing realistic CGI to the big screen.

QUALITY
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.

POWER
Built to handle the absolute toughest projects and largest scenes.

SPEED
Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.

CREATIVE CONTROL
Real-time look development with interactive lighting, shading and rendering.

SMART INTEGRATION
Integrated seamlessly into Maya and designed to fit any production pipeline.

AN INDUSTRY STANDARD
Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.

Key Features

chaos group vray for maya cpu renderingPowerful CPU rendering

Render superior images and animations fast with V-Ray’s highly-optimized and adaptive ray tracing technology.

 

chaos group vray for maya gpu renderingIncredibly fast GPU rendering

Get an additional speed boost with GPU-accelerated look development and final frame rendering.

 

chaos group vray for maya samplingVariance-based adaptive sampling

Get cleaner renders with better noise detection.

 

chaos group vray for maya denoiserDenoiser

Automatically remove noise and cut render times by up to 50%.

 

chaos group vray for maya global illuminationGlobal illumination

Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.

 

chaos group vray for maya materials libraryVRscans material library support

400+ scanned materials. Import and render directly in V-Ray.

 

chaos group vray for maya accurate lightsAccurate lights

Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.

 

chaos group vray for maya materialsPhysical materials

Create physically-based materials with multiple layers – now with GTR/GGX shading for great looking reflections.

 

chaos group vray for maya shadersUnique shaders

For specialized materials, choose from a collection of purpose-built shaders for subsurface scattering, skin, hair and more.

 

chaos group vray formaya cameraPhysical cameras

Simulate any camera and lens with controls for exposure, depth of field and motion blur.

 

chaos group vray for maya vrVirtual Reality

Render VR-ready content for popular headsets like Oculus Rift, HTC Vive and Samsung Gear VR.

 

chaos group vray for maya proxy objectsProxy objects

Fit massive scenes into memory and cut render times using load-on-demand proxy objects.

 

chaos group vray for maya texturesEfficient textures

Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.

 

chaos group vray for maya hair furHair & fur

Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.

 

chaos group vray for maya volumesVolumes

Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.

 

chaos group vray for maya render elementsRender elements

Output a complete set of beauty, utility, and matte passes for total control in compositing.

 

chao group vray for maya frame bufferV-Ray frame buffer

Track render history, fine tune colors, and match final output with advanced color management.

 

chaos group vray for maya atmosphereAtmospheric Perspective + New Hosek Sky

Simulate natural looking skies with realistic atmospheric haze.

 

chaos group vray for maya triplanar mappingTriplanar Mapping

Quickly apply seamless textures without UVs.

 

chaos group vray for maya cornersRounded Corners

Generate perfectly smooth edges at render-time with no extra modeling.

 

chaos group vray for maya clipperClipper with Render-Time Booleans

Create complex cutaways and sections using any mesh object.


What’s new in V-Ray 3.52.03 for Maya

Here is the changelog provided by Chaos Group.

V-Ray

  • Fixed a problem when creating output image directory in limited access situations
  • V-Ray will no longer add an "rs_" prefix when using Render Setup with 2017 update 3

V-Ray GPU

  • Fixed BlendMtl not rendering with OpenCL
  • Fixed failing OpenCL compilation on Linux
  • Fixed wrong UVs on bitmaps with driver versions 380 and up

V-Ray IPR

  • Fixed a crash with light linking

VFB

  • Fixed unresponsive UI with OCIO and IPR

V-RayMtl

  • Fixed wrong SSS with glossy Fresnel enabled
  • Fixed missing GI from self-illumination with glossy Fresnel enabled
  • Fixed wrong alpha with mapped opacity and glossy Fresnel when seen in reflections

VRayAlSurface

  • Now works with VRayLightSelect

VRayMesh

  • Fixed a crash with Alembic file with no UV topology channel

VRayFastSSS2

  • Fixed SSS surface ID not working properly

VRayFur

  • Fixed wrong visibility in IPR when the base object is hidden

VRayScene

  • Fixed wrong display of vrscenes in the viewport

Texture Baking

  • Fixed crash when baking multiple objects

What’s new in V-Ray 3.5 for Maya

  • Adaptive lights: Fast new lighting algorithm that speeds up rendering in scenes with many lights.
  • V-Ray IPR: New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.
  • V-Ray Frame Buffer tools: Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.
  • alSurface material: General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • GPU rendering improvements: Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.
  • Resumable rendering: Stop your render at any point and continue where you left off.

Denoiser

Progressive Rendering

 

V-Ray RT GPU

 

Rendering Hair

 

V-Ray Frame Buffer

 

Max Ray Intensity

 


Updates

New in v3.4.05

New Features

V-Ray

  • Support for half-float TIFFs

Modified Features

V-Ray

  • Improved performance with dynamic geometry on machines with more than 32 cores
  • More robust detection of changed files for the bitmap cache

Ornatrix

  • Support for textured hair widths


Bug Fixes

V-Ray

  • Tiff files weren't closed properly on Windows
  • Fixed MultiMatte not working in VRayBlendMtl without MultiMatteID
  • Fixed crash with NURBS of first degree
  • Fixed wrong rendering of UDIM textures with frame offset
  • Fixed crash with viewport IPR panel in Hypershade

MayaLightDirect

  • Fixed artifacts with soft shadows and shadow bias

Lighting Render Element

  • Fixed "Lighting" RE not generating correctly

V-Ray IPR

  • Fixed slowdown when mouse tracking is enabled

VRayDenoiser

  • Fixed failure with hardware acceleration on very large images

VRayDisplacement\Subdivision

  • Fixed crash when baking to Ptex

Ornatrix

  • Fixed Mac OSX support

VRayScannedMtl

  • Fixed watermarks appearing even with a license

VRayVolumeGrid

  • Fixed crash when loading a cache while IPR is running
  • V-Ray maxRenderThreads setting will be respected during emissive lights creation
  • V-Ray GPU Fixed bump issues with UDIM tiling

New in v3.4.04

New Features

V-Ray

  • Support for Maya 2017
  • Added support for licensed V-Ray Scanned materials

Light Lister

  • Added "Solo light" option

Modified Features

V-Ray

  • Improved High-DPI support
  • EXR extra attributes now support the new render layer overrides

VRayObjectProperties

  • Added drag&drop support for attribute overrides in the new Maya render setup

Bug Fixes

V-Ray

  • Fixed image sequences offset and padding bugs
  • V-Ray can now use more than one processor group in Windows multiprocessor configurations
  • Fixed inconsistent ambient light behavior when hidden

VFB

  • Fixed Maya Render View not hiding on OSX and in some other cases
  • Fixed problems with non-ASCII symbols

VRayDomeLight

  • Fixed viewport selection issues

Render Settings

  • Fixed blank tabs when other renderers are loaded
  • Fixed script errors when other renderers are loaded

New in v3.4.03

Bug Fixes

V-Ray

  • Fixed image sequences with an index out of the sequence range not rendering
  • Fixed crashes on old Maya versions on virtual machines and old GPUs
  • Fixed wrong result with material environment override
  • Fixed set driven keys not being exported correctly in some cases
  • Fixed export of textures with multibyte character names
  • Fixed outline appearing in the Matte shadow render element with certain sampler settings
  • Environment overrides now have textured previews in viewport 2.0

V-Ray IPR

  • Changes to the Rounded Edges' corners parameter were not detected

VRayProxy

  • Fixed wrong animation range in the UI
  • Fixed mesh visibility lists not working after scene reload

VRayDisplacement

  • Fixed issues with Ptex and vector displacement

VRayDirt

  • Fixed UI issue with locked subdivs when "Use local subdivs" is disabled

VRayTriplanar

  • Fixed different texture instances sharing the same UI control

VRayIESLight

  • Fixed crash when toggling the target

VRayRectLight

  • Fixed high CPU usage in Viewport 2.0

PartIO

  • Fixed crash with PTC files and rgbPP expression

VRayLightSelect

  • Now works with probabilistic lighting

VRayDenoiser

  • The denoiser update button did not work after aborting denoise

VRayObjectProperties

  • Fixed issues with objects with identical names

XGen

  • Fixed crash when rendering archive

New in v3.4.02

New Features

VRayDenoiser

  • Added Update button

vdenoise

  • Added standalone denoise tool


Modified Features

V-Ray

  • Support for material preview in Viewport 2.0 OpenGL core profile
  • Support for VRayVolumeGrid preview in Viewport 2.0 OpenGL core profile

VRayDenoiser

  • Prevented the denoiser render elements from saving as separate files

VRayOSLMtl / VRayOSLTex

  • Sped up texture sampling


Bug Fixes

V-Ray

  • Fixed slow IPR updates on old scenes with undersampling enabled
  • Fixed incorrect rendering of materials with self-illumination with light cache

V-Ray GPU

  • Fixed fireflies on scene with VRayFastSSS2
  • Highlight glossiness rendered even if Trace reflections option was disabled

VRayLightDome

  • Viewport representation was flipped in some Maya versions

VFB

  • Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel
  • Toolbar icons were not stretched over the entire buttons when screen dpi is changed
  • Fixed wrong positioning when zooming out

VRayDenoiser

  • Fixed crash on OS X when hardware acceleration is enabled
  • Fixed artifacts on images with fireflies
  • Fixed black result on some computers with hardware acceleration

Texture Baking

  • Fixed occasional freezes on objects with empty UV sets

VRayStereoscopic

  • Fixed artifacts in the render

New in v3.4:

New V-Ray Denoiser

Removes noise automatically, cutting your render times by up to 50% with GPU acceleration. V-Ray’s denoising technology is non-destructive, giving you the original render and the denoised version for even more control in post. Denoising can be used progressively while rendering or after rendering, with support for animation and enhanced blending between frames with the standalone denoiser tool.

Works with Maya 2016 Extension 2

V-Ray 3.4 now supports the new render layers and motion graphics tools in Maya 2016 Extension 2.

GPU rendering improvements

  • Procedural textures supported by V-Ray RT GPU can now be used as bump maps.

Aerial Perspective

  • Control the color of atmospheric haze.

Faster Global Illumination

  • V-Ray Light Cache calculations are up to 15% faster.

Textures

  • New support for VRayMultiSubtex.

V-Ray RT improvements

  • Update render regions on the fly – without restarting the render.

 

What's new in V-Ray 3.0 for Maya?

Faster Ray Tracing and Rendering Performance - V-Ray 3.0 includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.

Faster Feedback - The new Progressive Image Sampler delivers instant feedback to artists and makes lighting and look development quicker and more intuitive.

More Powerful V-Ray RT - New in V-Ray 3.0, V-Ray RT renders directly in the Maya viewport and supports final frame rendering and animated sequences.

  • V-Ray RT CPU uses the new Progressive Image Sampler and supports a full range of production features.
  • V-Ray RT GPU now supports Render Elements.

Advanced Characters and Creatures - Improvements to character and creature workflows include optimized Hair and Fur, improved Subsurface Scattering and a new VRaySkinMtl shader.

Color Accurate Workflows - An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.

Volume Rendering - V-Ray 3.0 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.

Production-Focused Tools - V-Ray 3.0 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.

Pipeline Compatibility and Support for Open Standards

  • Alembic 1.5 for data interchange
  • GLSL for OpenGL shaders
  • OpenColorIO for accurate color management
  • OpenEXR 2.2 and Deep Images
  • OpenSubdiv including support for creases
  • OpenVDB and Field3D for volumes
  • OSL for programmable shaders
  • Ptex for UV-less workflows
  • UDIM and UVTILE for advanced texture workflows

 

Note: for rush delivery please contact sales@toolfarm.com.

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.

Windows

  • Processor - Intel® Pentium® IV or compatible processor with SSE3 support.
  • RAM - 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
  • USB Port - Required for hardware lock, preferably USB 2.0
  • TCP/IP - Only IPv4 is supported. IPv6 is currently not supported

The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.

Version of Maya Supported Operating System
Maya 2014 x64 Windows ® 7 Professional, Windows ® 8 Professional
Maya 2015 x64 Windows ® 7 SP1, Windows ® 8, and Windows ® 8.1 Professional
Maya 2016 x64 Windows ® 7 SP1, Windows ® 8.1 Professional, and  Windows ® 10 Professional
Maya 2017 x64 Windows ® 7 SP1 and Windows ® 10 Professional

Linux

  • Processor - Intel® Pentium® IV or compatible processor with SSE3 support.
  • RAM - 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
  • USB Port - Required for hardware lock, preferably USB 2.0
  • TCP/IP - Only IPv4 is supported. IPv6 is currently not supported

The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.

Version of Maya Supported Operating System
Maya 2014 x64 Red Hat® Enterprise Linux ® 6.2 WS, or Fedora™ 14
Maya 2015 x64 Red Hat ® Enterprise Linux® 6.2 WS,  Fedora™ 14, or CentOS 6.2
Maya 2016 x64 Red Hat ® Enterprise Linux® 6.5 WS, or CentOS 6.5
Maya 2017 x64 Red Hat ® Enterprise Linux® 6.5 and 7.2 WS, or CentOS 6.5 and 7.2

Mac OS X

  • Processor - Intel® Pentium® IV or compatible processor with SSE3 support.
  • RAM - 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
  • USB Port - Required for hardware lock, preferably USB 2.0
  • TCP/IP - Only IPv4 is supported. IPv6 is currently not supported

The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.

Version of Maya Supported Operating System
Maya 2014 x64 Apple® Mac OS® X 10.7.x and 10.8.x
Maya 2015 x64 Apple® Mac OS® X 10.8.5 and 10.9.x
Maya 2016 x64 Apple ® Mac OS ® X 10.9.5, 10.10.x, and 10.11.3
Maya 2017 x64 Apple ® Mac OS ® X 10.10.5 and 10.11.x

The requirements above are for the latest version of V-Ray in Maya, but please note that V-Ray 3.3 is available for Maya 2013+ and V-Ray 3.1 is available for Maya 2012+

Maya 2017 support includes:

  • XGen Interactive Groomable Splines
  • AOV setups in new Render Setup templates
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