Professional 3D rendering software for Cinema 4D artists and designers
V-Ray for Cinema 4D puts industry-standard technology for photorealistic 3D rendering into the hands of Cinema 4D artists and designers. With smart tools and powerful rendering capabilities, V-Ray’s combination of speed and creative control is perfect for any project.
Bring ideas to life
With V-Ray’s complete set of lighting, shading, and award-winning rendering tools, you can bring any idea to life.
Built to handle it all
Built to handle your biggest projects, including scenes with massive amounts of geometry and thousands of lights.
Get the job done with ease
Artist-friendly tools and an intuitive interface help you work smarter, making it easy to get the job done.
Render fast
V-Ray’s GPU and CPU rendering capabilities bring a speed boost to any production. With fast interactive rendering, you’ll see the changes to your scene rendered on the fly.
Ready to scale
Harness the power of multiple computers to render high-resolution images with V-Ray’s distributed rendering. Or take your rendering to the cloud with direct access to Chaos Cloud.
Go beyond rendering
V-Ray 5 is more than a renderer. Built-in compositing and interactive light mixing let you fine-tune and finish your renders in the V-Ray Frame Buffer without going to a separate app.
V-Ray 5 brings a whole new rendering experience to Cinema 4D. With new smart tools and workflows, plus an intuitive interface, it’s faster and easier than ever.
V-Ray 5 for Cinema 4D goes beyond rendering with built-in compositing and interactive light mixing.
Go beyond rendering
Interactive post-processing right in the new V-Ray Frame Buffer.
Light Mix
Now from a single render, you can create dozens of lighting scenarios. Change the color and intensity of lights instantly without having to render again.
Built-in compositing
The new layer-based compositor allows you to combine render passes, set blending modes and adjust colors without going to a separate app.
Unleash the power of V-Ray
Faster rendering than ever before
GPU + CPU rendering
Take full advantage of your hardware. With V-Ray, you can render on GPUs, CPUs, or a combination of both.
GPU production rendering
Get a powerful speed boost with the GPU-accelerated performance of V-Ray GPU. Now even faster with an NVIDIA RTX card.
Fast interactive rendering
Create the look you want without the wait. Interactive rendering lets you see the changes to your scene rendered on the fly.
Distributed rendering
Easily harness the power of multiple machines working together to render images even faster.
Chaos Cloud
Render stills and animations alike in the cloud, at the push of a button — now with full support for Chaos Cloud, our cloud rendering service.
Volume rendering
Render realistic fog, smoke and atmospheric effects. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.
Work smart
Let V-Ray do the work for you.
Auto Exposure and White Balance
The V-Ray Camera can automatically set exposure and white balance for you, so you don’t have to do it manually.
AI Denoising
The NVIDIA AI Denoiser uses artificial intelligence that instantly reduces noise while you render.
Get creative
Expand your creative toolkit with all the right tools for the job.
Coat Layer
Easily create layered materials with reflective coatings directly in the V-Ray Material. It’s faster to set up and renders more quickly than a blend material.
Sheen Layer
Easily create materials for fabrics like velvet, satin and silk with the new Sheen layer added to the V-Ray Material.
Metalness
Metalness reflections are now supported directly by the V-Ray Material, making it fully compatible with PBR workflows.
Car Paint 2 Material
Take your automotive renders to the next level with a new car paint material that includes more realistic flakes and uses less memory.
Improved V-Ray Dirt
Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
Physical Hair Material
Achieve more realistic results with the new physically accurate V-Ray Hair Material.
New Sun and Sky Model
Capture the light of magic hour. The new Sun & Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon.
Texture randomization
Add variety to your scenes by randomizing colors and textures with V-Ray MultiSub Texture.
VRscans Material Library Support
Get access to a library of over 1,000 unbelievably real materials — a great asset to help you with your V-Ray visualizations.
And more
Native Support for Cinema 4D Noises
Enhance your renderings with different noise patterns and detailed surfaces. Now with less memory consumption.
Light Path Expressions
For the ultimate control in compositing, you can create your own render passes with Light Path Expressions.
Blue-noise Sampling
See a cleaner render faster. With blue-noise sampling, you’ll see less noise in your renders using the same amount of samples.
Out-of-core GPU Rendering
This initial implementation of out-of-core rendering can help you render scenes that are larger than the memory of your GPU.
Description
System Requirements
Operating Systems
Windows 8.1 & 10:
Processor: 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
RAM: 256 MB RAM, preferably 512 MB RAM
Operating System: Microsoft® Windows 8.1, Windows 10 Professional operating system
Hard Disk Space: 40 MB Hard Disk Space, preferably 200 MB Hard Disk Space
USB Port: USB 1.0 required for hardware lock, preferably USB 2.0
TCP/IP: Only IPv4 is supported. IPv6 is currently not supported
Network Capability: Ethernet card or WiFi
Mac OS 10.14 or later:
Processor: 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
RAM: 256 MB RAM, preferably 512 MB RAM
Operating System: macOS 10.7
Hard Disk Space: 40 MB Hard Disk Space, preferably 200 MB Hard Disk Space
USB Port: USB 1.0 required for hardware lock, preferably USB 2.0
TCP/IP: Only IPv4 is supported. IPv6 is currently not supported
Network Capability: Ethernet card or WiFi
C4D versions
MAXON Cinema 4D R20 – R23
Reviews & Comments
4.00 1 review
100% of reviewers recommend this product
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Customer Reviews
Vray does not need no introduction, if your reading this your know how often this render engine is used in big productions, and is known for its quality output. Vray for C4D fits the balance between its blistering speed, and flexibility for small studios thanks to the extra render node choices. Thanks to the hard working team Vray for C4D has been taken to a new level along side other platforms such as Max. You can go as deep as you wish into its settings, or simply use its finely tuned render presets to get set up rather fast. Like any professional renderer it has a learning curve if you wish to get into the deeper areas, but the user manual has improved a great deal since v1.9. I would like to see a pdf version as at times there can be delays online. The IPR (Interactive Preview Renderer) is very fast, and providing you know its current limitations such as SDS tags removing all material previews unless you apply it to a null, multiple material tags can not be used, and rigged characters can cause odd artefacts, your get very fast feedback with the IPR, in fact im often taken back how fast I can preview thousands upon thousands of hairs in real time along with the SSS options. The team behind this version of Vray are very hard working, and are quick to help, so any limitations as mentioned im sure will get addressed, however some limitations are native to Vray across all platforms in which rely on a good collaboration with Chaos Group, Vray core developer. Other things worth mentioning is due to the way C4D works, currently you wont get much of a preview in the view-port, but hope in due time the r18-r19 view port abilities will be used to better this area in future updates.
Vray 3.4 is polished like never before for the C4D platform, and after a short while your be at home with it producing high quality stills, and animations. Its not the cheapest solution out there up front, but you get them extra render nodes that certain other reneder engines dont, hence Vray fits the bill for freelancers, small studios to large production studios.
With Vrays fast speeds, high quality realistic lighting and materials its hard not to recommend Vray for C4D v3.4. Id like to see Vray for C4D community gel more, and interact better as often is the case that troubleshooting works best with a good community such as found on C4D Cafe.
Would you recommend this product to a colleague? Yes
By: Daniel Ripley Date: January 05, 2017
Change Log
What’s new in v5
New Features
Implement Chaos Cloud Submit dialog and initial integration with Cloud client
Add support for VRScans (V-Ray Scanned Material)
Implement MultiSubTex shader
Improvements
VolumeGrid voxel and bounding box preview for loaded caches
Support for Cinema 4D noises with V-Ray GPU
Add Object Select Render Element
Add MultimatteID Render Element
Support for the Cinema 4D “Background” object
Implement V-Ray image output options
Keep the FOV when Film Gate is changed and Specify FOV is checked
V-Ray Light previews should hide when the Viewport filter for lights is off
Make the Auto White Balance option a checkbox
Set the default Mix Type for some float textures to “Normal”
Change the size step for several real parameters to be more intuitive
Improve user interface for V-Ray FastSSS2 and Light material
Improve user interface for V-Ray Dirt and Distance shaders
Improve user interface for V-Ray Sun
Menu command for triggering V-Ray 3.7 scene conversion
Bug Fixes
Drag and Dropping a material to a polygon selection doesn’t create a selection tag
Polygon selections are not working correctly with correction deformer attached to objects
Polygon selections are not working when the name of the poly select tag is the same as the texture tag name
Region rendering with production does not work on the first render
Exporting a vrscene with single non-zero frame does not render the same frame
Textures loaded with V-Ray bitmap are not saved correctly in the content browser
VFB spin controls delimiter does not match the one in Cinema 4D
Textures are not mapped in Environment fog and VolumeGrid
Master lighting in VRAYforC4D with this free lighting tutorial series from MographPlus. This 8 part series lasts just under 2 hours and will teach you the secrets, tips and techniques for interior and exterior lighting, using physical sun & sky and much more.
Josef Bsharah looks at using the Houdini ocean toolkit to create some realistic caustics for a swimming for using VRayforC4D 1.8 with the new directional light option within the area light .