Cinema 4D R19 Comparison Chart
INCLUDES THE FOLLOWING FEATURES:
- Modeling
- Materials & Texturing
- Lighting
- Animation
- Camera
- Advanced Renderer
- UV Editing
- Extensive API: C++, Python, C.O.F.F.E.E.
- Prime Library incl. materials, objects & presets
INCLUDES ALL FEATURES OF CINEMA 4D PRIME AND:
- Physical Renderer
- Advanced Camera Tools
- Team Render (3 Nodes)
- MoGraph Tools
- Broadcast Library, incl. materials, cameras and objects
INCLUDES ALL FEATURES OF CINEMA 4D PRIME AND:
- Physical Renderer
- Advanced Camera Tools
- Team Render (3 Nodes)
- Sketch & Toon
- Visualize Library, incl. materials, presets and architectural objects
INCLUDES ALL FEATURES OF ALL OTHER PACKAGES
- Physical Renderer
- Advanced Camera Tools
- Team Render (unlimited Nodes)
- MoGraph Tools
- Sketch & Toon
- Dynamics Sculpting
- Hair System
- Advanced Character Tools
- Motion/Object Tracker
- all Libraries, Advanced presets and demo scenes
Full Comparison Chart
General Workflow |
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Advanced presets and demo scenes | ||||||
Annotations Tag | ||||||
Arabic interface support | ||||||
Available in 11 languages (switchable) | ||||||
Broadcast Library, incl. materials, cameras and objects | ||||||
Color Chooser | ||||||
Commander | ||||||
Content Libraries | ||||||
Context-sensitive, fully-searchable HTML help | ||||||
Cross-platform support for Mac & Windows | ||||||
Custom User Data per object | ||||||
Customizable GUI sets (toolbars / layouts / menus) | ||||||
Doodle viewport annotation tool | ||||||
Enhanced OpenGL Viewport | ||||||
Essential presets and demo scenes | ||||||
High-Quality OpenGL Viewport R19 | ||||||
Layer system for object & material management | ||||||
Lite Library, incl. materials, cameras and objects | ||||||
Multiple projects open at once | ||||||
New Feature Highlighting | ||||||
Object highlighting | ||||||
Picture Viewer | ||||||
Scripting & SDK | ||||||
Solo Button | ||||||
Stereo display in Viewport | ||||||
Take System | ||||||
To Do List | ||||||
Vertex Colors | ||||||
Visualization Library, incl. materials, presets and architectural objects | ||||||
XRef external instancing / referencing system |
Modeling |
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ABF unwrapping and relaxing | ||||||
Basic Tools | ||||||
Bevel Deformer | ||||||
Deformer Falloff | ||||||
Extrude, Lathe, Loft, Sweep | ||||||
Interactive UV mapping by projection types | ||||||
Knife Tools | ||||||
Level of Detail Object R19 | ||||||
LSCM unwrapping and relaxing | ||||||
Mesh Check | ||||||
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python | ||||||
New Modeling Kernel R19 | ||||||
New Polygon Reduction Generator R19 | ||||||
OpenSubdiv Support | ||||||
PolyPen | ||||||
Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background | ||||||
Spline Mask object | ||||||
Spline Tools | ||||||
Subdivision surfaces | ||||||
UV Editing | ||||||
UV mapping to automatically remove seams | ||||||
UV Peeler | ||||||
UVs for Caps | ||||||
Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background |
Materials & Textures |
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12 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement | ||||||
3D Painting with layers, all blend modes and Photoshop file compatibility | ||||||
Animated textures (MOV, AVI, sequence) with viewport preview | ||||||
Blurry reflections and transparencies | ||||||
Brick, Wood, Weathering, Pavement and Normalizer Shaders | ||||||
Choose Photoshop PSD layers per usage | ||||||
Displacement: intensity (centered), red/green and RGB | ||||||
Formula Shadery | ||||||
Fresnel Shader | ||||||
Grass Material Shader | ||||||
Improved Variation Shader R19 | ||||||
Inverse Ambient Occlusion | ||||||
Layer shader | ||||||
Multi-brush painting of multiple material channels in single stroke | ||||||
Noise Procedural shader with 32 different noise algorithms | ||||||
Normal maps: tangent, object or world | ||||||
Parallax Shader | ||||||
Physically correct IOR presets | ||||||
Procedural surface shaders | ||||||
Projection Man | ||||||
Projection painting | ||||||
Proximity-based Proximal shader | ||||||
Reflectance Channel | ||||||
Set UVW from projection | ||||||
Shading models: Lambertian, Oren-Nayar | ||||||
Shadow Catcher | ||||||
OpenGL-accelerated 3D Painting with layers, all blend modes and Photoshop le compatibility R19 | ||||||
Sketch & Toon Art, Hatch, Spot (halftone) Shaders | ||||||
Sub-Polygon displacement (SPD) | ||||||
Sub-Surface Scattering | ||||||
Terrain Mask shader | ||||||
Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more | ||||||
Texture Manager | ||||||
Thin Film Shader | ||||||
Transparency with absorption, total internal reflections, exit reflections |
Lighting |
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Caustics | ||||||
Color temperature in Kelvin | ||||||
Custom lens flares | ||||||
Global Illumination | ||||||
Hard, Soft, Area shadows | ||||||
IES Lights | ||||||
Include/exclude light diffusion, specular, shadow per object | ||||||
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot | ||||||
Noise within light illumination and/or visibility | ||||||
Photometric brightness setting in Candela and Lumen | ||||||
Physical Skys | ||||||
Visible, Volumetric and Inverse Volumetric lighting |
Camera |
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Camera Calibrator | ||||||
Camera Composition Helpers | ||||||
Camera Crane | ||||||
Camera Focus Picker | ||||||
Camera Morph | ||||||
Camera, Target Camera, Stereo Camera | ||||||
Graphical View for Motion Tracking | ||||||
Lens Distortion Support | ||||||
Motion Camera | ||||||
Motion Tracker | ||||||
Object Tracker | ||||||
Scene Reconstruction for Motion Tracker R19 | ||||||
Spherical Camera R19 |
Rendering |
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Ambient Occlusion | ||||||
Camera white balance | ||||||
Color profile support | ||||||
Embree Integration | ||||||
Global Material Override | ||||||
Light Mapping | ||||||
Linear workflow | ||||||
Multi-Pass output | ||||||
Normal Pass | ||||||
Object buffers - specify unique alpha channels per object | ||||||
Physical Render Engine | ||||||
Position Pass | ||||||
ProRender (new GPU-based Renderer) R19 | ||||||
Pyrocluster volumetric particle renderingn | ||||||
Radiosity maps | ||||||
Render instances | ||||||
Render Queue batch rendering system | ||||||
Render up to 128,000 pixels square / 32 bits per pixel | ||||||
Sketch and Toon | ||||||
Stereoscopic Rendering | ||||||
Sub-Surface Scattering | ||||||
Team Render (3 Nodes) | ||||||
Team Render (unlimited Nodes) | ||||||
Universal Sampler (GI-QMC) |
Animation |
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ASCII animation import | ||||||
Automatic keyframing | ||||||
ASCII animation import | ||||||
Constant Velocity option per track | ||||||
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring | ||||||
Driver tag | ||||||
F-Curve Snapshot and Reduced Modification curves | ||||||
Interaction Tag | ||||||
Keyframe baking | ||||||
Keyframe reduction | ||||||
New Parent Constraint workflow | ||||||
Non-linear animation / motion mixing system | ||||||
PowerSlider animation toolbar for playback and keyframe manipulation | ||||||
Shift Priority Tag | ||||||
Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes 1 | ||||||
XPresso |
Character Animation |
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Auto weighting | ||||||
Character Object | ||||||
CMotion | ||||||
Enhanced Quaternion workflow | ||||||
Joints with full dynamic IK | ||||||
Mirror, Naming and Paint Tools | ||||||
Muscle Deformer | ||||||
Point Cache Tag | ||||||
Pose Morph | ||||||
PSD Correctional Morphs | ||||||
Skin Deformer supports linear, spherical and blended deformation based on joints | ||||||
Tension tag | ||||||
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry | ||||||
Visual Selector | ||||||
Weight effector | ||||||
Weight Manager and tools | ||||||
Weighting Improvements R19 |
Mograph |
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Beat Shader | ||||||
Cloner object | ||||||
Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors | ||||||
Enhanced MoGraph Caching | ||||||
Enhanced Voronoi Fracturing (Auto Connectors only available in Studio) R19 | ||||||
Fracture object | ||||||
Matrix object | ||||||
MoDynamics | ||||||
MoExtrude | ||||||
Auto weighting | ||||||
MoGraph Multi-shader | ||||||
MoGraph Selection tag | ||||||
MoInstance object | ||||||
MoSpline parametric spline generator with L-system functionality | ||||||
MoText object | ||||||
New Sound Effector R19 | ||||||
PolyFX polygon fracture deformer | ||||||
Push Apart Effector | ||||||
ReEffector | ||||||
Tracer object | ||||||
Weight Map and Weight Paintbrush |
Simulation |
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Aerodynamic Forces | ||||||
Basic particle system | ||||||
Breaking Connectors | ||||||
Cloth Simulation | ||||||
Feather object | ||||||
Fur system | ||||||
Guide-based Hair system | ||||||
Hair instancing | ||||||
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten | ||||||
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots | ||||||
Joints, Springs, Motors | ||||||
Plastic & Breaking Springs | ||||||
Rigid Body Dynamics | ||||||
Rigid Body dynamics for MoGraph objects | ||||||
Soft Body Dynamics | ||||||
Spline dynamics | ||||||
Thinking Particles |
Pipeline Integration |
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After Effects compositing exchange with 3D data | ||||||
Apple Final Cut Pro compositing exchange | ||||||
Apple Motion compositing exchange with 3D data | ||||||
BodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave | ||||||
CineMan Renderman-compliant bridge | ||||||
CINEWARE compatible | ||||||
Aerodynamic Forces | ||||||
Digital Fusion compositing exchange (Win only) | ||||||
Houdini Engine Bridge | ||||||
IGES importer | ||||||
Image formats - float with layers: PSD, TIFF, OpenEXR | ||||||
Image formats - float: HDR, DPX, RLA, RPF | ||||||
Image formats: BMP, IFF, JPG, PICT, PNG, TARGA | ||||||
Improved Media handling R19 | ||||||
Improved Substance Engine Integration | ||||||
Nuke exchange | ||||||
Okino connection - seamless CAD file import via optional PolyTrans software (Windows only) | ||||||
Photoshop exchange | ||||||
SketchUp importer | ||||||
Support of DXF, DWG, 3DS, DAE, FBX 20xx, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic x.x | ||||||
Video Formats: Avi, Quicktime |