Autodesk Vision Series: September 9-11, 2020, Starts Today
The Autodesk Vision Series is 3 days of virtual presentations and panels on the future of the industry straight from the minds of Autodesk thought leaders and customers. This includes 15+ hours of free content, 40+ industry game-changers, and infinite learning opportunities!
There are 4 areas in the Autodesk Vision | Series that you can choose from.
- Film, TV, and Games
- Cloud and Collaboration
- Design Visualization
- Navigating a Changing World
Get exclusive tech previews on how to get the most out of your Autodesk tools, including studio-driven deep dives exploring industry workflows. In addition, get practical guidance on navigating a changing industry.
Autodesk Announces Vision Series Schedule
August 17, 2020 – SAN RAFAEL, CA — The Autodesk Vision Series, which is traditionally held in-person during the annual SIGGRAPH conference, is moving online this year and will take place on September 9th, 10th, and 11th. Autodesk recently unveiled the full schedule of free sessions, which offer participants insight into the latest technology, trends, and techniques driving content creation for film, TV, games, and design visualization. The series will also include practical discussions on navigating a changing world, going freelance, and creating change during times of unrest.
The following is a look at the current schedule. To register, visit: makeanything.autodesk.com/events/vision-series-2020
Wednesday, September 9
9:00 am PT – Maya: Faster Rigging and Animation Workflows
Enabling artists to animate faster and without creative limits has been central to recent Maya updates. In this session, we pull back the curtain to see how artists at Walt Disney Imagineering, ILM, Naughty Dog, and Build a Rocket Boy are using the latest animation and rigging workflows in production.
10:00 am PT – Lights, Cameras, FX: Exploring What’s Possible with Bifrost
From user experience updates to instancing, character FX, point clouds, particles, and volume tools, learn about the latest additions to Bifrost’s portable visual programming framework, and what’s coming down the line.
11:00 am PT – Shotgun: Developing for the Future
In light of current times, remote collaboration and security in the cloud are more important than ever. In this session, learn how security, tracking, integration, and automation in Shotgun have evolved to address changing industry needs, and how Shotgun plans to develop for the future, no matter what that holds.
12:00 pm PT – 3ds Max: Open Standards and Next Generation Viewport Framework
Join the 3ds Max team on a journey through modernizing the 3ds Max viewport. Hear about how the team is developing a decoupled, open, and extensible graphics framework that supports modern graphics APIs, and is based on open source technologies.
1:00 pm PT – Taking on Complexity: GPU Rendering, USD, and Scalability with Arnold
From Arnold GPU to recent USD components, find out how the latest updates to Arnold are enabling studios like Rising Sun Pictures to tackle some of the most complex projects on the big and small screen today.
2:00 pm PT – Impossible Post-Production with Flame
See how Flame artists are making the ‘impossible’ possible. Get an overview of the latest developments for Flame, including tools to automate and enhance your VFX work using AI.
Thursday, September 10
10:00 am PT – Between Arch Viz, Sports Shoes, and Fruit Salads
Hear about ALTSHIFT’s journey to establishing a dope design studio, and their experiences dealing with some strange projects, weird clients, and unexpected requests.
11:00 am PT – Open Source at Autodesk: USD, MaterialX, and OpenColorIO
Open source projects play a critical role in the creation of Film and TV content. Dive into Autodesk’s open-source projects and collaborations with tech partners and creative studios, including work on the USD plugin for Maya, MaterialX, and OpenColorIO.
2:00 pm PT – Advancing and Automating Scheduling and Resource Optimization at LAIKA
Join the LAIKA team and Shotgun’s Phil Peterson in a discussion about the studio’s new approach to scheduling complex feature film productions. Hear about the challenges, solutions, and future possibilities in scheduling and automation, and get a glimpse into the tools and techniques empowering their approach.
Friday, September 11
9:00 am PT – Future-Proofing Your Studio: Best Practices for Modern Creative Studios
Shotgun clients in film, TV, games, and VR share how they’re using Shotgun to adapt their workflows for the future of media creation and reveal how Shotgun has proven essential in recent months in creating a “virtual studio” for remote work.
10:00 am PT – WIA Presents: Women Working in Virtual Production
How can we leverage virtual production as much of the film industry has pivoted to work from home? What are the opportunities for women just starting their careers? In this panel moderated by Jinko Gotoh, producer, Netflix, hear from women in animation and VFX about the advantages, challenges, and blue sky of the future.
11:00 am PT – The Role of the Artist: Creating During Times of Unrest
During times of unrest, we look to art for hope and inspiration. Listen in as artists participate in an open conversation about storytelling and showing the world as it is, even in challenging times.
12:00 pm PT – Succeeding as a Freelancer
Ever dream of working for yourself and being your own boss? Join Autodesk and a panel of current and past freelance artists for a discussion about their experiences and career paths, thoughts on freelance art, and advice for navigating industry shifts.
Make it with Maya Computer Animation Software
Maya® 3D animation, modeling, simulation, and rendering software. It provides an integrated, powerful toolset. Use it for animation, environments, motion graphics, virtual reality, and character creation.
End-to-end creative tools for entertainment creation
The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need. With it, they create compelling effects, believable 3D characters, and massive digital worlds with one-click workflows.
Arnold is an advanced Monte Carlo ray tracing renderer, meeting the demands of feature-length animation and visual effects. In fact, Sony Pictures Imageworks co-developed Arnold and it’s now their main renderer. Furthermore, over 300 studios worldwide use Arnold including ILM, Framestore, MPC, The Mill, and Digic Pictures.
3D modeling, animation, and rendering software for games and design visualization
Model your vision down to the last detail! 3ds Max offers a rich and flexible toolset to create premium designs with full artistic control.
Create massive worlds in games
Visualize high-quality architectural renderings
Model finely detailed interiors and objects
Bring characters and features to life with animation and VFX
Posted by Michele Yamazaki