Update: Chaos Group V-Ray for Houdini, Update 1 Available Now
V-Ray for Houdini, Update 1 includes new features, including custom AOV material input, IPR debug shading, an easier interface, and much more.
Chaos Group just released a major update for V-Ray for Houdini. Take advantage of new features, including an overhauled UI, custom AOV material input, IPR debug and more, while using your favorite renderer right inside Houdini.
V-Ray for Houdini, Update 1 New Features include
Smoother export of textures and procedural maps to custom render elements.
Custom attribute texture paths
Smooth randomization of textures with support for per-face and per-primitive string attributes.
Memory-efficient instancing of large hierarchies of objects.
Isolate selected textures and materials to help debug large shading networks in IPR.
Quick-select of cameras and V-Ray ROPs
Easy-to-navigate drop-down menus for render node and camera selection.
V-Ray Scene unpacking
Directly import assets from other DCC tools without the need to rebuild materials.
V-Ray brings VFX to life. From heroes and creatures to vehicles and environments, V-Ray helps artists deliver invisible and blockbuster effects for Emmy-winning television and over 150 feature films.
V-Ray for Houdini is a production-proven CPU & GPU rendering for high-end VFX and animation, built to handle users’ biggest scenes and most demanding projects. It comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated into Houdini, it enables smooth scene exchange and iterations between Houdini and other DCC applications.
V-Ray for Houdini is designed for artists working in 3D animation and VFX for film, TV, video games, and virtual reality.
In summary, V-Ray is a powerful 3D rendering system, built for designers, architects, and jack-of-all-trades. To be sure, click to learn about how artists use V-Ray. To emphasize, there are lots of examples and trial versions for every field!
Posted by Michele Yamazaki