Freebie Friday: Cinema 4D Freebies Spring Mega Roundup
Free Cinema 4D Models
Freebies from The Pixel Lab
The Pixel Lab has tons of great free models available that come out all of the time. As always, the model is free for commercial and personal use.
To get the free models, go to the Pixel Lab and then sign up for their newsletter. Next, you’ll get the password in the newsletter. They have loads of great models that you can download for free.
Below, check out links to few free fun 3D models from The Pixel Lab.
- Model: Manfrotto Still Life Studio
- Roller Coaster
- Beetle – Insect
- Medical Pills Pack
- Orrery Mechanical Solar System – from Ryan Bechtel, a motion designer in Chicago
Free Cinema 4D Scans
3D Food Scans
This is a library of scans from Creative Crops of all sorts of edibles in the following formats:
- OBJ and FBX format
- Cinema 4D scenes with Corona Renderer materials
There are 3 freebies. To clarify, there are scans of bread, a twisty carrot, and some sort of heirloom pear. Incidentally, this freebie one comes via CG Channel.
Three D Scans has several statues and antiquities that you can download and they’re pretty cool! There are dozens here.
Free Cinema 4D Scripts
Dockable Display Filters
This script from Alpha Pixel lets you dock the display filters, which are regularly not dockable. With this script, you can customize whether to Hide or Show Elements in your scene.
dk-sandbox is a collection of experimental scripts for Cinema 4D from Donovon Keith. In short, the scripts are for sorting/grouping objects by color.
Some new features in R20
Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. In addition, mix and combine fields with one another in a layer list. Re-map and group effects in multiple Fields to control Effectors, Deformers, weights and more.
The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.
Node-based material system
More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.
Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.
The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.
The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.
Posted by Michele Yamazaki