Freebie: #MaterialMarathon 2K PBR Rock, Wood, and Ground Textures


Nikola Damjanov is a lead artist at a mobile game developer and he has released four #MaterialMarathon packs with ten textures each. These textures include rocks, moss, tiles, and wood, for example. According to CGChannel.com, Nicola is a beta tester for Substance Alchemist. They said he came up with the textures during a material-a-day marathon in Substance Alchemist. Pretty cool!

Learn more about his material-a-day marathon at Substance by Adobe. In the article, he talks about how he came up with the textures, using filters like Stone Splatter, Pattern Generator, as well as Alchemist’s Bitmap2Material.

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Substance Source is an ever-growing content library where you can find physically based, high resolution and tweakable assets for texturing. Find assets suited to any type of 3D project at Substance Source, specifically. For example, they include everything from fully procedural materials to physically based scans and hand-painted materials. Download materials every month with the Substance Live monthly payment plan or make a one-time purchase of Substance Source access, including 12 months of updates.

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Posted by Michele Yamazaki