Freebie: Character Animator to After Effects Preset
Visemes CH2AE from Lars Jandel is a preset to help transfer data or keyframes from Character Animator to After Effects using no magic but brute force!
I had to look it up, but the definition of a Viseme is:
A viseme is a generic facial image that can be used to describe a particular sound. A viseme is the visual equivalent of a phoneme or unit of sound in spoken language. Using visemes, the hearing-impaired can view sounds visually – effectively, “lip-reading” the entire human face. [Source]
There are a few things to know. You must have your composition set to 1920×1080. See the video below for more tips on how to use the tool.
Lars also recommends downloading Paul Tuerslay's script to Delete Duplicate Keyframes.
With the Auto Lip-Sync script for After Effects, you can create a mouth that automatically animates according to your voice recording.
Automatic Animation: Fully automatic movement of the mouth – no need for keyframes
Step by Step Wizard: The step by step wizard guides you though the process.
Mouth Interior Animation: Optional animation of teeth and tongue – fully automatic and easy to adjust.
Fine Tuning: Easy and quick fine-tuning on top of the automatic animation. Control with convenient slider controls how wide the mouth opens and how it deforms, adjust the shape of the opened or closed mouth and set markers at points where you feel the mouth should have more of an O-shape.
Di-O-Matic Lipsync Pack for 3ds Max
Di-O-Matic Lipsync Pack includes the following plugins for 3ds max: Morph-O-Matic + Voice-O-Matic + vomBatch + Pose-O-Matic.
Already used daily by leading game developers, the Di-O-Matic Lipsync Pack allows you to easily use custom bone-based facial rigs with Voice-O-Matic to produce automated lipsync animations on your CG characters quickly and efficiently.
Posted by Michele Yamazaki