Interview: V-Ray Next and the Future of Rendering – CG Channel

Interview: V-Ray Next and the Future of Rendering – CG Channel

CG Channel chatted with Chaos Group CCO Lon Grohs about what influenced the decisions behind the release of v-ray next, what difficulties or challenges V-Ray is facing now, and what might be coming for the future of rendering.

Here's an excerpt from the interview:

CGC: How big an update is it in comparison to V-Ray 3.0?

LG: During the 3.x series, every service pack was jam-packed with new features. Even when we got to 3.5 and 3.6, we debated whether they could be a 4.0 release. But while that was going on, [we had developers], for lack of a better description, tearing apart the code: what they called ‘breaking the SDK’.

Part of that was getting rid of [legacy code], like the old adaptive sampler. It was left in 3.x, in case someone needed it to be compatible with an old scene, but there’s only the newer variance-based sampler in Next.

We’ve also added support for the SSE 4.2 instructions which work on more modern processors, and we’ve got our own custom Intel Embree ray tracing library, which speeds up anything from proxies to motion blur.

Read the full interview here


V-Ray Next for 3ds Max

V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.

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Posted by Kim Sternisha