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Midweek Motivations: José Luis Guerrero Puppet Theater Ad with Breakdown

José Luis Guerrero

José Luis Guerrero shared this on Twitter today for the Teatro de las Estaciones, a puppet theatre company for kids and adults that is based in Matanzas, Cuba. The theater is celebrating its 25th anniversary in 2019. The ad is very cute and colorful!

He lists the software he used as:

Guerrero mentions on Twitter than it only took 3 weeks to develop, model, and animate the whole piece. That is impressive.

Guerro’s Spot 25 Años de Títeres para Todos Breakdown

Take a look at Spot 25 años Estaciones where José shares images of his modeling work from the commercial.

Guerrero’s bio says that he is a designer and self-taught graphics animator, Cuban, lover of a good series and the ‘dolls’ of Pixar.

José Luis Guerrero Vimeo View some of his other work on Vimeo.


Cinema 4D R20 Now Available

Some new features in R20

MoGraph Fields

Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. In addition, fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.

Volume-based modeling

The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.

Node-based material system

More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.

CAD Import

Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.

ProRender improvements

The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.

Core Modernization

The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.

Learn More

Posted by Michele Yamazaki