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News: Maxon Announces Next Generation Cinebench Release 20

Cinebench Cinema 4D

Enhanced Benchmarking Software Tool Delivers Modernized Measurement Performance for the Latest CPU Capabilities and Demanding Rendering Workloads

FRIEDRICHSDORF, Germany – March 5, 2019 – Maxon, the leading developer of professional 3D modeling, animation, and rendering solutions, today announced the availability of Cinebench Release 20 (Cinebench R20), a modernized version of its industry-standard, cross-platform tool to benchmark computer hardware capabilities. Cinebench R20 leverages the same powerful 3D engine in Cinema 4D Release 20 (Cinema 4D R20) to accurately evaluate CPU rendering performance capabilities across various systems and platforms. It is offered free-of-charge.

For over a decade, Cinebench has been the ‘go-to’ tool to evaluate hardware performance. Cinebench uses advanced algorithms to generate a three-dimensional scene on a computer. Cinebench scores are used by system administrators to help make purchase decisions, journalists to review hardware, hardware manufacturers to optimize their latest products, as well as computer owners to evaluate their individual system.

“Cinebench R20 reflects our engineering efforts to leverage the advancements to CPU and rendering technology in recent years,” said David McGavran, Maxon Chief Executive Officer. “The updated tests in Cinebench R20 deliver more accurate benchmarking measurements to reflect the performance of today’s CPUs in demanding rendering workloads.”

Cinebench R20 feature highlights

  • Cinebench R20 uses a much larger and more complex test scene than R15 requiring about 8x the computational power needed to render it. The test also requires about 4x the memory.
  • Cinebench R20 and Cinema 4D R20 incorporate the latest rendering architectures, including integration of Intel’s Embree raytracing technology and advanced features on modern CPUs from AMD and Intel that allow users to render the same scene on the same hardware twice as fast as previously.
  • Cinebench R20 provides improved benchmark accuracy for current and next-generation CPUs to test if a machine runs stable on a high CPU load, if the cooling solution of a desktop or notebook is sufficient for longer running tasks to deliver the full potential of the CPU, and if a machine is able to handle demanding real-life 3D tasks.

Pricing and Availability / Minimum System Requirements

Cinebench Release 20 is available from the Maxon website as well as the Microsoft and Apple app stores. The application runs on Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.11.6 or higher with 64-bit CPU running on Intel-based Apple Macintosh and 4 GB RAM.

Cinebench – additional detail.    Cinebench image

About Maxon

Headquartered in Friedrichsdorf, Germany, Maxon is a developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning Cinema 4D and BodyPaint 3D software products have been used extensively to help create everything from stunning visual effects in top feature films, TV shows and commercials, cutting-edge game cinematics for AAA games, as well as for medical illustration, architectural and industrial design applications. Maxon has offices in Germany, USA, United Kingdom, Canada, France, Japan, and Singapore. Also, Maxon products are available directly from their Website and its worldwide distribution network. Maxon is part of the Nemetschek Group.


Cinema 4D R20 Now Available

Some new features in R20

MoGraph Fields

Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. In addition, fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.

Volume-based modeling

The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.

Node-based material system

More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.

CAD Import

Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.

ProRender improvements

The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.

Core Modernization

The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.

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Posted by Michele Yamazaki