Midweek Motivation: Creating Environments for Netflix’s The Witcher in Substance
CG Generalist Timothee Maron talked with Arti Sergeev (80 LEVEL) about the process of working on texturing and lookdev for The Witcher series. Learn how Substance Designer and Painter were used by Timothee Maron to texture the scenes. Read an excerpt here, then follow the link to the full interview.
Creating Environments for Netflix’s The Witcher
Everything was textured using Substance Painter as we relied heavily on smart materials and shared our work amongst the asset team to speed up the process and tie everything together.
I had a chance to work on a few other environments, like this swamp where I did the ground texture and lookdev using a mix of Substance Designer and Substance Painter for the texturing part, while lookdev was done in Houdini/Arnold:
The 3D Texturing Suite
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Posted by Kim Sternisha