Midweek Motivation: Using Substance – Texturing the Final Fantasy VII Remake
Learn how Square Enix, the makers of the Final Fantasy VII remake, utilized Substance Painter and Substance Source to texture almost all the environments and characters of the game, while maintaining the original 90’s aesthetics.
Square Enix’s Final Fantasy VII – Substance Helps Remake a Classic
Here’s an excerpt from the article:
Since games these days are generally based on PBR (physically-based rendering), that was of course one of the common standards we used for characters and background art in FFVIIR. For PBR, we used the Substance Painter guide as a base, and applied the same standards to UE4. Characters and backgrounds also use the same baking parameters for normal maps and ambient occlusion maps, which helps them mesh with each other in-game.
The 3D Texturing Suite
Inspiring, intelligent tools and content to create and apply materials for 3D. Substance Suite gives you the full toolset, always up to date with the latest features and content.
- Paint in 3D in Substance Painter.
- Create material libraries for 3D in Substance Alchemist.
- Design materials with precision in Substance Designer.
- Download high-end materials from Substance Source.
Your high-end material library
Substance Source is an ever-growing content library where you can find physically based, high resolution and tweakable assets for texturing. From fully procedural materials to physically based scans and hand-painted materials, Substance Source is the place to find assets suited to any type of 3D project. Download materials every month with the Substance Live monthly payment plan, or make a one-time purchase of Substance Source access (includes 12 months of updates).
Posted by Kim Sternisha