Midweek Motivations: TEDxSydney 2019: Legacy
This stunning piece from Substance is for the 10th anniversary of TEDxSydney. Scott Geersen posted on Twitter. He explains that it was made with Cinema 4D, Redshift, and Octane Render.
Director/Producer: Scott Geersen
Layout & Cinematography: Substance
3D / Lighting / Shading: Rich Nosworthy, Rory McLean, Dan Cowan, Nemanja Ivanovic, Jesus Suarez, Ezequiel Grand, Aaron Covrett, Jason Poley
Edit: Joe Morris
Original Music: Michael Yezerski
Sound Design: Dave Robertson
They have images, stills, and gifs from the TEDxSydney project on Behance.
Some new features in R20
Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. In addition, mix and combine fields with one another in a layer list. Re-map and group effects in multiple Fields to control Effectors, Deformers, weights and more.
The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Combine any primitive or polygon object (including the new Fields objects) to create complex objects using Boolean operations. Export volumes created in R20 sequentially in OpenVDB format and used them in any application or render engine that supports OpenVDB.
Node-based material system
More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. Get started by using the existing standard material system’s interface with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.
Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.
The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.
The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.
Learn More about Redshift
The world’s first fully GPU-accelerated, biased renderer.
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
Posted by Michele Yamazaki